The following class balance changes are included in this update.
Berserker

519 KB
Ark Passive
Enlightenment - Cold Fury
Before: In Fury state, Damage to foes +10.0/17.0/24.0%, and on skill use, Rage duration +1.5s.
After: In Fury state, Damage to foes +17.0/24.0/31.0%, and on skill use, Rage duration +1.5s.
Enlightenment - Burst Enhancement
Before: During Burst, Damage to foes +6.0/12.0/18.0%. While Bursting, gain the Rage effect: Atk. Power +24.0% and Mana natural recovery +40.0/50.0/60.0%.
After: During Burst, Damage to foes +8.0/14.0/20.0%. While Bursting, gain the Rage effect: Atk. Power +24.0% and Mana natural recovery +40.0/50.0/60.0%.
Ark Grid
Order Sun Core: Power Drive 17p
Before: On Destiny activation, gain the Destiny: Power Drive effect for 30.0s (stacks up to 3). Destiny: Power Drive: Overdrive Damage +13.0/15.0% per stack. This effect is removed on Overdrive use.
After: On Destiny activation, gain the Destiny: Power Drive effect for 30.0s (stacks up to 3). Destiny: Power Drive: Overdrive Damage +20.0/22.0% per stack. This effect is removed on Overdrive use.
Order Sun Core: Combination 14p
Before: Bloody Rush Damage -30.0%, but cooldown -35.0%. Each time Destiny activates, Power Break cooldown -6.0s and recover 15.0% Mana.
After: Bloody Rush Damage -30.0%, but cooldown -35.0%, and Power Break Stagger Damage -40.0%. Each time Destiny activates, Power Break cooldown -6.0s and recover 15.0% Mana.
Order Sun Core: Holding Edge 17p
Before: On Destiny activation, gain the Destiny: Holding Edge effect. Destiny: Holding Edge: Holding Skill Damage +15.0/18.0%. This effect disappears after one use.
After: On Destiny activation, gain the Destiny: Holding Edge effect. Destiny: Holding Edge: Holding Skill Damage +24.0/27.0%. This effect disappears after one use.
Order Sun Core: Holding Edge 18, 19, 20p
Before: Holding Skill Damage +0.4%.
After: Holding Skill Damage +0.6%.
Order Moon Core: Cyclone Slash 18, 19, 20p
Before: Holding Skill Damage +0.4%.
After: Holding Skill Damage +0.6%.
Order Star Core: Hell Blade 14p
Before: Whirlwind Damage +10.0% and Move Speed +30.0%.
After: Whirlwind Damage +40.0% and Move Speed +30.0%.
Order Star Core: Hell Blade 18, 19, 20p
Before: Whirlwind Damage +0.8%.
After: Whirlwind Damage +1.6%.
Gunlancer

448 KB
Skill
All skills except Basic Attack
Patch: All skills except Basic Attack: PvE Damage +5.7%.
All skills except Basic Attack and Hyper Awakening
Patch: All skills except Basic Attack and Hyper Awakening: PvE Damage +3.2%.
Ark Passive
Enlightenment - Strategic Move
Before: Movement Skill cooldown -1.0s and you can use skills immediately while moving. On Movement Skill use, Atk. Speed +1.6/3.2/4.8/6.4/8.0% for 8.0s. Lance and Normal Skill Damage +0.8/1.6/2.4/3.2/4.0%.
After: Movement Skill cooldown -1.0s and you can use skills immediately while moving. On Movement Skill use, Atk. Speed +5.0% for 8.0s. Lance and Normal Skill Damage +0.8/1.6/2.4/3.2/4.0%.
Destroyer

269 KB
Ark Passive
Enlightenment - Gravity Armor
Before: Gravity Release Skill Damage +3.0/5.0/7.0%, and on Gravity Release Skill use, All Defense +1.0/2.0/3.0% per Core consumed.
After: Gravity Release Skill Damage +4.0/8.0/12.0%, and on Gravity Release Skill use, All Defense +1.0/2.0/3.0% per Core consumed.
Paladin

437 KB
Ark Passive
Enlightenment - Judgment
Before: Damage to foes +6.0/12.0/18.5%.
After: Damage to foes +6.0/12.0/18.5%, and Punish Skill Stagger Damage +8.0%.
Slayer

240 KB
Stat
Specialization - Burst Mode Damage Increase Coefficient
Ark Passive
Enlightenment - Punisher
Before: During Burst Mode, Damage to foes +20.0/30.0/40.0%, but Burst Duration -50.0%.
After: During Burst Mode, Damage to foes +22.0/33.0/44.0%, but Burst Duration -50.0%.
Ark Grid
Order Sun Core: Compressed Fury 14p
Before: On Destiny activation, gain the Destiny: Condense effect. This effect disappears when Burst Mode ends. Destiny: Condense: Charge Skill Crit Damage to foes +20.0%.
After: On Destiny activation, gain the Destiny: Condense effect. This effect disappears when Burst Mode ends. Destiny: Condense: Charge Skill Crit Damage to foes +25.0%.
Order Sun Core: Compressed Fury 17p
Before: Destiny: Condense: On Charge Skill use, Destiny: Condense changes to Destiny: Compression. This effect disappears when Burst Mode ends. Destiny: Compression: Charge Skill Crit Damage to foes +20.0% and Charge Skill Damage to foes +12.0/15.0%.
After: Destiny: Condense: On Charge Skill use, Destiny: Condense changes to Destiny: Compression. This effect disappears when Burst Mode ends. Destiny: Compression: Charge Skill Crit Damage to foes +25.0% and Charge Skill Damage to foes +14.0/16.0%.
Order Sun Core: Seething Fury 14p
Before: On Destiny activation, gain the Destiny: Pulverize effect for the duration of Burst Mode. Destiny: Pulverize: Crit Damage +18.0%.
After: On Destiny activation, gain the Destiny: Pulverize effect for the duration of Burst Mode. Destiny: Pulverize: Crit Damage +25.0%.
Order Sun Core: Seething Fury 17p
Before: On Destiny activation, gain the Destiny: Seething Fury effect for the duration of Burst Mode. Destiny: Seething Fury: On Brutal Impact use, consumes Destiny: Seething Fury to deal +36.0/40.0% Damage.
After: On Destiny activation, gain the Destiny: Seething Fury effect for the duration of Burst Mode. Destiny: Seething Fury: On Brutal Impact use, consumes Destiny: Seething Fury to deal +40.0/44.0% Damage.
Order Sun Core: Seething Fury 18, 19, 20p
Before: Brutal Impact Damage +0.3%.
After: Brutal Impact Damage +0.5%.
Order Sun Core: Tornado 14p
Before: On Destiny activation, gain the Destiny: Tornado effect for 10.0s. Destiny: Tornado: Hurricane Sword Crit Damage +50.0%.
After: On Destiny activation, gain the Destiny: Tornado effect for 10.0s. Destiny: Tornado: Hurricane Sword Crit Damage +60.0%.
Order Sun Core: Tornado 17p
Before: Destiny: Tornado: Effect is enhanced. Hurricane Sword Crit Damage +50.0% and Damage +56.0/60.0%.
After: Destiny: Tornado: Effect is enhanced. Hurricane Sword Crit Damage +60.0% and Damage +56.0/60.0%.
Order Moon Core: Blade of Judgment 17p
Before: With the "Furious Blow" tripod applied to Guillotine, Damage +25.0/30.0%.
After: Guillotine Mana cost -50% and Damage +20.0/25.0%.
Order Moon Core: Core Impact 17p
Before: Brutal Impact Damage +15.0/20.0%.
After: Brutal Impact Damage +21.0/25.0%.
Order Moon Core: Core Impact 18, 19, 20p
Before: Brutal Impact Damage +0.3%.
After: Brutal Impact Damage +0.5%.
Order Star Core: Execution 17p
Before: Guillotine Crit Damage +25.0/28.0%.
After: With the "Furious Blow" tripod applied to Guillotine, Damage +20.0/25.0%.
Order Star Core: Wind of Destruction 14p
Before: With the "Endurance Enhancement" tripod applied to Hurricane Sword, Damage +10.0%.
After: With the "Endurance Enhancement" tripod applied to Hurricane Sword, Damage +12.0%.
Order Star Core: Wind of Destruction 17p
Before: Hurricane Sword Damage +10.0/12.0%.
After: Hurricane Sword Damage +13.0/16.0%.
Valkyrie

223 KB
Skill
All skills except Basic Attack and Hyper Awakening
Patch: All skills except Basic Attack and Hyper Awakening: PvE Damage +2.3%.
Skill
Final Splendor
Ark Passive
Enlightenment - Sword Training
Before: Justice and Holy Blade Skill Damage +8.0/12.5/17.5%.
After: Justice and Holy Blade Skill Damage +12.0/16.5/21.5%.
Wardancer

364 KB
Ark Passive
Enlightenment - Powerful Esoteric Skill
Before: Esoteric Skill Damage +6.0/13.0/20.0%.
After: Esoteric Skill Damage +12.0/19.0/26.0%.
Ark Grid
Order Sun Core: Enlightened Origin 17p
Before: On Destiny activation, the Destiny: Enlightened Origin effect applies for 20.0s. Destiny: Enlightened Origin: Damage to foes +12.0/13.5%.
After: On Destiny activation, the Destiny: Enlightened Origin effect applies for 20.0s. Destiny: Enlightened Origin: Damage to foes +9.0/10.5%.
Order Moon Core: Origin State 17p
Before: Can no longer use Esoteric Origin Orbs, and Damage to foes +13.0/14.5%. On Wind's Whisper use, gain Push Immunity for 3.0s.
After: Can no longer use Esoteric Origin Orbs, and Damage to foes +17.0/18.5%. On Wind's Whisper use, gain Push Immunity for 3.0s.
Scrapper

