Class balance adjustments have been made to the following classes. Full details for each class are listed below in Before/After format.
Gunlancer

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Skill: Gunlance Skill
Patch: Gunlance Skill Damage +3.1% in PvE.
Ark Passive: Enlightenment - Skilled Tactician
Before: Normal Skill Damage +12/24/36%.
After: Normal Skill Damage +15/27.5/40%.
Destroyer

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Ark Passive: Enlightenment - Gravity Armor
Before: When using a Gravity Release Skill, All Defense +1/2/3% based on the amount of Cores consumed.
After: Gravity Release Skill Damage +3/5/7%. When using a Gravity Release Skill, All Defense +1/2/3% based on the amount of Cores consumed.
Ark Grid: Order Sun Core: Singularity (17P)
Before: Enhanced effectiveness for Destiny: Singularity. Perfect Swing always hits as a Frontal Attack. Damage +12/15%.
After: Enhanced effectiveness for Destiny: Singularity. Perfect Swing always hits as a Frontal Attack. Damage +18/21%.
Ark Grid: Order Sun Core: Dimensional Collapse (17P)
Before: Destiny: Unstable Dimension changes to Destiny: Dimensional Collapse at 2 stacks. Destiny: Dimensional Collapse: For the next 4 uses, on Gravity Release Skill hit, gain 3 Gravity Cores. Each time a Gravity Release Skill is used, Gravity Release Skill cooldown -20% (excluding Hyper Awakening Techniques). However, Gravity Release Skill Damage -30/25%.
After: Destiny: Unstable Dimension changes to Destiny: Dimensional Collapse at 2 stacks. The moment Dimensional Collapse is activated, inflict Armor Destruction for 12s within a 5-meter radius. Destiny: Dimensional Collapse: For the next 4 uses, on Gravity Release Skill hit, gain 3 Gravity Cores. Each time a Gravity Release Skill is used, Gravity Release Skill cooldown -20% (excluding Hyper Awakening Techniques). However, Gravity Release Skill Damage -30/25%.
Ark Grid: Order Sun Core: Earth Wave (14P)
Before: On Destiny activation, recover 12% of Max MP. Cooldown of Seismic Hammer, Perfect Swing, and Earth Wave -30%. Gravity Release Skill Damage -30% (+65% from the decreased state in Normal Mode).
After: Gravity Release Skill Damage -30% (+65% from the decreased state in Normal Mode). Upon Destiny activation, gain the Destiny: Gravity Run effect, which can stack up to 2 times. Destiny: Gravity Run: Consumed at 2 stacks. Recover 12% of Max MP. Cooldown of Seismic Hammer, Perfect Swing, and Earth Wave -30%.
Ark Grid: Order Sun Core: Earth Wave (17P)
Before: On Destiny activation, gain the Destiny: Earthquake effect. Destiny: Earthquake: Earth Wave Damage +30/35%. This effect disappears after one use.
After: On Destiny: Gravity Run expiration, gain the Destiny: Earthquake effect. Destiny: Earthquake: Earth Wave Damage +48/54%. This effect disappears after one use.
Ark Grid: Order Moon Core: Gravity Run (14P)
Before: Using Power Shoulder activates Destiny.
After: Gaining 3 Cores activates Destiny.
Ark Grid: Order Star Core: Shattered Earth (10P)
Before: Vortex Gravity Crit Damage +45%
After: Vortex Gravity Crit Damage +36%
Slayer

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Ark Passive: Enlightenment - Punisher
Before: During Burst Mode, Outgoing Damage +15/25/35%, but Burst Duration -50%.
After: During Burst Mode, Outgoing Damage +20/30/40%, but Burst Duration -50%.
Ark Grid: Order Sun Core: Seething Fury (14P)
Before: On Destiny activation, gain the Destiny: Pulverize effect for the duration of Burst Mode. Destiny: Pulverize: Crit Damage +12%.
After: On Destiny activation, gain the Destiny: Pulverize effect for the duration of Burst Mode. Destiny: Pulverize: Crit Damage +18%.
Ark Grid: Order Sun Core: Seething Fury (17P)
Before: On Destiny activation, gain the Destiny: Seething Fury effect in Burst Mode (stacks up to 2 times). Destiny: Seething Fury: On Brutal Impact use, consumes Destiny: Seething Fury to deal +14/16% Damage per stack.
After: On Destiny activation, gain the Destiny: Seething Fury effect in Burst Mode. Destiny: Seething Fury: On Brutal Impact use, consumes Destiny: Seething Fury to deal +36/40% Damage.
Ark Grid: Order Sun Core: Tornado (17P)
Before: Destiny: Tornado: Effect is enhanced. Hurricane Sword Crit Damage +50%. Damage +50/52%.
After: Destiny: Tornado: Effect is enhanced. Hurricane Sword Crit Damage +50%. Damage +56/60%.
Ark Grid: Order Star Core: Wind of Destruction (17P)
Before: Hurricane Sword Crit Damage +20/25%.
After: Hurricane Sword Damage +10/12%.
Valkyrie

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Specialty: Final Splendor
Patch: Damage +2.4% in PvE.
Ark Passive: Enlightenment - Sword Training
Before: Justice and Holy Blade Skill Damage +5/10/15%.
After: Justice and Holy Blade Skill Damage +8/12/17.5%.
Ark Grid: Order Sun Core: Prayer (14P)
Before: On Destiny activation, gain 3 stacks of Destiny: Prayer. Destiny: Prayer: Holy Blade Skill Damage +6%. Consumed when Shining Knight ends.
After: On Destiny activation, gain 3 stacks of Destiny: Prayer. Destiny: Prayer: Holy Blade Skill Damage +10%. Consumed when Shining Knight ends.
Ark Grid: Order Sun Core: Prayer (17P)
Before: On Destiny activation, restore 15% MP. Holy Blade Skill Damage Bonus of Destiny: Prayer changes to 15.5/18.5%.
After: On Destiny activation, restore 15% MP. Holy Blade Skill Damage Bonus of Destiny: Prayer changes to 19.5/22.5%.
Ark Grid: Order Moon Core: Light's Rest (10P)
Before: Requiem Rain and Requiem Ash Damage +5%.
After: Holy Blade Skill Damage +3%.
Ark Grid: Order Moon Core: Light's Rest (17P)
Before: Holy Blade Skill Damage +12/15%.
After: Holy Blade Skill Damage +13/16%.
Ark Grid: Order Star Core: Holy Blade's Execution (10P)
Before: Execution of Revelation and Meteor Strike Casting Speed +20%.
After: Execution of Revelation and Meteor Strike Casting Speed +20%. Grants Push Immunity during the Execution of Revelation skill.
Ark Grid: Order Star Core: Holy Blade's Execution (14P)
Before: Execution of Revelation Damage +70%. Cooldown +10s.
After: Execution of Revelation Damage +75%. Cooldown +10s.
Wardancer

