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Heroes of Arkesia,

A variety of events arrive to help with progression, with something for everyone — fun events for Guardians and Chaos Gates, and the return of one of the most dangerous threats in Arkesia; Darkness Legion Commander Thaemine.

Downtime will begin on January 14 at 12 AM PT (8:00 UTC) and is expected to last 4 hours. Check out the full list of new content, events, store offerings, and other changes below.

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Thaemine Extreme Event Raid

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The most powerful Demon Legion Commander has returned for an extreme version of the fan favorite Gate 4.

While very similar to the original Thaemine Hard Gate 4, Thaemine Extreme is an event raid with adjusted difficulty and patterns. Changes include resurrection at the 4-2 battle workshop, and a system where successfully landing Just Guards can provide buffs for yourself and the whole team.

The raid can be entered once a week per roster, and will be around for a limited time. Thaemine Extreme offers first clear rewards and a set of weekly rewards through an Event NPC Shop. The Event Raid can be completed once per week per roster, and while it grants gold, it does not count as a weekly gold earning raid.

Normal Mode can be entered at Item Level 1700, and grants accessories, bracelets, Dark Fragments (event tokens), 20,000 Gold, and Uncommon - Epic Astrogem chests. Hard Mode can be entered at Item Level 1730+, and grants more rewards than normal, including 40,000 Gold and Rare - Epic Astrogem Chests.

Gold and Dark Fragments can be spent at an event vendor for a variety of impactful rewards, including a Trail Effect, Relic Engraving Recipe Random Chest, honing materials, and more!

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Additional Events

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Guardian’s Call Event

The Guardian’s Call Event returns! Defeat Guardians for increased rewards. There have been a few updates and tweaks from the last time the event arrived to help with various progression systems:
  • Gold - can be received 3 times per day per roster

  • Processed Destiny Stone - can be received 6 times per day per roster

  • Astrogems - can receive up to 12 boxes per day per roster

The event applies to the Tier 4 Guardians: Argeos, Skolakia, Drextalas, and Krathios.

  • Argeos will drop Processed Destiny Stones (guaranteed), along with a chance for a Gold Box.

  • Skolakia will drop Processed Destiny Stones (guaranteed), along with a chance for a Gold Box.

  • Drextalas will drop Processed Destiny Stones and an Uncommon - Epic Astrogem Chest as guaranteed drops, along with a chance for a Gold Box.

  • Krathios will drop Processed Destiny Stones and an Uncommon - Epic Astrogem Chest as guaranteed drops, along with a chance for a Gold Box.

Chaos Gate Event

A new type of enemy has appeared within Chaos Gates, and defeating them will grant special pouches containing valuable rewards, along with special tokens that can be traded for various items!

Special pouches will range from Relic Engravings and Astrogems to event coins, and the event coin shop will come loaded with special event cosmetics, astrogem tickets and chests, and more! Join while you can, as this special limited time event will run until February 4, 2026.

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Nukman’s Illusion Stone

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A new type of collectible item will be introduced in the form of Nukman’s Illusion Stone.

The first elder of the Yoz, Nukman, sent a crescent moon shaped stone in the night sky to give the Yoz people hope and courage. It holds the enlightenment and emotions that Nukman had experienced, but over time it shattered into pieces. Collect Nukman’s Illusion Stones for valuable rewards.

Players can start the adventure to collect the Nukman's Illusion Stones through the quest 'Bearing the Hopes of the Yoz'. Prerequisite Quests:

  • Adventure Quest - "Illusory Bird's Message",

  • South Rimeria World Quest - "Connected Duty"

  • Adventure Quest - "In Search of the Legendary Illusion"

Collectible Point - Nukeman's illusion stone will be opened after completing the adventure quest - "In Search of the Riddle's Answer". NPC Sarta in Rimeria will provide the rewards according to the collected amounts.

  • Added 2 new stronghold structures

  • Added 17 new achievements and 1 title

  • Added 2 New Una's Quest

  • Added related cards and card set

Community Emote Winners

The winners of the 2025 Community Emote Contest have been added for all players to use! Congrats to the winners.

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Store Updates

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New Year Skins - Outfit of Dawn

Ring in the New Year in style with the Outfit of Dawn collection.

Ark Pass - Day and Night Minister

The new Ark Pass will release one week after the update, on January 21. Complete missions to progress through 30 Ark Pass levels for new rewards.

The regular Ark Pass is free and grants a variety of helpful rewards, such as Astrogems, honing material selection chests, and card packs! Ark Pass progress is earned across your entire roster, while the rewards are roster bound.

Those interested in more rewards and cosmetics can exchange Royal Crystals for two premium reward tracks (Premium and Super Premium), which each layer in additional rewards to the leveling track. The Premium Ark Pass adds rewards at all 30 levels earned alongside the free rewards. Examples include more honing material selection chests, Astrogems, and more! On top of the Regular and Premium rewards, the Super Premium Ark Pass weaves the Day and Night Minister skins, CA-T pet, Cog Spirit mount, and an Epic Astrogem Selection Chest through the Ark Pass. Find the cosmetics showcased below.


Day and Night Minister Skins

CA-T Pet

Cog Spirit Mount

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Balance Updates

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Class-Wide

Ark Passive - Evolution

  • Changed the Blunt Thorn Passive effect:

    • Before: Evolution-Type Damage +7/15%. Crit Rate is capped at a maximum of 80%. When attacking, 120/140% of the total amount of Crit Rate above the cap is converted to Evolution-Type Damage. Evolution-Type Damage from this node is capped at 50/70%.

    • After: Evolution-Type Damage +7/15%. Crit Rate is capped at a maximum of 80%. When attacking, 125/150% of the total amount of Crit Rate above the cap is converted to Evolution-Type Damage. Evolution-Type Damage from this node is capped at 52.5/75%.

  • Changed the Standing Striker Passive effect as follows:

    • Before: Evolution-Type Damage +6/12%. Brand Power +4/8%. After start of combat, gain max stacks of Standing Strike I. Lose 1 stack when Paralyzed, and 3 stacks when Pushed. Regain 1 stack every 2 seconds thereafter. Standing Strike I/II: Evolution-Type Damage +0.75/1.5% / Brand Power +1/2%. Max 6 stacks.“

    • After: Evolution-Type Damage +6/12%. Brand Power +4/8%. After start of combat, gain max stacks of Standing Strike I. Lose 3 stacks when Pushed. Regain 1 stack every 2 seconds thereafter. Standing Strike I/II: Evolution-Type Damage +0.75/1.5% / Brand Power +1/2%. Max 6 stacks.“

Berserker

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Ark Grid

  • Order Sun Core

    • Overpower

      • Changed the 14P effect as follows:

        • Before: On Destiny activation, gain the Destiny: Power Wave effect. Destiny: Power Wave: Overdrive Damage +35%. This effect disappears after one use.“

        • After: On Destiny activation, gain the Destiny: Power Wave effect. Destiny: Power Wave: Overdrive Damage +15%. This effect disappears after one use.

    • Combination

      • Changed the 17P effect as follows:

        • Before: On Destiny activation, Destiny: Combination triggers for 10s. Destiny: Combination: Normal Skill Damage (excluding Hyper Awakening Techniques) +10/12%.

        • After: On Destiny activation, Destiny: Combination triggers for 10s. Destiny: Combination: Normal Skill Damage (excluding Hyper Awakening Techniques) +14/16%.

    • Power Drive

      • Changed the 17P effect as follows:

        • Before: On Destiny activation, the Destiny: Power Drive effect triggers for 30s with up to 4 stacks. Destiny: Power Drive: Overdrive Damage +8/10% per stack.

        • After: On Destiny activation, Destiny: Power Drive effect is activated for 30s. Up to 3 stacks. Destiny: Power Drive: Overdrive Damage +13/15% per stack. Removed when Overdrive is used.

    • Holding Edge

      • Changed the 10P effect as follows:

        • Before: Holding Skill Damage +4%.

        • After: Holding Skill Damage +6%.

  • Order Moon Core

    • Over Surge

      • Changed the 17P effect as follows:

        • Before: Overdrive Damage +20/25%. On a successful attack, Overdrive cooldown -3s once every 4s.

        • After: Overdrive Damage +30/35%. On a successful attack, Overdrive cooldown -3s once every 4s.

    • Dark Torrent

      • Changed the 10P effect as follows:

        • Before: Dark Rush Cooldown +100%. Damage +100%.

        • After: Dark Rush cooldown +9s. Damage +80%.

      • Changed the 17P effect as follows:

        • Before: On Normal Skill use, Dark Rush cooldown -2s. Normal Skill Damage +2/3%.

        • After: Dark Rush Damage +50/56%.

    • Rapid Slash

      • Changed the 18P/19P/20P effect as follows:

        • Before: Double Slash Damage +1.5%.

        • After: Overdrive Damage +0.8%.

    • Cyclone Slash

      • Changed the 10P effect as follows:

        • Before: Holding Skill Damage +4%.

        • After: Holding Skill Damage +6%.

      • Changed the 17P effect as follows:

        • Before: Whirlwind Cooldown -30%. Hell Blade Damage +12/17%.

        • After: Whirlwind Cooldown -30%. Hell Blade Damage +15/20%.

  • Order Star Core

    • Crushing Storm

      • Changed the 10P effect as follows:

        • Before: Power Break Damage +5%.

        • After: MP Cost of Tempest Slash and Power Break -70%.

      • Changed the 14P effect as follows:

        • Before: Power Break Damage +8%.

        • After: Power Break Damage +18%.

      • Changed the 17P effect as follows:

        • Before: Tempest Slash Damage +32/48%.

        • After: With Power Break's Whirlpool, Damage +24/27%.

      • Changed the 18P/19P/20P effect as follows:

        • Before: Power Break and Tempest Slash Damage +0.6%.

        • After: Power Break Damage +0.6%.

    • Frenzy

      • Changed the 10P effect as follows:

        • Before: Dark Rush Casting Speed +30%.

        • After: Dark Rush Casting Speed +30%. Red Dust MP Consumption -70%.

    • Chain Slash

      • Changed the 10P effect as follows:

        • Before: Overdrive Crit Rate +10%.

        • After: MP Cost of Double Slash and Overdrive -70%. Double Slash Casting Speed +30%. With Gale Cutter, Overdrive Casting Speed +20%.

      • Changed the 14P effect as follows:

        • Before; Overdrive Damage +10%.

        • After: With Double Slash's Forward Slash, Damage +110%.

      • Changed the 17P effect as follows:

        • Before: Double Slash Casting Speed +30%. Damage +8/12%.

        • After: Overdrive Crit Rate +10%. Damage 12/15%.

    • Hell Flip

      • Changed the 10P effect as follows:

        • Before: Whirlwind Casting Speed +20%, Move Speed +30%.

        • After: Casting Speed of Whirlwind and Hell Blade +20%.

      • Changed the 14P effect as follows:

        • Before: Whirlwind Damage +10%.

        • After: Whirlwind Damage +10. Move Speed +30%.

Gunlancer

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Skills

  • Removed Spear Dash and added a new Hyper Awakening Technique: Full Barrel Cannon.

  • Gunlance Skill Damage +2.9% in PvE.

  • Normal Skill Damage +16.3% in PvE.

  • Rising Gunlance

    • Changed the Earth Fragment Skill Tree effect as follows:

      • Before: The moment you thrust your spear into the ground, Earth Fragments shoot out in a cone shape, inflicting +94.8% Damage and herding targets to the center.

      • After: The moment you thrust your spear into the ground, Earth Fragments shoot out in a cone shape, inflicting +94.8% Damage and herding targets to the center. With Ambush Attack, Earth Fragments surge up with the thrust.

  • Fire Bullet

    • Damage +55% in PvE.

    • Changed the Incendiary Bullet Skill Tree to Shield.

      • Before: On hit, Burn foes, inflicting N Damage every 1s for 6s. Stacks up to 2 times.

      • After: During Skill use, create a shield for 25% of Max HP.

    • Changed the Enhanced Strike Skill Tree to Open Weakness.

      • Before: Damage to foes +55%.

      • After: On hit, grant Open Weakness debuff and Damage to foes from all party members +4% for 7s. Frontal and back attacks +5%.

    • Charged Stinger

      • AoE Radius increased by the Last Charge Skill Tree +31.6%.

    • Gunlance Shot

      • Attack range of the thrust +48.1%.

      • With Close Explosion, the distance pushed is now the same in all charge stages.

      • Shooting range +17.1%.

      • Shooting width +47.1%

    • Surge Cannon

      • Improved action upon Perfect Zone success.

      • Changed the High Explosive Shot Skill Tree effect as follows:

        • Before: On Perfect Zone hit, additional cannonball travels 2 meters forward and creates the Weak Point Lv. 1 effect. Inflicts a total of 60% Damage to Challenge or higher foes.

        • After: On successful Perfect Zone, Damage to Challenge or higher foes +60%. The last attack inflicts Lv. 2 Weak Point.

      • Changed the Focus Fire Skill Tree effect as follows:

        • Before: Bombard frontal foes 4 times in a row. Total Damage +89.1%.

        • After: Bombard frontal foes 4 times in a row. Total Damage +89.1%. With High Explosive Shot, AoE Radius +20%.

    • Shield Bash

      • Changed the skill effect as follows:

        • Before: Perform a fierce shield swing to inflict N Damage. Use the skill again to inflict N Damage with the following swing.

        • After: Moves forward 6 meters. Perform a fierce shield swing to deal N Damage. Use the skill again to inflict N Damage with the following swing.

      • Changed so the skill would be canceled a bit faster.

      • Changed the Armor Destruction Skill Tree to Open Weakness.

        • Before: On hit, foe Defense -12% for 8s.

        • After: On hit, grant Open Weakness debuff and Damage to foes from all party members +4% for 8s. Frontal and back attacks +5%.

      • Changed the Excellent Mobility Skill Tree to Shock Shield.

        • Before: Move Distance during the first attack +1 meter.

        • After: No longer performs a Frontal Attack. Damage to foes +110%.

      • Changed the Blind Shock Skill Tree to Shield Hack.

        • Before: Enables you to use the skill again and attack one more time. Combo count +1. Damage to foes +60%. The last attack Stuns foes for 2s.

        • After: Changes to Normal Mode. Slam your shield forward without moving. Damage to foes +95%. With Ready Defense, triggers effect on attack hit.

    • Bash

      • Changed the Armor Destruction Skill Tree to Open Weakness.

        • Before: On hit, foe Defense -12% for 10s.

        • After: On hit, grant Open Weakness debuff and Damage to foes from all party members +4% for 10s. Frontal and back attacks +5%.

      • Changed the Shock Bash Skill Tree effect as follows:

        • Before: Element is now [Lightning]. Creates a 25% chance of +80% Damage.

        • After: Element is now [Lightning]. Damage to foes +35%.

      • Changed the Battle Preparation Skill Tree to Shock Shield.

        • Before: Normal Skill Damage +33.5% for 6s.

        • After: No longer performs a Frontal Attack. Damage to foes +65%.

    • Leap Attack

      • AoE Radius +100%.

      • Changed the Low Shock Skill Tree effect as follows:

        • Before: Changes to Combo Mode. Use the skill again to jump one more time and inflict +80% Damage with a downward strike.

        • After: Skill Casting Speed +20%. Quickly jump to a target location and strike down. Damage to foes +80%.

      • Changed the Leap Skill Tree effect as follows:

        • Before: Charge up and leap into the air. Cooldown +4s. Enables you to travel a max of 18 meters. Damage +100%. Great Earthquake, Electric Field, and Shockwave AoE Radius +50%.

        • After: Charge up and leap into the air. Cooldown +4s. Enables you to travel a max of 18 meters. Damage +120%. AoE Radius +50%.

    • Guardian's Thundercrack

      • AoE Radius +20%.

    • Shield Charge

      • Changed the Destruction Charger Skill Tree effect as follows:

        • Before: Shortens the dash attack intervals, enabling you to attack 2 more times. Dash attack Damage +30% per hit. Max of 210%.

        • After: Changes to Normal Mode. Frequency of Dash Attack increases and attacks 2 more times, but cannot change direction. Damage to foes up to +120%.

    • Shout of Hatred

      • Changed the Open Weakness Skill Tree effect as follows:

        • Before: On hit, Shield Meter +20%. Weakness is exposed and outgoing Damage from all party members +4% for 12s. Frontal attacks and back attacks from all party members +5%.

        • After: On hit, Shield Meter gain +1,100%. Weak Point is exposed and incoming Damage from all party members +4% for 16s. Frontal and back attacks from all party members +5%.`

    • Shield Shock

      • Changed the Armor Destruction Skill Tree to Shock Shield.

        • Before: On hit, foe Defense -12% for 10s.

        • After: No longer performs a Frontal Attack. Damage to foes +45%.

      • Changed the 2nd Turbulence Skill Tree to Quaking Shield.

        • Before: Changes to Chain Mode. Use the skill one additional time to attack for 145% Damage.

        • After: Does not apply Weak Point, but attacks 3 times and total Damage to foes +120%.

      • Changed the Assault Skill Tree effect as follows:

        • Before: Leap onto the target location 5 meters away as you attack, inflicting +80% Damage.

        • After: Leap onto the target location 10 meters away as you attack, inflicting +110% Damage.

      • With Assault, Casting Speed +9%.

      • Precast delay is now removed with the Assault Skill Tree applied.

      • Changed so the skill would be canceled a bit faster when the Assault Skill Tree is applied.

    • Nelasia's Energy

      • Changed so the skill would be canceled a bit faster.

Specialty

  • Battlefield Shield

    • Changed the skill as follows:

      • Before: Consume all Shield Meter and move instantly to a location up to 16 meters away, ignoring collisions with Adventurers, Guardians, and monsters. Upon landing, strike foes and inflict N Damage to foes within a 6-meter radius, launching them into the air. Foes within a 3-meter radius of the center of impact suffer a direct hit. Gain a shield proportional to the consumed Shield Meter, and grant Push Immunity to party members within a 10-meter radius. Any Damage to them will be directed to you for up to 5s. If you stop using Battlefield Shield or if the Shield is attacked and disappears, Condensed Energy explodes and deals N Damage to nearby foes before knocking them away. Damage dealt by the explosion can increase up to 30% based on the amount of Damage blocked on behalf of allies. Cannot be used when Shield Meter is below 20%. When Battlefield Shield expires, Shield Meter is refunded a minimum of 10% and up to 40% based on the amount of Damage blocked on behalf of allies.“

      • After: Consume Shield Meter and move instantly to a location up to 16 meters away, ignoring collisions with Adventurers, Guardians, and monsters. Upon landing, strike foes and inflict N Damage to foes within a 10-meter radius, launching them into the air. Foes within a 3-meter radius of the center of impact suffer a direct hit. Cancels Defensive Stance, but grants a shield equal to 100% of Max HP, and grants Push Immunity to party members within a 10-meter radius. Any Damage to them will be directed to you for up to 5s. Cannot be used when Shield Meter is below 50%.“

    • Changed so the Movement Skill can be used during skill use.