518 KB
Ark Passive
Enlightenment - Ultimate Skill: Taijutsu
Before: Stamina Skill Damage +40.0/53.0/66.0%, but Shock Skill Damage -30.0%.
After: Stamina Skill Damage +40.0/55.0/70.0%, but Shock Skill Damage -30.0%.
Enlightenment - Shock Training
Before: Shock Skill Damage +10.0/20.0/30.0%.
After: Shock Skill Damage +11.0/22.0/33.0%.
Ark Grid
Order Sun Core: Shock Burst 14p
Before: On Destiny activation, gain the Destiny: Shock Burst effect for 20.0s. Destiny: Shock Burst: Damage of skills that fully consume Shock +8.0%.
After: On Destiny activation, gain the Destiny: Shock Burst effect for 20.0s. Destiny: Shock Burst: Damage of skills that fully consume Shock +10.0%.
Order Sun Core: Shock Burst 17p
Before: While the Destiny: Shock Burst effect is active, Atk. Speed +10.0%, Shock Skill Crit Rate +5.0%, and Shock Skill Damage +8.0/9.0%.
After: While the Destiny: Shock Burst effect is active, Atk. Speed +10.0%, Shock Skill Crit Rate +5.0%, and Shock Skill Damage +10.0/11.0%.
Order Sun Core: Shockwave 17p
Before: While the Destiny: Shockwave effect is active, using Fist of the Wind God grants the Destiny: Chain Destruction effect. Destiny: Chain Destruction: Chain Destruction Fist Crit Rate +100.0% and Damage to foes +45.0/48.0%.
After: While the Destiny: Shockwave effect is active, using Fist of the Wind God grants the Destiny: Chain Destruction effect. Destiny: Chain Destruction: Chain Destruction Fist Crit Rate +100.0% and Damage to foes +47.0/50.0%.
Order Sun Core: Earth Collapse 14p
Before: On Destiny activation, gain the Destiny: Condensed Stamina effect for 15.0s. Destiny: Condensed Stamina: While in Tenacity Release, using a Stamina Skill other than Earth Rend grants the Destiny: Earth Collapse effect for 15.0s (up to 3 stacks). Destiny: Earth Collapse: Earth Rend Damage +8.0% per stack.
After: On Destiny activation, gain the Destiny: Condensed Stamina effect for 15.0s. Destiny: Condensed Stamina: While in Tenacity Release, using a Stamina Skill other than Earth Rend grants the Destiny: Earth Collapse effect for 15.0s (up to 3 stacks). Destiny: Earth Collapse: Earth Rend Damage +7.0% per stack.
Order Sun Core: Earth Collapse 17p
Before: While the Destiny: Condensed Stamina effect is active and in Tenacity Release, Damage of Battering Fists, Iron Cannon Blow, and Explosive Fist +30.0/34.0%; on Tenacity Release end, recover 9 Tenacious Power per use of Battering Fists, Iron Cannon Blow, or Explosive Fist (max 12 uses).
After: While the Destiny: Condensed Stamina effect is active and in Tenacity Release, Damage of Battering Fists, Iron Cannon Blow, and Explosive Fist +25.0/28.0%; on Tenacity Release end, recover 9 Tenacious Power per use of Battering Fists, Iron Cannon Blow, or Explosive Fist (max 12 uses).
Order Moon Core: Shock Enhancement 17p
Before: Shock Skill Crit Damage +14.0/18.0%.
After: Shock Skill Crit Damage +18.0/21.0%.
Order Moon Core: Earth Combo 17p
Before: Chain Destruction Fist cooldown -6.0s and Damage +5.0/9.0%.
After: Chain Destruction Fist cooldown -6.0s and Damage +10.0/12.0%.
Order Moon Core: Fighting Spirit Enhancement 17p
Before: During Tenacity Release, Stamina Skill Damage +10.0/12.0%.
After: During Tenacity Release, Stamina Skill Damage +9.0/11.0%.
Order Star Core: Orb Explosion 14p
Before: Death Rattle Damage +8.0%.
After: Death Rattle Damage +10.0%.
Order Star Core: Orb Explosion 17p
Before: Shredding Strike Damage +9.0/10.0%.
After: Shredding Strike Damage +10.0/15.0%.
Order Star Core: Earth Destruction 17p
Before: Earth Rend Damage +9.0/13.0%.
After: Earth Rend Damage +8.0/12.0%.
Soulfist