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Skill: Sky Shattering Blow - Excellent Mobility
Before: First kick's Move Distance +1 meter(s).
After: First kick's Move Distance +2 meter(s).
Before: On combo attack hit, Atk. Power +32.8% for 3s.
After: On combo attack hit, Atk. Power +32.8% for 4s.
Skill: Moon Flash Kick - N/A
Patch: Increased Casting Speed by 10%.
Skill: Wind's Whisper
Patch: Faster additional skill input recognition during use.
Skill: Sweeping Kick
Patch: Increased Casting Speed by 15%.
Skill: Esoteric Skill: Blast Formation - Endless Destruction
Before: Expands the explosion in three frontal directions. Damage +60%.
After: Expands the explosion in three frontal directions. Per defeated foe, cooldown -0.8s.
Skill: Esoteric Skill: Azure Dragon Supreme Fist
Before: Esoteric Bubble consumption: 3
After: Esoteric Bubble consumption: 2
Skill: Esoteric Skill: Azure Dragon Supreme Fist - Posture of Defense (Previously: Posture of Circulation)
Before: After the second explosive energy attack, take a deep breath. Recovers 1 consumed Esoteric Bubble.
After: After the second explosive energy attack, gain a Shield equal to 15% of Max HP for 3s.
Ark Passive: Enlightenment - Powerful Esoteric Skill
Before: Esoteric Skill Damage +5/10/16%.
After: Esoteric Skill Damage +6/13/20%.
Ark Passive: Enlightenment - First Intention
Before: Disables Esoteric Meter gain. Damage to foes +20/30/40%.
After: Disables Esoteric Meter gain. Damage to foes +25/35/45%.
Ark Passive: Enlightenment - Esoteric Origin
Before: Damage to foes +4/11/18%. Upon using a Normal Skill, Esoteric Origin Orb +0.2 from a source that cannot be used for Esoteric Skills. When you have 3 Orbs, press [Z] to use 3 Orbs to increase Damage dealt from the next Leaping Dragon, Moon Flash Kick, Sweeping Kick, or Deadly Dive Skill by 40/65/90%.
After: Damage to foes +4/11/18%. Upon using a Normal Skill, Esoteric Origin Orb +0.2 from a source that cannot be used for Esoteric Skills. When you have 3 Orbs, press [Z] to use 3 Orbs to increase Damage dealt from the next Leaping Dragon, Moon Flash Kick, Sweeping Kick, or Deadly Dive Skill by 40/65/90%, and gain Push Immunity for 3s.
Ark Grid: Order Sun Core: Enlightened Origin (17P)
Before: On Destiny activation, gain the Destiny: Enlightened Origin effect for 20s. Destiny: Enlightened Origin: When holding 3 Esoteric Origin Orbs, Damage to foes +15/16%.
After: On Destiny activation, gain the Destiny: Enlightened Origin effect for 20s. Destiny: Enlightened Origin: Damage to foes +12/13.5%.
Ark Grid: Order Sun Core: Opening Three Gates (17P)
Before: On Destiny activation, gain the Destiny: Declaration of War effect for 12s. Destiny: Declaration of War: Damage to foes +3/4%.
After: On Destiny activation, gain the Destiny: Declaration of War effect for 12s. Destiny: Declaration of War: Damage to foes +8/9%.
Ark Grid: Order Moon Core: Origin State (17P)
Before: When holding 3 Esoteric Origin Orbs, Sweeping Kick Damage +15/19%.
After: Can no longer use Esoteric Origin Orbs. Damage to foes +13/14.5%. Upon using Wind's Whisper, gain Push Immunity for 3s.
Ark Grid: Order Moon Core: Way of the Overlord (17P)
Before: Esoteric Skill: Azure Dragon Supreme Fist Damage Cooldown -45%, but Damage -25/23%.
After: Esoteric Skill: Azure Dragon Supreme Fist Cooldown -45% and Casting Speed +10%. Damage to foes -18/15%.
Ark Grid: Order Moon Core: Fire Dragon Skyshaker (17P)
Before: On Sky Shattering Blow use, Esoteric Skill: Rising Fire Dragon cooldown -6s, but Damage -16/13%.
After: On Sky Shattering Blow use, Esoteric Skill: Rising Fire Dragon cooldown -6s, but Damage -15/12%.
Ark Grid: Order Moon Core: Third Eye (17P)
Before: On Esoteric Skill Crit Hit, Damage +4/5%.
After: Esoteric Skill Damage +7.5/8.5% and Stagger Damage +10%.
Ark Grid: Order Star Core: Ultimate Azure Gale (17P)
Before: Esoteric Skill: Call of the Wind God Damage +15/20%.
After: Esoteric Skill: Call of the Wind God Damage +15/20% and Casting Speed +15%.
Scrapper

