Kazeros Raid – “Denouement: Final Day” Gate 1 - Normal / Hard / The First
Improved the visibility of attack telegraph effects when Abyssal Lord Kazeros uses certain AoE attack patterns after the combat area changes.
Kazeros Raid – “Denouement: Final Day” Gate 2 - Normal / Hard
When Archdemon Kazeros’ HP is fully depleted, the fight will now end immediately without triggering additional patterns.
Reduced the duration of the Abyssal Erosion debuff applied to characters during the fight.
During the pattern where Kazeros moves from the center outward while generating expanding mist zones, the mist zone will no longer apply damage immediately upon creation.
During the same expanding mist zone pattern, the explosion that occurs at the character’s location has been reduced from 2 times to 1 time.
In the pattern where Kazeros must be staggered consecutively after the ground is destroyed, the donut-shaped telekinetic attack that launches characters into the air has been adjusted.
After the second arena transition, slightly delayed the timing of the Clash Pattern that designates the target.
Kazeros Raid – “Denouement: Final Day” Gate 2 - Hard
Reduced the attack power of Incarnation of Death Kazeros.
During the pattern where players escape a telekinetic bind via a mini-game and then perform a Just Guard, Kazeros will now always move to the center before starting the pattern.
Reduced the stagger requirement during the pattern where Kazeros walks toward a rift summoned in the center and must be interrupted.
In the boss penalty gauge full pattern, characters will no longer be knocked back when hit by periodically generated orb explosions.
Kazeros Raid – “Denouement: Final Day” Gate 2 - Hard/The First
Improved the visibility of the directional ground telegraph effect during the pattern where Kazeros walks toward the central rift and must be interrupted.
Kazeros Raid – “Act 4: Fortress of Destruction” Gate 1 - Normal/Hard
Mitigated certain hit reactions and status effects applied by some patterns used by Mistress of Desire Echidna.
Reduced the number of projectiles generated in certain Echidna patterns.
Reduced the shield amount during the pattern where Echidna’s shield must be removed.
Kazeros Raid – “Act 4: Fortress of Destruction” Gate 2 - Normal/Hard
Reduced the HP of the Abyss-Infused Statue that appears during the fight.
Kazeros Raid – “Act 3: Night of Storms and Darkness” Gate 1 - Solo/Normal/Hard
When the HP of Thaemine or Infernas is fully depleted, the fight will now end immediately without triggering additional patterns.
Guardianknight: Added Guardianknight craft skins.
Wandering Merchant: Added Wandering Merchant info to the Alert Setting.
Adventure Tome: Added Kazeros Raid Act 4 and Denouement to the Adventure Tome.
Gunlancer's Leap Attack - The icon in the tooltip displayed when hovering the cursor over the Low Shock Skill Tree has been changed to the icon of the Skill Tree itself.
Adventure Quest: Warm Wind Stays Under the Twilight: The major quest item can now only be obtained after completion.
Ancient Training Grounds: Added a progress tracker for training.
Ancient Training Grounds: Added a skill icon in the mini quest info window so players now can keep track of their objectives during the Path of the Practitioner: Specialty quest.
Kazeros Raid Act 3: Night of Storms and Darkness: When players log in again while at the Battle Workshop Gate 3, they will now spawn at the Battle Workshop.
Reduced crafting time for Prime Oreha Fusion Materials.
The fusion materials below now cost less Action Energy and take less time to research.
Prime Oreha Fusion Material
Abidos Fusion Material
Sooty Ores will no longer appear when mining in Vesper, the Cursed Land in South Kurzan.
Added a category name to the item tooltip of Kurzan Front Rest Bonus Recovery Brew.
Kazeros Raid Overture: Spiral of the Crimson Midnight Sun - Obsolete special honing materials (Metallurgy/Tailoring) will not be included in the clear rewards of Spiral of the Crimson Midnight Sun Gate 2 (Normal/Solo Mode).
Removed the acquisition text for Mount: Hypnotic Wings. This item is no longer available due to the achievement that unlocks it being taken out of the game.
Added a 1-second cooldown to food items with combat-related effects so players can visually recognize them being used.
Simplified the acquisition process for regular NPC-crafted items.
[Daily] Una's Task +1 will now be stored in your Inventory instead of Storage.
[Daily] Una's Task +1 can now be dismantled.
Codex will no longer fetch search results of obsolete Battle Items and materials exclusive to Kazeros Raids.
Hovering the cursor over Waymark Mission > Weekly Mission > Obtained Weekly Mission Points will open a tooltip that shows your mission points gained over the week.
Changed so you will be excluded from the Find Party queue (both joined and requested) upon entering Trixion Training Grounds.
Added guide text to the Transfer Guide displayed upon gear transfer about the condition where a gear item as well as changes in material gear can be lost.
Strength/Dexterity/Intelligence on a bracelet will now adaptively change when listed on the Auction House or given to a different character.
Auction House/Advanced Search Options: Bracelets will now be searchable based on their unified options instead of individual Strength/Dexterity/Intelligence stats in Other Advanced Options > Accessory Basic Effect.
Added an explanation to the Transaction Fee tooltip about how the transaction fee is calculated when listing multiple items on the Market at the same time.
Enlightenment - Cold Fury
Before: In Mayhem Mode, Damage to foes +6/12/18%.
After: In Mayhem Mode, Damage to foes +10/17/24%. On skill use, Rage duration +1.5s.
Order Sun Core - Dark Power (14P)
Before: On Dark Rush use, Rage duration +3s. On Destiny activation, gain Destiny: Dark Power. Destiny: Dark Power: Dark Rush Damage +25%. This effect disappears after one use.
After: On Destiny activation, gain Destiny: Dark Power. Destiny: Dark Power: Dark Rush Damage +40%. This effect disappears after one use.
Order Sun Core - Dark Power (17P)
Before: Enhanced effectiveness for Destiny: Dark Power. Dark Rush always triggers Back Attack. The increased Damage is changed to 50/60%.
After: Enhanced effectiveness for Destiny: Dark Power. Dark Rush always triggers Back Attack. The increased Damage is changed to 70/77%.
Spin Slash
Damage -19.5% in PvE.
Gravitational Blow
Before: Increases the charge up time for the final attack. Inflicts +50% Damage.
After: Damage to foes +30%.
Strength Release
Before: Damage +58.6%. Damage +144% while in Sacred Executioner status.
After: Damage +58.6%. Damage +113.5% while in Sacred Executioner status.
Chain Attack
Before: Uses Spin Slash once more, inflicting additional Damage equal to 120% of total Damage.
After: Quickly attack to Spin Slash again, inflicting additional Damage equal to 120% of total Damage.
Sword Trace
Before: Creates an illusion where the sword was, inflicting additional Damage equal to 96% of total Damage.
After: Now hits only 1 time, but the sword creates its afterimage along its trajectory, inflicting additional Damage. AoE Radius +30%. Damage up to +96%. With Flexible Swordcraft, Casting Speed +10%.
Flash Thrust
Damage -31.5% in PvE.
Flash Focus (Previously: Changed Swordcraft)
Before: The last attack becomes a rising slash. Inflicts +335% Damage and knocks foes into the air.
After: Final blow launches right away, inflicting 200% of Base Damage. AoE Radius +30%. On hit, knocks foes away. With Excellent Mobility, Atk. Speed +10%. With Precise Swordcraft, Damage +48%. With Chain Attack, Damage +40%, and Casting Speed +20%.
Charge
Damage -31.5% in PvE.
Flash Breakthrough (Previously: Law of the Jungle)
Before: Perform a horizontal spinning slash after a charging stab attack. Inflicts +120% Damage. Ignores Collision with adventurers and normal monsters, and inflicts +240% Damage to Lesser and Ranked foes.
After: Charge instantly, inflicting +96% Damage. With Swift Fingers, Casting Speed +10%.
Flash Slash
Damage -9.2% in PvE.
Executioner (Previously: Vital Point Hit)
Before: Crit Rate +45%.
After: No longer performs a Back Attack. Damage to foes +20%.
Weak Point Detection (Previously: Quick Prep)
Before: On hit, cooldown is -1.8s per foe up to -9s.
After: Damage +96% to Push-Immune foes.
Strength Release
Before: Damage +58.6%. Damage +144% while in Sacred Executioner status.
After: Damage +58.6%. Damage +113.5% while in Sacred Executioner status.
Swift Swordcraft
Before: Changes to Normal Skill. Does not move forward while attacking. Decreases to 6 hits, but quickly slashes. Max Damage +90%.
After: Changes to Normal Skill. Does not move forward while attacking. Decreases to 6 hits, but quickly slashes. Max Damage +90%. AoE Radius +30%.
Punishment
Strength Release (Previously: Divine Punishment)
Before: Last attack inflicts +93.5 Damage to foes. While in Sacred Executioner status, +222.5 Damage.
After: Damage +58.6%. Damage +113.5% while in Sacred Executioner status.
Enhanced Strike (Previously: Piercing Sword)
Before: Last attack against Challenge or higher foes ignores all Defense by 84%.
After: Damage to foes +96%.
Law of the Jungle
Before: Damage of last attack on Lesser and Normal foes +150%.
After: Damage to Lesser and Normal foes +150%.
Double Smite
Before: Does a total of 2 powerful slash attacks. The first attack receives the same effects as the last attack.
After: Does a total of 2 powerful slash attacks. Max Damage +120%. All attacks inflict Weak Point Damage.
Leap Attack
Before: The last attack changes into a jump and slam-down attack, allowing for a turn while doing so. Creates a shockwave at the attack location knocking foes into the air and inflicting +94.8% Damage.
After: Leap onto the target location within 10 meters. Max Damage +100%. AoE Radius +30%.
Dash Slash
Damage -49.3% in PvE. Move Speed +20.3% while dashing. Overall skill cancel timing slightly adjusted.
Magick Control (Previously: Quick Pace)
Before: During Sprint, Move Speed +20.3%.
After: MP Cost -67%.
Strength Release (Previously: Lightning Slash)
Before: Element is now [Lightning]. +60% Crit Rate, and +10% Atk. Speed of last attack.
After: Damage +58.6%. Damage +113.5% while in Sacred Executioner status.
Finishing Strike
Before: Instantly Sprint. At the end of the Sprint, grip the sword with both hands and slash in a wide spin. Inflicts +168% Damage.
After: Instantly Sprint. At the end of the Sprint, grip the sword with both hands and slash in a wide spin. Inflicts +120% Damage.
Executioner's Sword
Damage -9.2% in PvE. Overall skill cancel timing slightly adjusted.
Executioner (Previously: Stigmata)
Before: The ground explodes after the last attack to inflict +60% Damage and knocks foes into the air.
After: No longer performs a Back Attack. Damage to foes +20%.
Strength Release (Previously: Breath Control)
Before: Quickly chain to the next skill after using this skill.
After: Damage +58.6%. Damage +113.5% while in Sacred Executioner status.
Broad Slash
Before: Does a wide slash instead of an upward hit. Inflicts +80% Damage. Inflicts +188% Damage to Lesser and Normal ranked foes.
After: Does a wide slash instead of an upward hit. Inflicts +122% Damage. AoE Radius +30%.
Triple Strike (Previously: Executioner's Strike)
Before: Deliver an additional strong downward attack at the ground, inflicting 155.1% of the total Damage.