340 KB
Stat
Specialization
Before: Spirit Recovery time -N%.
After: Force Skill Damage +N%.
Skill
All skills except Hyper Awakening
Patch: All skills except Hyper Awakening: PvE Damage +29.0%.
Martial Arts skills including Hyper Awakening
Patch: Martial Arts skills (including Hyper Awakening): PvE Damage -28.6%.
Flash Step
Before: Instantly launch forward in the mouse direction. Move swiftly, dealing N Damage to enemies at the destination, and launch airborne enemies again on hit. With additional input within 2s, can be used 2 more times; each additional use increases cooldown by 4s and doubles Spirit cost.
After: Instantly launch forward in the mouse direction. Move swiftly, dealing N Damage to enemies at the destination and recovering 75 Spirit, and launch airborne enemies again on hit. With additional input within 4s, can be used 2 more times.
Patch: Changed so the skill does not consume Spirit on use.
Before: Cooldown: 8.0s for 1 chain, 12.0s for 2 chains, 16.0s for 3 chains.
After: Cooldown: 12.0s uniformly for 1, 2, or 3 chains.
Patch: Changed so the cooldown begins immediately on skill use.
Before: Acquisition Level 16.
After: Acquisition Level 10.
Patch: Damage +38.3%.
Before: The next Flash Step's usable window +6.0s.
After: The next Flash Step's usable window +4.0s.
Before: Cooldown decreases based on Flash Step uses. 1 use: cooldown -1.0s. 2 consecutive uses: cooldown -2.0s. 3 consecutive uses: cooldown -4.0s.
After: On the first Flash Step use, removes 1 most-recently-applied harmful effect.
Before: On skill use, spread an aura that increases your Atk. Power by 14.8% for 3.0s. Stacks up to 3 times.
After: On skill use, Atk. Power of yourself and party members within 24.0m +6.0% for 12.0s.
Before: On skill use, Spirit cost -67.0%. Using Flash Step consecutively additionally reduces Spirit cost by 10.0% each.
After: Damage to foes +80.0%, and on skill use, recover 75.0 Spirit.
Shadowbreaker
Before: Rapidly slam the ground twice in place for N Damage, then strike hard with the opposite palm for N Damage. The first attack, on hitting an airborne enemy, immediately slams them to the ground for 50% increased Damage.
After: Rapidly slam the ground twice in place for N Damage, then strike hard with the opposite palm for N Damage and recover 252 Spirit. The first attack, on hitting an airborne enemy, immediately slams them to the ground for 50% increased Damage.
Patch: Changed so the skill does not consume Spirit on use.
Before: Acquisition Level 24.
After: Acquisition Level 10.
Patch: Removed Push Immunity.
Patch: Removed Destruction.
Before: Spirit cost -36.0%.
After: Gain Push Immunity during the skill cast.
Before: When Spirit is 30.0% or below, Damage to foes +45.0%.
After: Cooldown -0.5s per enemy hit, up to a maximum of -6.0s.
Before: On the final hit landing on a downed enemy, launch them airborne.
After: Spirit recovered on attack hit +30.0%.
Before: On the first hit landing on an airborne enemy, Damage additionally +193.0%.
After: Damage to foes +60.0%, and if the target is downed, additionally +30.0%.
Before: On hitting an enemy immune to crowd control, Damage +70.0%.
After: Damage to enemies immune to crowd control +70.0%.
Before: The skill's Stagger level increases to [Mid-High].
After: Damage to lower and normal monsters +120.0%.
Before: Atk. Speed +20.0%, and before the ground slam, energy gathers to a single point on the ground, pulling in enemies; the final hit's Damage to foes +160.0%.
After: Skill Cast Speed +20.0%; the first and second attacks knock down enemies and the final attack launches them airborne, with Damage +160.0%.
Before: AoE Radius +20.0%, and on the 3rd attack hit, reduce enemy Move Speed by 80.0% for 5.0s.
After: AoE Radius +20.0% and Damage to foes +90.0%.
Bolting Crash
Before: Advance slightly, hooking the leg to trip and knock down enemies for N Damage. Then advance 3m and body-slam to knock enemies back for 174 Damage.
After: Advance slightly, hooking the leg to trip and knock down enemies for N Damage. Then advance 3m and body-slam to knock enemies back for N Damage and recover 180 Spirit.
Patch: Changed so the skill does not consume Spirit on use.
Patch: Removed Destruction.
Patch: Removed Push Immunity.
Stagger: Mid
Lowest
Before: On the final hit, the enemy's knockback distance increases.
After: Gain Push Immunity during the skill cast.
Before: Spirit cost +20.0% and Atk. Speed +27.0%.
After: Skill Cast Speed +27.0%.
Before: Instantly dash about 2.0m and body-slam with force to knock enemies back.
After: Changed to a full-body slam attack that dashes about 2.0m. Attack range +100.0% and Damage to foes +80.0%.
Yin Yang Palm
Patch: The "Magnetic Palm" skill was removed and the new skill "Yin Yang Palm" was added.
Palm Burst
Before: Thrust both palms forward for N Damage, and knock back airborne enemies on hit.
After: Thrust both palms forward for N Damage, recover 183 Spirit, and knock back airborne enemies on hit.
Patch: Changed so the skill does not consume Spirit on use.
Patch: Removed Destruction.
Before: On attack hit, Atk. Power +6.6% for 3.0s per enemy struck. Stacks up to 5 times.
After: Spirit recovered on attack hit +30.0%.
Before: Spirit cost -36.0%.
After: Grants Destruction Level 1.
Before: When Spirit is 30.0% or below, Damage to foes +45.0%.
After: Grants the skill a Stagger level of [Low].
Celestial Palm
Before: Drop a giant palm at the selected mouse location for N Damage. When hitting a downed or airborne enemy, Damage to foes +30%.
After: Drop a giant palm at the selected mouse location for N Damage, knocking enemies back, and recover 267 Spirit. When hitting a downed or airborne enemy, Damage to foes +30%.
Patch: Changed so the skill does not consume Spirit on use.
Before: Spirit cost +20.0% and Damage to foes +60.0%.
After: Damage to foes +60.0%.
Before: 4 small palms drop, increasing total Damage to foes by 95.2%.
After: AoE Radius +50.0% and Damage to foes +96.0%.
Pulverizing Palm
Before: Instantly advance about 4m for N Damage. Then infuse energy into the palm to deal N Damage twice, followed by a final hit for N Damage. On hitting an airborne enemy, the final hit's Damage to foes +100%.
After: Instantly advance about 4m for N Damage. Then infuse energy into the palm to deal N Damage twice, followed by a final hit for N Damage and recover 144 Spirit. On hitting an airborne enemy, the final hit's Damage to foes +100%.
Patch: Changed so the skill does not consume Spirit on use.
Acquisition Level: Level 10.
Level 16.
Before: Spirit cost -36.0%.
After: On attack hit, Atk. Power of yourself and party members within 24.0m +6.0% for 8.0s.
Before: Move distance +4.0m.
After: Spirit recovered on attack hit +30.0%.
Before: Atk. Speed +18.0%.
After: Cooldown -0.3s per enemy hit, up to a maximum of -3.0s.
Before: On landing a palm-strike attack, Atk. Power of yourself and party members within 24.0m +6.0% for 8.0s.
After: Skill Cast Speed +18.0% and Damage to enemies immune to crowd control +45.0%.
Before: On landing a palm-strike attack, Atk. Power +38.8% for 4.0s.
After: Move distance +4.0m and Damage to foes +45.0%.
Before: Palm-strike AoE Radius +30.0%.
After: Palm-strike AoE Radius +30.0% and Damage to lower and normal monsters +60.0%.
Before: Air spins from the palm, pulling in enemies before striking.
After: On the final hit, momentarily explode energy to increase attack range by 100% and knock enemies back. Damage to foes +170.0%, but cooldown +6.0s.
Lightning Palm
Before: Gather energy in both palms and unleash a powerful blast forward for N Damage, moving back about 3m.
After: Gather energy in both palms and unleash a powerful blast forward for N Damage and recover 237 Spirit, moving back about 3m.
Patch: Changed so the skill does not consume Spirit on use.
Patch: Added Destruction Level 1.
Before: Cooldown -6.0s.
After: Skill Cast Speed +18.0%.
Before: Spirit cost -36.0%.
After: Knockback distance on skill cast reduced by about 1.0m.
Before: At Hype stage 3, Damage to monsters +105.0%.
After: Damage to foes +65.0%.
Before: On skill cast, your backward knockback distance +3.0m.
After: After a backward jump-dodge, launch energy forward, with Damage to foes +60.0%.
Before: Damage to Seed-grade or lower monsters +145.0%.
After: Gather energy, then launch an energy orb forward. The orb travels about 9.0m and explodes on collision or natural expiration. On explosion, it summons a black hole that pulls in nearby enemies, with total Damage to foes +60.0%.
Before: After a backward jump-dodge, launch energy forward, with Damage to foes +60.0%.
After: Damage to foes +50.0%, and when used in Normal state, Damage to foes +50.0%.
Before: Gather energy, then launch an energy orb forward. The orb travels about 9.0m and explodes on collision or natural expiration. On explosion, it summons a black hole that pulls in nearby enemies, with total Damage to foes +60.0%.
After: Damage to lower and normal monsters +170.4%.
Illusion Strike
Before: Swiftly move forward, then dart among nearby enemies, dealing N Damage 7 times.
After: Swiftly move forward, then dart among nearby enemies, dealing N Damage 7 times and recovering 336 Spirit.
Patch: Changed so the skill does not consume Spirit on use.
Acquisition Level: Level 28.
Level 24.
Before: Spirit cost +20.0% and Damage to foes +45.0%.
After: Damage to foes +45.0%.
Before: Spirit cost -36.0%.
After: Spirit recovered on attack hit +30.0%.
Before: When Spirit is 30.0% or below, Damage to foes +100.1%.
After: Damage to foes +45.0%, and when used in Normal state, Damage to foes +30.0%.
Before: At Hype stage 3, Damage to monsters via afterimage attacks +159.9%, and Damage Taken during the skill cast -30.0%. With the Apex tripod applied, the Damage-taken reduction applies for 2.0s.
After: Damage to monsters via afterimage attacks +159.9%, and Damage Taken during the skill cast -30.0%. With the Apex tripod applied, the Damage-taken reduction applies for 2.0s.
Merciless Pummel
Before: Move 2m forward, extending a punch for N Damage, quickly kick with the right foot for N Damage, then thrust a punch for N Damage. Direction can be changed during the attack.
After: Move 2m forward, extending a punch for N Damage, quickly kick with the right foot for N Damage, then thrust a punch for N Damage and recover 293 Spirit. Direction can be changed during the attack.
Patch: Changed so the skill does not consume Spirit on use.
Acquisition Level: Level 36.
Level 32.
Before: Spirit cost +20.0% and Damage to foes +45.0%.
After: Damage to foes +33.0%.
Before: On attack hit, target Move Speed -7.0% and your Move Speed +7.0% for 6.0s, stacking up to 5 times.
After: No longer applies as a Back Attack, but Damage to foes +45.0%.
Before: Facing forward, crouch back, then instantly lunge forward with a spin kick to launch enemies airborne.
After: Cooldown +10.0s, but facing forward, crouch back, then instantly lunge forward with a spin kick to launch enemies airborne, with Damage to foes +145.0%.
Before: Move about 5.0m forward, striking 3 times with elbow, body, and palm, with Damage to foes +45.0%.
After: Move about 5.0m forward, striking 3 times with elbow, body, and palm, with Damage to foes +70.0%.
Energy Bullet
Spirit Cost: Consumes 260.
Consumes 180.
Patch: Damage -59.1%.
Patch: With the "Trance" tripod applied, improved the wind-up motion to be faster.
Before: On attack hit, deal 45.0% additional Damage in a ~4.0m fan shape at the hit location.
After: On attack hit, deal 70.0% additional Damage in a ~4.0m fan shape at the hit location.
Before: Changes to a Holding control. Hold for 1.0s to fire 6 energy shots, with Damage to foes up to +144.0%.
After: Fire 4 energy shots consecutively, with Damage to foes +144.0%.
Force Orb
Spirit Cost: Consumes 300.
Consumes 250.
Cooldown: 18.0s.
24.0s.
Patch: Damage +24.7%.
Stagger: Low
Mid
Before: Cooldown -6.0s.
After: Stagger level increases to [Mid-High].
Before: The wave becomes more powerful, with Damage to foes +60.0%.
After: The wave becomes more powerful, with Damage to foes +90.0%.
Before: Fire 3 waves in a forward fan, with total Damage to foes +155.0%.
After: Explode all the energy flowing through the body's meridians at the palm's edge to fire a massive energy blast, with Damage to foes +155.0%.
Tempest Blast
Spirit Cost: Consumes 510.
Consumes 270.
Patch: With the "Target Elimination" tripod applied, improved the wind-up motion to be faster.
Before: On hitting an enemy immune to crowd control, Damage +60.0%.
After: On hitting an enemy immune to crowd control, Damage +80.0%.
Before: An additional explosion immediately occurs where the attack passed, dealing 145.0% of Base Damage and knocking enemies down.
After: Circulate energy as fast as lightning, increasing Skill Cast Speed by 20.0% and Damage to foes by 80.0%.
Before: Attack range +4.0m and Damage to foes +80.0%.
After: Attack range +4.0m and Damage to foes +85.0%.
Energy Blast
Spirit Cost: Consumes 750.
Consumes 330.
Acquisition Level: Level 40.
Level 28.
Before: The skill's Stagger level increases to [Highest].
After: Changes to standard control. Becomes a concise, fast attack, with Damage to foes +25.0%.
Before: Per hit, Damage to foes +15.0%, up to +75.0%.
After: Unleash the raw energy flowing through the meridians without restraint, with Damage to foes +60.0%.
Before: At Hype stage 3, Damage to monsters +105.0%.
After: If the hold is fully maintained, exert more force for the final ~0.9s, dealing additional Damage equal to 80.0% of Base Damage and knocking back enemies hit to the end.
Before: The wind-up motion shortens and hold time and hit count -50.0%, but direction cannot be changed. Atk. Speed +30.0% and Damage to foes +80.0%.
After: Per hit, Damage to foes +30.0%, up to +180.0%.
Before: If the hold is fully maintained, exert more force for the final ~0.9s, dealing additional Damage equal to 124.8% of Base Damage and knocking back enemies hit to the end.
After: At Hype stage 3, Damage to monsters +120.0%.
Celestial Spiral Palm
Patch: The "Crippling Barrier" skill was removed and the new skill "Celestial Spiral Palm" was added.
Celestial Thunder Strike
Patch: The "Deadly Finger" and "Energy Release" skills were removed and the new skill "Celestial Thunder Strike" was added.
Rule the World
Before: Stomp powerfully forward for N Damage, then instantly leap into the air and slam down for N Damage, knocking enemies back.
After: Stomp powerfully forward for N Damage, then instantly leap into the air and slam down for N Damage and recover 739 Spirit, knocking enemies back.
Patch: Changed so the skill does not consume Spirit on use.
Sky Slash
Spirit Cost: Consumes 480.
Consumes 500.
Patch: PvE Damage -20.0%.
Identity
Hype
Damage Increase: 10.0/25.0/60.0%
10.0/25.0/50.0%
Spirit Recovery: 10.0/25.0/50.0s
4.0/7.0/10.0s
Cooldown Reduction: 5.0/10.0/25.0%
5.0/10.0/20.0%
Supreme Art
Patch: Added a gem effect for the new skill "Supreme Art."
Patch: Changed so Spirit no longer naturally recovers over time.
Patch: Changed to recover Spirit through skill hits and specific play.
Patch: The Spirit penalty was removed.
Ark Passive
Enlightenment - Supreme Art
Patch: Changed the "Energy Overflow" passive to the "Supreme Art" passive.
Before: Spirit does not fall below 1.
After: Can no longer use Hype, but by mastering the new art Supreme Art, all skills require no Spirit, Martial Arts Skill Damage +40.0%, and on Martial Arts Skill use, gain True Energy equal to 450% of the skill's base Spirit gain. Upon accumulating certain amounts of True Energy, Supreme Art rises sequentially to Star 1, 2, and 3; at each stage you can use Supreme Art: Divine Kick, Supreme Art: Divine Palm, and Supreme Art: Divine Fist. Using Supreme Art: Divine Fist consumes all accumulated True Energy.
Enlightenment - Spirit Restriction
Before: In Spirit Recovery state, Damage Taken -5.0%, and combat-resource recovery and the extra Spirit recovery during Hype do not apply.
After: On using a Supreme Art technique, Martial Arts Skill cooldown (excluding Hyper Awakening) immediately -3.0s. Crit Rate +5.0/10.0/15.0%.
Required Enlightenment Points: 24 points per level.
8 points per level.
'Natural Body' passive to the 'Primordial Energy' passive.
Before: While not in Hype state, Crit Rate +3.0/6.0/9.0/12.0/15.0% and Damage to foes +1.0/2.0/3.0/4.0/5.0%.
After: Damage to foes +0.8/1.6/2.4/3.2/4.0%, and on Martial Arts Skill use, True Energy gained +1.0/2.0/3.0/4.0/5.0%.
Enlightenment - Blooming Convergence
Patch: Changed the "Meridian Opening II" passive to the "Blooming Convergence Gathering" passive.
Before: When Spirit is 30.0% or below, Damage to foes +10.0/17.0/24.0%.
After: Martial Arts Skill Damage +25.0/37.0/50.0%, and during Supreme Art techniques, enter the Diamond Tough state. Diamond Tough: Damage Taken during the skill cast -50.0%.
Enlightenment - Core Mastery
Patch: Changed the "Maximize Energy" passive to the "Core Mastery" passive.
Before: Damage to foes +0.7/1.4/2.1/2.8/3.5%, and using a Normal Skill in Spirit Recovery state reduces Spirit Recovery time by 0.1/0.2/0.3/0.4/0.5%.
After: At Supreme Art Star 1+, Martial Arts Skill Damage +0.6/1.2/1.8/2.4/3.0%; at Star 2+, Damage Taken -5.0%; at Star 3+, Supreme Art technique Damage +2.0/4.0/6.0/8.0/10.0%.
Enlightenment - Quintuple Equilibrium
Patch: Changed the "Energy Explosion" passive to the "Quintuple Equilibrium" passive.
Before: Crit Damage +25.0/50.0/75.0%, and on entering each Hype stage, consume all Spirit except 1 and reduce Normal Skill cooldown (excluding Hyper Awakening) by 10.0s.
After: Damage to foes +3.0/9.0/15.0%. Supreme Art: Divine Kick Damage +10.0%, Supreme Art: Divine Palm Damage +15.0%, and Supreme Art: Divine Fist Damage +20.0%. After using a Martial Arts Skill, Supreme Art technique, or Movement Skill, the next Supreme Art technique chains faster.
Enlightenment - Robust Spirit
Before: Awakening Skill Damage +6.0/13.0/20.0%. On Hype use, immediately enter the final stage.
After: On Hype use, immediately enter stage 3. Hype stage 3 duration increases to 200s. Using a Force Skill in Hype state consumes 20s of Hype duration to increase Force Skill Damage by 5.0/10.0/15.0%.
Enlightenment - Maximize Energy
Before: In Hype state, Spirit recovery rate +300.0%.
After: Using a Martial Arts Skill in Spirit Recovery state reduces Spirit Recovery time by 3.5% each. Crit Rate +3.0/6.0/10.0%.
Required Enlightenment Points: 24 points per level.
8 points per level.
Enlightenment - Hype Enhancement
Before: The Damage increase effect of Hype is additionally +8.0/19.0/31.0%.
After: The Damage increase effect of Hype is additionally +4.0/14.0/24.0%. Awakening Skill Damage +40.0%.
Enlightenment - Keen Force
Before: In Hype state, Crit Damage +4.0/8.0/12.0/16.0/20.0%.
After: In Hype state, Crit Damage +3.2/6.4/9.6/12.8/16.0%.
Enlightenment - Limit Break
Before: Hype effects are maximized, increasing all Hype effects by 11.0/22.0/33.0%. In Spirit Recovery and Normal states, using a Normal Skill (excluding Hyper Awakening) reduces the remaining cooldown by 50.0%, but Damage to foes -50.0%. On Awakening Skill use, the Ready Attack effect increases your Atk. Power by 55.6% for 6.0s.
After: Hype effects are maximized, increasing all Hype effects by 11.0/22.0/33.0%. In Spirit Recovery and Normal states, using a Martial Arts or Force Skill (excluding Hyper Awakening) reduces the remaining cooldown by 50.0%, but Damage to foes -50.0%. On Awakening Skill use, fully recover Spirit.
Enlightenment - Recoil Control
Before: Damage to foes +0.6/1.2/1.8/2.4/3.0%, and canceling Hype with the [X] key reduces the Spirit Recovery time ratio by 10.0/20.0/30.0/40.0/50.0% of the remaining Hype time ratio.
After: In Hype state, Atk. Speed +5.0%. Force Skill Damage +1.0/2.0/3.0/4.0/5.0%.
Leap - Adamant
Before: In Hype state, using Rule the World deals +25.0/50.0/75.0% Damage to foes.
After: Using Rule the World deals +25.0/50.0/75.0% Damage to foes and grants an additional 500/1000/1500 True Energy.
Leap - Sky Walk
Before: Rule the World Atk. Speed +12.0% and changes to a point-targeted skill. After the first step, appear at the mouse point within 8.0m to strike enemies, and the final slam's Damage to foes +20.0/40.0/60.0%. Collision with adventurers and Guardian monsters is ignored while moving to the mouse point.
After: Rule the World changes to a point-targeted skill. After the first step, appear at the mouse point within 8.0m to strike enemies, and the final slam's Damage to foes +20.0/40.0/60.0%. Collision with adventurers and Guardian monsters is ignored while moving to the mouse point. Using Supreme Art: Divine Kick, Supreme Art: Divine Palm, or Supreme Art: Divine Fist reduces Rule the World's cooldown by 4.0s.
Leap - Last Rush
Before: Sky Slash's final attack gains 4 additional hits, increasing Damage to foes by 10.0/20.0/30.0%, and when used at 30.0% Spirit or below, Crit Damage +30.0/60.0/90.0%.
After: Sky Slash's final attack gains 4 additional hits, increasing Damage to foes by up to 10.0/30.0/50.0%, and after using Sky Slash to consume Hype duration, if still in Hype state, the consumed Hype duration is restored.
Ark Grid
Order Sun Core: Sky Shattering Strike
Patch: Changed the "Bolstering Melody" core to the "Sky Shattering Strike" core.
Order Sun Core: Sky Shattering Strike 14p
Before: On Destiny activation, gain the Destiny: Instant Focus effect for 10.0s. Destiny: Instant Focus: On skill use, Energy Release cooldown -0.3s and Damage to foes +5.0%.
After: On Destiny activation, gain the Destiny: Decimation effect for 30.0s. Destiny: Decimation: In Hype state, World Decimation Skill Damage +20.0%. World Decimation and Falling Sun cooldown -20.0%.
Order Sun Core: Sky Shattering Strike 17p
Before: On Destiny activation, gain the Destiny: Instant Focus effect for 10.0s. Destiny: Instant Focus: The next Merciless Pummel Damage +40.0/45.0%.
After: In Destiny: Decimation state, Force Skill Damage +4.5/6.0%.
Order Sun Core: Sky Shattering Strike 18, 19, 20p
Before: Crit Damage +0.42%.
After: World Decimation Damage +0.8%.
Order Sun Core: Brilliant Rush
Patch: Changed the "Current Shot" core to the "Brilliant Rush" core.
Order Sun Core: Brilliant Rush 10p
Before: Damage to foes +1.5%.
After: Force Skill Damage +1.6%.
Order Sun Core: Brilliant Rush 14p
Before: On Destiny activation, gain the Destiny: Unleashed Force effect for 20.0s. Destiny: Unleashed Force: Merciless Pummel, Palm Burst, and Illusion Strike Damage -30.0%, but Energy Bullet, Tempest Blast, Energy Blast, Celestial Palm, and Force Orb Damage +30.0%.
After: On Destiny activation, gain the Destiny: Energy Release effect for 30.0s. Destiny: Energy Release: In Hype state, using a Martial Arts Skill (excluding Hyper Awakening) reduces the cooldown of Tempest Blast, Energy Blast, and Celestial Spiral Palm by 0.5s.
Order Sun Core: Brilliant Rush 17p
Before: While the Destiny: Unleashed Force effect is active, using a Normal Skill reduces Energy Blast's cooldown by 0.5s and Energy Blast Damage +15.0/18.0%.
After: In Destiny: Energy Release state, Tempest Blast, Energy Blast, and Celestial Spiral Palm Skill Damage +6.0/7.0%.
Order Sun Core: Brilliant Rush 18, 19, 20p
Before: On a Crit hit, Damage to foes +0.2%.
After: Energy Blast Damage +0.6%.
Order Sun Core: Hundred Chain Strike
Patch: Changed the "Onslaught" core to the "Hundred Chain Strike" core.
Order Sun Core: Hundred Chain Strike 10p
Before: Damage to foes +1.5%.
After: Force Skill Damage +1.6%.
Order Sun Core: Hundred Chain Strike 14p
Before: On Destiny activation, gain the Destiny: Onslaught effect for 8.0s. Destiny: Onslaught: Atk. Power +55.6%. This does not stack with the Energy Release "Ready Attack" tripod effect. Using Lightning Palm reduces the cooldown of Normal Skills (excluding Lightning Palm and Hyper Awakening) by 15.0%. Using a Normal Skill other than Lightning Palm grants the Destiny: Sky-Flip effect for 8.0s. Destiny: Sky-Flip: Lightning Palm Damage +5.0% per stack, up to 7 stacks, cleared on Lightning Palm use.
After: On Destiny activation, recover 500 Spirit and gain the Destiny: Energy effect for 10.0s. Destiny: Energy: Force Skill Damage +4.5%.
Order Sun Core: Hundred Chain Strike 17p
Before: While the Destiny: Onslaught effect is active, Normal Skill Damage (excluding Hyper Awakening) +3.0/4.0%.
After: Energy Bullet Damage +25.0%, Force Orb Skill Damage +8.0/12.5%, and on Destiny activation, Force Orb Skill cooldown -1.5s.
Order Sun Core: Hundred Chain Strike 18, 19, 20p
Before: Crit Damage +0.42%.
After: Force Orb Skill Damage +0.6%.
Order Sun Core: Shadowless
Patch: Changed the "Meridian Surge" core to the "Shadowless" core.
Order Sun Core: Shadowless 14p
Before: On Destiny activation, gain the Destiny: Autonomic Circulation effect for 15.0s. Destiny: Autonomic Circulation: On Energy Release use, gain the Destiny: Somatic Circulation effect for 15.0s. Destiny: Somatic Circulation: Damage to foes +5.0%.
After: On Destiny activation, gain the Destiny: Supreme effect for 20.0s. Destiny: Supreme: Martial Arts Skill Damage +10.0%.
Order Sun Core: Shadowless 17p
Before: While the Destiny: Somatic Circulation effect is active, Atk. Speed +10.0% and the Damage-to-foes bonus changes to +8.0/9.0%.
After: Flash Step cooldown -20.0%, and while the Destiny: Supreme effect is active, an added effect increases Supreme Art technique Damage by 12.5/15.5%.
Order Sun Core: Shadowless 18, 19, 20p
Before: Crit Damage +0.42%.
After: Martial Arts Skill Damage +0.18%.
Order Sun Core: Supreme Connection
Patch: Changed the "Grand Cycle" core to the "Supreme Connection" core.
Order Sun Core: Supreme Connection 10p
Before: Damage to foes +1.5%.
After: Supreme Art: Divine Kick Damage +15.0%.
Order Sun Core: Supreme Connection 14p
Before: On Destiny activation, gain the Destiny: Grand Cycle effect for 60.0s. Destiny: Grand Cycle: On entering Hype stage 3, gain the Destiny: Illusion buff for 20.0s, then it disappears. Destiny: Illusion: Illusion Strike Damage +20.0%, and using Illusion Strike grants the Destiny: Barrier Pull buff for 20.0s, then it disappears. Destiny: Barrier Pull: Crippling Barrier Damage +60.0%, cleared on Crippling Barrier use.
After: On Destiny activation, gain the Destiny: Supreme Energy effect for 8.0s (up to 3 stacks). Destiny: Supreme Energy: Per stack, Supreme Art technique Damage +6.0% and Martial Arts Skill Damage -80.0%. When the Supreme Art: Divine Fist skill ends, Destiny: Supreme Energy is cleared.
Order Sun Core: Supreme Connection 17p
Before: While the Destiny: Barrier Pull effect is active and in Spirit Recovery state, Crippling Barrier Damage +95.0/100.0%.
After: On Martial Arts Skill use, other Martial Arts Skill cooldowns (excluding Hyper Awakening) -5%. Supreme Art technique Damage +0.0/2.0%.
Order Sun Core: Supreme Connection 18, 19, 20p
Before: On a Crit hit, Damage to foes +0.2%.
After: Supreme Art: Divine Kick Damage +1.4%.
Order Sun Core: Force Cycle
Patch: Changed the "Bare Knuckle" core to the "Force Cycle" core.
Order Sun Core: Force Cycle 10p
Before: In Normal state, Damage to foes +19.0%.
After: Martial Arts Skill Damage +2.0%.
Order Sun Core: Force Cycle 14p
Before: On Destiny activation, gain the Destiny: Bare Knuckle effect for 30.0s. Destiny: Bare Knuckle: Atk. Speed and Move Speed +12.0%, and in Hype state Damage to foes -80.0%, but using Flash Step grants the Destiny: Strike effect for 20.0s, and using Hype grants the Destiny: Self Defense effect for 3.0s. Destiny: Strike: Atk. Power +55.6%. This does not stack with the Energy Release "Ready Attack" tripod effect. Bolting Crash Damage +100.0% and Pulverizing Palm Damage +100.0%. Destiny: Self Defense: Absorbs Damage taken equal to 10.0% of Max HP.
After: On Destiny activation, gain the Destiny: Pinpoint Focus effect for 12.0s. Destiny: Pinpoint Focus: Yin Yang Palm Damage +8.0%. Using a Supreme Art technique reduces Yin Yang Palm's cooldown by 50.0%.
Order Sun Core: Force Cycle 17p
Before: While the Destiny: Strike effect is active, using a Normal Skill reduces Normal Skill cooldowns (excluding Hyper Awakening) by 0.1s and increases Merciless Pummel, Bolting Crash, and Pulverizing Palm Damage by 12.0/15.0%.
After: In Destiny: Pinpoint Focus state, hitting with Yin Yang Palm grants the Destiny: Force Cycle effect for 12.0s. Destiny: Force Cycle: Supreme Art technique Damage +13.0/17.0%.
Order Sun Core: Force Cycle 18, 19, 20p
Before: In Normal state, Damage to foes +0.16%.
After: Yin Yang Palm Damage +0.6%.
Order Moon Core: Chain Annihilation
Patch: Changed the "Diamond Tough" core to the "Chain Annihilation" core.
Order Moon Core: Chain Annihilation 14p
Before: Using Energy Release activates Destiny.
After: Activating Hype activates Destiny.
Order Moon Core: Chain Annihilation 17p
Before: On Energy Release use, Atk. Speed +10.0% for 6.0s and Damage to foes +3.0/4.0%.
After: World Decimation Damage +35.0/42.0%. Additionally, World Decimation and Supreme Demon Flash gain 5 additional skill uses.
Order Moon Core: Chain Annihilation 18, 19, 20p
Before: On a Crit hit, Damage to foes +0.2%.
After: World Decimation Damage +0.8%.
Order Moon Core: Heavenly Squall
Patch: Changed the "Wavebreak Herald" core to the "Heavenly Squall" core.
Order Moon Core: Heavenly Squall 10p
Before: Damage to foes +1.5%.
After: Force Skill Damage +1.6%.
Order Moon Core: Heavenly Squall 17p
Before: Energy Bullet grants Push Immunity during use, using Energy Bullet reduces Energy Blast's cooldown by 2.5s, and Energy Bullet Damage +80.0/100.0%.
After: Tempest Blast, Energy Blast, and Celestial Spiral Palm Cast Speed +10.0% and Damage +6.0/7.0%.
Order Moon Core: Heavenly Squall 18, 19, 20p
Before: Crit Damage +0.42%.
After: Tempest Blast Damage +0.7%.
Order Moon Core: Recovery Bullet
Patch: Changed the "Heavenshaker" core to the "Recovery Bullet" core.
Order Moon Core: Recovery Bullet 10p
Before: Damage to foes +1.5%.
After: Force Skill Damage +1.6%.
Order Moon Core: Recovery Bullet 14p
Before: Using Bolting Crash activates Destiny.
After: Using 2 Spirit Skills activates Destiny.
Order Moon Core: Recovery Bullet 17p
Before: Lightning Palm Damage +18.0/21.0%.
After: Energy Bullet Damage +70.0/84.0%. Each Energy Bullet hit restores 3s of Hype duration and reduces Flash Step's cooldown by 0.4s.
Order Moon Core: Recovery Bullet 18p
Before: Damage to foes +0.16%.
After: Force Orb Skill Damage +0.6%.
Order Moon Core: True Supreme Strike
Patch: Changed the "Circulating Melody" core to the "True Supreme Strike" core.
Order Moon Core: True Supreme Strike 14p
Before: Using Hype activates Destiny.
After: Using a Supreme Art technique activates Destiny.
Order Moon Core: True Supreme Strike 17p
Before: Damage to foes +3.0/4.0%.
After: Using Supreme Art: Divine Kick or Supreme Art: Divine Palm grants 750 True Energy, and Martial Arts Skill Damage +5.0/6.5%.
Order Moon Core: True Supreme Strike 18, 19, 20p
Before: On a Crit hit, Damage to foes +0.2%.
After: Martial Arts Skill Damage +0.18%.
Order Moon Core: Divine Extermination
Patch: Changed the "Internal Flow" core to the "Divine Extermination" core.
Order Moon Core: Divine Extermination 10p
Before: Damage to foes +1.5%.
After: Supreme Art: Divine Palm Damage +14.0%.
Order Moon Core: Divine Extermination 14p
Before: Using Crippling Barrier activates Destiny.
After: Using a Supreme Art technique activates Destiny.
Order Moon Core: Divine Extermination 17p
Before: Crippling Barrier Cast Speed +20.0%, and in Spirit Recovery state, Crippling Barrier Damage +70.0/75.0%.
After: At Supreme Art Star 3+, Supreme Art technique Damage +10.0/12.5%.
Order Moon Core: Divine Extermination 18, 19, 20p
Before: Crit Damage +0.42%.
After: Supreme Art: Divine Palm Damage +1.2%.
Order Moon Core: Protective Cycle
Patch: Changed the "Instant Step" core to the "Protective Cycle" core.
Order Moon Core: Protective Cycle 10p
Before: In Normal state, Damage to foes +19.0%.
After: Martial Arts Skill Damage +2.0%.
Order Moon Core: Protective Cycle 14p
Before: Using Flash Step activates Destiny.
After: Using 5 Martial Arts Skills activates Destiny.
Order Moon Core: Protective Cycle 17p
Before: Pulverizing Palm Cast Speed +15.0% and Damage +30.0/35.0%.
After: Using Supreme Art: Divine Kick increases the next Yin Yang Palm's Damage by 30.0/35.0%, and using Supreme Art: Divine Palm increases the next Yin Yang Palm's Damage by 45.0/52.5%.
Order Moon Core: Protective Cycle 18, 19, 20p
Before: In Normal state, on a Crit hit, Damage to foes +0.2%.
After: Yin Yang Palm Damage +0.6%.
Order Star Core: Blinding Obliteration
Patch: Changed the "Dance of Heavenly Flowers" core to the "Blinding Obliteration" core.
Order Star Core: Blinding Obliteration 10p
Before: Illusion Strike Damage +15.0%.
After: World Decimation Cast Speed +20.0% and Crit Damage +24.0%.
Order Star Core: Blinding Obliteration 14p
Before: Tempest Blast Damage +10.0%.
After: During the World Decimation skill, all Damage Taken -30.0% and Damage +13.0%.
Order Star Core: Blinding Obliteration 17p
Before: Merciless Pummel Damage +10.0/15.0%.
After: World Decimation and Falling Sun cooldown -10.0%. World Decimation Damage +8.0/14.0%.
Order Star Core: Blinding Obliteration 18, 19, 20p
Before: Damage to foes +0.16%.
After: World Decimation Damage +0.8%.
Order Star Core: Piercing Spiral
Patch: Changed the "Culminating Blast" core to the "Piercing Spiral" core.
Order Star Core: Piercing Spiral 10p
Before: Force Orb Damage +10.0%.
After: Tempest Blast Damage +8.0%.
Order Star Core: Piercing Spiral 14p
Before: Energy Blast Damage +5.0%.
After: With the "Barrage of Blows" tripod applied to Energy Blast, Damage +12.0%.
Order Star Core: Piercing Spiral 17p
Before: With the "All-Out Barrage" tripod applied to Energy Blast, cooldown +30.0s but Cast Speed +30.0% and Damage +80.0/84.0%.
After: Celestial Spiral Palm Damage +9.0/13.0%.
Order Star Core: Piercing Spiral 18, 19, 20p
Before: Damage to foes +0.16%.
After: Celestial Spiral Palm Damage +0.6%.
Order Star Core: Energy Burst
Patch: Changed the "Palm Burst Renewal" core to the "Energy Burst" core.
Order Star Core: Energy Burst 10p
Before: Damage to foes +1.5%.
After: With the "Trance" tripod applied to Energy Bullet, Energy Bullet grants Push Immunity during use, becomes stackable (charges up to 2 times), and Energy Bullet Damage +20.0%.
Order Star Core: Energy Burst 14p
Before: Lightning Palm Damage +8.0%, and gain Push immunity during the skill cast.
After: Force Orb Skill Crit Damage +20.0%.
Order Star Core: Energy Burst 17p
Before: Lightning Palm Damage +12.0/15.0%.
After: Force Orb Skill Damage +10.0/14.0%.
Order Star Core: Energy Burst 18, 19, 20p
Before: On a Crit hit, Damage to foes +0.2%.
After: Force Orb Skill Damage +0.6%.
Order Star Core: Annihilating Void
Patch: Changed the "Wallbreaker" core to the "Annihilating Void" core.
Order Star Core: Annihilating Void 10p
Before: Shadowbreakerbreaker Damage +8.0%.
After: Celestial Palm Damage +22.0%.
Order Star Core: Annihilating Void 14p
Before: Merciless Pummel Damage +8.0%.
After: Celestial Thunder Strike Damage +10.0%.
Order Star Core: Annihilating Void 17p
Before: Palm Burst Cast Speed +15.0% and Damage +15.0/21.0%.
After: Supreme Art: Divine Fist Damage +15.0/23.0%.
Order Star Core: Annihilating Void 18, 19, 20p
Before: Damage to foes +0.16%.
After: Martial Arts Skill Damage +0.18%.
Order Star Core: Shadowsweep
Patch: Changed the "Energy Blow-Up" core to the "Shadowsweep" core.
Order Star Core: Shadowsweep 10p
Before: Illusion Strike Damage +10.0%.
After: Gain Push immunity while casting Supreme Art techniques.
Order Star Core: Shadowsweep 14p
Before: Illusion Strike Cast Speed +15.0% and Damage +15.0%.
After: Supreme Art technique Damage +4.5%.
Order Star Core: Shadowsweep 17p
Before: With the "Tenacity" tripod applied to Crippling Barrier, cooldown +16.0s but Damage +165.0/180.0%.
After: Supreme Art: Divine Fist Damage +10.0/16.0% and Crit Damage +20.0%.
Order Star Core: Shadowsweep 18, 19, 20p
Before: Damage to foes +0.16%.
After: Supreme Art: Divine Fist Damage +1.0%.
Order Star Core: Yin Yang Technique
Patch: Changed the "Twin Strike Barrage" core to the "Yin Yang Technique" core.
Order Star Core: Yin Yang Technique 10p
Before: Pulverizing Palm Damage +15.0%.
After: Yin Yang Palm Cast Speed +12.0%.
Order Star Core: Yin Yang Technique 14p
Before: With the "Unavoidable Blow" tripod applied to Pulverizing Palm, cooldown +7.0s but Damage +220.0%.
After: Yin Yang Palm Crit Damage +30.0%.
Order Star Core: Yin Yang Technique 17p
Before: Bolting Crash Damage +25.0/31.0%.
After: Yin Yang Palm Damage +14.0/18.0%.
Order Star Core: Yin Yang Technique 18, 19, 20p
Before: Crit Damage +0.42%.
After: Yin Yang Palm Damage +0.6%.
Glaivier