    • Changed so the skill can be canceled during skill use.

Ark Passive

  • Enlightenment

    • Changed the Spear Training Passive to Lone Knight.

      • Before: Gunlance Skill Crit Rate +5/10/15%.

      • After: Max Shield Meter -30%. Shield imbued to party members by Normal Skills -80%. On Normal Skill hit, Shield Meter gained -80%.

      • [Z] Skill changes to Assault Stance Skill. During Assault Stance, Move Speed -10%. When hit, consumes Shield Meter instead and take no damage. Shield Meter is consumed over time and when fully consumed, Assault Stance is disabled. Can also be disabled by pressing [Z] while using Gunlance Skills.

      • [X] Skill changes to Warblade Skill. Upon using Warblade, Movement Skill cooldown is reset. For 6s, gain a Shield equal to 30% of Max HP. Shield Meter +2,000 and switch to Assault Stance. Next Gunlance Skill Damage +13/26/40%.“

    • Changed the Sophistication Passive effect as follows:

      • Before: Gunlance Skill Crit Damage +10/30/50%.

      • After: Crit Rate +5/10/15%.

    • Changed the Combat Readiness Passive effect as follows:

      • Before: On hitting or being hit by a foe while in Defensive Stance, gain Combat Readiness for 10s, Damage to foes +2/3/4%. This effect stacks up to 3 times and can only be obtained 1 time every 1s.

      • After: During Defensive Stance, Damage to foes +10/15/20%. During Defensive Stance, on hit, inflicts Armor Destruction for 5s to the target.

        • Armor Destruction Phy. Defense -12%. Mag. Defense -12%.

    • Changed the Increase Efficiency Passive effect as follows:

      • Before: While in combat, natural MP Recovery +1/2/3/4/5%. When in Defensive Stance +5%. Gunlance Skill Damage +1/2/3/4/5%.

      • After: Combat MP Recovery +10%. Gunlance Skill Damage +1/2/3/4/5%.

    • Changed the Lone Knight Passive to Gunlance Training.

      • Before: Gunlance Skill Damage +8/15.5/25%. Cannot use Battlefield Shield.

      • After: For each 1% Crit Rate, Gunlance Skill Damage +0.2/0.4/0.6%. Damage Increase effect increases up to 20/40/60%.

    • Changed the Spear Master Passive to Cadet Squad.

      • Before: In Normal Mode, Gunlance Skill Damage +1% and +6% while in Defensive Stance. With Normal Skills, shield granted to allies -80%.

      • After: Gunlance Skill Damage +0.8/1.6/2.4/3.2/4%. On Frontal Attack hit, Damage to foes 0.6/1.2/1.8/2.4/3%.

    • Changed the Gunlance Hit Stance Passive to Vanguard's Roar.

      • Before: On entering Defensive Stance, enter Gunlance Enhancement state. Move Speed Reduction changes to 20%, and Gunlance Skill Damage +8/16/24%.

      • After: During Assault Stance, Gunlance Skill Crit Damage +15/30/45%. Upon using Warblade Skill, grants Vanguard's Roar for s to caster. Roars powerfully, dealing N Damage to foes within a 10 meter radius, inflicting Open Weakness and taunting foes.

        • Vanguard's Roar: Atk. Speed +10%.

        • Exposed Weakness: Incoming Damage from all party members +4%. For Frontal Attacks and Back Attacks, additional incoming Damage +5%.“

    • Changed the Vanguard's Mindset Passive effect as follows:

      • Before: While in Defensive Stance, gain Battle Preparation effect. Normal Skill Damage +39/42/45%, and Combat Readiness duration +20s. Max stacks +4/5/6 and re-acquisition cooldown -0.5s.

      • After: During Defensive Stance, Damage to foes +6/15/25%. Battlefield Shield fixed Shield +20%. On Skill end, grants all party members within range a Shield equal to 30%of Max HP with Push Immunity for 2s.

    • Leap

      • Changed the Strike Spear Passive to Big Cannon.

        • Before: The last attack of Spear Dash inflicts +64/112/160% Damage.

        • After: Full Barrel Cannon Damage to foes +25/50/75%. During Skill use, becomes immune to Status Ailments and Push. Creates a Shield equal to 10% of Max HP.

    • Changed the Quick Spear Passive to Quick Barrel

      • Before: Spear Dash Damage +10/22.5/35%, and Cooldown -12/18/24%.

      • After: Changes Full Barrel Cannon to Normal Mode. Damage to foes +25/50/75%.

Ark Grid

  • Order Sun Core

    • Tactical Control

      • Changed the 10P effect as follows:

        • Before: In Defensive Stance, Damage to foes +1.6%.

        • After: Gunlance Skill Damage +1.6%.

      • Changed the 14P effect as follows:

        • Before: On Destiny activation, gain the Destiny: Tactical Control effect for 15s. Destiny: Tactical Control: Damage to foes +4% in Defensive Stance. On Gunlance skill hit in Defensive Stance, Destiny: Tactical Control duration +1s once every 1s. On Destiny activation, gain the Destiny: Tactical Control effect for 20s. Destiny: Tactical Control: Gunlance Skill Damage +4%. On Gunlance Skill hit, Destiny: Tactical Control duration +1s once every 1s.

      • Changed the 17P effect as follows:

        • Before: Enhanced effectiveness for Destiny: Tactical Control. In Defensive Stance, Surge Cannon Damage +7.5/11% and Move Speed +10%.

        • After: Enhanced effectiveness for Destiny: Tactical Control. Surge Cannon Damage +7.5/11%. Move Speed +10%.

      • Changed the 18P/19P/20P effect as follows:

        • Before: In Defensive Stance, Damage to foes +0.15%.

        • After: Gunlance Skill Damage +0.15%.

    • Spear Arts

      • Changed the 10P effect as follows:

        • Before: Gunlance Shot Damage +10%.

        • After: Gunlance Shot Damage +13%.

      • Changed the 17P effect as follows:

        • Before: On Destiny activation, gain the Destiny: Spear Arts effect. Destiny: Spear Arts: Gunlance Shot Damage +21/23%.

        • After: On Destiny activation, gain the Destiny: Spear Arts effect. Destiny: Spear Arts: Gunlance Shot Damage +26/28%.

      • Changed the 18P/19P/20P effect as follows:

        • Before: Gunlance Shot Damage +0.35%.

        • After: Gunlance Shot Damage +0.38%.

    • Changed the Charge Expertise Core to End of War.

      • Changed the 10P effect as follows:

        • Before: Charge Skill Damage +2%.

        • After: Charged Stinger Damage +7%.

      • Changed the 14P effect as follows:

        • Before: On Destiny activation, gain the Destiny: Embers of Calamity effect with up to 9 stacks. At max stacks, changes to Destiny: Flame of Calamity. Destiny: Flame of Calamity: Consumed on Surge Cannon use and resets Surge Cannon cooldown.

        • After: Gunlance Skill Damage -4%. Shield Meter gained with Warblade -50%.On Destiny activation, gain the Destiny: End of War effect for 30s. Destiny: End of War: Using Surge Cannon resets the cooldown of Warblade.

      • Changed the 17P effect as follows:

        • Before: On Destiny activation, gain the Destiny: Mortal Will effect with up to 9 stacks. At max stacks, changes to Destiny: Mortal. Destiny: Mortal: Consumed on Charged Stinger use. Charged Stinger Damage +21.5/24.5%.

        • After: Warblade Cooldown -3s. On Destiny activation, gain the Destiny: Piercing Tip effect for 60s. Destiny: Piercing Tip: Charged Stinger Damage +8.5/10.5%.

      • Changed the 18P/19P/20P effect as follows:

        • Before: In Defensive Stance, Damage to foes +0.15%.

        • After: Charged Stinger Damage +0.45%.

    • Changed the Wartorn Will Core to Chain Charge.

      • Changed the 10P effect as follows:

        • Before: Normal Skill Damage +1.5%.

        • After: Shield Charge Damage +6%.

      • Changed the 14P effect as follows:

        • Before: On Destiny activation, gain the Destiny: Wartorn Will effect. Destiny: Wartorn Will: On Shout of Hatred use, gain the Destiny: Fateful Battle effect for 12s. Destiny: Fateful Battle: Atk. Speed +10%.

        • After: On Destiny activation, gain the Destiny: Chain Charge effect for 30s. On Shout of Hatred use, gain the Destiny: Charge Prep effect for 30s. Destiny: Chain Charge: On Shield Charge use, Shield Charge cooldown -10%. With Destiny: Charge Prep active, cooldown is immediately reset. This effect expires on skill end. With Destruction Charger, Shield Charge can be launched once more by pressing the skill key immediately after use.

      • Changed the 17P effect as follows:

        • Before: Enhanced effectiveness for Destiny: Fateful Battle. Changes to Atk. Speed +10% and Damage to foes +4.5/5.5%.

        • After: On Destiny activation, gain the Destiny: Heavy Shield effect for 60s.

        • Destiny: Heavy Shield: Shield Charge Damage +7.5/10.5%. On Shield Charge use while in Defensive Stance, instantly recover 5% of max Shield Meter.“

      • Changed the 18P/19P/20P effect as follows:

        • Before: Normal Skill Damage +0.15%.

        • After: Shield Charge Damage +0.55%.

    • Thunder

      • Changed the 14P effect as follows:

        • Before: On Destiny activation, gain the Destiny: Electric Charge effect.

        • Destiny: Electric Charge: On each Leap Attack hit, gain the Destiny: Thunder effect once every 0.5s, up to 10 stacks. Destiny: Thunder: On Guardian's Thundercrack use, consumes Destiny: Thunder. Damage +2% per stack.“

        • After: On Destiny activation, gain the Destiny: Electric Charge effect.

        • Destiny: Electric Charge: On each Leap Attack hit, gain 2 stacks of Destiny: Thunder (stackable up to 10 times, once per 0.5s.) Destiny: Thunder: Consumed on Guardian's Thundercrack use. Damage +2% per stack.“

      • Changed the 17P effect as follows:

        • Before: Consuming Destiny: Thunder activates the Destiny: Thunder's Grace effect for 15s. Destiny: Thunder's Grace: Crit Rate +4/6%. Move Speed +10%.

        • After: Consuming Destiny: Thunder activates the Destiny: Thunder's Grace effect for 20s. Destiny: Thunder's Grace: Crit Rate +4/6%. Move Speed +10%.

  • Order Moon Core

    • Defense Tactics

      • Changed the 10P effect as follows:

        • Before: In Defensive Stance, Damage to foes +1.6%.

        • After: Gunlance Skill Damage +1.6%.

      • Changed the 14P effect as follows:

        • Before: Using Shout of Hatred activates Destiny.

        • After: Using Warblade activates Destiny.

      • Changed the 17P effect as follows:

        • Before: While in Defensive Stance, Surge Cannon Crit Damage +50/60%.

        • After: Surge Cannon Crit Damage +50/60%.

      • Changed the 18P/19P/20P effect as follows:

        • Before: Before: In Defensive Stance, Damage to foes +0.15%.

        • After: Gunlance Skill Damage +0.15%.

    • Strike Point

      • Changed the 17P effect as follows:

        • Before: Skill Damage -80% in Charge Mode. Gunlance Shot Damage +65/67%.

        • After: Skill Damage -80% in Charge Mode. Gunlance Shot Damage +70/72%.

    • Changed the Charge Impact Core to Gunlance Charge.

      • Changed the 10P effect as follows:

        • Before: Charged Stinger Damage +4%.

        • After: Charged Stinger Damage +7%.

      • Changed the 14P effect as follows:

        • Before: Using Rising Gunlance activates Destiny.

        • After: Using Warblade activates Destiny.

      • Changed the 17P effect as follows:

        • Before: Charged Stinger Damage +11.5/14.5%.

        • After: Charged Stinger Damage +12.5/14.5%.

      • Changed the 18P/19P/20P effect as follows:

        • Before: Charged Stinger Damage +0.35%.

        • After: Charged Stinger Damage +0.45%.

    • Changed the Battle Cry Core to War Cry Charge.

      • Changed the 10P effect as follows:

        • Before: Normal Skill Damage +1.5%.

        • After: Shield Charge Damage +6%.

      • Changed the 17P effect as follows:

        • Before: Upon using Shout of Hatred, Crit Rate +5.5/7% for 12s. Using Shout of Hatred in Defensive Stance recovers 20% of max Shield Meter.

        • After: On Shout of Hatred use while in Defensive Stance, Shield Meter +20%. Shield Charge Damage +8.5/11.5%.

      • Changed the 18P/19P/20P effect as follows:

        • Before: Normal Skill Damage +0.15%.

        • After: Shield Charge Damage +0.55%.

  • Order Star Core

    • Defensive Barrage

      • Changed the 17P effect as follows:

        • Before: While in Defensive Stance, Surge Cannon Damage +14/16%.

        • After: Surge Cannon Damage +14/16%.

    • Confirmed Attack

      • Changed the 14P effect as follows:

        • Before: With Confirmed Attack, Surge Cannon Damage +30%.

        • After: With Confirmed Attack, Surge Cannon Damage +35%.

      • Changed the 17P effect as follows:

        • Before: With Exploding Gunlance, Gunlance Shot Damage +34/36%. Cooldown +6s.

        • After: With Exploding Gunlance, Gunlance Shot Damage +39/41%. Cooldown +6s.

      • Changed the 18P/19P/20P effect as follows:

        • Before: Gunlance Shot Damage +0.35%.

        • After: Gunlance Shot Damage +0.38%.

    • Changed the Charging Barrage Core to Cross Gunlance.

      • Changed the 10P effect as follows:

        • Before: Rising Gunlance MP Cost -70%.

        • After: Casting Speed of Rising Gunlance and Charged Stinger +20%.

      • Changed the 14P effect as follows:

        • Before: With Charge or Surprise Attack, Rising Gunlance cooldown -1.5s.

        • After: With Earth Fragment, Rising Gunlance Damage +150%. Cooldown +5s.

      • Changed the 17P effect as follows:

        • Before: Charged Stinger Damage +13/16%.

        • After: With Last Charge, Charged Stinger Damage +12/14%.

      • Changed the 18P/19P/20P effect as follows:

        • Before: Charged Stinger Damage +0.35%.

        • After: Charged Stinger Damage +0.45%.

    • Changed the Enhanced Shout Core to Chariot Charge.

      • Changed the 10P effect as follows:

        • Before: Shout of Hatred Damage +30%.

        • After: Shield Charge Casting Speed +20%. MP Cost -70%.

      • Changed the 14P effect as follows:

        • Before: With Open Weakness, Shield Meter gain of Shout of Hatred -50% and Weak Point Exposure duration -3s, but cooldown -7s.

        • After: Shield Charge Damage +40%. Cooldown +6s.

      • Changed the 17P effect as follows:

        • Before: Leap Attack Damage +12/16%.

        • After: With Destruction Charger, Shield Charge Damage +6/9%.

      • Changed the 18P/19P/20P effects as follows:

        • Before: Shout of Hatred and Rushing Leap Damage +0.6%.

        • After: Shield Charge Damage +0.55%.

Destroyer

269 KB

Skills

  • Supernova

    • Damage +8.1% in PvE.

Ark Passive

  • Changed the Gravity Conversion Passive effect as follows

    • Before: When in Hypergravity Zone or Gravity Release Mode, Gravity Aura disappears. Damage +4/8/12/16/20% of Crit Rate.

    • After: When in Hypergravity Zone or Gravity Release Mode, Gravity Aura disappears. For each 1% Crit Rate, Damage +0.036/0.072/0.108/0.144/0.18%. Damage Increase effect increases up to 3.6/7.2/10.8/14.4/18%.

Specialty

  • Basic Attack in Hypergravity Mode

    • After the third strike, the Basic Attack used during Movement Skill or Vortex Gravity use will now trigger at maximum speed.

  • Vortex Gravity

    • Changed the skill as follows:

      • Before: Strike your hammer downward, inflicting N Damage and exploding gravitational energy in front of you, which inflicts M Damage and pulls in foes within a 6-meter radius. The downward strike with the hammer can be counterattacked.

      • After: Strike your hammer downward, inflicting N Damage and exploding gravitational energy in front of you, which inflicts M Damage and pulls in foes within a 6-meter radius. The downward strike with the hammer can be counterattacked. On hit, inflicts Armor Destruction on the target for 6s.

        • Armor Destruction: Phy. Defense -12%. Mag. Defense -12%.“

    • Gravity explosion radius +51.5%.

Ark Grid

  • Order Sun Core

    • Gravity Core

      • Changed the 10P effect as follows:

        • Before: Vortex Gravity's last attack Damage +50%.

        • After: Vortex Gravity's last attack Damage +45%

      • Changed the 14P effect as follows:

        • Before: On Destiny activation, gain the Destiny: Gravity Core effect. Destiny: Gravity Core: On Movement Skill use, consume Destiny: Gravity Core to reset Vortex Gravity cooldown.

        • After: On Destiny activation, gain the Destiny: Gravity Core effect. Destiny: Gravity Core: On Movement Skill use, consume Destiny: Gravity Core to reset Vortex Gravity cooldown. Stagger Damage from Vortex Gravity -75%.

      • Changed the 17P effect as follows:

        • Before: On Destiny activation, gain the Destiny: Gravity Impact effect. Destiny: Gravity Impact: Vortex Gravity Damage +15/17%. This effect disappears after one use.

        • After: On Destiny activation, gain the Destiny: Gravity Impact effect. Destiny: Gravity Impact: Vortex Gravity Damage +10/12%. This effect disappears after one use.

  • Order Moon Core

    • Gravitational Rush

      • Changed the 10P effect as follows:

        • Before: Vortex Gravity's last attack Damage +50%.

        • After: Vortex Gravity's last attack Damage +45%

      • Changed the 17P effect as follows:

        • Before: Vortex Gravity Damage +15/18%.

        • After: Vortex Gravity Damage +10/12%.

  • Order Star Core

    • Turbulent Release

      • Changed the 10P effect as follows:

        • Before: On successful counter with Dreadnought, cooldown resets.

        • After: Casting Speed of Earth Eater and Full Swing +10%. MP Cost -30%.

      • Changed the 14P effect as follows:

        • Before: Earth Eater Damage +20%.

        • After: Gravity Release Skill Damage +2%.

      • Changed the 17P effect as follows:

        • Before: Perfect Swing Damage +7.5/11%.

        • After: While in Gravity Release Mode, Gravity Release Skill Damage +3.6/5%.

      • Changed the 18/19/20P effect as follows:

        • Before: Perfect Swing Damage +0.6%.

        • After: While in Gravity Release Mode, Gravity Release Skill Damage +0.25%.