After: Deliver an additional strong downward attack at the ground, inflicting 80% of the total Damage. All attacks have a counterattack ability.
Execution of Justice
Damage -9.2% in PvE.
Executioner (Previously: Rune Prison)
Before: Hit targets are pulled into the center of rotation.
After: No longer performs a Back Attack. Damage to foes +20%.
Strength Release
Before: Damage +58.6%. Damage +144% while in Sacred Executioner status.
After: Damage +58.6%. Damage +113.5% while in Sacred Executioner status.
Weak Point Detection (Previously: Acuteness)
Before: Element is now [Lightning]. Crit Rate +60%.
After: Damage +96% to Push-immune foes.
Express Fury
Before: Slight increase in spin duration. Spin Attack max Damage +25%. On last attack, stabs ground with a sword and summons 3 lightning bolts that spread out. Last attack Damage +329%. With Strength Release or Acuteness, no longer does a Spin Attack, but Lightning Bolt count +3, and Damage to foes +60%. With Rune Prison, last attack's Atk. Speed +10%.
After: Slight increase in spin duration. Spin Attack max Damage +25%. On last attack, stabs ground with a sword and summons 3 lightning bolts that spread out. Last attack Damage +329%.With Strength Release or Acuteness, no longer does a Spin Attack, but Lightning Bolt count +3, and Damage to foes +60%.
Holy Sword
Damage -5.8% in PvE. Changed so the skill can be canceled by a Movement Skill a bit faster.
Executioner (Previously: Stigmata)
Before: Leaves behind Debris of Light for 4s. Inflicts up to +60% Damage.
After: No longer performs a Back Attack. Damage to foes +20%.
Strength Release (Previously: Vital Point Hit)
Before: Element is now [Lightning]. Crit Rate +60%.
After: Damage +58.6%. Damage +113.5% while in Sacred Executioner status.
Condensed Energy
Before: Focuses light into a single point and fires. The AoE Radius of the light narrows. Inflicts +182% Damage.
After: Focus light energy. Thrust distance +272.7%. On thrust hit, light attack radius +30% and Damage +182%.
Release Light
Before: Continuously emits light. Cascading Light inflicts +119.6% Damage. Per foe hit, Cooldown -1s up to -8s. With Outburst of Light, Cascading Light Damage Bonus applies as 109.8%.
After: Continuously emits light over 9 times. Cascading Light inflicts +131.8% Damage. Per foe hit, Cooldown -1s up to -8s. With Outburst of Light, Cascading Light Damage Bonus applies as 120.8%. Overall skill cancel timing slightly adjusted.
Light Shock
Light's Vestige
Before: On hit, inflict Light's Vestige on the foe. Damage from all party members +10% for 7s.
After: On hit, inflict Light's Vestige on the foe. Damage from all party members +10% for 8s.
Light Shield (Previously: Skilled Wisdom)
Before: Atk. Duration -0.5s. Total Damage to foes +N%. Creates a shield with 19% of Max HP for 6s for all party members within God's Decree the moment it is created.
After: Creates a shield equal to 15% of Max HP for 2s for all party members within range.
Holy Explosion
Light's Vestige
Before: On hit, inflict Light's Vestige on the foe. Damage from all party members +10% for 12s.
After: On hit, inflict Light's Vestige on the foe. Damage from all party members +10% for 15s.
Prepared Explosion
Before: Changes to Normal Mode. Damage to foes +95% and knocks the hit foes away. Piety Meter gained and Stagger Damage Bonus +30%.
After: Changes to Normal Mode. Attack up to 8 times to inflict +95% Damage, final attack knocking foes away. Piety Meter gained and Stagger Damage Bonus +30%.
Heavenly Blessings
Reduced the time taken before the buff applies. Buff application speed now increases in proportion to Atk. Speed.
Execution of Judgment
Damage +20% in PvE. Basic AoE Radius +30%.
Divine Justice
Buff application speed now increases in proportion to Atk. Speed.
Enlightenment - Divine Knight
Before: In Normal Mode, the Piety Meter is always kept at maximum. In the Sacred Executioner state, the Piety Meter does not deplete naturally. Target Weak Point is applied when using a Punish Skill as the Sacred Executioner. Crit Hit +8% for 5s for all party members. Holy Aura and Holy Skills can no longer be used while in Normal and Sacred Executioner modes. Sacred Executioner Cooldown +8s. Counterattack can now be performed with the thrust attack of Dash Attack, but no longer with Executioner's Sword.
After: Use of Holy Skills becomes restricted. In Normal Mode, the Piety Meter is always kept at maximum. In the Sacred Executioner state, the Piety Meter does not deplete naturally. Sacred Executioner stays active all the time, increasing Damage to foes by 20%. Entering Sacred Executioner status activates Divine Knight for 60s. [X] skill changes to Judgment Blade, which can only be used while in Sacred Executioner status. Punish Skills inflict Target Weak Point on foes for 5s, granting you up to 30 stacks of Sword of Punishment. Divine Knight duration +3s. (Cooldown: 1s) The entire stack of Sword of Punishment is consumed when Sacred Executioner status ends, inflicting N Damage per stack to foes within 24 meters, higher-rank ones being higher-priority targets. Also, recover 2% MP per stack consumed. Counterattack can now be performed with the thrust attack of Dash Attack, but no longer with Executioner's Sword. Divine Knight: Move Speed +15%. Target Weak Point: On Crit Hit, incoming Damage +8%.
Enlightenment - Piety Training (Previously: Light's Condemnation)
Before: On Punish Skill hit while Sacred Executioner is active, 10/20/30% chance to call for a Sword of Punishment strike, inflicting 837 Damage. A maximum of 1 Sword of Punishment can fall per hit, each recovering 35 MP instantly.
After: Judgment Blade Damage +10/20/30%.
Enlightenment - Prelude of Punishment (Previously: Punishment Enhancement)
Before: Stagger Damage dealt through a Punish Skill in Sacred Executioner Mode +2/4/6/8/10% and Crit Rate +1/2/3/4/5%.
After: Damage to foes +1/2/3/4/5%. On Punish Skill use, gain Prelude of Punishment for 5s. (Prelude of Punishment: Atk. Speed +5%.)
Enlightenment - Judgment (Previously: Piety Training)
Before: While Sacred Executioner is active, Punish Skill's Damage to foes +30/39/48.5%.
After: Damage to foes +6/12/18.5%.
Enlightenment - Godly Grace
Before: When Holy Aura is enhanced and Holy Aura is active, aura's range +30%. Combat Resource Natural Recovery +5/10/15% for all party members.
After: While Holy Aura is active, Combat Resource Natural Recovery +5/10/15% for all party members.
Enlightenment - Protective Judgement (Previously: Judgment Chain)
Before: On Punish Skill hit while in Sacred Executioner mode, 2/4/6/8/10% chance to call for an additional Sword of Punishment strike. Only 1 additional Sword of Punishment can fall per hit, and it can fall simultaneously with the original Sword of Punishment.
After: Judgment Blade Damage +8/16/24/32/40%. On Judgment Blade use, gain a shield equal to 20% of Max HP for 5s.
Enlightenment - Blessing of Judgment (Previously: Judgment)
Before: Judgment Blade can now be used by pressing the [X] key while Sacred Executioner is active. On Sword of Punishment hit, gain Proof of Faith for 180s, which can stack up to 60 times. Using Judgment Blade consumes all Proof of Faith stacks. Judgment Blade Damage +0.5/2.8/5% per stack consumed. Judgment Blade does not trigger Sword of Punishment strikes.
After: On Judgment Blade hit, gain an additional stack of Judgment Sword, up to 3 times. The entire stack of Judgment Sword is consumed when Sacred Executioner status ends, inflicting N Damage per stack to foes within 24 meters, higher-rank ones being higher-priority targets. Also, recover 2% MP per stack consumed. Judgment Sword and Sword of Punishment Damage +0/35/70%.
Leap - Immediate Judgment
Before: Reduced prep action time for Execution of Judgment. Damage to foes +15/32/50%.
After: Reduced prep action time for Execution of Judgment. Damage to foes +20/42.5/65%.
Leap - Execution Sentence
Before: The last attack of Execution of Judgment inflicts +25% Damage.
After: Execution of Judgment no longer performs Frontal or Back Attack. Instantly launch the final attack, inflicting +30/57.5/85% Damage.
Order Sun Core - Divine Power (10P)
Before: Punish Skill Damage +1.6%.
After: Flash Slash Damage +10%.
Order Sun Core - Divine Power (14P)
Before: On Flash Slash's Swift Swordcraft use, casting the skill again immediately activates it in quick succession. On Destiny activation, gain 3 stacks of Destiny: Divine Power. Destiny: Divine Power: On Flash Slash use, consume 1 stack to reset Flash Slash's cooldown.
After: On Flash Slash's Swift Swordcraft use, casting the skill again immediately activates it in quick succession. On Destiny activation, consume all Sword of Punishment and Judgment Sword stacks to trigger their effects, gaining 3 stacks of Divine Power. Destiny: Divine Power: On Flash Slash use, consume 1 stack to reset Flash Slash's cooldown. Fixed the intermittent delay that appears between consecutive uses of Flash Slash.
Order Sun Core - Divine Power (17P)
Before: Destiny: Divine Power: Effect is enhanced. Flash Slash Damage +6/10.5%.
After: Destiny: Divine Power: Effect is enhanced. Flash Slash Damage +25/30.5%.
Order Sun Core - Divine Power (18-20P)
Before: Punish Skill Damage +0.15%.
After: Flash Slash Damage +1%.
Order Sun Core - Sacred Strike (10P)
Before: Holy Sword Damage +15%.
After: Holy Sword Damage +17%.
Order Sun Core - Sacred Strike (17P)
Before: Damage Bonus of Destiny: Sacred Strike increases to 55/62%.
After: Damage Bonus of Destiny: Sacred Strike increases to 82/87%.
Order Sun Core - Sacred Strike (18P, 19P, 20P)
Before: Holy Sword Damage +0.4%.
After: Holy Sword Damage +0.8%.
Order Sun Core - Forewarned Judgment (Previously: Divine Epiphany) (10P)
Before: On back attack hit, Damage to foes +2.4%.
After: Judgment Blade Damage +10%.
Order Sun Core - Forewarned Judgment (Previously: Divine Epiphany) (14P)
Before: On Destiny activation, gains 2 stacks of the Destiny: Divine Epiphany effect. Destiny: Divine Epiphany: Punish Skills always hit as a back attack.
After: On Judgment Blade use, casting the skill again immediately activates it in quick succession. On Destiny activation, gain the Destiny: Forewarned Judgment effect for 60s. Destiny: Forewarned Judgment: Consumed at 3 stacks, resetting cooldown of Judgment Blade.
Order Sun Core - Forewarned Judgment (Previously: Divine Epiphany) (17P)
Before: Destiny: Divine Epiphany: Effect is enhanced. Punish Skill Damage +13/15%, and always hits as a back attack.
After: Judgment Blade Damage +8/12%.
Order Sun Core - Forewarned Judgment (Previously: Divine Epiphany) (18P, 19P, 20P)
Before: On back attack hit, Damage to foes +0.15%.
After: Judgment Blade Damage +0.6%.
Order Moon Core - Hour of Punishment (Previously: Light's Slash) (10P)
Before: Punish Skill Damage +1.6%.