283 KB
Skill
All skills except Basic Attack
Patch: All skills except Basic Attack: PvE Damage +2.3%.
Ark Passive
Enlightenment - Flurry Enhancement
Before: Flurry Skill Damage +30.0/42.0/54.0%.
After: Flurry Skill Damage +30.0/45.0/60.0%.
Enlightenment - Yeon-Style Encore
Before: Pressing [X] consumes 1 Dual Meter bar to gather energy at the spear tip; the next skill used spends that energy for +24.0/48.0/72.0% Damage. Yeon-Style Encore cannot be used again until you switch to another stance.
After: Pressing [X] consumes 1 Dual Meter bar to gather energy at the spear tip; the next skill used spends that energy for +25.0/50.0/75.0% Damage. Yeon-Style Encore cannot be used again until you switch to another stance.
Ark Grid
Order Sun Core: Red Dragon Energy 14p
Before: On Destiny activation, Damage to foes +4.0% for 10.0s.
After: On Destiny activation, Damage to foes +5.0% for 10.0s.
Order Sun Core: Red Dragon Barrage 14p
Before: Damage to foes -15.0%, but on Destiny activation, cooldown of Focus Skills (excluding Hyper Awakening) -60.0%.
After: Damage to foes -15.0%, but on Destiny activation, cooldown of Focus Skills (excluding Hyper Awakening) -60.0%, and inflict the Weak Point Strike effect on foes within 4.8m for 16.0s. Weak Point Strike: On being hit by a Crit, Damage taken +8.0%.
Order Sun Core: Red Dragon Barrage 17p
Before: On Destiny activation, the next Flurry and Focus Skills deal +5.0% Damage for 3 uses. Focus Skill Damage +0/1.0%.
After: On Destiny activation, the next Raging Dragon Slash, Half Moon Slash, Dragon's Rampage, Red Dragon's Horn, Deadly Red Dragon, Thrust of Destruction, and Starfall Pounce skills deal +5.0% Damage for 3 uses. Focus Skill Damage +0/1.0%.
Order Sun Core: Yeon-ga Spear Style 17p
Before: On Destiny activation, gain the Destiny: Yeon-Style Flurry effect. Destiny: Yeon-Style Flurry: Flurry Skill Damage +20.0/25.0% for 30.0s.
After: On Destiny activation, gain the Destiny: Yeon-Style Flurry effect. Destiny: Yeon-Style Flurry: Flurry Skill Damage +28.0/34.0% for 30.0s.
Order Moon Core: Pinpoint Focus 17p
Before: Red Dragon's Horn Damage +17.0/20.0%.
After: Red Dragon's Horn Damage +20.0/23.0%.
Order Moon Core: Blue Dragon Energy 17p
Before: Flurry Skill Cast Speed +10.0% and Focus Skill Damage +7.0/9.0%.
After: Flurry Skill Cast Speed +10.0% and Focus Skill Damage +8.0/10.0%.
Order Star Core: Pinpoint Breakthrough 14p
Before: 4-Headed Dragon and Thrust of Destruction Damage +7.0%.
After: With the "Firepower Control" tripod applied, Starfall Pounce Damage +7.0% and collision is ignored even against Guardian monsters.
Order Star Core: Pinpoint Breakthrough 17p
Before: Starfall Pounce and Red Dragon's Horn Damage +5.0/8.0%.
After: 4-Headed Dragon, Thrust of Destruction, and Red Dragon's Horn Damage +5.0/7.0%.
Striker