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Ark Passive: Enlightenment - Ultimate Skill: Taijutsu
Before: Stamina Skill Damage +40/52/64%, but Shock Skill Damage -30%.
After: Stamina Skill Damage +40/53/66%, but Shock Skill Damage -30%.
Ark Grid: Order Sun Core: Earth Collapse (17P)
Before: While Destiny: Condensed Stamina is active, Damage of Battering Fists, Iron Cannon Blow, and Explosive Fist +40/45% in Tenacity Release status. On Tenacity Release end, recover 9 Tenacious Power per Battering Fists, Iron Cannon Blow, Explosive Fist use. (Max 12 uses)
After: While Destiny: Condensed Stamina is active, Damage of Battering Fists, Iron Cannon Blow, and Explosive Fist +30/34% in Tenacity Release status. On Tenacity Release end, recover 9 Tenacious Power per Battering Fists, Iron Cannon Blow, Explosive Fist use. (Max 12 uses)
Ark Grid: Order Moon Core: Fighting Spirit Enhancement
Before: During Tenacity Release, Stamina Skill Damage + 13/15%.
After: During Tenacity Release, Stamina Skill Damage + 10/12%.
Glaivier

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Skill: All Skills
Patch: All Skill (excluding Basic Attack) Damage +3.4% in PvE.
Ark Grid: Order Sun Core: Red Dragon Energy (14P)
Before: On Destiny activation, Damage to foes +2.5% for 10s.
After: On Destiny activation, Damage to foes +4% for 10s.
Ark Grid: Order Sun Core: Red Dragon Energy (17P)
Before: On Destiny activation, next Red Dragon's Horn Damage +10% for 1 use(s), and always hits as a Back Attack. Damage to foes +0/1%.
After: On Destiny activation, the next Red Dragon's Horn or Deadly Red Dragon Damage +12% for 1 use(s), and always hits as a Back Attack. Damage to foes +0/1%.
Striker

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Skill: All Skills
Patch: All Skill (excluding Basic Attack) Damage +3.1% in PvE.
Skill: Sky Shattering Blow - Excellent Mobility
Before: First kick's Move Distance +1 meter(s).
After: First kick's Move Distance +2 meter(s).
Skill: Moon Flash Kick
Patch: Increased Casting Speed by 10%.
Skill: Sweeping Kick
Patch: Increased Casting Speed by 15%.
Ark Grid: Order Sun Core: Tiger's Roar (14P)
Before: On Destiny activation, gains the Destiny: Esoteric Skill effect for 20s. Destiny: Esoteric Skill: Esoteric Skill Crit Damage +13%.
After: On Destiny activation, gains the Destiny: Esoteric Skill effect for 20s. Destiny: Esoteric Skill: Esoteric Skill Crit Damage +16.5%.
Ark Grid: Order Sun Core: Tiger's Roar (17P)
Before: While Destiny: Esoteric Skill is active, using an Esoteric Skill grants the Destiny: Tiger's Roar effect for 30s. Destiny: Tiger's Roar: Esoteric Skill Damage +5/6%.
After: While Destiny: Esoteric Skill is active, using an Esoteric Skill grants the Destiny: Tiger's Roar effect for 30s. Destiny: Tiger's Roar: Esoteric Skill Damage +6/7%.
Breaker

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Ark Grid: Order Sun Core: Charged Shock (14P)
Before: Shock Skill Damage -6%. On Destiny activation, gain the Destiny: Tenacity effect for 60s. Destiny: Tenacity: On Stamina Skill use in Normal Mode, Stamina Energy +10 and Tenacious Power +6%.
After: Shock Skill Damage -7.5%. On Destiny activation, gain the Destiny: Tenacity effect for 60s. Destiny: Tenacity: On Stamina Skill use in Normal Mode, Stamina Energy +10 and Tenacious Power +6%.
Ark Grid: Order Moon Core: Shock Charge (17P)
Before: Shock Skill Damage -9.5/6.5%. Upon entering Brawl King Stance, Shock Skill cooldown -10s.
After: Shock Skill Damage -10.5/8%. Upon entering Brawl King Stance, Shock Skill cooldown -10s.
Deadeye

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Skill: Meteor Stream
Patch: Changed so the skill can be used faster.
Skill: Quick Shot - Final Light
Patch: Changed so the second shooting attack occurs faster with this Skill Tree applied.
Skill: Death Fire - Concussion (Previously: Swift Fingers)
Before: When using Rapid Fire, Atk. Speed +36%.
After: Increases the skill's Stagger Level to [Mid - High].
Skill: Death Fire - Blazing Barrage (Previously: Law of the Jungle)
Before: When using Rapid Fire, Damage to Challenge or lower foes +250.2%.
After: No longer performs bomb-throwing attacks or applies Back Attacks. Rapid Fire now inflicts 100% of Base Damage, changing the skill to deliver Rapid Fire attacks at a faster rate. With Flame Bomb, Rapid Fire attacks increase Damage to foes by 245% and Burn targets for 5s, dealing N Damage every 1s. With Frost Bomb, Rapid Fire attacks decrease the Move Speed of targets hit by 40% for 5s. With Chain Throw, Damage to foes -50%, but the number of Rapid Fire attacks increases by 9, and Damage to foes increases by 39% with each successive Rapid Fire attack, up to 507%.
Artillerist

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Ark Passive: Enlightenment - Overheat
Before: At Firepower Level 1 or above, Overheat is activated and Normal Skill Damage +22/32/42%.
After: At Firepower Level 1 or above, Overheat is activated and Normal Skill Damage +25/35/45%.
Ark Passive: Enlightenment - Maintain Firepower
Before: On using a Normal Skill or Barrage Skill, Firepower Meter is reset and Damage to foes +0/1.2/2.4/3.6/4.8%.
After: On using a Normal Skill or Barrage Skill, Firepower Meter is reset and Damage to foes +1/2/3/4/5%.
Sharpshooter

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Skill: All Skills
Patch: All Skill (excluding Basic Attack) Damage +4.3% in PvE.
Ark Grid: Order Moon Core: HSU-08 Reinforced Cable (14P)
Before: Using Charged Shot activates Destiny.
After: Using Wings of Storm activates Destiny.
Ark Grid: Order Star Core: HSU-57 Strength Support Gloves (17P)
Before: With Steady Aim, Charged Shot Damage 10/15%.
After: With Steady Aim, Charged Shot Casting Speed +15% and Damage +10/15%.
Machinist