After: Flash Slash Damage +10%.
Order Moon Core - Hour of Punishment (Previously: Light's Slash) (14P)
Before: Using Executioner's Sword 2 times activates Destiny.
After: Using Judgment Blade activates Destiny.
Order Moon Core - Hour of Punishment (Previously: Light's Slash) (17P)
Before: Flash Slash Damage +16/20.5%.
After: Flash Slash Damage +20/24%.
Order Moon Core - Hour of Punishment (Previously: Light's Slash) (18P, 19P, 20P)
Before: Punish Skill Damage +0.15%.
After: Flash Slash Damage +1%.
Order Moon Core - Heavenly Sword (17P)
Before: Holy Sword Damage +15/18%.
After: Holy Sword Damage +35/40%.
Order Moon Core - Heavenly Sword (18-20P)
Before: Holy Sword Damage +0.4%.
After: Holy Sword Damage +0.8%.
Order Moon Core - Hour of Judgment (Previously: Condemnation) (10P)
Before: Crit Damage +5%.
After: Judgment Blade Damage +10%.
Order Moon Core - Hour of Judgment (Previously: Condemnation) (17P)
Before: On Judgment Blade back attack hit, Damage to foes +23.5/27%.
After: Judgment Blade Damage +24/28%.
Order Moon Core - Hour of Judgment (Previously: Condemnation) (18-20P)
Before: Crit Damage +0.5%.
After: Judgment Blade Damage +0.6%.
Order Star Core - Punishing Sword (10P)
Before: Flash Slash and Executioner's Sword Casting Speed +20%. MP Cost -70%.
After: Spin Slash, Flash Thrust, and Flash Slash Casting Speed +20%. MP Cost -70%.
Order Star Core - Punishing Sword (14P)
Before: Executioner's Sword cooldown -2s. Damage +10%.
After: Spin Slash and Flash Thrust becomes stackable up to 2 times.
Order Star Core - Punishing Sword (17P)
Before: Flash Slash Damage +9/13.5%.
After: Judgment Sword and Sword of Punishment Damage +7/9%.
Order Star Core - Punishing Sword (18P, 19P, 20P)
Before: Executioner's Sword Damage +0.7%.
After: Judgment Sword and Sword of Punishment Damage +0.4%.
Order Star Core - Divine Sword (10P)
Before: Holy Sword Damage +5%. Casting Speed +20%.
After: Holy Sword Damage +15%. Judgment Blade, Sword of Punishment, and Judgment Sword perform Back Attack. Damage -8.5%.
Order Star Core - Divine Sword (14P)
Before: When Holy Sword's Outburst of Light Skill Tree is applied, Damage +80%.
After: Holy Sword Damage +14%. Casting Speed +20%.
Order Star Core - Divine Sword (17P)
Before: When Holy Sword's Release Light Skill Tree is applied, Damage +39/42%.
After: With Condensed Energy, Holy Sword Damage +30/35%.
Order Star Core - Divine Sword (18-20P)
Before: Holy Sword Damage +0.4%.
After: Holy Sword Damage +0.8%.
Order Star Core - Piercer (Previously Radiant Sword) (14P)
Before: Judgment Blade Damage +7%.
After: Judgment Blade Damage +14%.
Order Star Core - Piercer (Previously Radiant Sword) (17P)
Before: Judgment Blade Damage +16/19.5%.
After: Judgment Blade Damage +20/24%.
Order Star Core - Sword's Prayer (14P)
Before: With Broad Slash, grants Push Immunity during Executioner's Sword skill.
After: Gain Push Immunity while Executioner's Sword is active. Holy Sword leaves Light's Vestige on foes. Damage from all party members +10% for 5s.
Order Star Core - Sword's Prayer (17P)
Before: With Release Light, Holy Sword's light attack hits no longer fills the Piety Meter. Instead, it recovers a fixed 2/3% of max Piety Meter.
After: With Release Light, Holy Sword's light attack hits no longer fills the Piety Meter. Instead, it recovers a fixed 6/9% of max Piety Meter. Holy Sword becomes stackable up to 2 times.
Sky Shattering Blow
Before: Stagger: Lowest
After: Stagger: Low
Lightning Kick
Before: Stagger: Low
After: Stagger: Mid
Sweeping Kick
Before: Stagger: Mid
After: Stagger: High
Esoteric Skill: Azure Dragon Supreme Fist
Before: Stagger: High
After: Stagger: Max
Enlightenment - First Intention
Before: Disables Esoteric Meter gain. Damage to foes +19/29/39%.
After: Disables Esoteric Meter gain. Damage to foes +20/30/40%.
Enlightenment - Esoteric Origin
Before: Damage to foes +4/10/16%. Upon using a Normal Skill, Esoteric Origin Orb +0.2 from a source that cannot be used for Esoteric Skills. When you have 3 Orbs, press [Z] to use 3 Orbs to increase Damage dealt from the next Leaping Dragon, Moon Flash Kick, Sweeping Kick, or Deadly Dive Skill by 40/65/90%.
After: Damage to foes +4/11/18%. Upon using a Normal Skill, Esoteric Origin Orb +0.2 from a source that cannot be used for Esoteric Skills. When you have 3 Orbs, press [Z] to use 3 Orbs to increase Damage dealt from the next Leaping Dragon, Moon Flash Kick, Sweeping Kick, or Deadly Dive Skill by 40/65/90%.
Explosive Fist
Before: Cooldown: 18s
After: Cooldown: 16s
Weak Point Detection (Previously: Law of the Jungle)
Before: Damage to Challenge or lower foes +170.4%.
After: Damage +134.9% to Push-Immune foes.
Order Sun Core - Earth Collapse (14P)
Before: On Destiny activation, gain the Destiny: Condensed Stamina effect for 15s. Destiny: Condensed Stamina: On Stamina Skill use (excluding Earth Rend) during Tenacity Release, gain the Destiny: Earth Collapse effect for 15s. (Max 3 stacks) Destiny: Earth Collapse: Earth Rend Damage +10% per stack.
After: On Destiny activation, gain the Destiny: Condensed Stamina effect for 15s. Destiny: Condensed Stamina: On Stamina Skill use (excluding Earth Rend) during Tenacity Release, gain the Destiny: Earth Collapse effect for 15s. (Max 3 stacks) Destiny: Earth Collapse: Earth Rend Damage +8% per stack.
Order Sun Core - Earth Collapse (17P)
Before: While Destiny: Earth Collapse is active, Damage of Stamina Skills +10/12% during Tenacity Release regardless of stack count.
After: While Destiny: Condensed Stamina is active, Damage of Battering Fists, Iron Cannon Blow, and Explosive Fist +40/45% in Tenacity Release status. On Tenacity Release end, recover 9 Tenacious Power per Battering Fists, Iron Cannon Blow, Explosive Fist use. (Max 12 uses)
Order Sun Core - Repeated Leap (17P)
Before: While Destiny: Repeated Leap is active, using Dragon Advent activates the Destiny: Ascent effect for 30s. Destiny: Ascent: At 3 stacks, gain the Destiny: Advent effect for 30s. Destiny: Advent: On Dragon Advent use, restore 30 Stamina Energy and Damage +30/35%. This effect expires upon using Dragon Advent.
After: While Destiny: Repeated Leap is active, using Dragon Advent activates the Destiny: Ascent effect for 30s. Destiny: Ascent: At 2 stacks, gain the Destiny: Advent effect for 30s. Destiny: Advent: On Dragon Advent use, restore 30 Stamina Energy and Damage +60/72%. This effect expires upon using Dragon Advent.
Order Sun Core - Tenacity Suppression (14P)
Before: On Destiny activation, recover Stamina Energy to full and gain the Destiny: Tenacity Suppression effect for 30s. Destiny: Tenacity Suppression: When not in Tenacity Release state, Stamina Skill Damage +6%.
After: On Destiny activation, recover Stamina Energy to full and gain the Destiny: Tenacity Suppression effect for 30s. Destiny: Tenacity Suppression: When not in Tenacity Release state, Stamina Skill Damage +5%.
Order Sun Core - Tenacity Suppression (17P)
Before: While Destiny: Tenacity Suppression is active, Damage to foes +12/14% at full Tenacious Power while not in Tenacity Release state.
After: While Destiny: Tenacity Suppression is active, using Earth Rend grants Destiny: Crystal Mind for 30s. Expires when Tenacity Release ends. Destiny: Crystal Mind: Damage to foes+7/8%.
Order Moon Core - Fighting Spirit Enhancement (17P)
Before: During Tenacity Release, Stamina Skill Damage + 9/10%.
After: During Tenacity Release, Stamina Skill Damage + 13/15%.
Order Moon Core - Fatal Leap (17P)
Before: Dragon Advent Crit Damage +120/140%.
After: Dragon Advent Crit Damage +90/110%.
Order Moon Core - Continuous Enhancement (17P)
Before: When not in Tenacity Release, Stamina Skill Damage +14/16%.
After: When not in Tenacity Release, Stamina Skill Damage +11/13%.
Enlightenment - Energy Overflow II
Before: When Energy level is below 30%, Damage to foes +7/14/21%.
After: When Energy level is below 30%, Damage to foes +10/17/24%.
Enlightenment - Flurry Enhancement
Before: Flurry Skill Damage +26/36/46%.
After: Flurry Skill Damage +30/42/54%.
Order Sun Core - Tiger's Roar (14P)
Before: On Destiny activation, gains the Destiny: Esoteric Skill effect for 20s. Destiny: Esoteric Skill: Esoteric Skill Damage +4.5%.
After: On Destiny activation, gains the Destiny: Esoteric Skill effect for 20s. Destiny: Esoteric Skill: Esoteric Skill Crit Damage +13%.
Order Sun Core - Tiger's Roar (17P)
Before: While Destiny: Esoteric Skill is active, using Orb's Blessing grants the Destiny: Tiger's Roar effect for 20s. Destiny: Tiger's Roar: Esoteric Skill: Lightning Tiger Strike Damage +28/35%. After using Esoteric Skill: Lightning Tiger Strike, the buff is removed.
After: While Destiny: Esoteric Skill is active, using an Esoteric Skill grants the Destiny: Tiger's Roar effect for 30s. Destiny: Tiger's Roar: Esoteric Skill Damage +5/6%.
Order Sun Core - Lightning Tiger (Previously: Wind God) (10P)
Before: Esoteric Skill Damage +1.55%.
After: Esoteric Bubbles used by Esoteric Skill: Lightning Tiger Strike +1 and Damage +27%. Using Esoteric Skill: Lightning Tiger Strike resets Lightning Kick cooldown.
Order Sun Core - Lightning Tiger (Previously: Wind God) (14P)
Before: On Destiny activation, Esoteric Skill: Call of the Wind God cooldown is reset and the Destiny: Wind God effect is activated for 10s. Destiny: Wind God: Esoteric Skill Damage -18%, but on Lightning Kick use, gain 1 Esoteric Orb.
After: On Destiny activation, Esoteric Skill: Lightning Tiger Strike cooldown is reset and the Destiny: Lightning Tiger effect is activated for 30s. Destiny: Lightning Tiger: Esoteric Skill Damage -11%, but MP Recovery Speed +20%. When Esoteric skill alnds as a back attack damge + 3%. If Destiny: Lightning Tiger is active, landing Lightning Kick's slamming attack adds 1 Esoteric Bubble.