251 KB
Skill
Esoteric Skill
Patch: Esoteric Skill: PvE Damage +2.1%.
Ark Passive
Enlightenment - Esoteric Skill Focus
Before: Esoteric Skill Damage additionally +21.0/30.0/39.5%.
After: Esoteric Skill Damage additionally +25.0/34.0/43.5%.
Enlightenment - Flurry Enhancement
Before: Normal Skill Damage +30.0%, and on Normal Skill use, gain 0.5 Elemental Orb. Esoteric Skill Atk. Speed +10.0% and Esoteric Skill Damage +5.0/12.0/20.0%.
After: Normal Skill Damage +30.0/33.0/36.0%, and on Normal Skill use, gain 0.5 Elemental Orb. Esoteric Skill Atk. Speed +10.0% and Esoteric Skill Damage +5.0/12.0/20.0%.
Ark Grid
Order Sun Core: Tiger's Roar 17p
Before: While the Destiny: Esoteric Skill effect is active, using an Esoteric Skill grants the Destiny: Tiger's Roar effect for 30.0s. Destiny: Tiger's Roar: Esoteric Skill Damage +6.0/7.0%.
After: While the Destiny: Esoteric Skill effect is active, using an Esoteric Skill grants the Destiny: Tiger's Roar effect for 30.0s. Destiny: Tiger's Roar: Esoteric Skill Damage +7.0/8.0%.
Order Moon Core: Storm's Roar 17p
Before: Esoteric Skill Damage +3.5/4.5%.
After: Esoteric Skill Damage +4.5/5.5%.
Breaker