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Ark Passive: Enlightenment - Combat Mode
Before: When Hypersync is active, gain the Combat Mode buff. Combat Mode: Sync-type Skill Damage +7.0/14.0/21.0%. Zero Sync Skills accelerate the core, decreasing the cooldown of certain Hypersync Skills. Sonic Impact: Laser Blade and Surge Blow cooldown -4.0s. Quantum Assembly Beam: Echelon Beam and Crimson Breaker Cooldown -4.0s. EX-Zero Point: Laser Blade, Echelon Beam, Surge Blow, and Crimson Breaker cooldown -4.0s.
After: When Hypersync is active, gain the Combat Mode buff. Combat Mode: Sync-type Skill Damage +3.0/9.0/15.0%. Zero Sync Skills accelerate the core, decreasing the cooldown of certain Hypersync Skills. Sonic Impact: Laser Blade and Surge Blow cooldown -4.0s. Quantum Assembly Beam: Echelon Beam and Crimson Breaker Cooldown -4.0s. EX-Zero Point: Laser Blade, Echelon Beam, Surge Blow, and Crimson Breaker cooldown -4.0s.
Gunslinger

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Skill: Bullet Rain
Patch: Changed so cooldown and MP cost reduction is applied more quickly upon skill cancellation.
Skill: Bullet Rain - Range Shot
Before: AoE Radius +12.5%. Damage to Challenge or lower foes +80%.
After: AoE Radius +12.5%. Per attack, Damage to foes +32% up to 192%.
Ark Passive: Enlightenment - Bullseye
Before: Use the Rose Blossom Skill to fully consume the Quick Scope effect. Damage to foes increases up to 40/70/100% depending on number of stacks. Adds 1 Rifle Skill slot.
After: Use the Rose Blossom Skill to fully consume the Quick Scope effect. Damage to foes increases up to 40/80/120% depending on number of stacks. Adds 1 Rifle Skill slot.
Ark Grid: Order Sun Core: Midnight Rose (14P)
Before: On Destiny activation, gain the Destiny: Midnight Rose effect for 20s. Destiny: Midnight Rose: Rifle Skill Damage +3.5%, and on Rose Blossom use, gain the Destiny: Aromatic Rose effect for 12s. Destiny: Aromatic Rose: Rifle Skill cooldown (excluding Rose Blossom) -8%. When Destiny: Midnight Rose ends, Destiny: Aromatic Rose is removed.
After: On Destiny activation, gain the Destiny: Midnight Rose effect for 20s. Destiny: Midnight Rose: Rifle Skill Damage +3.5%, and on Rose Blossom use, Rifle Skill cooldown (excluding Rose Blossom) -2s.
Ark Grid: Order Sun Core: Lawless Land (14P)
Before: On Destiny activation, gain the Destiny: Lawless Land effect for 20s. Destiny: Lawless Land: On Handgun Skill use (excluding Bullet Rain), gain 1 stack of Destiny: Sunset of Despair. (Max 20 stacks) Destiny: Sunset of Despair: Consumed on Bullet Rain use. Bullet Rain Damage +2% per stack. When the Destiny: Lawless Land effect ends, the Destiny: Sunset of Despair effect is removed.
After: On Destiny activation, gain the Destiny: Lawless Land effect for 20s. Destiny: Lawless Land: On Handgun Skill use (excluding Bullet Rain), gains 1 stack of Destiny: Sunset of Despair effect for 30s. (Max 20 stacks) Destiny: Sunset of Despair: Consumed on Bullet Rain use. Bullet Rain Damage +2% per stack.
Ark Grid: Order Sun Core: Black Belt (14P)
Before: When Destiny is activated, gain the Destiny: Black Belt effect for 20s. Destiny: Black Belt: Move Speed +20% and Peace Keeper Damage +50%.
After: Peace Keeper no longer applies Back Attack. When Destiny is activated, gain the Destiny: Black Belt effect for 20s. Destiny: Black Belt: Move Speed +20% and Peace Keeper Damage +70%.
Ark Grid: Order Sun Core: Black Belt (17P)
Before: While the Destiny: Black Belt effect is active, using Spiral Flame, Catastrophe, or Perfect Shot resets Peace Keeper cooldown. While the Destiny: Black Belt effect is active, Peace Keeper Damage +35/40%.
After: While the Destiny: Black Belt effect is active, Peace Keeper Damage +48/53%, and using Spiral Flame, Catastrophe, or Perfect Shot grants 1 stack of Destiny: Mastery for 20s. (Max 3 stacks) Destiny: Mastery: Using Peace Keeper consumes 1 stack to reset Peace Keeper cooldown.
Ark Grid: Order Moon Core: Way of the Gun (14P)
Before: Using Peacekeeper activates Destiny.
After: On Handgun Skill use, Destiny activates.
Ark Grid: Order Moon Core: Way of the Gun (17P)
Before: Peacekeeper Damage +34/39%.
After: Peacekeeper Damage +48/53%.
Ark Grid: Order Star Core: Full Magazine (14P)
Before: Bullet Rain cooldown +22s. Damage +122%.
After: With Ranged Shot, Bullet Rain cooldown +22s. Damage +122%.
Ark Grid: Order Star Core: Heel Strike (10P)
Before: Peacekeeper Casting Speed +20%. Damage +10%.
After: Peacekeeper Casting Speed +20%. Damage +14%.
Ark Grid: Order Star Core: Heel Strike (14P)
Before: When Peacekeeper's Stun Effect Skill Tree is applied, Damage +148%.
After: When Peacekeeper's Stun Effect Skill Tree is applied, Damage +161%.
Ark Grid: Order Star Core: Heel Strike (17P)
Before: When Peacekeeper's Cykin CQC Skill Tree is applied, Damage +20/25%.
After: When Peacekeeper's Cykin CQC Skill Tree is applied, Damage +28/32%.
Summoner