    • Shattered Earth

      • Changed the 10P effect as follows:

        • Before: Vortex Gravity Crit Damage +100%.

        • After: Vortex Gravity Crit Damage +45%

      • Changed the 17P effect as follows:

        • Before: Vortex Gravity Damage +10/11%.

        • After: Vortex Gravity Damage +6/7%.

Paladin

437 KB

Ark Passive

  • Changed the Piety Training Passive effect as follows:

    • Before: While Sacred Executioner is active, Punish Skill's Damage to foes +25/34/43%.

    • After: While Sacred Executioner is active, Punish Skill's Damage to foes +30/39/48.5%.

Skills

  • Flash Slash

    • Swift Swordcraft now increases attack animation by 40%.

  • Dash Slash

    • Changed the Finishing Strike Skill Tree effect as follows:

      • Before: At the end of the Sprint, grips the sword with both hands and swings in a wide spin to slash. Inflicts +168% Damage.

      • After: Instantly Sprint. At the end of the Sprint, grip the sword with both hands and slash in a wide spin. Inflicts +168% Damage.

  • Execution of Justice

    • Changed the Express Fury Skill Tree effect as follows:

      • Before: Slight increase in spin duration. Spin Attack max Damage +25%. On last attack, stabs ground with a sword and summons 3 lightning bolts that spread out. Last attack Damage +329%.

      • After: Slight increase in spin duration. Spin Attack max Damage +25%. On last attack, stabs ground with a sword and summons 3 lightning bolts that spread out. Last attack Damage +329%. With Strength Release or Acuteness, no longer does a Spin Attack, but Lightning Bolt count +3, and Damage to foes +60%. With Rune Prison, last attack's Atk. Speed +10%.

      • The lightning bolt attacks of Express Fury now also occur within the inner attack radius.

  • Holy Sword

    • Changed the Outburst of Light Skill Tree effect as follows:

      • Before: Emits Divine Light, even if the attack fails.

      • After: Does not thrust, but immediately emits a divine light forward.

    • Changed so the skill would be canceled a bit faster when the Release Light Skill Tree is applied.

    • Changed the Release Light Skill Tree effect as follows:

      • Before: The repeatedly fired light inflicts +119.6% Damage. Per foe hit, Cooldown -1s up to -8s.

      • After: Continuously emits light. Cascading Light inflicts +119.6% Damage. Per foe hit, Cooldown -1s up to -8s. With Outburst of Light, Cascading Light Damage Bonus applies as 109.8%.

    • Holy Explosion

      • Changed the Prepared Explosion Skill Tree effect as follows:

        • Before: Changes to Normal Mode. Inflicts 61% of Base Damage as Damage over time for 2s at the target location. Explosion Damage +58.6% and knocks back foe.

        • After: Changes to Normal Mode. Damage to foes +95% and knocks the hit foes away. Piety Meter gained and Stagger Damage Bonus +30%.

Ark Grid

  • Order Sun Core

    • Divine Power

      • Changed the 14P effect as follows:

        • Before: On Destiny activation, gain 3 stacks of the Destiny: Divine Power effect. Destiny: Divine Power: On Flash Slash use, consumes 1 stack to reset Flash Slash cooldown.

        • After: On Flash Slash's Swift Swordcraft use, casting the skill again immediately activates it in quick succession. On Destiny activation, gain 3 stacks of Destiny: Divine Power. Destiny: Divine Power: On Flash Slash use, consume 1 stack to reset Flash Slash's cooldown.

    • Sacred Strike

      • Changed the 14P effect as follows:

        • Before: On Destiny activation, gain the Destiny: Heavenly Sword effect. Destiny: Heavenly Sword: Holy Sword Damage +40%. This effect disappears after one use.

        • After: On Destiny activation, gain the Destiny: Sacred Strike effect. Destiny: Sacred Strike: Holy Sword Damage +35%. This effect disappears after one use.

      • Changed the 17P effect as follows:

        • Before: On Destiny activation, gain the Destiny: Holy Sword Enhancement effect that stacks up to 3 times. At 3 stacks, Destiny: Holy Sword Enhancement changes to Destiny: Sacred Strike. Destiny: Sacred Strike: Holy Sword Damage +62/77%. Consumed on Holy Sword use.

        • After: Damage Bonus of Destiny: Sacred Strike increases to 55/62%.

  • Order Moon Core

    • Heavenly Sword

      • Changed the 14P effect as follows:

        • Before: Using Execution of Justice activates Destiny.

        • After: Using Holy Sword activates Destiny.

    • Divine War

      • Changed the 14P effect as follows:

        • Before: Using Holy Explosion activates Destiny.

        • After: Using Divine Wave activates Destiny.

  • Order Star Core

    • Punishing Sword

      • Changed the 10P effect as follows:

        • Before: Executioner's Sword Damage +10%.

        • After: Flash Slash and Executioner's Sword Casting Speed +20%. MP Cost -70%.

      • Changed the 14P effect as follows:

        • Before: Executioner's Sword cooldown -2s.

        • After: Executioner's Sword cooldown -2s. Damage +10%.

    • Divine Sword

      • Changed the 10P effect as follows:

        • Before: Holy Sword Damage +10%.

        • After: Holy Sword Casting Speed +20%.

    • Radiant Sword

      • Changed the 14P effect as follows:

        • Before: Execution of Justice Damage +15%.

        • After: Judgment Blade Damage +7%.

      • Changed the 18/19/20P effect as follows:

        • Before: Execution of Justice Damage +1.2%.

        • After: Judgment Blade Damage +0.6%.

    • Changed the Prayer of Protection Core to Sword's Prayer.

      • Changed the 10P effect as follows:

        • Before: Holy Area Casting Speed +20%.

        • After: Executioner's Sword and Holy Sword Casting Speed +20%. MP Cost -70%.

      • Changed the 14P effect as follows:

        • Before: While casting Holy Area, gain Paralysis Immunity.

        • After: With Broad Slash, grants Push Immunity during Executioner's Sword skill.

      • Changed the 17P effect as follows:

        • Before: When Holy Area's Protection Skill Tree is applied, Piety Meter gain +40/60%.

        • After: With Release Light, Holy Sword's light attack hits no longer fills the Piety Meter. Instead, it recovers a fixed 2/3% of max Piety Meter.

      • Changed the 18/19/20P effect as follows:

        • Before: Holy Area's Piety Meter gain +2%.

        • After: Holy Sword Cooldown -2%.

Slayer

240 KB

Ark Passive

  • Enlightenment

    • Changed the Punisher Passive effect as follows:

      • Before: During Burst Mode, Outgoing Damage +10/20/30%, but Burst Duration -50%.

      • After: During Burst Mode, Outgoing Damage +15/25/35%, but Burst Duration -50%.

Ark Grid

  • Order Sun Core

    • Rage Explosion

      • Changed the 14P effect as follows:

        • Before: Normal Skill Damage -50%. On Destiny activation, cooldown of Brutal Impact is reset, and gain the Destiny: Rage effect for the duration of Burst Mode. Destiny: Rage: On using Brutal Impact in Burst Mode, fully depletes Fury Meter. Damage increases up to +25%, proportional to consumed Fury up to 80%.

        • After: Normal Skill Damage -40%. On Destiny activation, cooldown of Brutal Impact is reset, and gain the Destiny: Rage effect for the duration of Burst Mode. Destiny: Rage: On using Brutal Impact in Burst Mode, fully depletes Fury Meter. Damage increases up to +25%, proportional to consumed Fury up to 80%.

      • Changed the 17P effect as follows:

        • Before: Enhanced Destiny: Rage effectiveness. On using Brutal Impact in Burst Mode, fully depletes Fury Meter. Damage increases up to +43/47%, proportional to consumed Fury up to 80%.

        • After: Fury Meter Gain +15%. Enhanced Destiny: Rage effectiveness. On using Brutal Impact in Burst Mode, fully depletes Fury Meter. Damage increases up to +50/55%, proportional to consumed Fury up to 80%.

    • Compressed Fury

      • Changed the 14P effect as follows:

        • Before: On Destiny activation, gain the Destiny: Condense effect. This effect disappears when Burst is ends. Destiny: Condense: Charge Skill Crit Damage to foes +10%.

        • After: On Destiny activation, gain the Destiny: Condense effect. This effect disappears when Burst is ends. Destiny: Condense: Charge Skill Crit Damage to foes +20%.

      • Changed the 17P effect as follows:

        • Before: Destiny: Condense: On Charge Skill use, Destiny: Condense changes to Destiny: Compression. This effect disappears when Burst ends. Destiny: Compression: Charge Skill Crit Damage +10%. Charge Skill Damage +12/15%.

        • After: Destiny: Condense: On Charge Skill use, Destiny: Condense changes to Destiny: Compression. This effect disappears when Burst ends. Destiny: Compression: Charge Skill Crit Damage +20%. Charge Skill Damage +12/15%.

    • Seething Fury

      • Changed the 14P effect as follows:

        • Before: Destiny: Pulverize: Crit Damage +5%.

        • After: Destiny: Pulverize: Crit Damage +12%.

      • Changed the 17P effect as follows:

        • Before: On Destiny activation, gain the Destiny: Seething Fury effect in Burst Mode (stacks up to 2 times). Destiny: Seething Fury: On Brutal Impact use, consumes Destiny: Seething Fury to deal +10/12% Damage per stack.

        • After: On Destiny activation, gain the Destiny: Seething Fury effect in Burst Mode (stacks up to 2 times). Destiny: Seething Fury: On Brutal Impact use, consumes Destiny: Seething Fury to deal +14/16% Damage per stack.

    • Unpredictable (Follow-up from additional patch)

      • Changed the 17P effect as follows:

        • Before: Destiny: Unpredictable: Selected skill gains a 1 time 25/32% Damage Increase effect until the next Destiny activation.

        • After: Damage to foes +2/3%. Destiny: Unpredictable: Selected skill gains a 1 time 7% Damage Increase effect until the next Destiny activation.

  • Order Moon Core

    • Condensed Power

      • Changed the 17P effect as follows:

        • Before: In Burst Mode, Charge Skill Damage +10/12%.

        • After: In Burst Mode, Charge Skill Damage +14/16%.

  • Order Star Core

    • Pulverize

      • Changed the 10P effect as follows:

        • Before: Guillotine Damage +5%.

        • After: Casting Speed of Guillotine and Brutal Impact +20%.

      • Changed the 14P effect as follows:

        • Before: When Guillotine's Condensed Strike Skill Tree is applied, cooldown +10s, but Damage +40.0%.

        • After: With Guillotine's Condensed Strike, Cooldown +10s, but Damage +48%. On Overcharge success, the next skill can be used more quickly.

    • Changed the 17P effect as follows:

      • Before: When Brutal Impact's Charge Enhancement and Superior Charge Skill Trees are applied, Damage +10/15%.

      • After: With Brutal Impact's Charge Enhancement, Damage +10/15%. On Overcharge success, the next skill can be used more quickly.

    • Finishing Strike

      • Changed the 10P effect as follows:

        • Before: Fatal Sword Casting Speed +30%.

        • After: Fatal Sword and Volcanic Eruption Casting Speed +30%.

Valkyrie


223 KB

Skills

  • Salvation Site

    • Changed the Light of Salvation Skill Tree effect as follows:

      • Before: On first attack, all party members within range gain a shield for 15% of Max HP for 4s.

      • Before: On first attack, all party members within range gain a shield for 20% of Max HP for 6s.

    • Changed the Guardian Skill Tree effect as follows:

      • Before: No longer continuously emits light energy from the shield. Move to the cursor location and raise the shield and assume a defensive stance, creating a field of light.

        • On skill use, all incoming Damage -70%. Gain Push Immunity.

        • Within the field of light, all incoming Damage -70% for all allies every 0.5s for 1.5s.

        • Defensive stance: On successful block, max duration +2.5s, releasing holy energy to grant a shield for 20% of Max HP to all allies within 7 meters for 4s.

        • With Steady Stance applied, after successful block, duration +0.5s.

      • After: No longer continuously emits light energy from the shield. Move to the cursor location and raise the shield and assume a defensive stance, creating a field of light. While moving, pierce through Guardian Monsters.

        • On skill use, all incoming Damage -70%. Become immune to pushes and Status Ailments during the moving phase and while in the initial defensive stance.

        • Within the field of light, all incoming Damage -70% for all allies every 0.5s for 1.5s.

        • Defensive stance: On successful block, max stance duration +2.5s, gain Push Immunity, and release holy energy to grant a shield for 25% of Max HP to all allies within 7 meters for 6s.

        • With Steady Stance applied, after successful block, duration +0.5s.

  • Seraphic Oath

    • Changed the Light Ward Skill Tree to Light of Salvation.

    • On skill use, gain a shield for 20% of Max HP for 4s.

    • On skill use, all party members gain a shield for 15% of Max HP for 5s.

  • Requiem Rain

    • Changed Boundless Faith to Advent Light.

      • Before: Cooldown -6s. On hit, Piety Meter +75%.

      • After: The skill can now stack up to 2 times. Cooldown -6s. On hit, Piety Meter +75%.

  • Whisper of Judgment

    • Changed Stagger as follows:

      • Before: High

      • After: Max

  • Execution of Revelation

    • Changed Stagger as follows:

      • Before: Mid

      • After: Mid - High

  • Judgment Stigmata

    • Changed Stagger as follows:

      • Before: Mid

      • After: Mid - High

  • Foresight Slash

    • Changed Stagger as follows:

      • Before: Lowest

      • After: Low

Ark Passive

  • Changed the Liberator Passive as follows:

    • Before: Use of Justice Skills becomes restricted. On using Release Light, gain the Liberator buff. Liberator: Healing from Light of the Faithful Skill increased to 10%. Light of the Faithful will deactivate the Liberator state.

    • After: Use of Justice Skills becomes restricted. On using Release Light, recovers 15% of Max MP and grants the caster the Liberator Buff. Liberator: Consumed when Light of the Faithful is used. Healing +10%.

  • Changed the Brilliant Bladecraft Passive as follows:

    • Before: Brand Power +4%. Using Release Light grants Brilliant Bladecraft for 60s. While Brilliant Bladecraft is active, Basic Attacks blast blade energy to the front to inflict N Damage, consuming the Brilliant Bladecraft buff. When the blade energy hits the foe, grant a shield equal to 8% of your Max HP for 6s to party members within 24 meters.

    • After: On using Release Light Skill, grants all party members within 24 meters Light's Protection buff for 12s. Also grants the caster Brilliant Bladecraft for 60s. On basic attack, consumes Brilliant Bladecraft to shoot sword energy forward, dealing N Damage and inflicting Stagger [Mid]. Light's Protection: Incoming Phy. Damage -10%. Incoming Mag. Damage -10%.

  • Enlightenment

    • Changed the Holy Sword Unleashed Passive effect as follows:

      • Before: Per every 1% Crit Rate, Damage to foes +0.15/0.35/0.55% and Final Splendor Skill Damage +0.5/0.1/1.5%.

      • Before: Per every 1% Crit Rate, Damage to foes +0.15/0.35/0.55% and Final Splendor Skill Damage +0.5/0.1/1.5%. Damage bonus is maxed out at 15/35/55% and 50/100/150% respectively.

Wardancer

364 KB

Skills

  • Lightning Kick

    • Changed Stagger as follows:

      • Before: Lowest

      • After: Low

  • Leaping Dragon

    • Changed the Whirlwind Skill Tree effect as follows:

      • Before: Changes to Holding Mode. The kick spins 360 degrees. The longer the skill is sustained, the wider its range. Damage to foes +60%.

      • After: The kick spins 360 degrees. The longer the skill is sustained, the wider its range. Damage to foes +60%.

    • Changed so the skill would be both used and canceled by a Movement Skill a bit faster when Whirlwind is applied.

  • Swift Wind Kick

    • Changed so that the skill can be canceled by a Movement Skill during use in case Furious Spin Axis is not applied.

  • Roar of Courage

    • Changed Stagger as follows:

      • Before: Lowest

      • After: Mid

  • Esoteric Skill: Blast Formation

    • Changed Stagger as follows:

      • Before: Mid - High

      • After: High

    • Changed the Focus Explosion Skill Tree effect as follows:

      • Before: Immediately jump up high to land a finishing blow, causing 5 explosions. Damage to foes +80%.

      • After: Immediately jump up high to land a finishing blow at the target location within 10 meters, causing 5 explosions. Damage to foes +80%.

  • Deadly Dive

    • Changed so the character can change direction midair during skill use.

    • Simplified the casting action.

Ark Passive

  • Enlightenment

    • Changed the Esoteric Origin Passive effect as follows:

      • Before: Damage to foes +4/8/12%. Upon using a Normal Skill, Esoteric Origin Orb +0.2 from a source that cannot be used for Esoteric Skills. When you have 3 Orbs, press [Z] to use 3 Orbs to increase Damage dealt from the next Leaping Dragon, Moon Flash Kick, Sweeping Kick, or Deadly Dive Skill by 90%.

      • After: Damage to foes +4/10/16%. Upon using a Normal Skill, Esoteric Origin Orb +0.2 from a source that cannot be used for Esoteric Skills. When you have 3 Orbs, press [Z] to use 3 Orbs to increase Damage dealt from the next Leaping Dragon, Moon Flash Kick, Sweeping Kick, or Deadly Dive Skill by 90%.

    • Changed the First Intention Passive effect as follows:

      • Before: Disables Esoteric Meter gain. Outgoing Damage +15/25/35%.

      • After: Disables Esoteric Meter gain. Outgoing Damage +19/29/39%.

    • Skills (Leaping Dragon, Moon Flash Kick, Sweeping Kick, and Deadly Dive) will now be highlighted when Damage bonus of Esoteric Origin becomes available.

Ark Grid

  • Order Sun Core

    • Undying Fire Dragon

      • Changed the 17P effect as follows:

        • Before: While Destiny: Undying Fire Dragon is active, using Esoteric Skill: Rising Fire Dragon immediately recovers 2 Esoteric Orbs. Esoteric Skill: Rising Fire Dragon Damage +0/3%.

        • After: While Destiny: Undying Fire Dragon is active, immediately recover 2 Esoteric Orbs upon using Esoteric Skill: Rising Fire Dragon. On Rising Fire Dragon hit, inflict Weakness Exposure on foes for 10s. Esoteric Skill: Rising Fire Dragon Damage +0/3%.

    • Quintuple Resilience

      • Changed the 14P effect as follows:

        • Before: On Destiny activation, gain the Destiny: Quintuple Resilience effect for 16s. Destiny: Quintuple Resilience: Esoteric Skill Damage +3.5%.

        • After: On Destiny activation, gain the Destiny: Quintuple Resilience effect for 16s. Destiny: Quintuple Resilience: Esoteric Skill Damage +6%.