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Ark Passive
Enlightenment - Asura Iron Body
Before: While in Tenacious Power and Asura Destruction states, all Damage +8.0/16.0/25.0%.
After: While in Tenacious Power and Asura Destruction states, all Damage +16.5/25.0/33.5%.
Enlightenment - Defensive Speculation Enhancement
Before: During Defensive Speculation state, Damage Taken reduction additionally +5.0%, and while in Tenacious Power and Asura Destruction states, Damage to foes +0/1.2/2.4/3.7/5.0%.
After: During Defensive Speculation state, Damage Taken reduction additionally +5.0%, and while in Tenacious Power and Asura Destruction states, Damage to foes +1.0/2.0/3.0/4.0/5.0%.
Ark Grid
Order Sun Core: Eye of Asura 14p
Before: Asura Destruction Basic Attack Damage +4.0%, and on Destiny activation, gain the Destiny: Asura Force effect for 6.0s. Destiny: Asura Force: Generates a shield equal to 20.0% of Max HP.
After: Asura Destruction Basic Attack Damage +5.5%, and on Destiny activation, gain the Destiny: Asura Force effect for 6.0s. Destiny: Asura Force: Generates a shield equal to 20.0% of Max HP.
Order Sun Core: Eye of Asura 17p
Before: On Destiny activation, gain the Destiny: Eye of Asura effect for 6.0s. Destiny: Eye of Asura: Asura Destruction Basic Attack Damage +6.0/7.5%.
After: On Destiny activation, gain the Destiny: Eye of Asura effect for 6.0s. Destiny: Eye of Asura: Asura Destruction Basic Attack Damage +8.0/9.5%.
Deadeye

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Ark Passive
Enlightenment - Quick Draw
Before: On Handgun Skill use, the Quick Draw buff lasts 9s. Quick Draw: Crit Rate +1.0/2.0/3.0/4.0/5.0%.
After: On Handgun Skill use, the Onslaught buff duration +0.5s and the Quick Draw buff lasts 9s. Quick Draw: Crit Rate +1.0/2.0/3.0/4.0/5.0%.
Enlightenment - Shining Bullet
Before: On Handgun Skill use end, gain the Handgun Ammo buff. Handgun Ammo: At 3 stacks, changes to Shining Bullet. Shining Bullet: Handgun Skill Damage +1.4/2.8/4.2/5.6/7.0%.
After: On Handgun Skill use end, gain the Handgun Ammo buff for 10s. Handgun Ammo: At 3 stacks, changes to Shining Bullet. Shining Bullet: Handgun Skill Damage +1.4/2.8/4.2/5.6/7.0% for 10s. Note: Changed so the Handgun Ammo buff can be gained even while the Shining Bullet buff is active.
Enlightenment - Strategic Garb
Before: Shotgun Skill slots +1. All Skill Damage +0/4.0/8.0%, and additionally Shotgun Skill Damage +5.0/7.0/9.0%.
After: Shotgun Skill slots +1. All Skill Damage +0/5.0/10.0%, and additionally Shotgun Skill Damage +5.0/7.0/9.0%.
Ark Grid
Order Sun Core: Blood Hound 14p
Before: Rifle Skill Stagger Damage +30.0%. On Destiny activation, gain the Destiny: Blood Hound effect for 15.0s. Destiny: Blood Hound: Damage to foes +5.0%.
After: Rifle Skill Stagger Damage +30.0%. On Destiny activation, gain the Destiny: Blood Hound effect for 15.0s. Destiny: Blood Hound: Damage to foes +7.0%.
Order Sun Core: Blood Hound 17p
Before: While the Destiny: Blood Hound effect is active, Damage of Judgment Day, Shotgun Swiftness Barrage, and Last Request +5.0/7.0%.
After: While the Destiny: Blood Hound effect is active, Damage of Judgment Day, Shotgun Swiftness Barrage, and Last Request +8.0/10.0%.
Order Sun Core: Shotgun Overload 14p
Before: On Destiny activation, gain the Destiny: Shotgun Overload effect for 30.0s. Destiny: Shotgun Overload: Shotgun Skill Damage (excluding Hyper Awakening) -7.0%, but on Shotgun Skill use, Shotgun Skill cooldown (excluding Hyper Awakening) -1.0s. On Shotgun Skill hit, applies Weakness Exposure, reducing the target's Crit Resistance against you and your party by 10.0% for 5.0s.
After: Shotgun Skill Stagger Damage -12.0%. On Destiny activation, gain the Destiny: Shotgun Overload effect for 30.0s. Destiny: Shotgun Overload: Shotgun Skill Damage (excluding Hyper Awakening) -7.0%, but on Shotgun Skill use, Shotgun Skill cooldown (excluding Hyper Awakening) -1.0s. On Shotgun Skill hit, applies Weakness Exposure, reducing the target's Crit Resistance against you and your party by 10.0% for 5.0s.
Order Moon Core: Midair Maven 17p
Before: Desperado Damage +21.0/27.0%.
After: Desperado Damage +45.0/51.0%.
Order Moon Core: Emergency Specialist 17p
Before: On Handgun Skill use, Secret Weapon cooldown -0.5s. Damage to foes +0/1.0%.
After: On Handgun Skill use, Secret Weapon cooldown -0.5s. Secret Weapon Damage +12.0/15.0%.
Order Moon Core: Eternal Revolver 17p
Before: When Spiral Tracker lands a Crit, Damage to foes +95.0/105.0%.
After: Spiral Tracker grants Push Immunity during use, and on Crit hit, Damage to foes +95.0/105.0%.
Artillerist

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Ark Passive
Enlightenment - Swiftness Barrage
Before: Barrage Skill Atk. Speed +2.0/4.0/6.0/8.0/10.0% and Barrage Skill Crit Damage +4.0/8.0/12.0/16.0/20.0%.
After: Barrage Skill Cast Speed +5.0% and Barrage Skill Crit Damage +4.0/8.0/12.0/16.0/20.0%.
Enlightenment - Overheat
Before: At Firepower Level 1 or above, Overheat activates and Normal Skill Damage +25.0/35.0/45.0%.
After: At Firepower Level 1 or above, Overheat activates and Normal Skill Damage +39.0/48.0/57.0%.
Enlightenment - Barrage Output Enhancement
Before: Barrage Skill Damage +6.0/10.0/14.0% and Barrage Skill Crit Rate +20.0/30.0/40.0%.
After: Barrage Skill Damage +10.0/14.5/19.0% and Barrage Skill Crit Rate +20.0/30.0/40.0%.
Enlightenment - Positioning System
Before: On entering Barrage Mode, teleport to the mouse position within 14.0m. Barrage Skill Damage to foes +0/2.0/4.0/6.0/8.0%.
After: On entering Barrage Mode, teleport to the mouse position within 14.0m. Barrage Skill Damage to foes +1.4/2.8/4.2/5.6/7.0%.
Ark Grid
Order Sun Core: Bombardment 17p
Before: The Barrage Skill Damage bonus of the Destiny: Bombardment effect changes to +12.0/13.5%.
After: The Barrage Skill Damage bonus of the Destiny: Bombardment effect changes to +14.5/16.0%.
Order Sun Core: Shoot & Scoot 17p
Before: While the Destiny: Shoot & Scoot effect is active, A.C.T Damage +16.0/20.0%.
After: While the Destiny: Shoot & Scoot effect is active, A.C.T Damage +28.0/32.0%.
Sharpshooter