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Ark Passive: Enlightenment - Elemental's Harmony
Before: Enhances performance of basic attacks from Maririn, Pauru, Elcid, Shurdi, Igna, and Kelsion. Kelsion and Summon Skill Damage +23/31/39%.
After: Enhances performance of basic attacks from Maririn, Pauru, Elcid, Shurdi, Igna, and Kelsion. Kelsion and Summon Skill Damage +28/37/45%.
Ark Grid: Order Sun Core: Basic Training (14P)
Before: On Destiny activation, gain the Destiny: Basic Training effect for 60s.Destiny: Basic Training: Basic Attack Damage of Igna, Maririn, and Pauru +15%. Ancient Energy gained from using Command Skill with Igna, Maririn, and Pauru as well as their Command Skill Damage -90%.
After: On Destiny activation, gain the Destiny: Basic Training effect for 60s.Destiny: Basic Training: Basic Attack Damage of Igna, Maririn, and Pauru +20%. Ancient Energy gained from using Command Skill with Igna, Maririn, and Pauru as well as their Command Skill Damage -90%.
Ark Grid: Order Sun Core: Inherited Power (17P)
Before: Normal Skill Damage Bonus from Destiny: Inherited Power increases to 32/36%. Atk. Speed +8% while the effect lasts.
After: Normal Skill Damage Bonus from Destiny: Inherited Power increases to 40/44%. Atk. Speed +8% while the effect lasts.
Ark Grid: Order Sun Core: Power Circulation (14P)
Before: On Destiny activation, gain the Destiny: Ancient Elemental effect, which repeats the last used Ancient Elemental Skill with increased Damage. Damage of Osh, Alimaji, Phoenix, Jahia & Ligheas, and Akir +100%, 35%, 20%, 10%, 25% respectively.
After: On Destiny activation, gain the Destiny: Ancient Elemental effect, which repeats the last used Ancient Elemental Skill with increased Damage. Damage of Osh, Alimaji, Phoenix, Jahia & Ligheas, and Akir +125%, 35%, 20%, 10%, 40% respectively.
Ark Grid: Order Sun Core: Power Circulation (17P)
Before: Damage Bonus of Destiny: Ancient Elemental applied to Osh, Alimaji, Phoenix, Jahia & Ligheas, and Akir changes to 100/110%, 45%, 30%, 20%, 25/35% respectively.
After: On Destiny activation, Elemental Wings Cooldown -2s. Damage Bonus of Destiny: Ancient Elemental applied to Osh, Alimaji, Phoenix, Jahia & Ligheas, and Akir changes to 125/135%, 60%, 45%, 30%, 40/48% respectively.
Ark Grid: Order Moon Core: Concentration of Power (17P)
Before: While using Sticky Moss Swamp, gain Paralysis Immunity and Phoenix and Akir Damage +10/12%.
After: While using Sticky Moss Swamp, gain Paralysis Immunity, Mariposa, Phoenix, and Akir Damage +10/12%.
Ark Grid: Order Moon Core: Elemental Ring (17P)
Before: Ancient Elemental Skill Damage (excluding Hyper Awakening Techniques) +7/9%.
After: Ancient Elemental Skill Casting Speed +10% and Damage +7/9% (excluding Hyper Awakening Techniques).
Sorceress

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Ark Passive: Enlightenment - Magick Cycle
Before: Doomsday, Explosion, and Punishing Strike skills' Damage +5/10/15%. When using Arcane Rupture, Damage to foes +7/10/14%. After Arcane Rupture ends, the Magick Cycle effect increases Atk. Speed by 8% for up to 30s.
After: Doomsday, Explosion, and Punishing Strike skills' Damage +5/10/15%. When using Arcane Rupture, Damage to foes +10/14/18%. After Arcane Rupture ends, the Magick Cycle effect increases Atk. Speed by 8% for up to 30s.
Ark Grid: Order Sun Core: Magick Catalyst (14P)
Before: On Destiny activation, gain the Destiny: Magick Catalyst effect that lasts for the duration of Arcane Torrent.Destiny: Magick Catalyst: Skill Damage +7.5% (excluding Awakening Skills).
After: On Destiny activation, gain the Destiny: Magick Catalyst effect that lasts for the duration of Arcane Torrent.Destiny: Magick Catalyst: Skill Damage +12% (excluding Awakening Skills).
Ark Grid: Order Moon Core: Current (17P)
Before: Using Punishing Strike activates Destiny. Rime Arrow Damage +0/8%.
After: Using Punishing Strike activates Destiny. Rime Arrow Damage +15/23%.
Ark Grid: Order Moon Core: Exchange (17P)
Before: Upon using Energy Discharge, Squall, Reverse Gravity, and Esoteric Reaction 3 times, Destiny activates. Normal Skill Damage +0/2%.
After: Upon using Energy Discharge, Squall, Reverse Gravity, and Esoteric Reaction 3 times, Destiny activates. Normal Skill Damage +4/6%.
Shadowhunter

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Skill: Specialization stat scaling coefficient
Before: Demonize Damage bonus coefficient from the Specialization stat: 0.715
After: Demonize Damage bonus coefficient from the Specialization stat: 0.655
Reaper

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Skill: All Skills
Patch: All Skill (excluding Basic Attack) Damage +2.3% in PvE.
Ark Passive: Enlightenment - Ghost Dancer
Before: Stagger Damage from Dagger, Shadow, and Swoop Skills +11/23/35%. Upon switching to Persona Mode, Crit Rate +3/6/10%.
After: Stagger Damage from Dagger, Shadow, and Swoop Skills +15/30/45%. Upon switching to Persona Mode, Crit Rate +3/6/10%.
Souleater