      • Changed the 17P effect as follows:

        • Before: While Destiny: Quintuple Resilience is active, gain 1 Esoteric Orb upon using Esoteric Skill: Azure Dragon Supreme Fist. Damage Bonus of Destiny: Quintuple Resilience +5/6%.

        • After: While Destiny: Quintuple Resilience is active, gain 1 Esoteric Orb upon using Esoteric Skill: Azure Dragon Supreme Fist. Damage Bonus of Destiny: Quintuple Resilience +12/14%.

  • Order Moon Core

    • Mighty Wind Kick

      • Changed the 17P effect as follows:

        • Before: Crit Damage +4/8%. While Furious Spin Axis is not applied to Swift Wind Kick, Damage to foes +2% per spin attack hit up to 28%.

        • After: Crit Damage +4/8%. While Furious Spin Axis is not applied to Swift Wind Kick, Damage to foes +2% per spin attack hit up to 28%. Each time Swift Wind Kick hits, Weakness Exposure duration +0.5s.

    • Way of the Overlord

      • Changed the 17P effect as follows:

        • Before: Esoteric Skill: Azure Dragon Supreme Fist Damage Cooldown -45%, but Damage -35/33%.

        • After: Esoteric Skill: Azure Dragon Supreme Fist Cooldown -45%. Damage to foes -25/23%. On Esoteric Skill: Azure Dragon Supreme Fist use, Move Speed +16% for 3s.

    • Fire Dragon Skyshaker

      • Changed the 17P effect as follows:

        • Before: On Sky Shattering Blow use, Esoteric Skill: Rising Fire Dragon cooldown -6s, but Damage +25/22%.

        • After: On Sky Shattering Blow use, Esoteric Skill: Rising Fire Dragon cooldown -6s, but Damage +16/13%.

  • Order Star Core

    • Rising Fiery Dragon

      • Changed the 14P effect as follows:

        • Before: With Eye of the Tempest, Esoteric Skill: Rising Fire Dragon Cooldown -8s, but Damage -30%.

        • After: Damage Rising Fire Dragon +8%.

      • Changed the 17P effect as follows:

        • Before: With Eye of the Tempest, Esoteric Skill: Rising Fire Dragon Damage +12/15%.

        • After: Esoteric Skill: Rising Fire Dragon Damage +12/15%.

    • Dragon Style Enhancement

      • Changed the 14P effect as follows:

        • Before: Sweeping Kick Damage +6%.

        • After: With Sweeping Kick's Light of Justice, Sweeping Kick Damage +17%.

    • Supreme Fist

      • Changed the 17P effect as follows:

        • Before: Azure Dragon Supreme Fist Damage +7/10%.

        • After: Esoteric Skill: Azure Dragon Supreme Fist attack stance speeds up. Damage +7/10%.

Scrapper

518 KB

Ark Passive

  • Enlightenment

    • Changed the Ultimate Skill: Taijutsu Passive effect as follows:

      • Before: Stamina Skill Damage +32/44/56%, but Shock Skill Damage -30%.

      • After: Stamina Skill Damage +40/52/64%, but Shock Skill Damage -30%.

Ark Grid

  • Order Sun Core

    • Shock Suppression

      • Changed the 14P effect as follows:

        • Before: On Destiny activation, gain the Destiny: Shock Suppression effect for 30s. Destiny: Shock Suppression: No Shock Energy gain on Stamina Skill use, and no Tenacious Power gain on Shock Skill use, but Tenacious Power gained on Stamina Skill hit +30%. Damage to foes -10%, but using Tenacity Release resets all Stamina and Shock Skill cooldowns (except Hyper Awakening Techniques).

        • After: On Destiny activation, gain the Destiny: Shock Suppression effect for 30s. Destiny: Shock Suppression: No Tenacious Power gain on skill hit. On Destiny activation, recover 50% of Max Tenacious Power. Damage to foes -10%, but using Tenacity Release resets all Stamina and Shock Skill cooldowns (except Hyper Awakening Techniques).

    • Earth Collapse

      • Changed the 14P effect as follows:

        • Before: On Destiny activation, gain the Destiny: Condensed Stamina effect for 15s.

          • Destiny: Condensed Stamina: On Stamina Skill use (excluding Earth Rend) during Tenacity Release, gain the Destiny: Earth Collapse effect for 15s. (Max 3 stacks)

          • Destiny: Earth Collapse: Earth Rend Damage +8% per stack.“

        • After: On Destiny activation, gain the Destiny: Condensed Stamina effect for 15s.

          • Destiny: Condensed Stamina: On Stamina Skill use (excluding Earth Rend) during Tenacity Release, gain the Destiny: Earth Collapse effect for 15s. (Max 3 stacks)

          • Destiny: Earth Collapse: Earth Rend Damage +10% per stack.“

  • Order Moon Core

    • Stamina Conservation

      • Changed the 14P effect as follows:

        • Before: Using Stamina Skills 3 times activates Destiny.

        • After: Using Stamina Skills 4 times activates Destiny.

    • Fatal Leap

      • Changed the 17P effect as follows:

        • Before: Dragon Advent Crit Damage +60/70%.

        • After: Dragon Advent Crit Damage +120/140%.

    • Shock Enhancement

      • Changed the 17P effect as follows:

        • Before: Shock Skill Damage +10/14%.

        • After: Shock Skill Damage +14/18%.

    • Fighting Spirit Enhancement

      • Changed the 17P effect as follows:

        • Before: During Tenacity Release, Stamina Skill Damage + 7/8%.

        • After: During Tenacity Release, Stamina Skill Damage + 9/10%.

    • Continuous Enhancement

      • Changed the 17P effect as follows:

        • Before: When not in Tenacity Release, Stamina Skill Damage +20/21%.

        • After: When not in Tenacity Release, Stamina Skill Damage +14/16%.

Soulfist

LA ADVANCED CLASS DETAILS SOULFIST
340 KB

Skills

  • Palm Burst

    • Changed attack type as follows:

      • Before: Frontal Attack

      • After: Back Attack

    • Changed the Uncanny Movement Skill Tree effect as follows:

      • Before: After the backward jump evasion, use the skill again to evade one more time while shooting energy forward. Damage to foes +60%.

      • After: After the backward jump evasion, shoots energy forward. Damage to foes +60%.

    • Changed the Magnetic Orb Skill Tree effect as follows:

      • Before: Charge up and shoot an energy globe forward 9 meters. It then explodes, creating a black hole that pulls in surrounding foes. Total Damage to foes +90%.

      • After: Charge up and shoot an energy globe forward 9 meters. After colliding or some time passes, the globe explodes, creating a black hole that pulls in surrounding foes. Total Damage to foes +60%.

      • With Magnetic Orb, the first attack of the energy orb now inflicts 300% increased Damage.

  • Energy Blast

    • Increased skill activation speed.

    • Changed the skill as follows:

      • Before: Gather energy in your hands and hurl it toward the target location to inflict N Damage, knocking foes away. Hold for up to 3s to inflict N Damage over 20 hits, while freely changing the attack direction.

      • After: Gather energy in your hands and hurl it toward the target location to inflict N Damage, knocking foes away. Hold for up to 2.3s to inflict N Damage over 20 hits, while freely changing the attack direction.

    • Changed the Barrage of Blows Skill Tree effect as follows:

      • Before: Charge up the skill as long as you can to concentrate energy for +1s to knock back foes to the limit. Base Damage +124.8%.

      • After: Charge up the skill as long as you can to concentrate energy for +0.9s to knock back foes to the limit. Base Damage +124.8%.

    • Improved skill sequence after the additional attack triggered by holding the skill all the way to the end with Barrage of Blows applied for smoother control.

  • Shadowbreaker

    • Changed armor type to Paralysis Immunity.

Ark Grid

  • Order Sun Core

    • Bolstering Melody

      • Changed the 14P effect as follows:

        • Before: On Destiny activation, gain the Destiny: Energy Focus effect for 10s.

          • Destiny: Energy Focus: Upon use, Energy Release cooldown -0.3s.

        • After: On Destiny activation, gain the Destiny: Energy Focus effect for 10s.

          • Destiny: Energy Focus: Upon use, Energy Release cooldown -0.3s. Damage +5%.“

      • Changed the 17P effect as follows:

        • Before: On Destiny activation, gain the Destiny: Instant Focus effect for 10s.

          • Destiny: Instant Focus: Next Merciless Pummel Damage +15/20%. Crit Rate +20%.“

        • After: On Destiny activation, gain the Destiny: Instant Focus for 10s.

          • Destiny: Instant Focus: Next Merciless Pummel Damage 40/45%.“

    • Bare Knuckle

      • Changed the 10P effect as follows:

        • Before: Outgoing Damage +22% while in Normal Mode.

        • After: Outgoing Damage +19% while in Normal Mode.

      • Changed the 14P effect as follows:

        • Before: On Destiny activation, gain the Destiny: Bare Knuckle effect for 30s.

          • Destiny: Bare Knuckle: While in Hype Mode, Damage to foes -80%. Using Flash Step grants the Destiny: Strike effect for 20s, and using Hype grants the Destiny: Guard effect for 3s.

          • Destiny: Strike: Atk. Power +55.6%. Does not stack with the effects of Ready Attack on Energy Release. Bolting Crash Damage +100%. Pulverizing Palm Damage +50%.

          • Destiny: Self Defense: Move Speed +10%. Absorbs Damage equal to 10% of Max HP.“

        • After: On Destiny activation, gain the Destiny: Bare Knuckle effect for 30s.

          • Destiny: Bare Knuckle: Atk./Move Speed +12%. While in Hype Mode, Damage to foes -80%. Using Flash Step grants the Destiny: Strike effect for 20s, and using Hype grants the Destiny: Guard effect for 3s.

          • Destiny: Strike: Atk. Power +55.6%. Does not stack with the effects of Ready Attack on Energy Release. Bolting Crash Damage +100%. Pulverizing Palm Damage +100%.

          • Destiny: Self Defense: Move Speed +10%. Absorbs Damage equal to 10% of Max HP.“

      • Changed the 17P effect as follows:

        • Before: While Destiny: Strike is active, Normal Skill cooldown (excluding Hyper Awakening Techniques) -0.1s on Normal Skill use, and Damage of Merciless Pummel, Bolting Crash, and Pulverizing Palm +8/11%.

        • After: While Destiny: Strike is active, Normal Skill cooldown (excluding Hyper Awakening Techniques) -0.1s on Normal Skill use, and Damage of Merciless Pummel, Bolting Crash, and Pulverizing Palm +12/15%.

  • Order Moon Core

    • Wavebreak Herald

      • Changed the 17P effect as follows:

        • Before: On Energy Bullet use, Energy Blast cooldown -2.5s and Energy Bullet Damage +80/100%.

        • After: On Energy Bullet use, gain Paralysis Immunity. On Energy Bullet use, Energy Blast cooldown -2.5s and Energy Bullet Damage +80/100%.

    • Instant Step

      • Changed the 10P effect as follows:

        • Before: Outgoing Damage +22% while in Normal Mode.

        • After: Outgoing Damage +19% while in Normal Mode.

  • Order Star Core

    • Palm Burst Renewal

      • Changed the 14P effect as follows:

        • Before: Palm Burst Damage +8%.

        • Before: Palm Burst Damage +8%. On skill use, grants Push Immunity.

    • Energy Blow-Up

      • Changed the 17P effect as follows:

        • Before: Crippling Barrier Damage +60/70%. Cooldown +16s.

        • After: With Crippling Barrier's Tenacity, Cooldown +16s. Damage +165/180%.

    • Twin Strike Barrage

      • Changed the 14P effect as follows:

        • Before: With Unavoidable Blow, Pulverizing Palm Damage +80%.

        • After: With Pulverizing Palm's Unavoidable Blow, Cooldown +7s. Damage +220%.

Glaivier

283 KB

Specialty

  • Changed the Flurry Stance effect as follows:

    • Before:

      • Dual Meter fills every time you successfully hit a foe. If you change stances, 1 bar of the Dual Meter is consumed and the stance's effect is applied. If you have less than 1 bar of the Dual Meter, you cannot obtain the stance's effects even if you change stance.

      • Upon changing stances, Move Speed +15% and Crit Damage +60%.

    • After:

      • Dual Meter fills every time you successfully hit a foe. If you change stances, 1 bar of the Dual Meter is consumed and the stance's effect is applied. If you have less than 1 bar of the Dual Meter, you cannot obtain the stance's effects even if you change stance.

      • Upon changing stances, Move Speed +15% and Crit Damage +70%.

Ark Passive

  • Changed the Pinnacle II Passive effect as follows:

    • Before: On switching to Flurry Stance, Crit Damage +20/40/60%.

    • After: On switching to Flurry Stance, Crit Damage +23/46/70%.

Ark Grid

  • Order Sun Core

    • Yeon-Style Spear Technique

      • Changed the 14P effect as follows:

        • Before: On Destiny activation, gain the Destiny: Yeon-Style Spear Technique effect. Destiny: Yeon-Style Spear Technique: Next Focus Skill Damage +5% for 2 use(s).

        • After: On Destiny activation, gain the Destiny: Yeon-Style Spear Technique effect. Destiny: Yeon-Style Spear Technique: Focus Skill Crit Rate -20% for 30s. On Focus Skill Crit Hit, Damage to foes +20%.

      • Changed the 17P effect as follows:

        • Before: When Destiny ends or when Destiny is activated while Destiny: Yeon-Style Spear Technique effect is active, gain Destiny: Yeon-Style Flurry effect. Destiny: Yeon-Style Flurry: Flurry Skill Damage +15/20% for 10s.

        • After: When Destiny ends or when Destiny is activated while Destiny: Yeon-Style Spear Technique effect is active, gain Destiny: Yeon-Style Flurry effect. Destiny: Yeon-Style Flurry: Flurry Skill Damage +20/25% for 30s.

  • Order Moon Core

    • Changed the Levin Bolt Core to Esoteric Sublimation.

      • Changed the 14P effect as follows:

        • Before: Using Mirage Dash 1 time activates Destiny.

        • After: Using any skill with Final Decision applied activates Destiny if Dual Meter is consumed.

      • Changed the 17P effect as follows:

        • Before: Mirage Dash Cooldown -1s. Yeon-Style Technique Damage +15/18%.

        • After: Yeon-Style Technique Damage +15/18%.

    • Focus Enhancement

      • Changed the 17P effect as follows:

        • Before: Focus Skill Stagger Damage Bonus +20%. Damage +6/7%.

        • After: Focus Skill Stagger Damage Bonus +20%. Damage +6/7%. MP Cost -30%.

    • Azure Dragon Energy

      • Changed the 17P effect as follows:

        • Before: Flurry Skill Casting Speed +10%. Focus Skill Damage +6/7%.

        • After: Flurry Skill Casting Speed +10%. Focus Skill Damage +7/9%.

  • Order Star Core

    • Changed Spear Wind to Raging Spinning Slash.

      • Changed the 14P effect as follows:

        • Before: With Blade of Tornado, Half Moon Slash Damage +20%.

        • After: With Raging Dragon Slash's Quick Slash, Damage +30%. Stagger Damage +30%.

      • Changed the 17P effect as follows:

        • Before: Damage to foes +0/1%. Half Moon Slash Damage +30%.

        • After: Raging Dragon Slash Damage +13/20%.

    • Wild Barrage

      • Changed the 14P effect as follows:

        • Before: Spear Dive Cooldown +10s. Damage +250%.

        • After: Spear Dive Cooldown +10s. Damage +350%.

Striker

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Skills

  • Esoteric Skill: Blast Formation

    • Changed the Focus Explosion Skill Tree effect as follows:

      • Before: Immediately jump up high to land a finishing blow, causing 5 explosions. Damage to foes +76%.

      • After: Immediately jump up high to land a finishing blow at the target location within 10 meters, causing 5 explosions. Damage to foes +76%.

  • Esoteric Skill: Lightning Tiger Strike

    • Changed the Consecutive Kick Skill Tree effect as follows:

      • Before: After skill use, use the skill again for an extra attack toward the target location with no preparatory action. Inflicts +80% of the base skill Damage.

      • After: After skill use, use the skill again for an extra attack toward the target location with no preparatory action. Inflicts +105% of the base skill Damage.

      • Adjusted skill effect and sound for the second strike of Consecutive Kick in accordance with the changes.

Ark Grid

  • Order Sun Core

    • Lord of Tigers

      • Changed the 14P effect as follows:

        • Before: On Destiny activation, gain the Destiny: Lord of Tigers effect for 10s.

          • Destiny: Lord of Tigers: Esoteric Skill Damage -80% (excluding Esoteric Skill: Lightning Tiger Strike), but Esoteric Skill: Lightning Tiger Strike Damage +10%. On Esoteric Skill: Lightning Tiger Strike hit, gains the Destiny: Tiger's Call effect for 10s.

          • Destiny: Tiger's Call: Normal Skill Damage +30%. On Normal Skill use, consumes 1 stack and Esoteric Skill: Lightning Tiger Strike cooldown -2.5s. Max 2 stacks.“

        • After: On Destiny activation, gain the Destiny: Lord of Tigers effect for 10s.

          • Destiny: Lord of Tigers: Esoteric Skill Damage -80% (excluding Esoteric Skill: Lightning Tiger Strike), but Esoteric Skill: Lightning Tiger Strike Damage +20%. On Esoteric Skill: Lightning Tiger Strike hit, gains the Destiny: Tiger's Call effect for 10s.

          • Destiny: Tiger's Call: Normal Skill Damage +30%. On Normal Skill use, consumes 1 stack and Esoteric Skill: Lightning Tiger Strike cooldown -2.5s. Max 2 stacks.“

      • Changed the 17P effect as follows:

        • Before: While the Destiny: Lord of Tigers effect is active, changes Esoteric Skill: Lightning Tiger Strike Damage Bonus to 20/22%.

        • After: While the Destiny: Lord of Tigers effect is active, changes Esoteric Skill: Lightning Tiger Strike Damage Bonus to 30/32%.

    • External Power

      • Changed the 14P effect as follows:

        • Before: On Destiny activation, gain the Destiny: External Power effect for 10s.

          • Destiny: External Power: Esoteric Skill Damage -45% but Normal Skill Damage +45%.

        • After: On Destiny activation, gain the Destiny: External Power effect for 10s. Recover 10% of MP.

          • Destiny: External Power: Esoteric Skill Damage -45% but Normal Skill Damage +45%.“

    • Wind God

      • Changed the 14P effect as follows:

        • Before: On Destiny activation, Esoteric Skill: Call of the Wind God cooldown is reset and the Destiny: Wind God effect is activated for 10s.

          • Destiny: Wind God: Esoteric Skill Damage -20%, but on Lightning Kick use, gain 1 Esoteric Orb.

        • After: On Destiny activation, Esoteric Skill: Call of the Wind God cooldown is reset and the Destiny: Wind God effect is activated for 10s.