Order Sun Core - Lightning Tiger (Previously: Wind God) (17P)
Before: While the Destiny: Wind God effect is active, Atk. Speed and Move Speed +5%. Esoteric Skill: Call of the Wind God Damage +18/20%.
After: Enhances the Destiny: Lightning Tiger effect, additionally increasing Esoteric Skill: Lightning Tiger Strike Damage +8/10.5%.
Order Sun Core - Lightning Tiger (Previously: Wind God) (18P-20P)
Before: Esoteric Skill Damage +0.17%.
After: Esoteric Skill: Lightning Tiger Strike Damage +0.28%.
Order Moon Core - Thunderclap Strike (Previously: Windstorm Lightning) (10P)
Before: Esoteric Skill Damage +1.55%.
After: Esoteric Skill: Lightning Tiger Strike Damage +2.5% when it hits as a Back Attack.
Order Moon Core - Thunderclap Strike (Previously: Windstorm Lightning) (14P)
Before: Using Esoteric Skill: Call of the Wind God activates Destiny.
After: Using Lightning Kick activates Destiny.
Order Moon Core - Thunderclap Strike (Previously: Windstorm Lightning) (17P)
Before: Esoteric Skill: Call of the Wind God Damage +12/14%.
After: Esoteric Skill: Lightning Tiger Strike Damage +8/10.5% when it hits as a Back Attack.
Order Moon Core - Thunderclap Strike (Previously: Windstorm Lightning) (18P-20P)
Before: Esoteric Skill Crit Damage +0.45%.
After: Esoteric Skill: Lightning Tiger Strike Damage +0.28%.
Order Star Core - Lightning Tiger Fist (10P)
Before: Esoteric Skill: Call of the Wind God Damage +5%.
After: With Down Strike, Vicious Tiger Dance grants Paralysis Immunity. With Charged Kick, Esoteric Skill: Lightning Tiger Strike's Charge Speed +30%.
Order Star Core - Lightning Tiger Fist (14P)
Before: When Esoteric Skill: Lightning Tiger Strike's Charged Kick is applied, Charge Speed +30% and Damage +3%.
After: With Tenacity, Esoteric Skill: Tiger Emerges Damage +28% and Casting Speed +10%. Esoteric Skill: Call of the Wind God Damage +7%.
Order Star Core - Lightning Tiger Fist (17P)
Before: Esoteric Skill: Lightning Tiger Strike Damage +7/10%.
After: Esoteric Skill: Lightning Tiger Strike/Esoteric Skill: Call of the Wind God/Esoteric Skill: Tiger Emerges Damage +3/5%.
Order Star Core - Thunderflash Slash (Previously: Thundergust Slash) (10P)
Before: Esoteric Skill: Call of the Wind God Damage +3%.
After: With Spiral Kick, Sweeping Hidden Dragon's charge distance +2 meters and can penetrate Guardian monsters.
Order Star Core - Thunderflash Slash (Previously: Thundergust Slash) (14P)
Before: Lightning Kick cooldown -3s.
After: Esoteric Skill: Lightning Tiger Strike Casting Speed +20% and Crit Damage +8%.
Order Star Core - Thunderflash Slash (Previously: Thundergust Slash) (17P)
Before: Esoteric Skill: Call of the Wind God Damage +12/14%.
After: Esoteric Skill: Lightning Tiger Strike Damage +7/9.5% when it hits as a Back Attack.
Order Star Core - Thunderflash Slash (Previously: Thundergust Slash) (18P-20P)
Before: On Esoteric Skill Crit Hit, Damage to foes +0.21%.
After: Esoteric Skill: Lightning Tiger Strike Damage +0.28%.
Enlightenment - Handgun Enhancement
Before: Handgun Skill Damage +60/72/84%.
After: Handgun Skill Damage +65/77/89%.
Order Sun Core - Deadly Tracker (14P)
Before: On Destiny activation, gain the Destiny: Deadly Tracker effect for 12s. Destiny: Deadly Tracker: On Spiral Tracker hit, gain Destiny: Bullet Field effect for 1s. Destiny: Bullet Field: Handgun Skill Damage +7% (excluding Spiral Tracker).
After: On Destiny activation, gain the Destiny: Deadly Tracker effect for 12s. Destiny: Deadly Tracker: On Spiral Tracker hit, gain Destiny: Bullet Field effect for 1s. Destiny: Bullet Field: Handgun Skill Damage +8% (excluding Spiral Tracker).
Order Sun Core - Deadly Tracker (17P)
Before: While Destiny: Bullet Field effect is active, Handgun Skill Damage +5/6% (excluding Spiral Tracker).
After: While Destiny: Bullet Field effect is active, Handgun Skill Damage +6.5/7.5% (excluding Spiral Tracker).
Enlightenment - Death Strike
Before: When an attack hits while Silverhawk is not summoned, Outgoing Damage +5/10/15%.
After: When an attack hits while Silverhawk is not summoned, Outgoing Damage +6/12/18%.
Leap - Ally
Before: Spiral Arrow Crit Rate +10/20/30%. When Silverhawk is summoned, Damage to foes +15/30/45%.
After: Spiral Arrow Crit Rate +13/26/40%. When Silverhawk is summoned, Damage to foes +13/26/40%.
Order Sun Core: TA-09 Piercing Arrow (17P)
Before: When the Destiny: TA-09 Piercing Arrow effect is consumed, Push Immunity is applied during Snipe use. Snipe Damage +15/20%.When the Destiny: TA-09 Piercing Arrow effect ends, Atk. Speed and Move Speed +10% for 15s.
After: When the Destiny: TA-09 Piercing Arrow effect is consumed, Push Immunity is applied during Snipe use. Snipe Damage +22/26%.When the Destiny: TA-09 Piercing Arrow effect ends, Atk. Speed and Move Speed +10% for 15s.
Order Sun Core - ATB-07 Piercing Rain (17P)
Before: On Destiny activation, Atk. Speed and Move Speed +30% for 30s and activates Destiny: ATB-07 Piercing Rain effect. Destiny: ATB-07 Piercing Rain: With each Arrow Shower Hit, imbue foes with 1 stack of Destiny: Fear of the Hunted. Destiny: Fear of the Hunted: At 5 stacks, changes to the Destiny: Deadly Downpour effect lasting 10s. Destiny: Deadly Downpour: Incoming Damage from Sharpshooter +3.5/4.5%.
After: On Destiny activation, Atk. Speed and Move Speed +30% for 30s and activates Destiny: ATB-07 Piercing Rain effect. Destiny: ATB-07 Piercing Rain: With each Arrow Shower Hit, imbue foes with 1 stack of Destiny: Fear of the Hunted. Destiny: Fear of the Hunted: At 5 stacks, changes to the Destiny: Deadly Downpour effect lasting 10s. Destiny: Deadly Downpour: Incoming Damage from Sharpshooter +4/5%.
Order Moon Core: HSU-21 Silver Rain (17P)
Before: Paralysis Immunity is applied during Arrow Shower. Damage +20/25%.
After: Paralysis Immunity is applied during Arrow Shower. Damage +28/34%.
Enlightenment - Barrage Enhancement
Before: Upon entering Barrage Mode, Firepower Meter fills to 70.0%. Does not enter cooling state when Barrage Mode ends. Activates the Barrage: Location Transmission Skill.
After: Does not enter cooling state when Barrage Mode ends and retains the remaining Barrage Meter. Entering Barrage Mode consumes 20% of Barrage Meter and Firepower Meter +70%. Barrage: Howitzer, Barrage: Focus Fire, and Barrage: Energy Cannon each consume 20, 40, and 40% of Barrage Meter respectively. Activates the Barrage: Location Transmission Skill. Barrage: Location Transmission can be used with the A key.
Enlightenment - Barrage Output Enhancement
Before: Barrage Skill Damage +3/6/9%, and Barrage Skill Crit Rate +20/30/40%.
After: Barrage Skill Damage +6/10/14%, and Barrage Skill Crit Rate +20/30/40%.
Enlightenment - Summon A.C.T
Before: All Damage +5/11/17%. Upon entering Barrage Mode, 1/2/3 A.C.Ts (Arthetine Combat Turret) appear to attack nearby foes.
After: All Damage +6/12/18%. Upon entering Barrage Mode, 1/2/3 A.C.Ts (Arthetine Combat Turret) appear to attack nearby foes.
Order Sun Core - Bombardment (14P)
Before: Barrage Casting +10%. On Destiny activation, gain the Destiny: Bombardment effect for 20s. Destiny: Bombardment: Barrage Skill Damage to foes +5%.
After: Barrage Casting +10%. On Destiny activation, gain the Destiny: Bombardment effect for 20s. Destiny: Bombardment: Barrage Skill Damage to foes +7%.
Order Sun Core - Bombardment (17P)
Before: Destiny: Bombardment effect's Barrage Skill Damage Bonus changed to 8/9.5%.
After: Destiny: Bombardment effect's Barrage Skill Damage Bonus changed to 12/13.5%.
Order Sun Core - Shoot & Scoot (14P)
Before: On Destiny activation, gain the Destiny: Shoot & Scoot effect for 30s. Destiny: Shoot & Scoot: Barrage: Focus Fire and Barrage: Energy Cannon Damage -90%. On Barrage: Howitzer use, Normal Skill Cooldown (excluding Hyper Awakening Techniques) -5s and A.C.T Damage +40%. Barrage: Howitzer Damage +140%.
After: Entering Barrage Mode fully consumes Barrage Meter. On Destiny activation, gain the Destiny: Shoot & Scoot effect for 30s. Destiny: Shoot & Scoot: Barrage: Focus Fire and Barrage: Energy Cannon Damage -90%. On Barrage: Howitzer use, Normal Skill Cooldown (excluding Hyper Awakening Techniques) -5s and A.C.T Damage +40%. Barrage: Howitzer Damage +140%.
Order Sun Core - Bombardier Tank (17P)
Before: While Destiny: Bombardier Tank is active, Barrage: Focus Fire Damage +12/14%.
After: While Destiny: Bombardier Tank is active, Barrage: Focus Fire Damage +20/23%.
Order Moon Core - Rapid Tank (17P)
Before: Upon entering Barrage Mode, Atk. Speed +12%. Barrage Skill Damage +2.5/4%.
After: Upon entering Barrage Mode, Atk. Speed +12%. Barrage Skill Damage +3/4.5%.
Order Moon Core - Safehouse (17P)
Before: On Barrage: Focus Fire hit, Barrage: Impregnability and Absolute Defense duration +0.2s. Barrage: Focus Fire Damage +12/14%.
After: On Barrage: Focus Fire hit, Barrage: Impregnability and Absolute Defense duration +0.2s. Barrage: Focus Fire Damage +15/18%.
Order Star Core - Vanquish (14P)
Before: Barrage: Focus Fire Damage +5%.
After: Barrage: Focus Fire Casting Speed +8% and Damage +5%.
Order Star Core - Vanquish (17P)
Before: Barrage: Focus Fire Damage +7/9%.
After: Barrage: Focus Fire Damage +8/11%.
Description of the "Increases Core Energy Recovery on Hit" effect from a Specialization stat
Before: Core Energy recovery on attack +N%.