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Skill: Vestige
Patch: Changed so the skill would be canceled a bit faster and reduced after-cast delay.
Ark Passive: Enlightenment - Soul Resonance
Before: Including Awakening and Basic Attack, all skills' Damage +0/6/12%. Soul Stones +4. Use up to 4 Deathlord Skills in Deathlord Mode.
After: Including Awakening and Basic Attack, all skills' Damage +0/7/14%. Soul Stones +4. Use up to 4 Deathlord Skills in Deathlord Mode.
Ark Grid: Order Sun Core: Another Dimension (14P)
Before: Guillotine Swing Damage -14%, but when Destiny is activated, Guillotine Swing cooldown -50%.
After: On Destiny activation, Guillotine Swing cooldown -50%.
Ark Grid: Order Sun Core: Another Dimension (17P)
Before: Reaper's Scythe Damage -14%, but when Destiny is activated, Reaper's Scythe cooldown -50%. Deathlord Skill Damage +0/1%.
After: When Destiny is activated, Reaper's Scythe cooldown -50%. Deathlord Skill Damage +0/1%.
Ark Grid: Order Sun Core: Swift Demise (14P)
Before: On Destiny activation, Damage to foes +6% for 10s. After using Deathlord Skill in Normal Mode, gain the Destiny: Rapid Step effect for 8s. (Up to 2 stacks.) Destiny: Rapid Step: Attack and Move Speed +8%.
After: On Destiny activation, Damage to foes +8% for 10s. After using Deathlord Skill in Normal Mode, gain the Destiny: Rapid Step effect for 8s. (Up to 2 stacks.) Destiny: Rapid Step: Attack and Move Speed +8%.
Ark Grid: Order Moon Core: Otherworldly Power (14P)
Before: Using Reaper's Scythe activates Destiny. Reaper's Scythe MP Cost -50%.
After: Using Reaper's Scythe or Guillotine Swing activates Destiny. Reaper's Scythe and Guillotine Swing MP Cost -50%.
Ark Grid: Order Moon Core: Otherworldly Power (17P)
Before: Using Guillotine Swing activates Destiny. Guillotine Swing MP Cost -50%. Deathlord Skill Damage +2/3%.
After: Using Fatal Finale activates Destiny. Deathlord Skill Damage +2/3%.
Ark Grid: Order Moon Core: Soul Core (10P)
Before: Stygian Skill Damage +3%.
After: Stygian Skill cooldown -50% in Deathlord Mode.
Ark Grid: Order Moon Core: Soul Core (14P)
Before: Entering Deathlord Mode activates Destiny.
After: Using Vestige activates Destiny.
Ark Grid: Order Moon Core: Soul Core (17P)
Before: Stygian Skill Casting Speed +15%. Stygian Skill Damage +6/9%.
After: Stygian Skill Casting Speed +15%. MP Cost -50%. In Deathlord Mode, Stygian Skill Damage +20/25%.
Ark Grid: Order Star Core: Deathly Harvest (14P)
Before: Reaper's Scythe Damage +8%.
After: Reaper's Scythe Damage +12%.
Ark Grid: Order Star Core: Deathly Harvest (17P)
Before: In Deathlord Mode, Damage to foes +0/1.2%. Vestige Damage +8%.
After: In Deathlord Mode, Damage to foes +0/1.2%. With Powerful Blow, Vestige Damage +25%.
Ark Grid: Order Star Core: Possession (14P)
Before: With Possession, Gluttony Damage +180%.
After: With Possession, grants Push Immunity during the Gluttony skill. Gluttony Damage +180%.
Aeromancer

272 KB
Skill: Fly
Patch: Move Speed +25% in the air. Now allows you to turn to a different direction more quickly when landing.
Skill: Fly - Thundercrack
Before: Element is now [Lightning]. The current's duration decreases, but a Thundercrack lands when the current disappears, inflicting an additional 28% basic Damage for each Thundercrack to the foe.
After: Instead of generating currents, drops thunderbolts and changes the element to [Lightning]. Damage to foes increases by 60%.
Skill: Fly - Free Move
Before: Changes to a Holding Skill, allowing you to fly around freely. (Speed increase details included)
After: Changes to Holding Mode. Changed to allow free flight, ignoring collision with adventurers and Guardian monsters. Damage to foes +70%. With Thundercrack, prioritizes hitting higher-grade foes within 14 meters with thunderbolts. (Move Speed +44.7%)
Skill: Fly - Enhanced Current
Before: Growth Attack: Damage +80% / Chill: Damage +60%, Move Speed debuff / Thundercrack: Damage +95%
After: Growth Attack: Damage +80% / Chill: Damage +60%, Move Speed debuff / Thundercrack: Damage +70%, Stagger [Low]
Skill: Dazzling Days
Patch: Damage +15.2% in PvE.
Ark Grid: Order Sun Core: Wind Blade (17P)
Before: On Destiny activation, next Piercing Wind cast grants Push Immunity. Destiny: Wind Blade effect Damage Bonus changed to 37/40%.
After: On Destiny activation, next Piercing Wind cast grants Push Immunity. Destiny: Wind Blade effect Damage Bonus changed to 40/44%.
Ark Grid: Order Sun Core: Graupel (17P)
Before: On Destiny activation, gain the Destiny: Graupel effect for 30s. Destiny: Graupel: Sun Shower Status Basic Attack Damage +10%. Weather Skill Damage +1.5/2.5%.
After: On Destiny activation, gain the Destiny: Graupel effect for 30s. Destiny: Graupel: Sun Shower Status Basic Attack Damage +20%. Weather Skill Damage +2/3%.
Ark Grid: Order Sun Core: Sun and Wind (17P)
Before: Changes Destiny: Sun and Wind effect's Damage Bonus to 60/67%.
After: Changes Destiny: Sun and Wind effect's Damage Bonus to 66/74%.
Ark Grid: Order Moon Core: Swift (17P)
Before: On Umbrella Skill use, Piercing Wind Cooldown -0.2s. Piercing Wind Damage +0/3%.
After: On Umbrella Skill use, Piercing Wind Cooldown -0.2s. Piercing Wind Damage +4/7%.
Ark Grid: Order Moon Core: Stormy Sea (17P)
Before: In Sun Shower Status, Weather Skill Damage +2.5/3.5%.
After: In Sun Shower Status, Weather Skill Damage +3/4%.
Ark Grid: Order Moon Core: Scorching Sun (17P)
Before: On Weather Skill use, Wiping Wind and Scorching Sun Cooldown -0.5s. Wiping Wind and Scorching Sun Damage +0/2%.
After: On Weather Skill use, Wiping Wind and Scorching Sun Cooldown -0.5s. Wiping Wind and Scorching Sun Damage +3/5%.
Ark Grid: Order Star Core: Gale Slash (17P)
Before: Piercing Wind Damage +6/9%.
After: Piercing Wind Damage +9/12%.
Wildsoul