          • Destiny: Wind God: Esoteric Skill Damage -18%, but on Lightning Kick use, gain 1 Esoteric Orb.“

      • Changed the 17P effect as follows:

        • Before: While the Destiny: Wind God effect is active, Atk. Speed and Move Speed +5%. Esoteric Skill: Call of the Wind God Damage +12/14%.

        • After: While the Destiny: Wind God effect is active, Atk. Speed and Move Speed +5%. Esoteric Skill: Call of the Wind God Damage +18/20%.

Breaker

286 KB

Skills

  • Nebula Crusher

    • Changed to a Charge Skill.

    • Changed the skill as follows:

      • Before: Create a huge Force Gauntlet and slam it to the ground in front of you. Inflicts N Damage and knocks foes away.

      • After: Charge to gather energy and create a huge Force Gauntlet and slam it to the ground in front of you. Inflicts a different amount of Damage depending on the charge stage: N Damage when undercharged and N Damage when overcharged. Knocks foes away.

  • Yeon Galestorm Strike

    • Tenacious Power gain +32.5%.

    • Changed the Fighting Spirit Skill Tree to Swift Fingers.

      • Before: On hit, Tenacious Power gained +45%.

      • After: Atk. Speed +27%.

    • Changed the Rapid Assault Skill Tree to Fighting Spirit Enhancement.

      • Before: Changes to Combo Mode. Attacks up to 6 times. Quickly input additional commands to attack even faster. When all attacks are completed, an overhand hook attack is performed. Max Damage to foes +116%.

      • After: On hit, Tenacious Power gained +75%.

  • Punishing Wave

    • Increased preparation action speed.

    • Changed the Crashing Waves Skill Tree effect as follows:

      • Before: Stamina consumption -5 and minimizes movement to attack. Atk. Speed +20%. Damage to foes +75%.

      • After: Changes to 3 attacks. Stamina consumption -5. Attack Speed +20%. Damage to foes +75%.

    • Changed the Shadow Bind Skill Tree effect as follows:

      • Before: With each hit, a shadow appears and deals damage equal to 20% of Basic Skill Damage. Shadow's Damage +100%, and there is a 50% chance for a powerful shadow to appear, dealing 2 times the damage. No shadow appears on the last hit.

      • After: With each hit, a shadow appears and deals damage equal to 20% of Basic Skill Damage. Shadow's Damage +100%, and there is a 50% chance for a powerful shadow to appear, dealing 2 times the damage. No shadow appears on the last hit. With Crashing Waves, 2 Shadows appear on each hit.

Specialty

  • Brawl King Stance

    • Attack Casting Speed increased when using Basic Attacks while using Stamina Skill in Brawl King Stance.

    • Attack Move and Skill Cancel Timing are faster when using Basic Attacks while using Stamina Skill in Brawl King Stance.

  • Asura Destruction

    • Asura Destruction Basic Attack's final attack action has changed.

    • When chaining Asura Destruction Basic Attacks, action speed and holding action speed are now the same.

    • Asura State duration -0.5s.

    • During the brief movement that occurs when a move is entered between consecutive Asura Destruction Basic Attacks, entering another basic attack will immediately chain into the next hit of the chain attack.

Ark Passive

  • Enlightenment

    • Changed the Hypogastric Breathing Passive effect as follows:

      • Before: Damage to Foes +5/10/16%. While in Brawl King Stance, generate 5 Stamina and Shock Energy every 1s.

      • After: Damage to Foes +6/13/21%. While in Brawl King Stance, generate 5 Stamina and Shock Energy every 1s.

    • Changed the Trance Passive effect as follows:

      • Before: Outgoing Damage +0/6/12%%. Asura State's duration -0.7s, but Asura Destruction Basic Attack's max attack count +6, and consecutive strike Damage +5/10/15%. Gain the Trance effect, which gradually increases Asura Destruction Basic Attack's Atk. Speed up to +45%.

      • After: Damage to foes +0/8/16%. Asura Destruction Basic Attack's consecutive strike Casting Speed +10% and Damage + 5/10/15%. Additionally, Asura Destruction's effect is enhanced. Asura Destruction: Become a true Asura, temporarily being enveloped in feral energy, gaining great strength. Atk. Speed and Move Speed +15%.

    • Changed the Lethal Fist Passive as follows:

      • Before: Asura Destruction Basic Attack Damage +60/120/200% of Crit Rate.

      • After: For each 1% Crit Rate, Asura Destruction Basic Attack Damage +0.6/1.2/2%. Damage Increase effect increases up to 60/120/200%.

  • Leap

    • Changed the Honest Attack Passive effect as follows:

      • Before: When Heavenly King's War Dance is active while not in Brawl King Stance or Asura State, after a Charge Attack, the follow-up strike turns into a direct strike. The frontal attack also succeeds regardless of the attack's direction. During skill use, gain Push Immunity. Damage to foes +36/74/112%.

      • After: When Heavenly King's War Dance is active while not in Brawl King Stance or Asura State, after a Charge Attack the follow-up strike turns into a direct strike. The frontal attack also succeeds regardless of the attack's direction. During skill use, gain Push Immunity. Skill Casting Speed +20%. Damage to foes +36/74/112%.

    • Changed the Four-Way Strike Passive as follows:

      • Before: Nebula Crusher changes to a frontal attack. Atk. Speed +20%. When not in Brawl King Stance or Asura State, Damage to foes +28/57/86%. Shock consumption -30.

      • After: Changes Nebula Crusher to Normal Mode. Changes attack type to a frontal attack. Casting Speed +20%. Shock Consumption -30. When not in Brawl King Stance or Asura State, Damage to foes +28/57/86%.

Ark Grid

  • Order Sun Core

    • True Brawl King

      • Changed the 17P effect as follows:

        • Before: On Destiny activation, gain the Destiny: Waves of Wind effect. Destiny: Waves of Wind: Next Brawl King Twelve Forms: Violent Waves Damage +20/28%. Removed upon using Brawl King Twelve Forms: Violent Waves.

        • After: On Destiny activation, gain the Destiny: Waves of Wind effect. Destiny: Waves of Wind: Next Brawl King Twelve Forms: Violent Waves Damage +34/42%. Removed upon using Brawl King Twelve Forms: Violent Waves.

    • Charged Shock

      • Changed the 14P effect as follows:

        • Before: On Destiny activation, gain the Destiny: Tenacity effect for 60s.

          • Destiny: Tenacity: On Stamina Skill use in Normal Mode, Stamina Energy +10 and Tenacious Power +6%.

        • After: Shock Skill Damage -6%. On Destiny activation, gain the Destiny: Tenacity effect for 60s.

          • Destiny: Tenacity: On Stamina Skill use in Normal Mode, Stamina Energy +10 and Tenacious Power +6%.“

      • Changed the 17P effect as follows:

        • Before: On Destiny activation, gain the Destiny: Charged Shock effect for 60s.

          • Destiny: Charged Shock: When Shock Skill ends, Shock Energy +100 and Shock Skill Damage +3/4%.“

        • After: On Destiny activation, gain the Destiny: Charged Shock effect for 60s.

          • Destiny: Charged Shock: When Shock Skill ends, Shock Energy +100 and Shock Skill Damage +0.5/1.5%.“

  • Order Moon Core

    • Shock Charge

      • Changed the 17P effect as follows:

        • Before: Shock Skill Damage -20/18%. Upon entering Brawl King Stance, Shock Skill cooldown -10s.

        • After: Shock Skill Damage -9.5/6.5%. Upon entering Brawl King Stance, Shock Skill cooldown -10s.

    • Brawl King Stance

      • Changed the 17P effect as follows:

        • Before: Brawl King Twelve Forms: Falling Blossoms Damage +15/20%.

          • After: Brawl King Twelve Forms: Falling Blossoms Damage +10/15%.

  • Order Star Core

    • Force Gauntlet

      • Changed the 14P effect as follows:

        • Before: Zaffre Nova Damage +60%.

        • After: Zaffre Nova Damage +100%.

Deadeye

460 KB

Skills

  • All Skill (excluding Hyper Awakening Skills) Damage +4.5% in PvE.

  • AT02 Grenade

    • With Internal Ignition, Weakness Exposure effect is applied with the explosion.

  • Equilibrium

    • Changed the Weakness Exposure Skill Tree to In a Tight Spot.

      • Before: On hit, foe Crit Resistance to attacks by all party members -10% for 12s.

      • After: No longer performs a Back Attack. Damage to foes +20%.

  • Dexterous Shot

    • Changed the Magick Control Skill Tree to Weakness Exposure.

      • Before: Has a 67% chance to not consume any MP.

      • After: On hit, foe Crit Resistance to attacks by all party members -10% for 8s.

  • Quick Shot

    • Changed so the skill can be used faster.

    • Changed the Swift Fingers Skill Tree to In a Tight Spot.

      • Before: Atk. Speed +20%

      • After: No longer performs a Back Attack. Damage to foes +15%.

  • Cruel Tracker

    • Changed so the skill can be used faster.

    • Changed the Swift Fingers Skill Tree to In a Tight Spot.

      • Before: Atk. Speed +27%

      • After: No longer performs a Back Attack. Damage to foes +15%.

  • Judgment Day

    • MP Cost on skill use -6.6%.

    • Changed cooldown as follows:

      • Before: 36s

      • After: 32s

  • Shotgun Rapid Fire

    • MP Cost on skill use -6.6%.

    • Changed cooldown as follows:

      • Before: 36s

      • After: 32s

    • Changed the Quick Prep Skill Tree effect as follows:

      • Before: Cooldown -15s.

      • After: Cooldown -13s.

  • Sign of Apocalypse

    • Changed Stagger as follows:

      • Before: Mid

      • After: Mid - High

  • Shotgun Dominator

    • Changed Stagger as follows:

      • Before: Mid - High

      • After: High

  • Last Request

    • MP Cost on skill use -6.6%.

    • Changed cooldown as follows:

      • Before: 36s

      • After: 32s

    • Changed the Quick Prep Skill Tree effect as follows:

      • Before: Cooldown -13s.

      • After: Cooldown -11s.

    • Changed Stagger as follows:

      • Before: Mid - High

      • After: High

Ark Passive

  • Enlightenment

    • Changed the Specialist's Movement Passive effect as follows:

      • Before: Upon moving while casting the Shotgun Skill, move 4 meters in the direction of the target location, and gain Push Immunity while moving. All Skill Damage +0.8/1.6/2.4/3.2/4%.

      • After: Upon moving while casting the Shotgun Skill, move 4 meters in the direction of the target location, and gain Push Immunity while moving. Gain 1 Tactical Bullet buff. All Skill Damage +0.8/1.6/2.4/3.2/4%.

Ark Grid

  • Order Sun Core

    • Bloodhound

      • Changed the 14P effect as follows:

        • Before: On Destiny activation, gain the Destiny: Bloodhound effect for 15s.

          • Destiny: Bloodhound: Damage to foes +5%.

        • After: Rifle Skill Stagger Damage +30%. On Destiny activation, gain the Destiny: Bloodhound effect for 15s.

          • Destiny: Bloodhound: Damage to foes +5%.

    • Shotgun Overload

      • Changed the 14P effect as follows:

        • Before: On Destiny activation, gain the Destiny: Shotgun Overload effect for 30s.

          • Destiny: Shotgun Overload: Shotgun Skill Damage -10% (excluding Hyper Awakening Technique). On Shotgun Skill use, Shotgun Skill Cooldown -1s (excluding Hyper Awakening Technique).

        • After: On Destiny activation, gain the Destiny: Shotgun Overload effect for 30s.

          • Destiny: Shotgun Overload: Shotgun Skill Damage -7%. On Shotgun Skill use, Shotgun Skill Cooldown -1s (excluding Hyper Awakening Technique).

          • Shotgun Skills inflict Weakness Exposure on foes: Crit Resistance -10% against all ally attacks for 5s.

    • Hidden Fang

      • Changed the 14P effect as follows:

        • Before: On Destiny activation, gain the Destiny: Hidden Fang effect for 30s.

          • Destiny: Hidden Fang: Every time Handgun Skill hits (excluding Secret Weapon), gain 1 stack of the Destiny: Fang Mark effect. (Max 20 stacks)

          • Destiny: Fang Mark: Consumed on Secret Weapon use. Secret Weapon Damage +0.7% per stack. When Destiny: Hidden Fang effect ends, Destiny: Fang Mark effect is removed.

        • After: On Destiny activation, gain the Destiny: Hidden Fang effect for 60s.

          • Destiny: Hidden Fang: Every time Handgun Skill hits (excluding Secret Weapon), gain 1 stack of the Destiny: Fang Mark effect. (Max 20 stacks)

          • Destiny: Fang Mark: Consumed on Secret Weapon use. Secret Weapon Damage +1% per stack. When Destiny: Hidden Fang effect ends, Destiny: Fang Mark effect is removed.

  • Order Moon Core

    • Frenzied Specialist

      • Changed the 17P effect as follows:

        • Before: Shotgun Dominator Casting Speed +10%. Damage 12/15%.

        • After: Shotgun Skill Casting Speed +10%. Shotgun Dominator Damage +12/15%.

    • Flawless Aim

      • Changed the 17P effect as follows:

        • Before: Push Immunity is applied during Perfect Shot use. On Rifle Skill Crit Hit, Damage to foes +6.5/8.5%.

        • After: During Perfect Shot use, gain Push Immunity. On Rifle Skill Crit Hit, Damage to foes +6.5/8.5%. With Judgment Day's Dragon Breath, Damage +10/10%.

  • Order Star Core

    • Dominator Shell

      • Changed the 14P effect as follows:

        • Before: With Super Shotgun, Shotgun Dominator Damage +9%.

        • After: With Super Shotgun, Shotgun Dominator Damage +17%.

      • Changed the 17P effect as follows:

        • Before: When Master of CQC, Shotgun Dominator Damage +11/15%.

        • After: When Master of CQC, Shotgun Dominator Damage +24/30%.

    • Iron Sights

      • Changed the 10P effect as follows:

        • Before: Perfect Shot Damage +7%.

        • After: Perfect Shot Damage +7%. With Sign of Apocalypse's Full Range, Damage +11%.

      • Changed the 14P effect as follows:

        • Before: Perfect Shot Casting Speed -20%. Damage +14%.

        • After: With Perfect Shot's Perfect Aim, Damage +70%. With Shotgun Dominator's Full Range, Damage +11%.

      • Changed the 17P effect as follows:

        • Before: Perfect Shot cooldown +6s. Damage +50%.

        • After: With Perfect Shot's Prepared Shooter, Cooldown +6s. Damage +160/170%. With Shotgun Rapid Fire's Full Range, Damage +11%.

Sharpshooter

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Skills

  • All Skill (excluding Basic Attack) Damage +2.7% in PvE.

  • Lock-On

    • Changed so the skill no longer tracks or deals damage to monsters that are required for dungeon or raid pattern progression.

  • Rapid Shot

    • Changed so the skill would be canceled a bit faster and reduced after-cast delay.

    • Changed so the skill activates immediately when used consecutively.

  • Claymore Mine

    • Frontal Attack hit is deleted.

    • Skill Damage +20% in PvE.

Ark Grid

  • Order Sun Core

    • ATB-19 Rapidfire

      • Changed so the cooldown is immediately reset when Rapid Shot Skill is used.

      • Changed the 17P effect as follows:

        • Before: Enhanced effectiveness for Destiny: Rapid Rage. Gain 1 additional stack. Rapid Shot Damage Increase changed to 15/20%.

        • After: Enhanced effectiveness for Destiny: Rapid Rage. Gain 1 additional stack. Rapid Shot Damage Increase changed to 24/30%.

    • TA-12 Bursting Arrow

      • Changed the 14P effect as follows:

        • Before: On Destiny activation, gain 2 stacks of Destiny: TA-12 Bursting Arrow for 30s. (Max 2 stacks) Destiny: TA-12 Bursting Arrow: When using Normal Skills excluding Moving Slash, Deadly Slash, Blade Storm, Atomic Arrow, and Claymore Mine, consume 1 stack. Damage +15%.

        • After: On Destiny activation, gain 2 stacks of Destiny: TA-12 Bursting Arrow for 30s. (Max 2 stacks) Destiny: TA-12 Bursting Arrow: When using Normal Skills excluding Moving Slash, Deadly Slash, Blade Storm, Atomic Arrow, and Claymore Mine, consume 1 stack. Damage +10%.

    • TA-64 Reaper Bolt

      • Changed the 17P effect as follows:

        • Before: Enhanced effectiveness for Destiny: Compounding Draw. On Silverhawk Basic Attack hit, 100% chance to gain the Destiny: TA-64 Reaper Bolt effect.

        • After: Enhanced effectiveness for Destiny: Compounding Draw. Wings of Storm has a 100% chance to grant the Destiny: TA-64 Reaper Bolt effect on Silverhawk Basic Attack hit.

  • Order Moon Core

    • HSU-37 Rapid Fire Support

      • Changed the 17P effect as follows:

        • Before: Rapid Shot is now immune to Paralysis. Damage +24/30%.

        • After: Rapid Shot is now immune to Paralysis. MP Cost -50%. Damage +30/36%.

    • HSU-13 Special High Explosive

      • Changed the 17P effect as follows:

        • Before: Using Claymore Mine activates Destiny. Damage to foes +0/1%.

        • After: Using Claymore Mine activates Destiny. Damage to foes +2/3%.

  • Order Star Core

    • HSU-22 Limb Stabilizer

      • Changed the 17P effect as follows:

        • Before: Rapid Shot Cooldown +10s. Damage +120/130%.

        • After: Rapid Shot Cooldown +10s. Damage +140/150%.

Artillerist

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Skills

  • Jump Barrage

    • Changed the Rocket Jump Skill Tree effect as follows:

      • Before: Jumps from the recoil when shooting, moving 10 meters toward the target location.

      • After: During Barrage, jump from the recoil and move to a target location within 10 meters.

  • Enhanced Shell

    • Changed so the skill would be canceled a bit faster and reduced after-cast delay.

    • With Internal Ignition, Armor Destruction effect is applied with the follow-up explosion.

  • Napalm Shot

    • With Chain Explosion applied, distance traveled backwards decreases.

  • Air Raid

    • Changed so movement preparation can be a bit faster on skill use.

  • Summon Turret

    • Changed so the skill can be used faster.

    • Changed so the skill would be canceled a bit faster and reduced after-cast delay.

    • Changed so the direction change speed is faster on skill use.

  • Forward Barrage

    • Decreased the distance traveled backwards.

  • Homing Barrage

    • Changed the skill as follows:

      • Before: Plant a homing device at the target location within 8 meters. A missile comes flying after 4s, exploding and launching foes into the air for n Damage.

      • After: Plant a homing device at the target location within 8 meters. A missile comes flying after 3s, exploding and launching foes into the air for n Damage.

  • Heavy Turret

    • Changed so Laser Command can be activated while using other skills.