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Skill
All skills except Basic Attack
Patch: All skills except Basic Attack: PvE Damage +6.0%.
Arrow Shower
Before: Fires many arrows into the sky at the mouse position at once, raining arrows for 2.0s and dealing N Damage.
After: Fires many arrows into the sky at the mouse position at once, raining arrows for 1.5s and dealing N Damage.
Before: Arrow-fall time +2.0s, increasing total Damage by 120.0%.
After: Arrow-fall time +1.5s, increasing total Damage by 120.0%.
Before: Arrow-rain speed +25.0% and Crit Rate +70.0%.
After: Arrow-rain speed +20.0% and Crit Rate +70.0%.
Moving Slash
Patch: Added a Counter effect to the skill.
Blade Storm
Patch: Removed the skill's Back Attack designation.
Patch: PvE Damage additionally +9.1%.
Charged Shot (Instant Cast)
Patch: With the "Instant" tripod applied, the proportion of direct arrow-hit Damage decreased and the proportion of explosion Damage increased.
Evasive Fire
Patch: Removed the Counter effect from the skill.
Wings of Storm
Patch: PvE Damage additionally +8.1%.
Lock-On
Patch: Changed Lock-On arrows to prioritize tracking the highest-grade monster within range when tracking nearby enemies.
Identity
Silver Hawk
Patch: Silver Hawk Basic Attack PvE Damage additionally +9.8%.
Ark Passive
Enlightenment - Silverhawk Enhancement
Before: Silverhawk Basic Attack Damage +5.0/10.0/15.0/20.0/25.0%.
After: Silverhawk Basic Attack Damage +8.0/16.0/24.0/32.0/40.0%.
Enlightenment - MP Recovery
Before: On using Last Rush or Silverhawk Assault, recover 10.0% of Max Mana, and Last Rush and Silverhawk Assault Damage +2.0/4.0/6.0/8.0/10.0%.
After: On using Last Rush or Silverhawk Assault, recover 10.0% of Max Mana, and Last Rush and Silverhawk Assault Damage +4.0/8.0/12.0/16.0/20.0%.
Enlightenment - Deep Learning
Before: After summoning Silverhawk, gain the Deep Learning buff every 1.0s. Deep Learning: At 10 stacks, changes to the Deep Learning Complete buff. Deep Learning Complete: Damage to foes +1.0/2.0/3.0/4.0/5.0%.
After: After summoning Silverhawk, gain the Deep Learning buff every 1.0s. Deep Learning: Damage to foes +0.5/1.0/1.5/2.0/2.5%, and at 5 stacks, changes to the Deep Learning Complete buff. Deep Learning Complete: Damage to foes +1.0/2.0/3.0/4.0/5.0%.
Ark Grid
Order Sun Core: ATB-07 Needle Rain 17p
Before: On Destiny activation, Atk. Speed and Move Speed +30.0% for 30.0s and activate the Destiny: ATB-07 Piercing Rain effect. Destiny: ATB-07 Piercing Rain: Each Arrow Shower hit applies 1 stack of Destiny: Fear of the Hunted to the enemy. Destiny: Fear of the Hunted: At 5 stacks, changes to the Destiny: Deadly Downpour effect (lasts 10.0s). Destiny: Deadly Downpour: Damage taken from the Sharpshooter +4.0/5.0%.
After: On Destiny activation, Atk. Speed and Move Speed +30.0% for 30.0s and activate the Destiny: ATB-07 Piercing Rain effect. Destiny: ATB-07 Piercing Rain: Each Arrow Shower hit applies 1 stack of Destiny: Fear of the Hunted to the enemy. Destiny: Fear of the Hunted: At 5 stacks, changes to the Destiny: Deadly Downpour effect (lasts 20.0s). Destiny: Deadly Downpour: Damage taken from the Sharpshooter +4.0/5.0%.
Order Sun Core: TA-12 Bursting Arrow 18, 19, 20p
Before: Claymore Mine Damage +1.4%.
After: Damage to foes +0.15%.
Order Sun Core: ATB-19 Rapidfire 14p
Before: On Destiny activation, gain the Destiny: ATB-19 Rapidfire effect for 30.0s. Destiny: ATB-19 Rapidfire: Using a Normal Skill other than Rapid Shot grants 1 stack of Destiny: Max Tension. Destiny: Max Tension: At 6 stacks, gain 3 stacks of Destiny: Rapid Rage and consume the effect. Destiny: Rapid Rage: Atk. Speed +30.0%, and on Rapid Shot use, consume 1 stack to reset Rapid Shot's cooldown. Rapid Shot Damage +10.0%. While Destiny: Rapid Rage is active, you cannot gain Destiny: Max Tension. When Destiny: ATB-19 Rapidfire ends, Destiny: Max Tension and Destiny: Rapid Rage are removed.
After: On Destiny activation, gain the Destiny: ATB-19 Rapidfire effect for 30.0s. Destiny: ATB-19 Rapidfire: Using a Normal Skill other than Rapid Shot grants 1 stack of Destiny: Max Tension. Destiny: Max Tension: At 6 stacks, gain 3 stacks of Destiny: Rapid Rage and consume the effect. Destiny: Rapid Rage: Atk. Speed +30.0%, and on Rapid Shot use, consume 1 stack to reset Rapid Shot's cooldown. Rapid Shot Damage +10.0%. (Destiny: Rapid Rage cannot exceed 3 stacks.) When Destiny: ATB-19 Rapidfire ends, Destiny: Max Tension and Destiny: Rapid Rage are removed.
Order Sun Core: ATB-19 Rapidfire 17p
Before: The Destiny: Rapid Rage effect is enhanced, gaining 1 additional stack, and the Rapid Shot Damage bonus changes to +24.0/30.0%.
After: The Destiny: Rapid Rage effect is enhanced, gaining 1 additional stack, and the Rapid Shot Damage bonus changes to +24.0/30.0%. (Destiny: Rapid Rage cannot exceed 4 stacks.)
Order Moon Core: HSU-21 Silver Rain 17p
Before: Arrow Shower grants Push Immunity during use, and Damage +28.0/34.0%.
After: Arrow Shower grants Push Immunity during use, and Damage +28.0/34.0%. Also, Arrow Shower Mana cost -50.0%.
Order Moon Core: HSU-13 Special High Explosive 18, 19, 20p
Before: Claymore Mine Damage +1.4%.
After: Damage to foes +0.15%.
Order Star Core: HSU-36 Dot Sight
Patch: Changed the "HSU-31 Blast" core to the "HSU-36 Dot Sight" core.
Order Star Core: HSU-36 Dot Sight 10p
Before: Claymore Mine Damage +10.0%.
After: Sharp Shooter Cast Speed +15.0% and grants Push Immunity.
Order Star Core: HSU-36 Dot Sight 14p
Before: Atomic Arrow Damage +100.0%.
After: Charged Shot and Sharp Shooter Damage +9.0%.
Order Star Core: HSU-36 Dot Sight 17p
Before: Claymore Mine Damage +20.0/30.0%.
After: Silverhawk Assault Damage +7.0/10.0%.
Order Star Core: HSU-36 Dot Sight 18, 19, 20p
Before: Atomic Arrow Damage +5.0%.
After: Damage to foes +0.15%.
Order Star Core: HSU-57 Strength Support Armor 14p
Before: Charged Shot cooldown +16.0s but Damage +100.0%.
After: Charged Shot cooldown +16.0s but grants Push Immunity during use, and Damage +100.0%.
Machinist

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Ark Passive
Enlightenment - Enchanted Core
Before: Crit Rate +3.0/6.0/9.0% and Damage to foes +5.0/10.0/15.0%. Max Battery additionally +7.0/14.0/21.0%, and on Drone Defense System activation, generate 20.0% Core Energy. At 100.0% Core Energy, Enchanted Core activates.
After: Crit Rate +3.0/6.0/9.0% and Damage to foes +5.0/10.0/15.0%. Max Battery additionally +7.0/14.0/21.0%, and on Drone Defense System activation, generate 20.0% Core Energy. At 100.0% Core Energy, Enchanted Core activates. Enchanted Core: Joint Attack Skill Battery cost -40.0/70.0/100.0%.
Ark Grid
Order Sun Core: Astral Suit 17p
Before: The Destiny: Astral Suit effect is enhanced, adding an effect that increases Enhanced Hypersync Skill Damage by 20.0/22.0%.
After: The Destiny: Astral Suit effect is enhanced, adding an effect that increases Enhanced Hypersync Skill Damage by 18.0/20.0%.
Order Sun Core: Quasar Cannon Suit 17p
Before: While the Destiny: Quasar Cannon Suit effect is active, using a Zero Sync Skill grants 1 stack of the Destiny: Antimatter Beam effect for 60.0s (max 3 stacks). Destiny: Antimatter Beam: Consumed on Quantum Assembly Beam use; Quantum Assembly Beam Damage +5.0/6.5% per stack.
After: While the Destiny: Quasar Cannon Suit effect is active, using a Zero Sync Skill grants 1 stack of the Destiny: Antimatter Beam effect for 60.0s (max 3 stacks). Destiny: Antimatter Beam: Consumed on Quantum Assembly Beam use; Quantum Assembly Beam Damage +9.0/10.5% per stack.
Order Moon Core: Assault Titan 17p
Before: Sonic Impact Damage +40.0/45.0%, and using Comet Strike enhances Laser Blade and Surge Blow.
After: Sonic Impact Damage +22.0/26.0%, and using Comet Strike enhances Laser Blade and Surge Blow.
Gunslinger

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Skill
All skills except Hyper Awakening
Patch: All skills except Hyper Awakening: PvE Damage +3.5%.
Ark Passive
Enlightenment - Peacemaker - Handgun
Before: On switching to Handgun stance, gain Atk. Speed +5.0/10.0/16.0% for 9s. Handgun Skill Stagger Damage +3.0/6.0/10.0%.
After: On switching to Handgun stance, gain Atk. Speed +5.0/10.0/16.0% for 9s. Handgun Skill Damage +4.0% and Stagger Damage +3.0/6.0/10.0%.
Enlightenment - Peacemaker - Shotgun
Before: On switching to Shotgun stance, gain Crit Rate +3.0/6.0/10.0% and Damage to foes +12.0/20.0/28.0% for 9s. Shotgun Skill Stagger Damage +3.0/6.0/10.0%.
After: On switching to Shotgun stance, gain Crit Rate +3.0/6.0/10.0% and Damage to foes +12.0/20.0/28.0% for 9s. Shotgun Skill Damage +4.0% and Stagger Damage +3.0/6.0/10.0%.
Enlightenment - Peacemaker - Rifle
Before: On switching to Rifle stance, gain Damage to foes +13.0/22.0/32.0% for 9s. Rifle Skill Stagger Damage +3.0/6.0/10.0%.
After: On switching to Rifle stance, gain Damage to foes +32.0% for 9s. Rifle Skill Damage +4.0% and Stagger Damage +3.0/6.0/10.0%.
Enlightenment - Gun Replacement Skill
Before: On using 2 Handgun Skills, gain the Gun Replacement Ready buff. Gun Replacement Ready: On switching to Shotgun or Rifle stance, changes to Gun Replacement Skill. Gun Replacement Skill: Damage to foes +1.0/2.0/3.0/4.0/5.0% for 9.0s.
After: On switching from Handgun or Rifle stance to Shotgun stance, gain the Gun Replacement Ready buff. Gun Replacement Ready: On Shotgun or Rifle Skill use, changes to Gun Replacement Skill. Gun Replacement Skill: Shotgun and Rifle Skill Damage +1.2/2.4/3.6/4.8/6.0% for 20.0s.
Enlightenment - Sniper's Will
Patch: Changed the "Vital Point Expert" passive to the "Sniper's Will" passive.
Before: On Rifle Skill use, gain the Vital Point Expert buff. Vital Point Expert: Crit Rate +1.2/2.4/3.6/4.8/6.0% for 9.0s.
After: On Rifle Skill use, refresh the duration of the Rifle Cooldown effect. Rifle Skill Damage +1.1/2.2/3.3/4.4/5.5%.
Enlightenment - Vital Point Expert
Patch: Changed the "Sniper's Will" passive to the "Vital Point Expert" passive.
Before: On Rifle Skill use, gain the Sniper's Will effect (lasts 30.0s, up to 3 stacks). Sniper's Will: Per stack, Move Speed +0.3/0.6/0.9/1.2/1.5%, Atk. Speed +0.3/0.6/0.9/1.2/1.5%, and Crit Damage +1.0/2.0/3.0/4.0/5.0%.
After: Rifle Skill Cast Speed +5.0%. Handgun and Rifle Skill Crit Damage +4.5/7.5/10.5/13.5/17.0%.
Ark Grid
Order Sun Core: Eye of the Tigress 14p
Before: On Destiny activation, gain the Destiny: Eye of the Tigress effect for 20.0s. Destiny: Eye of the Tigress: Damage to foes +5.0% and Atk. Speed +5.0%.
After: On Destiny activation, gain the Destiny: Eye of the Tigress effect for 20.0s. Destiny: Eye of the Tigress: Damage to foes +6.0% and Atk. Speed +5.0%.
Order Sun Core: Eye of the Tigress 17p
Before: While the Destiny: Eye of the Tigress effect is active, Damage of Focus Shot, Dual Buckshot, and Sharpshooter +8.0/10.0%.
After: While the Destiny: Eye of the Tigress effect is active, Damage of Focus Shot, Dual Buckshot, and Sharpshooter +10.0/12.0%.
Order Sun Core: Midnight Rose 14p
Before: On Destiny activation, gain the Destiny: Midnight Rose effect for 20.0s. Destiny: Midnight Rose: Rifle Skill Damage +3.5%, and on Rose Blossom use, Rifle Skill cooldown (excluding Rose Blossom) -2.0s.
After: On Destiny activation, gain the Destiny: Midnight Rose effect for 20.0s. Destiny: Midnight Rose: Rifle Skill Damage +6.0%, and on Rose Blossom use, Rifle Skill cooldown (excluding Rose Blossom) -2.0s.
Order Moon Core: Shield Targeting 17p
Before: While using Target Down, Damage Taken -20.0% and Target Down Damage +25.0/29.0%.
After: While using Target Down, Damage Taken -20.0%, gain Push Immunity, and Target Down Damage +25.0/29.0%.
Order Star Core: Precision Fire 14p
Before: Target Down Damage +16.0%.
After: Target Down Damage +20.0%.
Arcanist