After: Core Energy recovery on hit +N%.
Description of the "Increases Core Energy Recovery on Hit" effect from a Specialization stat
Before: Sync Skill Damage +N%.
After: Sync-type Skill Damage +N%.
Hypersync
Before: While Hypersync is active, Atk. Power of all party members within 24 meters +6%.
After: While Hypersync is active, Atk. Power of all party members within 24 meters +6% for 12s.
Sync Skill
After: Removed the Sync Skill's Gem effect. The existing Sync Skill's Gem effect will be converted to Quantum Assembly Beam's Gem effect.
Hypersync Mode Basic Attack
Before: Existing attack type: Back Attack
After: Changed attack type: None
Comet Strike
On hit, Atk. Power for all party members within a 24-meter radius +6% for 10s. Added Comet Strike's Gem effect.
Slugshot
Damage -35%. Skill Casting Speed +20%. Added the Countere effect. Added Slugshot's Gem effect.
Laser Blade
Damage +8.8%. Added Laser Blade's Gem effect.
Before: Use after Comet Strike or Thruster Move to inflict +20% Damage. PvE cooldown: 7s PvP cooldown: 9s
After: Generate laser blades in both hands that inflict N Damage, knocking foes away. Use after Comet Strike or Thruster Move to perform the skill even faster. PvE cooldown: 10s PvP cooldown: 10s
Echelon Beam
Damage +50.2%. Removed the Counter effect. Adjusted the skill-cancel timing to allow for smoother motions during skill chaining. Added Echelon Beam's Gem effect. Skill Casting Speed +20%.
Before: Use after Comet Strike or Thruster Move to perform the skill even faster. Cooldown: 9s Attack type: Frontal Attack
After: Cooldown: 16s Attack type: None
Surge Blow
Damage +2.1%. Added Surge Blow's Gem effect.
Before: Stretch out your fists as you charge forward and inflict N Damage, then inflict N Damage in a cone-shaped area and knock back foes.
After: Stretch out your fists as you charge forward and inflict N Damage, then inflict N Damage in a cone-shaped area and knock back foes. Use after Comet Strike or Thruster Move to perform the skill even faster.
Crimson Breaker
Before: PvE cooldown: 16s PvP cooldown: 28s
After: PvE cooldown: 20s PvP cooldown: 20s. Skill Casting Speed +20%. Added Crimson Breaker's Gem effect.
Point Exclusion
Before: Cooldown Before: 90s
After: Cooldown Before: 60s
Enlightenment - Evolutionary Legacy
Before: Transforms into Hypersync Mk.2. On entering Hypersync Mode, cooldown of Sync Skills (excluding Hyper Awakening Techniques) gets reset. If Hypersync Mode is canceled, 10/25/40% of consumed Core Energy is returned.
After: Transforms into Hypersync Mk.2. On entering Hypersync Mode, the battery changes to a Zero Sync Battery, converting all of your Core Energy into a Zero Sync Battery and granting you a shield equal to 40% of your Max HP for 15s. Hypersync is no longer auto-canceled and can only be canceled with the Z key. On Hypersync Skill hits, gain 1/2/3% of Core Energy, and the Core Energy gained on hit is converted to Zero Sync Battery. When Hypersync is active, the following Zero Sync Skills can be used at the cost of 500 Zero Sync Battery: Sonic Impact, Quantum Assembly Beam, and EX-Zero Point (using the D, F, and X key). Added the Gem effect of Sonic Impact, Quantum Assembly Beam, and EX-Zero Point.
Enlightenment - EX-Zero Point (Skill)
Damage +8.2%. Fixed skill hits causing monsters to be pushed or scattered excessively. Updated the cooldown from 0s to 30s.
Enlightenment - Oversync
Before: When using with a Sync Skill in Hypersync Mode, Sync Skills cooldown -0.1/0.3/0.5s (excludes Movement Skills and Stand Up Skills).
After: When using with a Sync Skill (except for Comet Strike) in Hypersync Mode, Comet Strike's cooldown -1/1.5/2s. On Zero Sync Skill use, gain a shield equal to 40% of your Max HP for 15s.
Enlightenment - Core Reaction Amplification
Before: Sync Skill Damage +5%. Joint Skill Damage +10%.
After: Sync-type Skills can now be canceled more quickly by Comet Strike. Zero Sync Battery +5% on Comet Strike use. Sync-type Skill Damage +1/2/3/4/5%.
Enlightenment - Combat Mode
Before: When using a Sync Skill while in Hypersync Mode, gain the Combat Mode buff for 6s. Combat Mode: Sync Skill Damage +8/17/26%.
After: When Hypersync is active, gain the Combat Mode buff. Combat Mode: Sync-type Skill Damage +7/14/21%. Zero Sync Skills accelerate the core, decreasing the cooldown of certain Hypersync Skills. Sonic Impact: Laser Blade/Surge Blow cooldown -4s. Quantum Assembly Beam: Echelon Beam/Crimson Breaker cooldown -4s. EX-Zero Point: Laser Blade/Echelon Beam/Surge Blow/Crimson Breaker cooldown -4s.
Enlightenment - Skill Upgrade
Before: Normal, Drone, and Joint Skill Damage +14/23/32%. Awakening Skill - Air Strike Damage +14/23/32%.
After: Normal, Drone, and Joint Skill Damage +20/28/36%. Awakening Skill - Air Strike Damage +20/28/36%.
Enlightenment - Tactical Reload
Before: Reload buff changes to the Tactical Reload buff, which stacks up to 8 stacks. Damage to foes +0/1/2/3/4%.
After: Reload buff changes to the Tactical Reload buff, which stacks up to 8 stacks. Damage to foes +1/2/3/4/5%. Tactical Reload: Move Speed +1%, Atk. Speed +1%, Natural Battery Recovery +1%.
Enlightenment - Zero Core Energy (Previously: Self-Destruct Sequence)
Before: While in Hypersync Mode, if all Core Energy is consumed or if Hypersync Mode ends by pressing [Z], enter the Self-Destruct Sequence to cause an explosion that inflicts N Damage and sends nearby foes airborne. (Cooldown: 5s)
After: Zero Sync Skill Casting Speed +5%. Zero Sync Skill Damage +3.5/7/10.5/14/17.5%.
Enlightenment - Zero Mode (Previously: EX-Zero Point)
Before: While in Hypersync Mode, activates EX-Zero Point Skill. EX-Zero Point can be activated by using the X key while in Hypersync Mode and can be used only 1 time during Hypersync. EX-Zero Point Damage +0/80/160%.
After: Machinist Damage to foes +0/5/10%. Zero Sync Skills enhance the attack type of the next Hypersync Skill used, increasing Damage by 40% and Stagger by 1 level. The available Hypersync Skills vary, depending on the Zero Sync Skill used. Sonic Impact: Enhances Laser Blade and Surge Blow. Quantum Assembly Beam: Enhances Echelon Beam and Crimson Breaker. EX-Zero Point: Enhances Laser Blade, Surge Blow, Echelon Beam, and Crimson Breaker.
Enlightenment - Enchanted Core
Before: Battery Capacity +7/14/21%. When Drone Defense System effect is activated, Core Energy +20%.If Core Energy is at 100%, activates Enchanted Core. Enchanted Core: Crit Rate +3/6/9%, Damage to foes +5/10/15%.
After: Crit Rate +3/6/9%, Damage to foes +5/10/15%. Battery Capacity +7/14/21%. When Drone Defense System effect is activated, Core Energy +20%.If Core Energy is at 100%, activates Enchanted Core. Enchanted Core: Joint Skills refund 40/70/100% of the battery used.
Enlightenment - Collaboration
Before: On using a Normal Skill, gain the Joint: Machinist buff. On using a Drone Skill, gain the Joint: Drone buff. Using a Hypersync Skill will remove Joint: Machinist and Joint: Drone. If removed by a Joint Skill, damage dealt by that Joint Skill increases. Joint: Machinist - next Joint Skill Damage +1.8/3.6/5.4/7.2/9%. Joint: Drone - next Joint Skill Damage +1.8/3.6/5.4/7.2/9%.
After: On using a Normal Skill, gain the Joint: Machinist buff for 20s. On using a Drone Skill, gain the Joint: Drone buff for 20s. Joint: Machinist - Joint Skill Damage +1.2/2.4/3.6/4.8/6%. Joint: Drone - Joint Skill Damage +1.2/2.4/3.6/4.8/6%.
Leap - Autopilot
Before: Point Exclusion is immediately cast at target location. Damage to foes decreased by 30/17.5/5%.
After: Point Exclusion is immediately cast at target location. On using a Zero Sync Skill, cooldown -5s and Damage to foes -30/17.5/5%.
Leap - Sync Combination
Before: While using the Point Exclusion Skill, the next Sync Skill can be used quickly. Cooldown -25%. Damage to foes +0/20/40%.
After: While using the Point Exclusion Skill, the next Sync Skill can be used quickly and Damage to foes +20/41/62%.
Order Sun Core: Quantum Operative (10P)
Before: Drone and Joint Skill Damage +1.6%.
After: Damage to foes +1.5%.
Order Sun Core: Quantum Operative (14P)
Before: On Destiny activation, gain the Destiny: Quantum Operator effect for 20s. Destiny: Quantum Operator: On Drone or Joint Skill use, Normal Skill Cooldown -0.7s. Drone and Joint Skill Damage +5%.
After: On Destiny activation, gain the Destiny: Quantum Operative effect for 20s. Destiny: Quantum Operative: On Drone Skill use, Normal Skill Cooldown -0.7s. Command: Baby Drones and Command: Raid Missile Damage +20%.
Order Sun Core: Quantum Operative (17P)
Before: While the Destiny: Quantum Operator effect is active, Damage to foes +3.5/4.5%.
After: Enhances the Destiny: Quantum Operative effect, increasing Damage to foes by 4/5%.
Order Sun Core: Quantum Operative (18P-20P)
Before: Drone and Joint Skill Damage +0.18%.
After: Damage to foes +0.17%.
Order Sun Core - Pulse Nova (14P)
Before: On Destiny activation, gain the Destiny: Pulse Nova effect for 15s. Destiny: Pulse Nova: Energy Buster Damage +12%. On each hit, Battery +3%.
After: On Destiny activation, gain the Destiny: Pulse Nova effect for 15s. Destiny: Pulse Nova: Energy Buster Damage +28%.
Order Sun Core - Pulse Nova (17P)
Before: While the Destiny: Pulse Nova effect is active, on Workshop, Drone, and Joint Skill use (excluding Energy Buster), gain 1 stack of the Destiny: Overenergized effect. (Max 5 stacks) Destiny: Overenergized: Consumed on Energy Buster use. Energy Buster Damage +3/3.6% per stack. When Destiny: Pulse Nova effect ends, Destiny: Overenergized effect is removed.
After: While the Destiny: Pulse Nova effect is active, on Workshop, Drone, and Joint Skill use (excluding Energy Buster), gain 1 stack of the Destiny: Overenergized effect. (Max 5 stacks) Destiny: Overenergized: Consumed on Energy Buster use. Energy Buster Damage +4.8/5.5% per stack. When Destiny: Pulse Nova effect ends, Destiny: Overenergized effect is removed.
Order Sun Core - Astral Suit (10P)
Before: Sync Skill Damage +1.5%.