Ark Passive

  • Enlightenment

    • Changed the Summon A.C.T Passive effect as follows:

      • Before: All Damage +4/9/13.5%. Upon entering Barrage Mode, 1/2/3 A.C.Ts (Arthetine Combat Turret) appear to attack nearby foes.

      • After: All Damage +5/11/17%. Upon entering Barrage Mode, 1/2/3 A.C.Ts (Arthetine Combat Turret) appear to attack nearby foes.

    • Changed the Barrage Enhancement Passive effect as follows:

      • Before: Upon entering Barrage Mode, Firepower Meter fills to 70%. Does not enter cooling state when Barrage Mode ends.

      • After: Upon entering Barrage Mode, Firepower Meter fills to 70%. Does not enter cooling state when Barrage Mode ends. Activates Barrage: Location Transmission. Press A to use Barrage: Location Transmission.

    • Changed so Kindle can be activated while using other skills.

Ark Grid

  • Order Sun Core

    • Bombardier Tank

      • Changed the 14P effect as follows:

        • Before: Destiny: Bombardier Tank: Barrage: Energy Cannon Damage -30%. On Barrage: Howitzer use, Barrage: Focus Fire cooldown -28s.

        • After: Destiny: Bombardier Tank: Barrage: Energy Cannon Damage -30%. On Barrage: Howitzer use, Barrage: Focus Fire cooldown -28s. Barrage: Focus Fire inflicts Armor Destruction on foes: Defense -12% for 5s.

      • Changed the 17P effect as follows:

        • Before: While the Destiny: Bombardier Tank effect, if Barrage: Impregnability is in effect, Barrage: Focus Fire Damage +10/12%.

        • After: While Destiny: Bombardier Tank is active, Barrage: Focus Fire Damage +12/14%.

    • Bombardment

      • Changed the 14P effect as follows:

        • Before: On Destiny activation, gain the Destiny: Bombardment effect for 10s. Destiny: Bombardment: Barrage Skill Damage +5%.

        • After: Barrage Casting +10%. On Destiny activation, gain the Destiny: Bombardment effect for 20s.

          • Destiny: Bombardment: Barrage Skill Damage to foes +5%.

    • Demon Fire

      • Changed the 17P effect as follows:

        • Before: While the Destiny: Demon Fire effect is active, on each Flamethrower hit, gain 1 stack of Destiny: Infernal Flames effect. (Max 50 stacks)

          • Destiny: Infernal Flames: On Napalm Shot use, consume the effect. Damage +3/3.4% per stack.

        • After: While the Destiny: Demon Fire effect is active, on each Flamethrower hit, gain 1 stack of Destiny: Infernal Flames effect. (Max 50 stacks)

          • Destiny: Infernal Flames: On Napalm Shot use, consume the effect. Damage +4/4.5% per stack.

  • Order Moon Core

    • Overheated Shell

      • Changed the 17P effect as follows:

        • Before: Upon entering Barrage Mode, next Barrage: Howitzer Damage +15/18%.

        • After: Upon entering Barrage Mode, next Barrage: Howitzer Damage +15/18%. Recover 20% for Max MP on Barrage: Howitzer hit.

    • Momentous Leap

      • Changed the 17P effect as follows:

        • Before: On Jump Barrage use, Move Speed +20% for 12s. Damage to foes +0/1%.

        • After: On Jump Barrage use, Move Speed +20% for 12s. With Rocket Jump, Jump Barrage grants Energy Field for 4s. Damage to foes +0/1%. Energy Field: Absorbs Damage equal to 20% of Max HP. Grants Push Immunity while shield is active.

    • Safehouse

      • Changed the 17P effect as follows:

        • Before: During Barrage: Impregnability, Barrage: Focus Fire Damage +10/12%.

        • After: On Barrage: Focus Fire hit, Barrage: Impregnability and Absolute Defense duration +0.2s. Barrage: Focus Fire Damage +12/14%.

  • Order Star Core

    • Absolutely Cooking

      • Changed the 17P effect as follows:

        • Before: With Chain Explosion, Napalm Shot Damage +50/65%.

        • After: With Chain Explosion, Napalm Shot Damage +120/140%. Cooldown +6s.

Machinist

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Skills

  • Stand Up

    • Changed so the skill can be used faster.

  • Energy Buster

    • Changed so the turning speed is faster when charging the skill.

Ark Passive

  • Enlightenment

    • Changed the Combat Mode Passive effect as follows:

      • Before: When using a Sync Skill while in Hypersync Mode, gain the Combat Mode buff for 6s.

        • Combat Mode: Sync Skill Damage +7/14/21%.

      • After: When using a Sync Skill while in Hypersync Mode, gain the Combat Mode buff for 6s.

        • Combat Mode: Sync Skill Damage +8/17/26%.

Ark Grid

  • Order Sun Core

    • Blade Suit

      • Changed the 17P effect as follows:

        • Before: While the Destiny: Blade Suit effect is active, on Laser Blade use, gain 1 stack of the Destiny: Titan Punch effect. (Max 3 stacks)Destiny: Titan Punch: Consumed on Surge Blow use. Surge Blow Damage +20/23% per stack.

        • After: While the Destiny: Blade Suit effect is active, on Laser Blade use, gain 1 stack of the Destiny: Titan Punch effect. (Max 3 stacks)Destiny: Titan Punch: Consumed on Surge Blow use. Surge Blow Damage +30/34% per stack.

  • Order Moon Core

    • High-Capacity Battery

      • Changed the 14P effect as follows:

        • Before: Using Command: Baby Drones activates Destiny.

        • After: Using Mobile Shot activates Destiny.

      • Changed so the "Destiny" text does not appear when Destiny is activated.

    • Bullet Tempest

      • Changed the 14P effect as follows:

        • Before: On Strategic Fire use, Destiny activates.

        • After: Using Bullet Hail activates Destiny.

      • Changed so the "Destiny" text does not appear when Destiny is activated.

      • Changed the 17P effect as follows:

        • Before: When Bullet Hail's Swift Fingers Skill Tree is applied, Damage +60/75%.

        • After: Bullet Hail Damage +60/75%.

  • Order Star Core

    • Battery Output Enhancement

      • Changed the 17P effect as follows:

        • Before: Command: Baby Drones Damage +12/16%.

        • After: With Big Baby, Command: Baby Drones Damage + 65/69%.

    • Accelerated Burst

      • Changed the 14P effect as follows:

        • Before: Energy Buster Casting Speed -20%. Damage +10%.

        • After: Energy Buster Damage +10%.

    • Core Reactor Amplification

      • Changed the 14P effect as follows:

        • Before: Surge Blow Cooldown +150%. Damage +80%.

        • After: Surge Blow Cooldown +150%. Grants Push Immunity during use. Damage +100%.

Gunslinger

333 KB

Skills

  • Shotgun Skill and Rifle Skill Damage +5.5% in PvE.

  • AT02 Grenade

    • Changed the Magick Control Skill Tree to Weakness Exposure.

      • Before: MP Cost -67%

      • After: On hit, foe Crit Resistance to attacks by all party members -10% for 8s.

  • Quick Step

    • Changed the Life Absorption Skill Tree effect as follows:

      • Before: On hit, Atk./Move Speed +13.8% for 8s. On hit, foe Atk./Move Speed -5% for 4s.

      • After: On skill use, Atk./Move Speed +13.8% for 8s. On hit, foe Atk./Move Speed -5% for 4s.

  • Equilibrium

    • Changed the Weakness Exposure Skill Tree to In a Tight Spot.

      • Before: On hit, foe Crit Resistance to attacks by all party members -10% for 12s.

      • After: No longer performs a Back Attack. Damage to foes +33%.

  • Bullet Rain

    • Changed the In a Tight Spot Skill Tree effect as follows:

      • Before: No longer performs a Back Attack. Damage to foes +28%. Crit Rate +10%.

      • After: No longer performs a Back Attack. Damage to foes +40%.

  • Shotgun Rapid Fire

    • Changed the In a Tight Spot Skill Tree effect as follows:

      • Before: No longer performs a Back Attack. Damage to foes +28%. Crit Rate +10%.

      • After: No longer performs a Back Attack. Damage to foes +40%.

    • Changed the Guardian's Breath Skill Tree effect as follows:

      • Before: Element is now [Fire]. On hit, Burns foe, inflicting N Damage every 1s for 5s. Stacks to a maximum of 7 stacks. The last attack inflicts 102% of the Base Damage as additional Fire Damage.

      • After: Element is now [Fire]. On hit, Burns foe, inflicting N Damage every 1s for 5s. Stacks up to 7 times. Casting Speed +10%. The last attack inflicts 102% of the Base Damage as additional Fire Damage.

  • Last Request

    • Changed Stagger as follows:

      • Before: Mid - High

      • After: High

  • Dual Buckshot

    • Changed Stagger as follows:

      • Before: Mid

      • After: Mid - High

    • Changed the Concussion Skill Tree effect as follows:

      • Before: Increases Stagger Level to [Mid - High].

      • After: Increases Stagger Level to [High].

    • Changed the Recoil Evade Skill Tree effect as follows:

      • Before: Widens last attack's shot angle. Damage +190%. The strong recoil also pushes you back 6 meters.

      • After: Widens last attack's shot angle. Damage +190%. The strong recoil also pushes you back 3 meters.

    • Changed the In a Tight Spot Skill Tree effect as follows:

      • Before: No longer performs a Back Attack. Damage to foes +28%. Crit Rate +10%.

      • After: No longer performs a Back Attack. Damage to foes +40%.

  • Sharpshooter

    • Changed Stagger as follows:

      • Before: Mid - High

      • After: High

    • Changed the In a Tight Spot Skill Tree effect as follows:

      • Before: No longer performs a Back Attack. Damage to foes +28%. Crit Rate +10%.

      • After: No longer performs a Back Attack. Damage to foes +40%.

    • Changed the Guardian's Breath Skill Tree effect as follows:

      • Before: Element is now [Fire]. On hit, Burns foe, inflicting N Damage every 1s for 5s. Stacks to a maximum of 7 stacks. The last attack inflicts 102% of the Base Damage as additional Fire Damage.

      • After: Element is now [Fire]. On hit, Burns foe, inflicting N Damage every 1s for 5s. Stacks up to 7 times. Casting Speed +10%. The last attack inflicts 102% of the Base Damage as additional Fire Damage.

  • Focused Shot

    • Changed so the skill can be used faster.

  • Rose Blossom

    • Damage +5.1% in PvE.

    • Decreased the distance traveled backwards.

Ark Passive

  • Changed the Peacemaker: Shotgun Passive effect as follows:

    • Before: On switching to Shotgun Stance, Crit Rate +3/6/10%, Damage to foes +8/16/24% for 9s.

    • After: On switching to Shotgun Stance, Crit Rate +3/6/10%, Damage to foes +12/20/28% for 9s. Shotgun Skill Stagger Damage +3/6/10%.

  • Changed the Peacemaker: Rifle Passive effect as follows:

    • Before: On switching to Rifle Stance, Damage to foes +9/18/28% for 9s.

    • After: On switching to Rifle Stance, Damage to foes +13/22/32% for 9s. Rifle Skill Stagger Damage +3/6/10%.

  • Changed the Pacifist Passive effect as follows:

    • Before: The buff granted when changing stances changes from Peacemaker to Pacifist. This effect applies to all stances. Pacifist: upon changing stances, Atk. Speed +10/13/16%, Crit Rate +10/12/15%, and Damage to foes +33/39/45% for 12s.

    • After: The buff granted when changing stances changes from Peacemaker to Pacifist. This effect applies to all stances. Pacifist: upon changing stances, Atk. Speed +10/13/16%, Crit Rate +10/12/15%, and Damage to foes +38/44/50% for 12s.

  • Changed the Peacemaker: Handgun Passive effect as follows:

    • Before: On switching to Handgun Stance, Atk. Speed +5/10/16% for 9s.

    • After: On switching to Handgun Stance, Atk. Speed +5/10/16% for 9s. Handgun Skill Stagger Damage +3/6/10%.

Ark Grid

  • Order Sun Core

    • Echoes of the Banquet

      • Changed the 14P effect as follows:

        • Before: On Destiny activation, gain the Destiny: Echoes of the Banquet effect for 30s.

          • Destiny: Echoes of the Banquet: MP Natural Recovery +24%. Last Request Damage -90%. On Last Request use, gains the Destiny: Shotgunner effect.

          • Destiny: Shotgunner: Consumed on Shotgun Skill use (excluding Last Request). Shotgun Skill Damage +20% (excluding Last Request).

          • When the Destiny: Echoes of the Banquet effect ends, the Destiny: Shotgunner effect is removed.

        • After: On Destiny activation, gain the Destiny: Echoes of the Banquet effect for 30s.

          • Destiny: Echoes of the Banquet: MP Natural Recovery +24%. Last Request Damage -90%.

          • On Last Request use, gains the Destiny: Shotgunner effect.

          • On Last Request hit, inflicts Weakness Exposure. For 5s, Target's Crit Resistance from all party members -10%.

          • Destiny: Shotgunner: Consumed on Shotgun Skill use (excluding Last Request). Shotgun Skill Damage +24% (excluding Last Request). When the

          • Destiny: Echoes of the Banquet effect ends, the Destiny: Shotgunner effect is removed.“

      • Changed the 17P effect as follows:

        • Before: While the Destiny: Shotgunner effect is active, using Shotgun Skills (excluding Last Request) resets Last Request's cooldown. Shotgun Skill Damage +6/8% (excluding Last Request).

        • After: While the Destiny: Shotgunner effect is active, Shotgun Skill Damage +6/8% (excluding Last Request). Last Request Cooldown is reset on use.

          • Last Request Casting Speed +20%.

    • True Aim

      • Changed the 14P effect as follows:

        • Before: On Destiny activation, gain the Destiny: True Aim effect for 20s. Destiny: True Aim: Rifle Skill Damage +2.5%. On Target Down hit, gain the Destiny: Void Piercer effect.

          • Destiny: Void Piercer: Atk. Speed -30%, but Target Down Damage +10% per stack. Effect is removed when Target Down ends.

        • After: On Destiny activation, gain the Destiny: True Aim effect for 20s. Destiny: True Aim: Rifle Skill Damage +2.5%. On Target Down hit, gain the Destiny: Void Piercer effect.

          • Destiny: Void Piercer: Target Down Damage +16% per stack. Effect is removed when Target Down ends.

      • Changed the 17P effect as follows:

        • Before: Enhanced effectiveness for Destiny: Void Piercer. Target Down Damage +24/27% per stack.

        • After: Enhanced effectiveness for Destiny: Void Piercer. Target Down Damage +30/33% per stack.

  • Order Moon Core

    • Weapon Switch

      • Changed the 17P effect as follows:

        • Before: Rifle Skill Damage -10%. Shotgun Skill Damage +10/11.5%.

        • After: Rifle Skill Damage -10%. Shotgun Skill Damage +11.5/13%.

    • Shield Targeting

      • Changed the 17P effect as follows:

        • Before: When using Target Down, Incoming Damage -20%. Target Down Damage +18/22%.

        • After: When using Target Down, Incoming Damage -20%. Target Down Damage +25/29%.

  • Order Star Core

    • Blowback

      • Changed the 17P effect as follows:

        • Before: When Dual Buckshot's Recoil Evasion Skill Tree is applied, Damage +45/55%.

        • After: When Dual Buckshot's Recoil Evasion Skill Tree is applied, Casting Speed +20%. Damage +45/55%.

    • Precision Fire

      • Changed the 10P effect as follows:

        • Before: Catastrophe Damage +15%.

        • After: Rifle Skill Damage +1.3%.

      • Changed the 17P effect as follows:

        • Before: Focused Shot Damage +17/25%.

        • After: Rose Blossom Damage +6.5/9%.

Arcanist

252 KB

Skills

  • Checkmate

    • Damage +18.1% in PvE.

    • Removed Back Attack.

  • Call of Destiny

    • Changed the Dark Destiny Skill Tree effect as follows:

      • Before: Element is now [Dark]. Damage to foes +15%. On hit, Crit Damage +77.5% for 3s.

      • After: Element is now [Dark]. Damage to foes +15%. On hit, Crit Damage +77.5% for 5s.

  • Return

    • Changed the Exposed Darkness Skill Tree effect as follows:

      • Before: Element is now [Dark]. Crit Rate +40%. On hit, outgoing Crit Damage +77.5% for 5s.

      • After: Element is now [Dark]. Crit Rate +40%. On hit, outgoing Crit Damage +77.5% for 7s.

  • Spiral Edge

    • Changed the Weakness Detection Skill Tree effect as follows:

      • Before: On hit, Crit Damage +77.5% for 3s.

      • After: On hit, Crit Damage +77.5% for 5s.

  • Four of a Kind

    • Changed the Tenacity Skill Tree to Straight.

      • Before: While using Four of a Kind, gain Push Immunity.

      • After: While using Four of a Kind, gain Push Immunity. Stacking Effect Damage +60%.

  • The Devil

    • Removed Back Attack.

    • Damage + 15% in PvE.

Specialty

  • Cards

    • Emperor Card Damage +5% in PvE.

    • Made improvements to simplify card acquisition sequence so that the acquired card can be checked faster.

Ark Passive

  • Enlightenment

    • Changed the Feast of the Emperor Passive effect as follows:

      • Before: On using a Normal Skill, MP Recovery +0.7/1.4/2.1%. Normal Skill Damage +25/34/43%.

      • After: On using a Normal Skill, MP Recovery +0.7/1.4/2.1%. Normal Skill Damage +27/37/47%.

Ark Grid

  • Order Sun Core

    • Impact Check

      • Changed the 14P effect as follows:

        • Before: On Destiny activation, gain the Destiny: Impact Check for 5s.

          • Destiny: Impact Check: Damage to foes 15%.

        • After: On Destiny activation, gain the Destiny: Impact Check for 5s.

          • Destiny: Impact Check: Damage to foes +10%.

      • Changed the 17P effect as follows:

        • Before: Damage Bonus of Destiny: Impact Check changes to 20/22%.

        • After: Damage Bonus of Destiny: Impact Check changes to 15/17%.

    • Ruin Subset

      • Changed the 14P effect as follows:

        • Before: On Destiny activation, gain the Destiny: Ruin Subset effect for 10s.Destiny: Ruin Subset: Cooldown -8%.

        • After: On Destiny activation, gain the Destiny: Ruin Subset effect for 20s. Destiny: Ruin Subset: Cooldown -8%.

  • Order Star Core

    • Lightstream

      • Changed the 10P effect as follows:

        • Before: On using Lightstream, Atk. Speed +8% for 8s.

        • After: Lightstream becomes stackable up to 2 times. On use, Atk. Speed +8% for 8s.

    • Fatal Hand

      • Changed the 10P effect as follows:

        • Before: Twisted Fate Card duration +2s.