323 KB
Skill: Rolling Wheel - Dive Bomb
Before: Changes to Point Mode. Spin in place to gather energy, striking 2 times, launching into the air, and landing at the target location to hit foes. Max Damage to foes +67%.
After: Changes to Point Mode. Launches into the air and lands at the target location to hit foes. Max Damage to foes +67%. When applying the Dive Bomb tripod, the viewing speed of the movement action increased by 46.7%.
Patch: When applying the Flawless Landing tripod, the distance traveled backward after the attack hit was reduced.
Skill: Swish Bear - Ancient Strength
Patch: Changed so the skill would be canceled a bit faster and reduced after-cast delay upon a successful hit with this Skill Tree applied. Movement action Casting Speed +40%.
Skill: Digger Bear
Patch: Increased charge speed by 66.7%.
Skill: Digger Bear - Hunt for Prey
Before: Charge speed +50%. Inflict up to 20% of Basic Attack Damage while charging, knocking foes back. Damage inflicted at the end of charge +65%.
After: Inflict up to 20% of Basic Attack Damage while charging, knocking foes back. Damage inflicted at the end of charge +65%.
Skill: Growling Bear
Patch: Increased Move Speed by 50% during skill use.
Skill: Growling Bear - Ancient Strength
Before: The ancient strength awakens, growing in size. Attack Range +20%. Damage to Challenge or lower foes +144%.
After: The ancient strength awakens, growing in size. Casting Speed and AoE Radius +20%. Damage to foes +50%. On hit, Bear Energy gained +30%.
Skill: Growling Bear - Fearful
Before: During skill use, Move Speed +30%. The skill ends with a roar that inflicts Fear on foes for 2s with 60% of Base Damage.
After: The skill ends with a roar that inflicts Fear on foes for 2s with 60% of Base Damage.
Skill: Boulder Bear
Before: Take the form of a bear. Grab onto a rock and leap into the air before striking down at a target location within 7 meters, inflicting N Damage and knocking foes back.
After: Take the form of a bear. Grab onto a rock and leap into the air before striking down at a target location within 12 meters, inflicting N Damage and knocking foes back. (30% Casting Speed increase included)
Skill: Boulder Bear - Magick Control (Previously: Enhanced Phantom Beast)
Before: MP Cost -67%.
After: Phantom Beast Energy consumption -30%.
Skill: One-Hit Bear
Patch: The skill can now stack up to 2 times.
Specialty: Bear Form
Patch: Removed the basic Move Speed Reduction effect of Bear Form. Forbidden Sorcery: Ripping Bear Chain Attack Casting Speed +40%. Damage +10.3% in PvE.
Ark Passive: Enlightenment - Ferality
Before: On using Shapeshift Skills except for Forbidden Sorcery: Ripping Bear and Forbidden Sorcery: Fox Star Rainstorm, gain the Ferality effect. The Ferality effect can stack up to 3 times and gains new effects based on the number of stacks. If a non-Shapeshift Skill is used, the Ferality effect disappears. Ferality 1 stack: On using Shapeshift Skill, Max HP is recovered by 1.0% once every s. Ferality 2 stacks: Shapeshift Skill's Atk. Speed +3.0/6.0/10.0%. Ferality 3 stacks: Defense of target hit by Shapeshift Skill -12.0% for 5.0s.
After: On using Shapeshift Skills except for Forbidden Sorcery: Ripping Bear and Forbidden Sorcery: Fox Star Rainstorm, gain the Ferality effect and decrease Shapeshift Skills' MP Cost -50.0%. The Ferality effect can stack up to 3 times and gains new effects based on the number of stacks. If a non-Shapeshift Skill is used, the Ferality effect disappears. Ferality 1 stack: On using Shapeshift Skill, Max HP is recovered by 1.0% once every s. Ferality 2 stacks: Shapeshift Skill's Atk. Speed +3.0/6.0/10.0%. Ferality 3 stacks: Defense of target hit by Shapeshift Skill -12.0% for 5s.
Ark Passive: Enlightenment - Vigor
Before: Phantom Beast Skill Damage +6.0/12.0/20.0%. Phantom Beast Energy gained +45.0%. On Crit Hit, Phantom Beast Energy gained +60.0% and Natural Recovery +50.0%.
After: Phantom Beast Skill Damage +11/17/25%. Phantom Beast Energy gained +45.0%. On Crit Hit, Phantom Beast Energy gained +60.0% and Natural Recovery +50.0%.
Ark Passive: Enlightenment - Wild Impulse
Before: Shapeshift Skill Damage +1.0/8.0/15.0%. On using Shapeshift Skill that consumes Phantom Beast Energy, gain 450 Bear or Fox Energy, based on the shapeshifted form.
After: Shapeshift Skill Damage +2.0/10.5/19.0%. On using Shapeshift Skill that consumes Phantom Beast Energy, gain 450 Bear or Fox Energy, based on the shapeshifted form.
Ark Passive: Ancient Strength - Leap
Before: The ancient strength awakens, growing in size and Attack Range +20%. Immediately flies forward and attacks. Outgoing Damage +25/50/75%.
After: When using One-Hit Bear, gain 800 Bear Energy, and an ancient strength awakens, causing a growth in size and AoE Radius +20%. Damage to foes +25/50/75%.
Ark Passive: Leap - Nimble Movement
Before: One-Hit Bear's Damage to foes -37/25/12%, but can stack up to 2 times. Cooldown -50%.
After: One-Hit Bear's Damage to foes -37/25/12%, but cooldown -50%.
Ark Grid: Order Sun Core: Bear Frenzy (Previously: Bear-To-Be!) (10P)
Before: Forbidden Sorcery: Ripping Bear Damage +4%.
After: Restricted Fox Skill use. Bear Skill Damage +10%. Using Rolling Wheel/Ursine Windup gains 500/1,000 Bear Energy.
Ark Grid: Order Sun Core: Bear Frenzy (14P)
Before: On Destiny activation, gain the Destiny: Bear Energy effect for 30s.Destiny: Bear Energy: On Bear Skill use, Bear Energy +500.
After: On Bear Skill use, Bear Energy +500. On Destiny activation, gain the maximum amount of Phantom Beast Energy.
Ark Grid: Order Sun Core: Bear Frenzy (17P)
Before: On Destiny activation, gain the Destiny: Bear-To-Be! effect. Destiny: Bear-To-Be!: Next Forbidden Sorcery: Ripping Bear Damage +14/15.5%.
After: Forbidden Sorcery: Ripping Bear Damage +12/14%. On Destiny activation, gain the Destiny: Bear Frenzy effect for 60s. (Lasting enhancement/Atk. and Move Speed +15%.)
Ark Grid: Order Sun Core: Bear Frenzy (18, 19, 20P)
Before: Bear Skill Damage +0.2%.
After: Forbidden Sorcery: Ripping Bear Damage +0.3%.
Ark Grid: Order Sun Core: Fox-To-Be! (17P)
Before: On Destiny activation, gain the Destiny: Fox-To-Be! effect. Destiny: Fox-To-Be!: Next Forbidden Sorcery: Fox Star Rainstorm Damage +7/9%. Consumed upon using Forbidden Sorcery: Fox Star Rainstorm.
After: Forbidden Sorcery: Fox Star Rainstorm Damage +7/9%.On Destiny activation, gain the Destiny: Fox-To-Be! effect for 60s. Destiny: Fox-To-Be!: Atk. Speed +8%.
Ark Grid: Order Moon Core: Strong Bear (14P)
Before: Using Bear Skills (excluding Forbidden Sorcery Skills) 5 time(s) activates Destiny.
After: Using Growling Bear activates Destiny.
Ark Grid: Order Moon Core: Strong Bear (17P)
Before: After: Bear Skill Damage +8.5/10.5%.
After: Forbidden Sorcery: Ripping Bear Damage +12/14%.
Ark Grid: Order Moon Core: Strong Bear [18, 19, 20P]
Before: Bear Skill Damage +0.2%.
After: Forbidden Sorcery: Ripping Bear Damage +0.3%.
Ark Grid: Order Star Core: Tandem Charge (10P)
Before: Swish Bear Damage +15%.
After: Swish Bear Casting Speed +20%. Damage +15%
Ark Grid: Order Star Core: Tandem Charge (14P)
Before: Fox Illusion Damage +20%.
After: Fox Illusion Damage +20%. With Hunter Instinct, Phantom Beast Energy consumption -30%.
Ark Grid: Order Star Core: Tandem Charge (17P)
Before: On Swish Bear and Fox Illusion Crit Hit, Damage to foes +6/8%.
After: Boulder Bear and Fox Flame Damage +7/9%.
Ark Grid: Order Star Core: Deadly Bear (10P)
Before: Casting Speed of Swish Bear, Digger Bear, and Growling Bear +20%. Boulder Bear Damage +9%.
After: Rolling Wheel and Ursine Windup become stackable up to 2 times.
Ark Grid: Order Star Core: Deadly Bear (14P)
Before: Boulder Bear Damage +12%. With Ground Shock, Digger Bear Damage +10%.
After: Forbidden Sorcery: Ripping Bear Damage +5%. With Unstoppable Power, grants Push Immunity during the Ursine Windup skill.
Ark Grid: Order Star Core: Deadly Bear (17P)
Before: Forbidden Sorcery: Ripping Bear Damage +10/11.5%.
After: Bear Skill Damage (excluding Forbidden Sorcery Skills) +10/12.5%.
Ark Grid: Order Star Core: Starlight Fox (10P)
Before: Fox Flame Damage +8%.
After: Fox Leap Casting Speed +20%. Damage +10%.
Ark Grid: Order Star Core: Starlight Fox (14P)
Before: Fox Flame Damage +10%.
After: Fox Skill Damage (excluding Forbidden Sorcery Skills) +5%.
Guardianknight