After: Sync-type Skill Damage +1.5%.
Order Sun Core - Astral Suit (14P)
Before: On Destiny activation, gain the Destiny: Astral Suit for 30s. Destiny: Astral Suit: Crit Rate +6%.
After: Hypersync Skill Casting Speed +10% (excluding Movement and Stand Up Skills). On Destiny activation, gain the Destiny: Astral Suit for 60s. Destiny: Astral Suit: Crit Rate +6%.
Order Sun Core - Astral Suit (17P)
Before: While Destiny: Astral Suit effect is active, Crimson Breaker and Echelon Beam Damage +10/13%.
After: Enhances Destiny: Astral Suit effect, increasing enhanced Hypersync Skill Damage +20/22%.
Order Sun Core - Astral Suit (18P-20P)
Before: Sync Skill Damage +0.17%.
After: Sync-type Skill Damage +0.17%.
Order Sun Core - Quasar Cannon Suit (Previously: Bomber Suit) (10P)
Before: Sync Skill Damage +1.5%.
After: Sync-type Skill Damage +1.5%.
Order Sun Core - Quasar Cannon Suit (Previously: Bomber Suit) (14P)
Before: On Destiny activation, gain the Destiny: Bomber Suit effect for 20s. Destiny: Bomber Suit: EX-Zero Point Damage +5%.
After: On Destiny activation, gain the Quasar Cannon Suit effect for 40s. Destiny: Quasar Cannon Suit: On Zero Sync Skill use, Quantum Assembly Beam cooldown -4s.
Order Sun Core - Quasar Cannon Suit (Previously: Bomber Suit) (17P)
Before: Using Sync Skills while Destiny: Bomber Suit is active consumes 2% of Max Core Energy. Sync Skill Damage +2%. Self-Destruct Sequence Damage +12/24%.
After: Using a Zero Sync Skill while Destiny: Quasar Cannon Suit is active adds 1 stack of the Destiny: Antimatter Beam effect for 60s. (Max 3 stacks) Destiny: Antimatter Beam: Consumed on Quantum Assembly Beam use, increasing Quantum Assembly Beam Damage +5/6.5% per stack.
Order Sun Core - Quasar Cannon Suit (Previously: Bomber Suit) (18P-20P)
Before: Sync Skill Damage +0.17%.
After: Quantum Assembly Beam Damage +0.7%.
Order Sun Core - Titan Suit (Previously: Blade Suit) (10P)
Before: Sync Skill Damage +1.5%.
After: Sync-type Skill Damage +1.5%.
Order Sun Core - Titan Suit (Previously: Blade Suit) (14P)
Before: Laser Blade cooldown -3s. On Destiny activation, gain the Destiny: Blade Suit effect for 10s. Destiny: Blade Suit: Atk. Speed +20%. Echelon Beam Damage -80%.
After: Crimson Breaker and Echelon Beam Damage -20%. On Destiny activation, gain the Destiny: Titan Suit effect for 20s. Destiny: Titan Suit: Enhanced Laser Blade and Surge Blow Damage +25%. On Quantum Assembly Beam use, Laser Blade and Surge Blow cooldown -4s.
Order Sun Core - Titan Suit (Previously: Blade Suit) (17P)
Before: While the Destiny: Blade Suit effect is active, on Laser Blade use, gain 1 stack of the Destiny: Titan Punch effect. (Max 3 stacks) Destiny: Titan Punch: Consumed on Surge Blow use. Surge Blow Damage +30/34% per stack.
After: Using Laser Blade and Surge Blow while Destiny: Titan Suit is active adds 1 stack of the Destiny: Mach Drive effect for 60s. (Max 4 stacks) Destiny: Mach Drive: Consumed on Sonic Impact use, increasing Sonic Impact Damage +16/18% per stack.
Order Sun Core - Titan Suit (Previously: Blade Suit) (18P, 19P, 20)
Before: Sync Skill Damage +0.17%.
After: Sonic Impact Damage +0.9%.
Order Moon Core - Bio Modification Technique (Previously: High-Capacity Battery) (10P)
Before: Drone, Joint Skill Damage +1.6%.
After: Outgoing Damage +1.5%.
Order Moon Core - Bio Modification Technique (Previously: High-Capacity Battery) (17P)
Before: Battery Consumption Decrease 20%, Outgoing Damage +1/2%.
After: Outgoing Damage +4/5%.
Order Moon Core - Bio Modification Technique (Previously: High-Capacity Battery) (18P, 19P, 20P)
Before: Drone, Joint Skill Damage +0.18%.
After: Outgoing Damage +0.17%.
Order Moon Core - Bullet Tempest (17P)
Before: Bullet Hail Damage +60/75%.
After: Bullet Hail, Annihilation Mode Damage +16/19%.
Order Moon Core - Apocalyptic Energy (17P)
Before: Energy Buster Damage +10/12%.
After: Energy Buster Damage +16/20%.
Order Moon Core - Perfect Sync (10P)
Before: Sync Skill Damage +1.5%.
After: Sync-type Skill Damage +1.5%.
Order Moon Core - Perfect Sync (14P)
Before: Using Crimson Breaker activates Destiny.
After: Using EX-Zero Point activates Destiny.
Order Moon Core - Perfect Sync (17P)
Before: Sync Skill Damage +3.5/4.5%.
After: Sync-type Skill Damage +4/5%. Zero Sync Battery recovers by 50% on EX-Zero Point use.
Order Moon Core - Perfect Sync (18P, 19P, 20P)
Before: Sync Skill Damage +0.17%.
After: Sync-type Skill Damage +0.17%.
Order Moon Core - Zero Pulse Energy (Previously: Self-Destruct Module) (10P)
Before: Sync Skill Damage +1.5%.
After: Sync-type Skill Damage +1.5%.
Order Moon Core - Zero Pulse Energy (Previously: Self-Destruct Module) (14P)
Before: Entering Hypersync Mode activates Destiny.
After: Using Zero Sync Skill activates Destiny.
Order Moon Core - Zero Pulse Energy (Previously: Self-Destruct Module) (17P)
Before: Drone Skill Cooldown -30%. Self-Destruct Sequence Damage +40/55%.
After: Quantum Assembly Beam's Zero Sync Battery Consumption -50%. Damage +20/24%.
Order Moon Core - Zero Pulse Energy (Previously: Self-Destruct Module) (18P, 19P, 20P)
Before: Sync Skill Damage +0.17%.
After: Quantum Assembly Beam Damage +0.7%.
Order Moon Core - Assault Titan (10P)
Before: Sync Skill Damage +1.5%.
After: Sync-type Skill Damage +1.5%.
Order Moon Core - Assault Titan (17P)
Before: Laser Blade, Surge Blow Damage +10/13%.
After: Sonic Impact Damage +40/45%. Using Comet Strike enhances Laser Blade and Surge Blow.
Order Moon Core - Assault Titan (18P, 19P, 20P)
Before: Surge Blow Damage +1%.
After: Sonic Impact Damage +0.9%.
Order Star Core - Battery Output Enhancement (14P)
Before: Energy Buster Damage +8%.
After: With Command: Baby Drones' One Body and Spirit, Damage +15%.
Order Star Core - Battery Output Enhancement (17P)
Before: With Command: Baby Drones' Big Baby, Damage +65/69%.
After: With Command: Raid Missile's One Body and Spirit, Damage +24/28%.
Order Star Core - Battery Output Enhancement (18P, 19P, 20P)
Before: Drone, Joint Skill Damage +0.18%.
After: Outgoing Damage +0.17%.
Order Star Core - Accelerated Burst (10P)
Before: Energy Buster Damage +4%.
After: Energy Buster Damage +6%.
Order Star Core - Accelerated Burst (14P)
Before: Energy Buster Damage +10%.
After: With Energy Buster's Tenacity, Damage +75%.
Order Star Core - Accelerated Burst (17P)
Before: With Energy Buster's Skilled Defender, Damage +25/28%.
After: With Energy Buster's Skilled Defender, Damage +25/29%.
Order Star Core - Extrasensory Synchronization (10P)
Before: Laser Blade Damage +10%.
After: EX-Zero Point Damage +20%.
Order Star Core - Extrasensory Synchronization (14P)
Before: Echelon Beam Damage +12%.
After: Laser Blade and Echelon Beam Damage +8%.
Order Star Core - Extrasensory Synchronization (17P)
Before: Crimson Breaker Damage +10/15%.
After: Crimson Breaker Damage +15/22%.
Order Star Core - Extrasensory Synchronization (18P, 19P, 20P)
Before: Sync Skill Damage +0.17%.
After: Sync-type Skill Damage +0.17%.
Order Star Core - Artillery Stance (Previously: Zero - Countdown) (10P)
Before: Self-Destruct Sequence Damage +20%.
After: Echelon Beam Cooldown +4s, Damage +20%.
Order Star Core - Artillery Stance (Previously: Zero - Countdown) (14P)
Before: Self-Destruct Sequence Damage +30%.
After: Crimson Breaker Damage +12%.
Order Star Core - Artillery Stance (Previously: Zero - Countdown) (17P)
Before: EX-Zero Point Damage +6/8%.
After: Quantum Assembly Beam Casting Speed +15%, Damage +10/14%.
Order Star Core - Artillery Stance (Previously: Zero - Countdown) (18P, 19P, 20P)
Before: Self-Destruct Sequence Damage +1.9%
After: Sync-type Skill Damage +0.17%.
Order Star Core - Core Reactor Amplification (14P)
Before: Surge Blow Cooldown +150%, gain Damage Immunity, Damage +100%.
After: During Sonic Impact use, gain Push Immunity, Casting Speed +10%, Damage +15%.
Order Star Core - Core Reactor Amplification (17P)
Before: Laser Blade Damage +12/16%.
After: Laser Blade Damage +15/22%.
Order Star Core - Core Reactor Amplification (18P - 20P)
Before: Laser Blade Damage +0.6%.
After: Sonic Impact Damage +0.9%.
Enlightenment - Elemental's Harmony
Before: Enhances performance of basic attacks from Maririn, Pauru, Elcid, Shurdi, Igna, and Kelsion. Kelsion and Summon Skill Damage +20/28/36%.
After: Enhances performance of basic attacks from Maririn, Pauru, Elcid, Shurdi, Igna, and Kelsion. Kelsion and Summon Skill Damage +23/31/39%.
Order Sun Core - Enhanced Burst (14P)
Before: If Akir Burst is active upon Destiny activation, gain the Destiny: Enhanced Burst effect. Destiny: Enhanced Burst: Ancient Energy gain -100%. Summon Skill Damage +33%. Removed when Akir Burst ends.
After: If Akir Burst is active upon Destiny activation, gain the Destiny: Enhanced Burst effect. Destiny: Enhanced Burst: Ancient Energy gain -100%. Summon Skill Damage +35%. Removed when Akir Burst ends.
Order Sun Core - Enhanced Burst (17P)
Before: Changes Summon Skill Damage Bonus of Destiny: Enhanced Burst to 45/48%.
After: Changes Summon Skill Damage Bonus of Destiny: Enhanced Burst to 47/50%.
Order Sun Core - Basic Training (14P)
Before: On Destiny activation, gain the Destiny: Basic Training effect for 60s. Destiny: Basic Training: Basic Attack Damage of Igna, Maririn, and Pauru +12%. Ancient Energy gained from using Command Skill with Igna, Maririn, and Pauru as well as their Command Skill Damage -90%.