        • After: Twisted Fate has a significantly increased chance to avoid Damage reduction. Twisted Fate Card duration +2s.

    • Shuffle Dance

      • Changed the 10P effect as follows:

        • Before: Dancing of Spineflower Damage +80%. Cooldown +20s.

        • After: With Dancing of Spineflower's Fake Flip, Fatal Thorn Damage +130%. Cooldown +20s.

      • Changed the 14P effect as follows:

        • Before: With Dancing of Spineflower's Fake Flip, Fatal Thorn has a 33% chance to grant 1 Specialty Card on hit.

        • After: With Fake Flip, Dancing of Spineflower gains 2 stacks of Fatal Thorn Damage bonus at a time. Fatal Thorn has a 33% chance to grant 1 Specialty Card on hit.

    • Speed Check

      • Changed the 10P effect as follows:

        • Before: Checkmate Holding Speed +30%.

        • After: Checkmate grants Push Immunity during skill use. Holding Speed +30%.

  • Order Moon Core

    • Emperor's Heart

      • Changed the 17P effect as follows:

        • Before: Emperor Card Damage +20/25%.

        • After: Emperor Card Damage +15/20%.

    • Stack Hold

      • Changed the 14P effect as follows:

        • Before: Using Specialty Card 3 times activates Destiny.

        • After: Using Specialty Card 2 times activates Destiny.

      • Changed the 17P effect as follows:

        • Before: Normal Skill Damage to foes with 4 Stacking stacks +3.8/5%.

        • After: Normal Skill Damage to foes with Stacking stacks +3.8/5%.

Summoner

LA ADVANCED CLASS DETAILS SUMMONER
369 KB

Skills

  • Elcid

    • Changed the skill as follows:

      • Before: Summon 2 Elcids, the Lily Elementals. Elcids attack nearby foes for 10s, inflicting N Damage with their basic attack.

      • After: Strike the ground with your rod, inflicting N Damage and summoning 2 Lily Elemental Elcids. For 10s, the Elcids attack nearby foes, inflicting N Damage with their basic attack.

Specialty

  • Akir

    • Changed the summoned Akir to attack faster.

Ark Passive

  • Enlightenment

    • Changed the Elemental's Harmony Passive effect as follows:

      • Before: Enhances performance of basic attacks from Maririn, Pauru, Elcid, Shurdi, Igna, and Kelsion. Summon Skills Damage to foes +20/28/36%.

      • After: Enhances performance of basic attacks from Maririn, Pauru, Elcid, Shurdi, Igna, and Kelsion. Kelsion and Summon Skill Damage +20/28/36%.

    • Changed the Elemental Burst Passive effect as follows:

      • Before: Summon Skill Damage +0/5/10%. Akir Skill changes to the Akir Burst Skill. On Normal Skill hit, Ancient Energy gained -70%. Akir Burst can be used when you have 5/6/7 or more Elemental Orbs. Upon using Akir Burst, gain the Akir Burst effect for 8/10/12s, according to the number of consumed Elemental Orbs. Damage to foes from Maririn, Pauru, Elcid, Shurdi, Igna, and Kelsion +14/20/26%. Atk. Speed +30% and the attack cycle decreases. Additionally, while Akir Burst is active, Maririn, Pauru, Elcid, and Shurdi's summon duration does not decrease.

      • After: Kelsion and Summon Skill Damage +0/5/10%. Akir Skill changes to the Akir Burst Skill. On Normal Skill hit, Ancient Energy gained -70%. Akir Burst becomes available when you have 5/6/7 or more Elemental Orbs. Upon using Akir Burst, gain the Akir Burst effect for 8, 10, or 12s, according to the number of consumed Elemental Orbs. Damage to foes from Maririn, Pauru, Elcid, Shurdi, Igna, and Kelsion +14/20/26%. Atk. Speed +30% and the attack cycle decreases. Additionally, while Akir Burst is active, Maririn, Pauru, Elcid, and Shurdi's Summoning Duration does not decrease.

    • Changed the Mind Concentration Passive effect as follows:

      • Before: Normal and Ancient Elemental Skill Damage +5/10/15%.

      • After: Normal and Ancient Elemental Skill Damage +7/14/21%.

    • Changed the Ancient Blessing Passive effect as follows:

      • Before: Ancient Energy naturally recovers 0.4/0.7/1 Elemental Orb in 10s during combat. Mind Concentration's Normal and Ancient Elemental Skill Damage +21/28/35%.

      • After: Ancient Energy naturally recovers 0.4/0.7/1 Elemental Orb in 10s during combat. Mind Concentration's Normal and Ancient Elemental Skill Damage +28/35/42%.

    • Changed the Ancient Energy Enhancement Passive effect to Ancient Wind.

      • Before: Ancient Elemental Skill Crit Damage +4/8/12/16/20%.

      • After: Move Speed +10%. Normal Skill and Ancient Elemental Skill Damage +0.9/1.8/2.7/3.6/4.8%.

Ark Grid

  • Order Sun Core

    • Elemental Entwinement

      • Changed the 14P effect as follows:

        • Before: On Destiny activation, gain the Destiny: Elemental Entwinement effect for 18s.

          • Destiny: Elemental Entwinement: Damage of attacks other than Back Attack and Frontal Attack +5%.

        • After: On Destiny activation, gain the Destiny: Elemental Entwinement effect for 24s.

          • Destiny: Elemental Entwinement: Damage of attacks other than Back Attack and Frontal Attack +5%.

    • Inherited Power

      • Changed the 14P effect as follows:

        • Before: On Destiny activation, gain the Destiny: Inherited Power effect for 16s.

          • Destiny: Inherited Power: Normal Skill Damage +20%.

        • After: On Destiny activation, gain the Destiny: Inherited Power effect for 20s.

          • Destiny: Inherited Power: Normal Skill Damage +20%.

    • Ancient Legacy

      • Changed the 14P effect as follows:

        • Before: On Destiny activation, gain the Destiny: Ancient Legacy effect.

          • Destiny: Ancient Legacy: On Ancient Spear use, consume Destiny: Ancient Legacy to increase Damage by 30%.

        • After: On Destiny activation, gain the Destiny: Ancient Legacy effect.

          • Destiny: Ancient Legacy: On Ancient Spear use, consume Destiny: Ancient Legacy to increase Damage by 25%.

      • Changed the 17P effect as follows:

        • Before: Ancient Spear Damage Bonus of Destiny: Ancient Legacy increases to 55/60%.

        • After: Ancient Spear Damage Bonus of Destiny: Ancient Legacy increases to 45/49%.

  • Order Moon Core

    • Osh's Support

      • Changed the 14P effect as follows:

        • Before: Using Earth Collapse activates Destiny.

          • On Ancient Spear use, consume 3 Elemental Orbs to increase Damage by 80%. (No Damage increase without Elemental Orbs.)

        • After: Using Earth Collapse activates Destiny.

          • On Ancient Spear use, consume 3 Elemental Orbs to increase Damage by 72%. (No Damage increase without Elemental Orbs.)

      • Changed the 17P effect as follows:

        • Before: On Ancient Spear use, consume 3 Elemental Orbs to increase Damage by 100/105%.

        • After: On Ancient Spear use, consume 3 Elemental Orbs to increase Damage by 85/89%.

    • Concentration of Power

      • Changed the 17P effect as follows:

        • Before: Phoenix and Akir's Damage +7/8.5%.

        • After: While using Sticky Moss Swamp, gain Paralysis Immunity and Phoenix and Akir Damage +10/12%.

      • Changed the 18/19/20P effect as follows:

        • Before: Phoenix and Akir's Damage +0.3%.

        • After: Phoenix and Akir's Damage +0.7%.

Bard

LA ADVANCED CLASS DETAILS BARD BACKGROUND
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Skills

  • Wind of Music

    • Adjusted movement-skill cancel timing after skill use, as well as movement and skill cancel timing, to be faster.

  • Vivace

    • Changed so the skill can be used in place.

      • While using the skill, you can right-click to move to a desired location.

    • Changed the skill as follows:

      • Before: Float into the air and play the harp to summon music marks that draw a magick circle every second 4 times, inflicting N Damage. Ignores collision with adventurers and Challenge or lower foes.

      • After: Float into the air and play the harp to summon music marks that draw a magick circle every second 3 times, inflicting N Damage. Ignores collision with adventurers and Challenge or lower foes.

Ark Grid

  • Order Sun Core

    • Tempest Refrain

      • Changed the 14P effect as follows:

        • Before: On Destiny activation, gain the Destiny: Tempest Refrain effect for 60s.

          • Destiny: Tempest Refrain: Serenade Meter gained from skill hits -35%, but 2 Bubble Tempest Damage +25%.

        • After: On Destiny activation, gain the Destiny: Tempest Refrain effect for 60s.

          • Destiny: Tempest Refrain: Serenade Meter gained from skill hits -35%, but 2 Bubble Tempest Damage +28%.

      • Changed the 17P effect as follows:

        • Before: Destiny: Tempest Refrain also increases non-Awakening Skill Damage by 18/22%.

        • After: Destiny: Tempest Refrain also increases non-Awakening Skill Damage by 22/26%.

  • Order Star Core

    • Binary Shock

      • Changed the 10P effect as follows:

        • Before: Sound Shock Casting Speed +10%.

        • After: While using Sound Shock, gain Paralysis Immunity and Casting Speed +10%.

    • Prosperous Zephyr

      • Changed the 10P effect as follows:

        • Before: Wind of Music Casting Speed +10%.

        • After: Wind of Music Casting Speed +20%.

  • Order Moon Core

    • Second Impact

      • Changed the 17P effect as follows:

        • Before: 2 Bubble Tempest Damage +6/8.5%.

        • After: 2 Bubble Tempest Damage +7/9.5%.

  • Order Star Core

    • Sound Blitz

      • Changed the 17P effect as follows:

        • Before: With Focus Fire, Soundholic Damage +30/35%.

        • After: With Focus Fire, Soundholic Damage +35/40%.

Sorceress

LA ADVANCED CLASS DETAILS SORCERESS
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Skills

  • Energy Discharge

    • Damage +12% in PvE.

    • Removed Back Attack.

    • Changed so the skill can be canceled a bit faster and the after-cast delay is reduced when Energy Rampage is applied.

  • Seraphic Hail

    • Changed so the skill would be canceled a bit faster and reduced after-cast delay.

  • Punishing Strike

    • Changed so the skill would be canceled a bit faster and reduced after-cast delay.

  • Reverse Gravity

    • Changed so the skill would be canceled a bit faster and reduced after-cast delay.

  • Esoteric Reaction

    • Changed so the skill would be canceled a bit faster and reduced after-cast delay.

  • Rime Arrow

    • Changed so the skill can be used faster.

  • Frost's Call

    • Changed Stagger as follows:

      • Before: Mid

      • After: Mid - High

  • Lightning Bolt

    • Changed Stagger as follows:

      • Before: Mid - High

      • After: High

  • Explosion

    • Changed Stagger as follows:

      • Before: Mid

      • After: High

    • Adjusted movement-skill cancel timing after skill use, as well as movement and skill cancel timing, to be faster.

    • Decreased the distance traveled backwards on skill use.

Ark Passive

  • Enlightenment

    • Changed the Magick Cycle Passive effect as follows:

      • Before: Doomsday, Explosion, and Punishing Strike skills' Damage +5/10/15%. When using Arcane Rupture, Damage to foes +3/6/10%. After Arcane Rupture ends, the Magick Cycle effect increases Atk. Speed by 8% for up to 30s. The Magick Cycle effect is canceled upon using Arcane Rupture.

      • After: Doomsday, Explosion, and Punishing Strike skills' Damage +5/10/15%. When using Arcane Rupture, Damage to foes +7/10/14%. After Arcane Rupture ends, the Magick Cycle effect increases Atk. Speed by 8% for up to 30s. The Magick Cycle effect is canceled upon using Arcane Rupture.

    • Changed the Ignite Passive as follows:

      • Before: Crit Damage +18/36/55% during Arcane Torrent.

      • After: During Arcane Torrent, Stagger Damage +20%. Crit Damage +18/36/55%.

    • Changed the Reflux Enhancement Passive effect as follows:

      • Before: All Skill Damage +17/28/39% (except Awakening Skills).

      • After: All Skill Damage +20/31/42% (except Awakening Skills).

Ark Grid

  • Order Sun Core

    • Magick Catalyst

      • Changed the 17P effect as follows:

        • Before: When Destiny: Magick Catalyst ends, gain the Destiny: Magick Acceleration effect for 16s.

          • Destiny: Magick Acceleration: Skill cooldown -8/10% (excluding Awakening Skills). Removed on Arcane Rupture use.

        • After: When Destiny: Magick Catalyst ends, gain the Destiny: Magick Acceleration effect for 24s.

          • Destiny: Magick Acceleration: Skill cooldown -10/12% (excluding Awakening Skills). Removed on Arcane Rupture use.

    • Incomplete Combustion

      • Changed the 14P effect as follows:

        • Before: Cannot gain Arcane Magick to max, but on Destiny activation, gain the Destiny: Incomplete Combustion effect which lasts for the duration of Magick Enhancement.

          • Destiny: Incomplete Combustion: Crit Rate +10% and Doomsday, Explosion, and Punishing Strike Damage +100%.

        • After: Cannot gain Arcane Magick to max, but on Destiny activation, gain the Destiny: Incomplete Combustion effect which lasts for the duration of Magick Enhancement.

          • Destiny: Incomplete Combustion: Crit Rate +10% and Doomsday, Explosion, and Punishing Strike Damage +125%.

      • Changed the 17P effect as follows:

        • Before: Destiny: Incomplete Combustion Damage Bonus increases to 120/123%.

        • After: Destiny: Incomplete Combustion Damage Bonus increases to 145/148%.

    • Circulate

      • Changed the 14P effect as follows:

        • Before: On Destiny activation, gain the Destiny: Spell effect for 8s.

          • Destiny: Spell: On Casting Skill use, consumes the Destiny: Spell effect. Casting Speed +12% and Damage +22%.

        • After: On Destiny activation, gain the Destiny: Spell effect for 8s.

          • Destiny: Spell: On Casting Skill use, consumes the Destiny: Spell effect. Casting Speed +25% and Damage +30%.

      • Changed the 17P effect as follows:

        • Before: When an enhanced skill ends or an effect duration ends after consuming the Destiny: Spell effect, gain the Destiny: Circulate effect for 8s.

          • Destiny: Circulate: Normal Skill Damage +5.5/7%.

        • After: When an enhanced skill ends or an effect duration ends after consuming the Destiny: Spell effect, gain the Destiny: Circulate effect for 8s.

          • Destiny: Circulate: Normal Skill Damage +12/14.5%.

  • Order Moon Core

    • Exchange

      • Changed the 17P effect as follows:

        • Before: Using Normal Skills 3 times activates Destiny. Normal Skill Damage +0/1.2%.

        • After: Upon using Energy Discharge, Squall, Reverse Gravity, and Esoteric Reaction 3 times, Destiny activates. Normal Skill Damage +0/2%.

  • Order Star Core

    • Lightning Blaze

      • Changed the 14P effect as follows:

        • Before: On Explosion use, recover 10% Arcane Meter. Damage +14%.

        • After: Explosion Damage +14%. With Backfire Tripod, upon using Phase Leap during Explosion, Phase Leap cooldown -90%.

    • Elemental Echo

      • Changed the 17P effect as follows:

        • Before: Rime Arrow cooldown -2s. Damage +10/20%.

        • After: With Rime Arrow's Tenacity, Cooldown -2s and Damage +76/92%.

    • Lightning Torrent

      • Changed the 10P effect as follows:

        • Before: When Lightning Bolt's Stabilize Skill Tree is applied, Damage +60%.

        • After: With Lightning Bolt's Stabilize, lightning unleash time decreases. Damage +60%.

Shadowhunter

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Stats

  • Changed the Demonize Damage Bonus coefficient from the Specialization stat as follows:

    • Before: 0.68

    • After: 0.715

Specialty

  • Changed so Atk. Speed Increase and Reduction effects are applied during the Demonize transformation.

Skills

  • Slasher

    • Changed the number of skill hits from 4 to 2.

    • Added a Level 1 Weak Point effect.

  • Spinning Weapon

    • Changed to Paralysis Immunity in PvE.

  • Bloody Piercing

    • Increased the Casting Speed of the Bloody Piercing start motion.

    • Adjusted Bloody Piercing's skill and movement-cancel timing to be faster.

Ark Grid

  • Order Sun Core

    • Eternal Blood

      • Changed the 17P effect as follows:

        • Before: Bloody Piercing Damage -20/15%. On Destiny activation, while Bloody Piercing is active, gain the Destiny: Blood Wave effect. (Max 5 stacks)

          • Destiny: Blood Wave: On reaching max stacks, Bloody Piercing can be used again.

        • After: Damage to foes +0/1%. On Destiny activation, while Bloody Piercing is active, gain the Destiny: Blood Wave effect. (Max 5 stacks)

          • Destiny: Blood Wave: At max stacks, Bloody Piercing can be used again.

    • Mass Absorption

      • Changed the 17P effect as follows:

        • Before: On Destiny activation, gain the Destiny: Mass Absorption effect for 12s. Destiny: Mass Absorption: Encroachment Skill Damage +24%. MP Recovery +30%.

        • After: On Destiny activation, gain the Destiny: Mass Absorption effect for 15s. Destiny: Mass Absorption: Encroachment Skill Damage +24%. MP Recovery +30%.

Deathblade

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Skills

  • Fatal Wave

    • Changed the Death Wave Skill Tree effect as follows:

      • Before: Shoots 1 slow, powerful sword burst that inflicts continuous Damage to foes in its path. Max Damage +145%.

      • After: Shoots 1 fast, powerful spirit burst that inflicts Damage to foes in its path. Max Damage +145%.

    • Changed so that when Death Wave is applied, the skill always inflicts Max Damage.

  • Breaking Moon

    • Damage +10.2% in PvE.

Ark Passive

  • Changed the Limit Break Passive effect as follows:

    • Before: On reaching max Surge Enhancement stacks, Deathblade Surge's Orb Compression effect Damage +55/80/105%.

    • After: On reaching max Surge Enhancement stacks, Deathblade Surge's Orb Compression effect Damage +70/95/120%.

Ark Grid

  • Order Sun Core

    • Focused Strike

      • Changed the 14P effect as follows:

        • Before: On Destiny activation, next Charge-type skill Damage +16% and Charge Speed +40% for 3 times.

        • After: On Destiny activation, next Charge-type skill Damage +16% and Charge Speed +40% for 4 times.

      • Changed the 17P effect as follows:

        • Before: On Destiny activation, Charge-type skill Damage +5/6% for 15s.On Darkaxel hit, inflict Open Weakness for 10s.

        • After: On Destiny activation, Charge-type skill Damage +6/7% for 15s.On Darkaxel hit, inflict Open Weakness for 10s.