146 KB
Skill: All Skills
Patch: Reduced Damage of all skills (excluding Basic Attack and Awakening/Hyper Awakening Skills) by 2.5%.
Ark Grid: Order Sun Core: Manifest (14P)
Before: Abaddon's Flame, Avenging Spear, Blazing Flash, and Wing Lash Damage -70%. Rending Finisher's Embereth's Orb Meter Recover -50%, but Cooldown -12.0s. Atk./Move Speed +10%. Destiny: Essence Manifestation Skill Damage +50%.
After: Abaddon's Flame, Avenging Spear, Blazing Flash, and Wing Lash Damage -70.0%. Rending Finisher's Embereth's Orb Meter Recover -50%, but Cooldown -12.0s. When Destiny is activated, gain the Destiny: Quintessential effect for 30.0s. Destiny: Quintessential: Attack Speed and Move Speed +10.0% and Manifestation Skill Damage +57.0%.
Ark Grid: Order Sun Core: Red Wings (17P)
Before: Destiny: Destiny: Red Wings effect is enhanced. Damage Bonus changed to 100/114%.
After: Destiny: Red Wings effect is enhanced. Damage Bonus changed to 132/150%.
Ark Grid: Order Sun Core: Charge Enhancement (17P)
Before: Destiny: Charge Enhancement: When using Charge Skills, consume 1 stack. Damage +6/7.5%.
After: Destiny: Charge Enhancement: When using Charge Skills, consume 1 stack. Damage +8/9.5%.
Ark Grid: Order Sun Core: Brandish (17P)
Before: With the Destiny: Brandish effect, using Guillotine Spin resets Frenzy Sweep's cooldown. Frenzy Sweep Damage +0/5%.
After: With the Destiny: Brandish effect, using Guillotine Spin resets Frenzy Sweep's cooldown. Frenzy Sweep Damage +10/15%.
Ark Grid: Order Moon Core: Liberation (17P)
Before: Manifestation Skill Casting Speed +10%. Damage +8/10%.
After: Manifestation Skill Casting Speed +10%. Damage +12/14%.
Ark Grid: Order Star Core: Start Pursuit (14P)
Before: Avenging Spear Damage +20%.
After: Avenging Spear Damage +20%. During skill use, grants Push Immunity.