After: On Destiny activation, gain the Destiny: Basic Training effect for 60s. Destiny: Basic Training: Basic Attack Damage of Igna, Maririn, and Pauru +15%. Ancient Energy gained from using Command Skill with Igna, Maririn, and Pauru as well as their Command Skill Damage -90%.
Punishing Strike/Explosion/Doomsday
Damage +3.7% in PvE.
Ark Passive
Enlightenment - Reflux Enhancement
Before: All Skill Damage +20/31/42% (except Awakening Skills).
After: All Skill Damage +22/33/45% (except Awakening Skills).
Ark Grid
Order Sun Core - Magick Catalyst (14P)
Before: On Destiny activation, gain the Destiny: Magick Catalyst effect that lasts for the duration of Arcane Torrent. Destiny: Magick Catalyst: Skill Damage +3.3% (excluding Awakening Skills).
After: On Destiny activation, gain the Destiny: Magick Catalyst effect that lasts for the duration of Arcane Torrent. Destiny: Magick Catalyst: Skill Damage +7.5% (excluding Awakening Skills).
Order Sun Core - Bias (14P)
Before: On Destiny activation, gain the Destiny: Bias effect for 8s. Destiny: Bias: Normal Mode and Point Mode Skill Damage +7%. Removed upon using a Holding or Casting Skill.
After: On Destiny activation, gain the Destiny: Bias effect for 12s. Destiny: Bias: Normal Mode and Point Mode Skill Damage +7%. Removed upon using a Holding or Casting Skill.
Order Sun Core - Circulate (14P)
Before:After: On Destiny activation, gain the Destiny: Spell effect for 8s. Destiny: Spell: On Casting Skill use, consumes the Destiny: Spell effect. Casting Speed +25% and Damage +30%.
After: Casting Speed +25%. On Destiny activation, gain the Destiny: Spell effect for 8s. Destiny: Spell: On Casting Skill use, consumes the Destiny: Spell effect. Damage +30%.
Order Sun Core - Circulate (17P)
Before: When an enhanced skill ends or an effect duration ends after consuming the Destiny: Spell effect, gain the Destiny: Circulate effect for 8s. Destiny: Circulate: Normal Skill Damage +12/14.5%.
After: When an enhanced skill ends or an effect duration ends after consuming the Destiny: Spell effect, gain the Destiny: Circulate effect for 12s. Destiny: Circulate: Normal Skill Damage +12/14.5%.
Order Sun Core - Condense (14P)
Before: On Destiny activation, gain the Destiny: Condense effect for 30s. Destiny: Condense: On Holding Skill use, consumes the Destiny: Condense effect. Holding Speed +30%. Damage +40%.
After: On Destiny activation, gain the Destiny: Condense effect for 30s. Destiny: Condense: On Holding Skill use, consumes the Destiny: Condense effect. Holding Speed +30%. Damage +45%.
Order Sun Core - Condense (17P)
Before: Destiny: Condense Damage Bonus +65/72%.
After: Destiny: Condense Damage Bonus +72/79%.
Spinning Dive
PvE Damage +5%. Attack type: Back Attack removed.
Cruel Cutter
Patch: PvE Damage +5%. Attack type: Back Attack removed.
Double-Edged Strike
Before: No longer triggers Back Attack. Crit Rate +20%. Damage to foes +80%.
After: Crit Rate +20% and Damage to foes +70%.
Thrust Impact
Patch: PvE Damage +13.4%. Attack type: Back Attack removed. Increased the distance traveled forward on skill use. Decreased the distance traveled backwards after Discharge attack.
Encroachment Release (Previously Encroaching Power)
Before: Cooldown -4s, Shadowburst Meter gain rate +100%.
After: Consume 20% of Shadowburst Meter for +189% Damage. Cannot be activated if there is no Shadowburst Meter.
Grind Chain
Decreased the distance traveled backwards.
Encroachment Release
Before: Cooldown +8s and Crit Rate +20%. Consume 20% of Shadowburst Meter to increase Damage +288%.
After: Cooldown +8s and Crit Rate +20%. Consume 10% of Shadowburst Meter to increase Damage +288%.
Demolition
PvE Damage +5%. Attack type: Back Attack removed. Decreased the distance traveled forward. Decreased lag until the next attack on additional press after the first attack.
Spinning Weapon
Decreased the distance traveled forward.
Instant Disposal
Before: Changes to Normal Mode. Quickly throws both weapons to the center. AoE Radius -20%. Damage up to +95.2%.
After: Changes to Normal Mode. Quickly throws both weapons to the center. AoE Radius -10%. Damage up to +95.2%. With Instant Disposal, weapon throwing distance decreases.
Encroachment Release
Before: Cooldown +4s. Consume 20% of Shadowburst Meter for Crit Rate +20%, Damage to foes +189%. Cannot be activated if there is no Shadowburst Meter.
After: Cooldown +4s. Consume 10% of Shadowburst Meter for Crit Rate +20%, Damage to foes +189%. Cannot be activated if there is no Shadowburst Meter.
Sharpened Cut
PvE Damage +11.1% type: Back Attack removed.
Demon Cut
Before: Attack with the power of a Demon. Damage to Challenge or lower foes +80%, Shadowburst Meter gain +100%.
After: Attack with the power of a Demon. Damage +96% to Push-Immune foes. Demon Cut icon changed.
Demonic Clone
PvE Damage +5%. Attack type: Back Attack removed.
Tenacity (Previously: Brutal Honesty)
Before: During skill use, grants Paralysis Immunity.
After: On skill use, grants Push Immunity.
Rising Claw
PvE Damage +5%. Back Attack removed.
Demon Vision
Darkness Release
Before: Element is now [Dark]. Crit Rate +60%.
After: Element is now [Dark]. Crit Rate +50%.
Howl
PvE Damage +5%. Back Attack removed.
Decimate
PvE Damage +5%. Back Attack removed. With Cruel Hand, AoE of the 2nd explosion +27.7%.
Wild Slash
PvE Damage +5%. Back Attack removed.
Storm Grinding
PvE Damage +5%. Back Attack removed. Shortened time until explosion after energy gathers where the attack landed.
Demonize/Cancel Demonization
Before: Cooldown: 0.4s
After: Cooldown: 1.5s
Fixed monsters getting excessively knocked back or scattered on skill hit. Made revisions to enable movement and skill cancellation after skill use.
Demolition
Quick Attack
Changed so the skill would be canceled a bit faster and reduced after-cast delay.
Blood Vortex
Added new Demon Skill Blood Vortex. Added Blood Vortex's Gem effect.
Demonize
Before: Demonize Duration: 20s
After: Demonize Duration: 60s. Damage -24.3% in PvE.
Demon Skill
Removed the Demon Skill's Gem effect. The existing Demon Skill's Gem effect will be converted to Blood Vortex's Gem effect.
Demonic Mode Basic Attack
Ruining Rush
Damage -24.3% in PvE. Added Ruining Rush's Gem effect.
Death Claw
Before: Perform a quick claw attack for N Damage, then deliver a powerful high blow to inflict N Damage. For hit foes, Damage received from foes increases by 6% for 6s.
After: Perform a quick claw attack for N Damage, then deliver a powerful high blow to inflict N Damage. Damage -24.3% in PvE. Added Death Claw's Gem effect. Skill Casting Speed +14%.
Destruction
Before: Release the demonic energy latent within you to inflict up to N Damage. Cooldown: 8s
After: Release the demonic energy latent within you to inflict up to N Damage. Foes hit by the attack receive +6% Damage for 16s. Cooldown: 12s. Damage -23% in PvE. Damage +30.5% in PvP. Added Destruction's Gem effect. AoE of blood explosion attacks +25%.
Gore Bleeding
Before: Cooldown: 6s
After: Cooldown: 10s. Damage -24.3% in PvE. Damage +30.5% in PvP. Added Gore Bleeding's Gem effect. Simplified Claw's attack motion.
Leaping Blow
Before: Cooldown -18s. Max Move Distance: 8 meters.
After: Cooldown -16s. Max Move Distance: 10 meters. Damage -30.9% in PvE. Damage -10.7% in PvP. Added Leaping Blow's Gem effect. Changed to Push Immunity. AoE of earth striking attacks +19%. AoE of Earthquake Shockwave Attack +31.5%.
Blood Massacre
Before: Available Skill Level: 40. Cooldown: 20s.
After: Available Skill Level: 35. Cooldown: 16s. Damage -36.3% in PvE. Damage -17.7% in PvP. Added Leaping Blow's Gem effect. Added Blood Massacre's Gem effect. AoE Radius +16.6%.
Bloody Piercing
Before: Jump forward, infusing the ground with Vigor, inflicting N Damage and exploding Vigor in all directions, inflicting N Damage. Available Skill Level: 50.
After: Spread Vigor and inflict N Damage. Vigor explodes, inflicting N Damage and pushing foes away. Available Skill Level: 45. Damage +11.5% in PvE. Damage -2.2% in PvP. Changed Skill Slot to F. Added Bloody Piercing's Gem effect. Fixed monsters getting excessively knocked back or scattered on skill hit.
Enlightenment - Demonic Impulse
Before: The Composure effect does not activate when Demonize ends.
After: When Demonize ends, Composure effect does not activate. On Blood Vortex or Bloody Piercing use, gain the Chaos Sliver effect. At 2 stacks of Chaos Sliver, changes to Frenzied Chaos. Press X to use Blood Demonic Clone. This effect is removed on Blood Demonic Clone use. On Blood Demonic Clone use, Shadowburst Meter instantly decreases by 70%, and Bloody Piercing and Blood Vortex Cooldown -50%. Added Blood Demonic Clone's Gem effect.
Enlightenment - Instinct Enhancement
Before: During Demonize, Demon Skill Cooldown (excluding Hyper Awakening Techniques) -30/60/100%.
After: Shadowburst Meter Gain +30/60/100% for Encroachment skills.
Enlightenment - Execution (Previously: Bloody Piercing)
Before: On each Demon Skill hit, gain the Chaos Sliver effect. Upon reaching 60 Chaos Slivers, it changes to the Frenzied Chaos effect. When Frenzied Chaos is active, press X to use the Demon Skill Blood Piercing. Blood Piercing Damage +0/70/140%. After using Bloody Piercing, you will no longer be able to gain additional Chaos Sliver effects.
After: While in Demonic Mode, the Shadowburst Meter is no longer consumed over time. On Blood Demonic Clone Skill use, Shadowburst Meter Consumption changes to 50%, and Blood Demonic Clone Damage +0/70/140%.
Enlightenment - Perfect Suppression
Before: Demonize transformation is disabled in exchange for activating the Encroachment Release effect to recover 1/2/3% of all MP. This effect only applies after activating Encroachment Release.
After: Demonize transformation is disabled in exchange for activating the Encroachment Release effect to recover 1.5/3/5% of all MP. This effect only applies after activating Encroachment Release.
Enlightenment - Shadowburst Control
Before: Shadowburst Meter Gain +20/35/50% for all skills.
After: Shadowburst Meter Gain +20/35/50% for all skills. Crit Rate +3/6/10%.
Enlightenment - Weapon Training
Before: Normal Skill Damage +12/22/32%.