    • Levin Slash

      • Changed the 14P effect as follows:

        • Before: On Destiny activation, next Fatal Wave Damage +30% once.

        • After: On Destiny activation, next Fatal Wave Damage +40% once.

  • Order Moon Core

    • Deathblade Wave

      • Changed the 17P effect as follows:

        • Before: Fatal Wave cooldown -4s. Damage +5/8%.

        • After: Fatal Wave cooldown -4s. Damage +9/12%. MP Cost -50%.

    • Death Blitz

      • Changed the 17P effect as follows:

        • Before: Blitz Rush Casting Speed +20%. Damage +20%.

        • After: Blitz Rush Casting Speed +20%. Damage +20%. MP Cost -50%.

    • Recharge

      • Changed the 17P effect as follows:

        • Before: Charge-type skill Damage +4/5%.

        • After: Charge-type skill Damage +6/7%.

  • Order Star Core

    • Death Sword Energy

      • Changed the 10P effect as follows:

        • Before: The damage of Fatal Wave is increased by 8%.

        • After: Fatal Wave's damage is increased by 8%. Paralysis immunity is applied while using Fatal Wave.

      • Changed 14P effect as follows:

        • Before: The casting speed of Fatal Wave is increased by 30%, and its damage is increased by 8%.

        • After: Fatal Wave's casting speed is increased by 30%, and its damage is increased by 10%.

      • Changed 17P effect as follows:

        • Before: When applying the 'Death Wave' tripod to Fatal Wave, the damage increases by 12/16%.

        • After: When applying the 'Death Wave' tripod to Fatal Wave, the damage increases by 14/18%.

Reaper

LA ADVANCED CLASS DETAILS REAPER
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Skills

  • Rage Spear

    • Changed the Assassin's Trade Skill Tree effect as follows:

      • Before: Immune to Push during skill use. Atk. Speed -6%.

      • After: Immune to Push during skill use.

Ark Passive

  • Enlightenment

    • Changed the Ghost Dancer Passive effect as follows:

      • Before: Stagger Damage from Dagger, Shadow, and Swoop Skills +8/16/25%. Upon switching to Persona Mode, Crit Rate +3/6/10%.

      • After: Stagger Damage from Dagger, Shadow, and Swoop Skills +11/23/35%. Upon switching to Persona Mode, Crit Rate +3/6/10%.

    • Changed the Follow the Shadow Passive effect as follows:

      • Before: Resets Shadow Step skill Cooldown and Lunar Voice effect is enhanced. Swoop Skill Damage +130/146/162%.

      • After: Resets Shadow Step skill Cooldown when transferring to Persona mode, and Lunar Voice effect is enhanced. Swoop Skill Damage changes to 138/153/169%.

Ark Grid

  • Order Sun Core

    • Lunar Nightmare

      • Changed the 14P effect as follows:

        • Before: Upon activating Destiny 3 times, gain the Destiny: Lunar Nightmare effect.

          • Destiny: Lunar Nightmare: Damage of Nightmare's downward attack +220% for 12s.

        • After: Upon activating Destiny 3 times, gain the Destiny: Lunar Nightmare effect.

          • Destiny: Lunar Nightmare: Damage of next Nightmare's downward attack +200%. Crit Rate +30%. Cooldown resets on downward attack hit.

      • Changed the 17P effect as follows:

        • Before: On Destiny activation, next Nightmare Skill's downward strike Damage +150% once. Damage to foes +0/1%.

        • After: Damage to foes +0/1%. Damage bonus from Destiny: Lunar Nightmare for Nightmare's downward attack +500%.

    • Moonscent

      • Changed the 14P effect as follows:

        • Before: On Destiny activation, Damage to foes +4.5% for 10s. Gain a Paralysis and Push Immunity effect for 30s. The Paralysis and Push Immunity effect disappears after blocking 1 attack. On attack block, unable to gain the same effect for 30s.

        • After: On Back Attack hit, Damage to foes +3%. On Destiny activation, Damage to foes +4.5% for 10s.

      • Changed the 17P effect as follows:

        • Before: On Destiny activation, next Swoop Skill Damage +3.5/4.3% once.

        • After: Dance of Fury Cooldown -2s. On Destiny activation, next Swoop Skill Damage +3.5/4.3% once.

    • Two Moons

      • Changed the 17P effect as follows:

        • Before: On Destiny activation, gain the Destiny: Two Moons effect for 20s. Destiny: Two Moons: Swoop Skill Damage +3.5/4.3%.

        • After: On Destiny activation, gain the Destiny: Two Moons effect for 20s. Destiny: Two Moons: Swoop Skill Damage +5.5/6.3%.

    • Lethal Step

      • Changed the 17P effect as follows:

        • Before: Swoop Skill Damage +0/1%. On Destiny activation, Fatal Step Cooldown -12%.

        • After: Swoop Skill Damage +4/5.5%. On Destiny activation, Fatal Step Cooldown -12%.

  • Order Moon Core

    • Double Core

      • Changed the 17P effect as follows:

        • Before: Glowing Brand Casting Speed +15%. Damage +14/18%.

        • After: Glowing Brand Damage +20/24%. Swoop and Shadow Skill Casting Speed +10%.

  • Order Star Core

    • Death Loop

      • Changed the 10P effect as follows:

        • Before: Glowing Brand Damage +4%.

        • After: Glowing Brand Damage +6%.

      • Changed the 17P effect as follows:

        • Before: With Testament, Glowing Brand Damage +8/12%.

        • After: With Testament, Glowing Brand Damage +10/14%.

    • Approaching Death

      • Changed the 10P effect as follows:

        • Before: Dagger Skill Damage +10%.

        • After: Dagger Skill Damage +10%. During Piercing Blade, gain Paralysis Immunity.

      • Changed the 14P effect as follows:

        • Before: Heavy Bleeding Damage +20%.

        • After: Heavy Bleeding Damage +20%. During Spinning Dagger use, gain Paralysis Immunity.

LA ADVANCED CLASS DETAILS SOULEATER
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Skills

  • All Skill (excluding Basic Attack) Damage +4.3% in PvE.

  • Harvest

    • Changed Stagger as follows:

      • Before: Low

      • After: Mid

  • Death Order

    • Changed Stagger as follows:

      • Before: Low

      • After: Mid

  • Vestige

    • Changed Stagger as follows:

      • Before: Mid

      • After: Mid - High

  • Fatal Finale

    • Changed so that the skill always inflicts Max Damage, regardless of where it hits.

    • Increased skill activation speed.

  • Soul Decapitation

    • Increased skill activation speed and adjusted cast delay so the player can cancel the skill and move faster after skill use.

Ark Grid

  • Order Sun Core

    • Another Dimension

      • Changed the 14P effect as follows:

        • Before: Guillotine Swing Damage -25%, but when Destiny is activated, Guillotine Swing cooldown -50%.

        • After: Guillotine Swing Damage -14%, but when Destiny is activated, Guillotine Swing cooldown -50%.

      • Changed the 17P effect as follows:

        • Before: Reaper's Scythe Damage -25%, but when Destiny is activated, Reaper's Scythe cooldown -50%. Deathlord Skill Damage +0/1%.

        • After: Reaper's Scythe Damage -14%, but when Destiny is activated, Reaper's Scythe cooldown -50%. Deathlord Skill Damage +0/1%.

    • Swift Demise

      • Changed the 14P effect as follows:

        • Before: When Destiny is activated, Atk. Speed +5% and Damage to foes +6% for 10s.

        • After: On Destiny activation, Damage to foes +6% for 10s. Using Deathlord Skill in Normal Mode grants the Destiny: Rapid Step effect for 8s. (Up to 2 stacks.)

          • Destiny: Rapid Step: Atk. and Move Speed +8%.

      • Changed the 17P effect as follows:

        • Before: Deathlord Skill Damage -10/8%, but when Destiny is activated, Possession Meter +5% in Normal Mode.

        • After: Deathlord Skill Damage +0/1%. When Destiny is activated, Possession Meter +5% in Normal Mode.

    • Ghastly Evening

      • Changed the 17P effect as follows:

        • Before: On Destiny activation, gain the Destiny: Death Sentence effect for 15s. Destiny: Death Sentence: Ghast Skill cooldown -30%. Ghast Skill Damage -15/13%.

        • After: On Destiny activation, gain the Destiny: Death Sentence effect for 15s. Destiny: Death Sentence: Lethal Spinning Cooldown -60%. Ghast Skill Damage +15/13%.

  • Order Moon Core

    • Otherworldly Power

      • Changed the 17P effect as follows:

        • Before: Using Guillotine Swing activates Destiny. Guillotine Swing MP Cost -50%. Deathlord Skill Damage +0/1%.

        • After: Using Guillotine Swing activates Destiny. Guillotine Swing MP Cost -50%. Deathlord Skill Damage +2/3%.

    • Luminous Crescent

      • Changed the 17P effect as follows:

        • Before: Damage to foes +6%. Soul Decapitation Atk. Speed +15%.

        • After: Damage to foes +6%. Ghast and Deathlord Skill Casting Speed +10%.

  • Order Star Core

    • Deathlord's Power

      • Changed the 10P effect as follows:

        • Before: Vestige Damage +10%.

        • After: Vestige Damage +10%. During Thrashing use, gain Paralysis Immunity.

Artist

LA ADVANCED CLASS DETAILS ARTIST
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Skills

  • Paint: Starry Night

    • Changed the Azure Starlight Skill Tree effect as follows:

      • Before: During skill use, Incoming Damage -50%. Incoming Damage -75% for 2s for other party members within range. Creates a shield that absorbs Damage equal to 15% of Max HP.

      • After: Changes to Point Mode. During skill use, Incoming Damage -50%. Incoming Damage -75% for 2s for other party members within range. Creates a shield that absorbs Damage equal to 15% of Max HP.

  • Paint: Cattle Drive

    • Changed the skill as follows:

      • Before: Summon a herd of cattle drawn in ink. Ride the first summoned cattle, charging forward 14 meters to inflict N Damage up to 7 times. However, when hitting Boss or higher monsters, it only strikes once and bounces back. After the charge, 15 cattle rush in sequence, each inflicting N Damage to foes.

      • After: Summons a herd of ink-drawn cattle. 15 cows charge in succession, inflicting up to N Damage to foes.

Specialty

  • Sunrise

    • Changed the skill as follows:

      • Before: Focus energy and summon a Sun Marble at the target location within 10 meters, which recovers HP equal to 25% of your Max HP.

        • Up to 3 Sun Marbles can be summoned at once, and each Sun Marble lasts for 60s.

      • After: Gather the energy of the sun to restore 25% of your Max HP to 1 target (you or a party member) with the lowest HP within 24 meters.

Ark Passive

  • Changed the One More Time! Passive effect to Twin Shield.

    • Before: Moonfall and Sunrise grant additional bonuses. Moonfall grants shield on all party members for 8% of your Max HP for 5s. On using Sunrise, 10% chance for the Artist to generate an additional Whimsical Marble nearby. The Whimsical Marble can only be collected by the Artist and instantly grants +50% Harmony Meter. Can summon up to 3 Whimsical Marbles at once, each lasting for 60s. Brand Power +0/1/2/3/4%.

    • After: Using Moonfall and Sunrise creates a shield that absorbs Damage equal to 8% of caster's Max HP for all party members within 24 meters for 5s. Brand Power +0/1/2/3/4%.

  • Changed the Lunar Blessing Passive effect as follows:

    • Before: Damage to foes +28/35/42%. On Moon Marble hit, gain +30% Harmony Meter.

    • After: Outgoing Damage +33/40/47.5%. On Moon Marble hit, gain +30% Harmony Meter.

  • Changed the Paint: Combat Technique Passive effect as follows:

    • Before: Moonfall effectiveness +10/15/20%. Gain up to 9 stacks of Ink Energy according to the number of Harmony Orbs consumed. On using Moonfall with 8 or more stacks of Ink Energy, use up 8 stacks of Ink Energy to create an Ink Marble. If the number of Ink Energy stacks is below 8, using Moonfall will pull an uncollected Ink Marble close to you, renewing its duration. Ink Marble: For your exclusive use. Skill (excluding Awakening and Hyper Awakening Skills) cooldown -15%. Grants Moonfall to all party members within 24 meters for 6s, or if Moonfall is already active from using all the Harmony Orbs, increases its duration. Only 1 Ink Marble can be summoned at once, lasting 300s.

    • After: Moonfall effect +10/15/20% and Duration +20%. While under the Moonfall effect, Duration increases based on the number of Harmony Orbs consumed. Additionally, gain Ink Energy equal to Harmony Orbs consumed. (Max 9 stacks) When using Moonfall, if Ink Energy is at 8 stacks or higher, consume 8 stacks. Cooldown of Skills (excluding Awakening Skills, Hyper Awakening Skills, and Hyper Awakening Techniques) -15%. Cooldown of Paint: Dragon Engraving -4s.

Leap

  • Changed the Charging Ink Passive as follows:

    • Before: Instead of riding the cow, you now channel energy into your brush and slam it down to summon a stampede charging ahead. Cattle Drive Damage +21/43/65%.

    • After: Cattle summoned by Cattle Drive charge in a narrower range. Damage to foes +21/43/65%.

  • Changed the Earthshaker Passive effect as follows:

    • Before: Cattle Drive Damage +5%. Dash Attack Damage of the cow ridden by the Artist +340%.

    • After: Cattle summoned by Cattle Drive +3. Damage to foes +5/22/40%.

Aeromancer

272 KB

Stats

  • Specialization

    • Changed the Weather Skill Damage Increase coefficient as follows:

      • Before: 0.5

      • After: 0.53

Skills

  • Face to Face

    • Removed the Frontal Attack effect.

    • Skill Damage +20% in PvE.

    • Increased skill activation speed and adjusted cast delay so the Artist can cancel the skill and move faster after skill use.

    • Changed the skill as follows:

      • Before: Hold the umbrella up in the target location to block. Blocks Damage up to 50% of Max HP. If an enemy's attack touches the umbrella within 0.8s, counter with a Footwork Skill, inflicting N Damage and blasting the foe away.

      • After: Hold the umbrella up in the target location to block. Blocks Damage up to 50% of Max HP. If an enemy's attack touches the umbrella within 1s, counter with a Footwork Skill, inflicting N Damage and blasting the foe away.

  • Rainstorm

    • Changed Stagger as follows:

      • Before: Low

      • After: Mid

    • Casting Speed +20%.

  • Strong Wind

    • Changed Stagger as follows:

      • Before: Low

      • After: Mid

  • Thick Fog

    • Changed Stagger as follows:

      • Before: Lowest

      • After: Low

  • Dazzling Days

    • Changed Stagger as follows:

      • Before: Mid - High

      • After: High

  • Basic Attack (Sun Shower)

    • Skill Casting Speed +25%.

    • Changed so the skill would be canceled a bit faster.

    • Changed so you no longer move backward when using the skill.

  • Summer Sunlight

    • Charge Time -50%.

Ark Grid

  • Order Sun Core

    • Current Control

      • Changed the 17P effect as follows:

        • Before: Current Shield Gauge +20%. Damage to foes +4/5% while the Current Shield and Destiny: Current Control effects are active.

        • After: Current Shield Gauge +20%. Damage to foes +5/6% while the Current Shield and Destiny: Current Control effects are active.

    • Graupel

      • Changed the 14P effect as follows:

        • Before: After activating Destiny, Raindrop Meter +80% on next Sun Shower Basic Attack use.

        • After: After activating Destiny, Raindrop Meter +80% on next Sun Shower Basic Attack use. Casting the Sun Shower Basic Attack again immediately after use activates it in quick succession.

    • Bolt From the Blue

      • Changed the 17P effect as follows:

        • Before: On Destiny activation, gain 2 stacks of Destiny: Localized Rainstorm effect. Destiny: Localized Rainstorm: Next Rainstorm Damage +24/32%.

        • After: On Destiny activation, gain 2 stacks of Destiny: Localized Rainstorm effect. Destiny: Localized Rainstorm: Next Rainstorm Damage +35/45%.

  • Order Moon Core

    • Upward Current

      • Changed the 17P effect as follows:

        • Before: While Current Shield is active, on Crit Hit, Damage +3/4%.

        • After: While Current Shield is active, on Crit Hit, Damage +5/6%.

    • Drizzling Rain

      • Changed the 17P effect as follows:

        • Before: Sun Shower Damage +35/45%.

        • After: Rainstorm MP Cost -50%. Sun Shower Damage +45/55%.

  • Order Star Core

    • Snow Shower Tempest

      • Changed the 17P effect as follows:

        • Before: Sun Shower Basic Attack Casting Speed +20%. Damage +200/300%.

        • After: Sun Shower Basic Attack Casting Speed +20%. Damage +400/500%.

Wildsoul

323 KB

Ark Grid

  • Order Sun Core

    • Bear-To-Be!

      • Changed the 17P effect as follows:

        • Before: On Destiny activation, gain the Destiny: Bear-To-Be! effect.

          • Destiny: Bear-To-Be!: Next Forbidden Sorcery: Ripping Bear Damage +12/13.5%. Consumed upon using Forbidden Sorcery: Ripping Bear.

        • After: On Destiny activation, gain the Destiny: Bear-To-Be! effect.

          • Destiny: Bear-To-Be!: Next Forbidden Sorcery: Ripping Bear Damage +14/15.5%. Consumed upon using Forbidden Sorcery: Ripping Bear.

    • Infinite Awakening

      • Changed the 14P effect as follows:

        • Before: On Destiny activation, gain Destiny: Infinite Awakening effect for 30s.

          • Destiny: Infinite Awakening: On Phantom Beast Spirit consumption, Phantom Beast Energy recovers by 100% and effect duration refreshes.

        • After: Phantom Beast Skill Damage -3%. On Destiny activation, gain Destiny: Infinite Awakening effect for 30s.

          • Destiny: Infinite Awakening: On Phantom Beast Spirit consumption, Phantom Beast Energy recovers by 100% and effect duration refreshes.

  • Order Moon Core

    • Strong Bear

      • Changed the 17P effect as follows:

        • Before: Bear Skill Damage +7.5/9.5%.

        • After: Bear Skill Damage +8.5/10.5%.

  • Order Star Core

    • Deadly Bear

      • Changed the 10P effect as follows:

        • Before: Boulder Bear Damage +9%.

        • After: Casting Speed of Swish Bear, Digger Bear, and Growling Bear +20%. Boulder Bear Damage +9%.

      • Changed the 14P effect as follows:

        • Before: Boulder Bear Damage +12%.

        • After: Boulder Bear Damage +12%. With Ground Shock, Digger Bear Damage +10%.

      • Changed the 17P effect as follows:

        • Before: Forbidden Sorcery: Ripping Bear Damage +9/10.5%.

        • After: Forbidden Sorcery: Ripping Bear Damage +10/11.5%.