After: Normal Skill Damage +12/25/40%.
Order Sun Core - Blood Massacre (14P)
Before: On Destiny activation, gain the Destiny: First Blood effect for 15s. Destiny: First Blood: Atk. Speed +8%. Demon Skill Damage +1%.
After: On Destiny activation, gain the Destiny: First Blood effect for 60s. Destiny: First Blood: Demon Skill Damage 3.5%.
Order Sun Core - Blood Massacre (17P)
Before: On Destiny activation, next Blood Massacre Damage +10%. Demon Skill Damage +0/1%.
After: Destiny: First Blood effect is enhanced. Demon Skill Damage +7.5/8.5% and Atk. Speed +12%.
Order Sun Core - Eternal Blood (14P)
Before: On Destiny activation, recover Shadowburst Meter by a fixed 100%.
After: Shadowburst Meter Gain -50%. On Destiny activation, recover 100% of Shadowburst Meter and gain 1 stack of Destiny: Sinister. (Max 3 stacks) Destiny: Sinister: Blood Demonic Clone Damage +7% per stack.
Order Sun Core - Eternal Blood (17P)
Before: Damage to foes +0/1%. On Destiny activation, while Bloody Piercing is active, gain the Destiny: Blood Wave effect. (Max 5 stacks) Destiny: Blood Wave: At max stacks, Bloody Piercing can be used again.
After: On Destiny activation, gain 2 stacks of Destiny: Sinister. Max stacks increases to 6, and Blood Demonic Clone Damage +8/9.5% per stack.
Order Sun Core - Ominous (Previously: Precise Piercing) (14P)
Before: On Destiny activation, Demon Skill Damage +3% for 3 uses.
After: Demon Skill Damage -30%. On Destiny activation, Encroachment Skill Cooldown -8s. Gain the Destiny: Ominous effect. Destiny: Ominous: While this effect is active, instantly gain Frenzied Chaos on Leaping Blow. This effect will then disappear.
Order Sun Core - Ominous (Previously: Precise Piercing) (17P)
Before: On Destiny activation, gain 1 stack of Destiny: Precise Piercing for 120s. When Destiny: Bloody Piercing reaches 4 stacks, gain the Destiny: Bloody Piercing effect.
After: Outgoing Damage +5/6% while in Demonic Mode.
Order Sun Core - Devil Suppression (14P)
Before: On Destiny activation, next Cruel Cutter, Grind Chain, Demolition, or Spinning Weapon Damage +5%.
After: On Destiny activation, gain the Destiny: Devil Suppression effect for 30s. Destiny: Devil Suppression: Atk. Speed and Move Speed +10%. Normal Skill Damage +3%.
Order Sun Core - Devil Suppression (17P)
Before: On Destiny activation, Normal Skill Damage +5/6% for 15s.
After: Destiny: Devil Suppression effect is enhanced. Thrust Impact Damage +98/108%.
Order Sun Core - Surging Storm (14P)
Before: On Destiny activation, gain the Destiny: Surging Storm effect for 10s. Destiny: Surging Storm: Normal Skill Damage +3%.
After: On Destiny activation, gain the Destiny: Surging Storm effect for 30s. Destiny: Surging Storm: Normal Skill Damage +3%.
Order Sun Core - Mass Absorption (14P)
Before: On Destiny activation, 100% Shadowburst Meter is consumed. Next Encroachment Skill Damage +40% for 4 uses.
After: On Destiny activation, 50% Shadowburst Meter is consumed. Next Encroachment Skill Damage +40% for 4 uses.
Order Moon Core - Bloody Demon (Previously: Bloody Leap) (14P)
Before: Using Leaping Blow activates Destiny.
After: Using Demonize activates Destiny.
Order Moon Core - Bloody Demon (Previously: Bloody Leap) (17P)
Before: Blood Massacre now stacks. Blood Massacre Damage -10/5%.
After: Demon Skill Damage +7.5/8.5%.
Order Moon Core - Gore Bleeding (17P)
Before: Gore Bleeding Casting Speed +30%. Demon Skill Damage +0/1%.
After: Blood Vortex Casting Speed +30%. Bloody Piercing Damage +45/54%.
Order Moon Core - Demonic Clone (Previously: Impulse Piercing) (14P)
Before: Using Demon Skills 5 times activates Destiny.
After: Using Demonize activates Destiny.
Order Moon Core - Demonic Clone (Previously: Impulse Piercing) (17P)
Before: Bloody Piercing Casting Speed +15%. Damage +5/8%.
After: Blood Demonic Clone Casting Speed +20%. Damage +18/20%.
Order Moon Core - Dual Core (17P)
Before: Using Cruel Cutter activates Destiny. Normal Skill Damage +0/1%.
After: Using Cruel Cutter activates Destiny. Storm Grinding Damage +23/27%.
Order Star Core - Bloody Explosion (10P)
Before: Leaping Blow Damage +10%.
After: Gore Bleeding Damage +15%.
Order Star Core - Bloody Explosion (14P)
Before: Blood Massacre Crit Damage +20%.
After: Leaping Blow Casting Speed +20%. Damage +15%.
Order Star Core - Bloody Explosion (17P)
Before: Blood Massacre Damage +10%.
After: Blood Massacre Casting Speed +20%. Damage +15/25%.
Order Star Core - Critical Claws (10P)
Before: Blood Massacre Damage +6%.
After: Gore Bleeding Cooldown -3s. Casting Speed +20%.
Order Star Core - Critical Claws (14P)
Before: Gore Bleeding Damage +8%.
After: Blood Vortex Damage +10%.
Order Star Core - Critical Claws (17P)
Before: Gore Bleeding Damage +12%. Demon Skill Damage +0/1%.
After: Blood Demonic Clone Damage +9/14%.
Order Star Core - Chaos Demon (10P)
Before: Demon Skill Damage +1%.
After: Howl Cooldown -5s. Gain Paralysis Immunity.
Order Star Core - Chaos Demon (14P)
Before: Destruction Damage +15%.
After: Blood Demonic Clone Damage +5%.
Order Star Core - Chaos Demon (17P)
Before: Bloody Piercing Damage +8%. Demon Skill Damage +0/1%.
After: Bloody Piercing Damage +10/18%.
Order Star Core - Fatal Strike (Previously: Encroachment Release) (10P)
Before: With Cruel Cutter's Encroachment Release, Damage +6%.
After: With Demolition's Quick Attack, Cooldown +2s, but Damage +82%.
Order Star Core - Fatal Strike (Previously: Encroachment Release) (14P)
Before: Spinning Weapon's Encroachment Release Damage +10%.
After: With Sharpened Cut's Infiltration Attack, Cooldown +6s, but Damage +203%.
Order Star Core - Fatal Strike (Previously: Encroachment Release) (17P)
Before: With Encroachment Release, Grind Chain Damage +15%. Normal and Encroachment Skill Damage +0/1%.
After: With Last Impact's Encroachment Release, Cooldown +6s, but Damage +40/48%.
Enlightenment - Extreme Body Movement
Before: All Damage to foes +6/12/18%. Deathblade Surge changes to a piercing attack that slashes enemies while traveling to the target location. Always hits as a Back Attack regardless of attack direction.
After: All Damage to foes +7/14/21%. Deathblade Surge changes to a piercing attack that slashes enemies while traveling to the target location. Always hits as a Back Attack regardless of attack direction.
Order Sun Core - Focused Strike (14P)
Before: On Destiny activation, next Charge-type skill Damage +16% and Charge Speed +40% for 4 times.
After: On Destiny activation, next Charge-type skill Damage +16% and Charge Speed +50% for 4 times.
Order Sun Core - Focused Strike (17P)
Before: On Destiny activation, Charge-type skill Damage +6/7% for 15s. On Darkaxel hit, inflict Open Weakness for 10s.
After: On Destiny activation, Charge-type skill Damage +7.5/9% for 15s. On Darkaxel hit, inflict Open Weakness for 10s.
Order Moon Core - Recharge (17P)
Before: Charge-type Skill Damage +6/7%.
After: Charge-type Skill Damage +7.5/9%.
Order Moon Core - Deathblade Wave (17P)
Before: Fatal Wave Cooldown -4s. Damage +9/12%. MP Cost -50%.
After: Fatal Wave Cooldown -4s. Damage +16/20%. MP Cost -50%.
Order Star Core - Death Sword Energy (14P)
Before: Fatal Wave Casting Speed +30%. Damage +10%.
After: Fatal Wave Casting Speed +30%. Damage +14%.
Order Star Core - Death Sword Energy (17P)
Before: With Fatal Wave's Death Wave, Damage +14/18%.
After: With Fatal Wave's Death Wave, Damage +20/24%.
Order Star Core - Driving Hit (10P)
Before: Tornado Dance Damage +20%.
After: During Rage and Tornado Dance use, Casting Speed +20%. Grants Paralysis Immunity while casting Rage.
Order Star Core - Driving Hit (14P)
Before: Tornado Dance Damage +30%.
After: Tornado Dance Damage +55%.
Order Star Core - Breakthrough (14P)
Before: Wind Gimlet Damage +10%.
After: Wind Gimlet Damage +10%. Grants Push Immunity while casting.
Order Star Core - Breakthrough (17P)
Before: With Wind Gimlet's Piercing, Damage +15/20%.
After: Wind Gimlet Damage +15/20%.
Enlightenment - Wild Impulse
Before: Shapeshift Skill Damage +1/6/12%. On using Shapeshift Skill that consumes Phantom Beast Energy, gain 450 Bear or Fox Energy, based on the shapeshifted form.
After: Shapeshift Skill Damage +1/8/15%. On using Shapeshift Skill that consumes Phantom Beast Energy, gain 450 Bear or Fox Energy, based on the shapeshifted form.
With the Scrapper's Shock Release buff, when its Passive Level changes or gets deactivated, the Shock Release buff is now removed.
The Deadeye's Specialist's Movement Passive no longer pierces monsters when moving while casting a Shotgun Skill.
Movement Skills can be canceled immediately after the Clash Pattern ends.
Modified icons for the following effects for easier identification in combat:
Sharpshooter's Destiny: Max Tension effect
Sharpshooter's Destiny: Rapid Rage effect
The following skill effects were improved:
Paladin
Spin Slash Skill effect
Flash Thrust Skill effect
Flash Slash Skill effect
Punishment Skill effect
Dash Slash Skill effect
Executioner's Sword Skill effect
Holy Sword Skill effect
Sacred Executioner Skill effect
Holy Aura Skill effect
Spin Execution of Justice effect. Dedication actions now appear with Paladin's Execution of Justice's Express Fury and Forward Attacks.
Machinist
Machinist's Command: Baby Drones Skill effect
Machinist's Annihilation Mode Skill effect
Summoner
Ancient Spear Skill effect
Shadowhunter
Thrust Impact Skill effect
Howl Skill effect
Piercing Thorn Skill effect
Decimate Skill effect
Storm Grinding Skill effect
Gore Bleeding Skill effect
Bloody Piercing Skill effect
Deathblade
When Fatal Wave Skill is used with Deathblade's Death Wave, the Blackout effect was removed while new effects were added.
When the following classes use certain skills with Engraving: Magick Stream, some buff effects are no longer hidden by Magick Stream's buff effects.
Paladin's Wrath of God Skill
Bard's Heavenly Tune Skill