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Ark Passive
Enlightenment - Empress's Banquet
Before: Ruin Damage at 4+ stacks +7.0/14.0/22.0%.
After: Ruin Damage at 4+ stacks +8.0/17.0/26.0%.
Enlightenment - Another Emperor
Before: Damage to foes +2.0/7.0/12.0%. The Emperor card effect has a 20.0% chance to trigger on using another card, and Emperor card Damage is additionally +0/40.0/80.0%.
After: Damage to foes +2.0/9.0/16.0%. The Emperor card effect has a 20.0% chance to trigger on using another card, and Emperor card Damage is additionally +0/20.0/40.0%.
Ark Grid
Order Sun Core: Edge of Fate 17p
Before: Changed the Destiny: Edge of Fate effect gain to 5 stacks and the Ruin Skill Damage bonus to +10.0/11.0%.
After: Changed the Destiny: Edge of Fate effect gain to 5 stacks and the Ruin Skill Damage bonus to +13.0/14.5%.
Order Moon Core: Ruin Full Set 17p
Before: Mana-using Skill Damage +3.5/4.5%.
After: Mana-using Skill Damage +4.5/5.5%.
Order Moon Core: Stack Hold 17p
Before: Normal Skill Damage to enemies with Stack stacks +3.8/5.0%.
After: Normal Skill Damage to enemies with Stack stacks +3.0/4.0%.
Order Star Core: Shuffle Dance 10p
Before: With the "Fake Flip" tripod applied to Dance of Spineflower, cooldown +20.0s but Deadly Thorn Damage +130.0%.
After: With the "Fake Flip" tripod applied to Dance of Spineflower, cooldown +20.0s but Deadly Thorn Damage +115.0%.
Order Star Core: Shuffle Dance 17p
Before: Unlimited Shuffle cooldown +20.0s but Damage +90.0/100.0%.
After: Unlimited Shuffle cooldown +20.0s but Damage +80.0/90.0%.
Summoner

369 KB
Skill
Shurdi
Patch: PvE Damage -72.7%.
Patch: Added a Push Immunity effect.
Elcid
Patch: PvE Damage -72.7%.
Patch: Added a Push Immunity effect.
Before: Strike the ground with the staff for 15 Damage and summon 2 Lily Spirits (Elcid). Elcid attack nearby enemies for 10s, dealing 46 Damage per basic attack.
After: Strike the ground with the staff for 15 Damage and summon 2 Lily Spirits (Elcid). Elcid attack nearby enemies for 15s, dealing 46 Damage per basic attack.
Pauru
Patch: PvE Damage -72.7%.
Patch: Added a Push Immunity effect.
Maririn
Patch: PvE Damage -72.7%.
Patch: Added a Push Immunity effect.
Steed Charge
Patch: Added a Destruction Level 1 effect.
Before: 5 horses charge in sequence, each dealing Damage on collision, but cooldown +8.0s.
After: 5 horses charge in sequence, each dealing Damage on collision, but cooldown +8.0s. Destruction Level 1 applies only to the first horse summoned.
Winged Spirit
Patch: Ancient Energy gained -30.0%.
Before: Changes to a point-targeted toggle skill. Cooldown -8.0s, and the summoned Winged Spirit can persist for up to 12.0s. After summoning, Winged Spirit Damage +10.0% per second, up to 3 times. Also, while sustained, it consumes 1.0% of Max Mana per second, increasing up to 3 times. If the skill is ended early, the shorter the uptime the more the cooldown is additionally reduced.
After: Changes to a point-targeted standard skill. Summons Winged Spirit at the target location for 3.0s, with total Damage to foes +70.0%. After summoning Winged Spirit, the Summoner can move freely.
Igna
Patch: PvE Damage -72.7%.
Before: Summon the Fire Spirit Igna. Igna attacks enemies with a powerful fire breath for 15s, dealing 10,613 total [Fire] Damage.
After: Summon the Fire Spirit Igna. Igna attacks enemies with a powerful fire breath for 18s, dealing 10,613 total [Fire] Damage.
Kelsion
Patch: PvE Damage -72.7%.
Before: Summon the Lightning God Kelsion, dealing 6,321 [Lightning] Damage and launching enemies airborne. Kelsion aids the character by attacking nearby enemies for 20s.
After: Summon the Lightning God Kelsion, dealing N [Lightning] Damage and launching enemies airborne. Kelsion aids the character by attacking nearby enemies for 16s.
Patch: Basic Attack Damage, Stagger, and Ancient Energy gained +50.0%.
Command Skill 'Kelsion - Lightning Strike'
Patch: Command Skill "Kelsion - Lightning Strike" Damage, Stagger, and Ancient Energy gained +50.0%.
Judge Kelsion
Before: Resonate souls with Kelsion to descend it to the ground in its true form. Kelsion deals N [Lightning] Damage to enemies as it descends. Kelsion aids the character by attacking nearby enemies for 20s.
After: Resonate souls with Kelsion to descend it to the ground in its true form. Kelsion deals N [Lightning] Damage to enemies as it descends. Kelsion aids the character by attacking nearby enemies for 16s.
Patch: 2-consecutive slam attack Damage, Stagger, and Ancient Energy gained +50.0%.
Identity
Added Summon Attack-Stop command
Patch: Holding the Shift key for 1.5s or longer activates the summon attack-stop command. While in the attack-stop state, holding Shift for 1.5s or longer or issuing an attack command releases the attack-stop state.
Ark Passive
Enlightenment - Overflowing Communion
Before: Summon duration of Maririn, Pauru, Elcid, Shurdi, Igna, and Kelsion +20.0%, and Atk. Speed and Move Speed +10.0%.
After: Summon duration of Maririn, Pauru, Elcid, and Shurdi +400.0%, and Atk. Speed and Move Speed +10.0%. Also, per 1 Swiftness stat on the Summoner, Damage of Maririn, Pauru, Elcid, Shurdi, Igna, and Kelsion +0.15%.
Enlightenment - Concentration
Before: Normal and Ancient Elemental Skill Damage +7.0/14.0/21.0%.
After: Normal and Ancient Elemental Skill Damage +9.0/16.0/23.0%.
Enlightenment - Spirit Rampage
Before: Summon Skill Damage to foes +0/5.0/10.0%. The Akir skill changes to "Akir Rampage," and Ancient Energy gained on Normal Skill hit -70.0%. Akir Rampage can be used when you hold 5/6/7 or more Spirit Orbs. On use, gain the Akir Rampage effect for 8.0s/10.0s/12.0s depending on the number of Spirit Orbs consumed; Damage to foes of Maririn, Pauru, Elcid, Shurdi, Igna, and Kelsion +14.0/20.0/26.0%, Atk. Speed additionally +30.0%, and attack interval shortened. Also, while Akir Rampage is active, the summon duration of Maririn, Pauru, Elcid, and Shurdi does not decrease.
After: Summon Skill Damage to foes +0/5.0/10.0%. The Akir skill changes to "Akir Rampage," and Ancient Energy gained on Normal Skill hit -70.0%. Akir Rampage can be used when you hold 5/6/7 or more Spirit Orbs. On use, gain the Akir Rampage effect for 8.0s/10.0s/12.0s depending on the number of Spirit Orbs consumed; Damage to foes of Maririn, Pauru, Elcid, Shurdi, Igna, and Kelsion +14.0/20.0/26.0%, Atk. Speed additionally +30.0%, and attack interval shortened. Also, on Akir Rampage use, the summon duration of Maririn, Pauru, Elcid, and Shurdi is refreshed.
Enlightenment - Spirit Communion
Before: Enhances the basic attacks of Maririn, Pauru, Elcid, Shurdi, Igna, and Kelsion, and Kelsion and Summon Skill Damage +28.0/37.0/45.0%.
After: Enhances the basic attacks of Maririn, Pauru, Elcid, Shurdi, Igna, and Kelsion, and Kelsion and Summon Skill Damage +30.0/40.0/50.0%.
Enlightenment - Ancient Blessing
Before: During combat, Ancient Energy naturally recovers 0.4/0.7/1.0 Spirit Orb over 10s, and the Normal and Ancient Elemental Skill Damage bonus of Concentration is enhanced to +30.0/37.0/44.0%.
After: During combat, Ancient Energy naturally recovers 0.4/0.7/1.0 Spirit Orb over 10s, and the Normal and Ancient Elemental Skill Damage bonus of Concentration is enhanced to +31.0/39.0/47.0%.
Ark Grid
Order Sun Core: Enhanced Burst 14p
Before: On Destiny activation, if in Akir Rampage, gain the Destiny: Enhanced Burst effect. Destiny: Enhanced Burst: Ancient Energy gained -100.0%, but Summon Skill Damage +35.0%. Removed when Akir Rampage ends.
After: On Destiny activation, gain the Destiny: Rampage Recoil effect for 40.0s. Destiny: Rampage Recoil: Ancient Energy gained -100.0%. When the Destiny: Rampage Recoil effect is removed, fully recover Spirit Orbs. On Destiny activation, if in Akir Rampage, gain the Destiny: Enhanced Burst effect. Destiny: Enhanced Burst: Summon Skill Damage +12.0%. Removed when Akir Rampage ends.
Order Sun Core: Enhanced Burst 17p
Before: Changes the Summon Skill Damage bonus of the Destiny: Enhanced Burst effect to +47.0/50.0%.
After: Changes the Summon Skill Damage bonus of the Destiny: Enhanced Burst effect to +20.0/22.5%.
Order Sun Core: Basic Training 17p
Before: Every 6 basic-attack hits from summons other than Kelsion, Fleeting Gale Bird cooldown -20.0/25.0%.
After: Fleeting Gale Bird Damage +15.0%. Every 6 basic-attack hits from summons other than Kelsion, Fleeting Gale Bird cooldown -20.0/25.0%.
Order Sun Core: Ancient Legacy 14p
Before: On Destiny activation, gain the Destiny: Ancient Legacy effect. Destiny: Ancient Legacy: On Ancient Spear use, consume the Destiny: Ancient Legacy effect for +25.0% Damage.
After: On Destiny activation, gain the Destiny: Ancient Legacy effect. Destiny: Ancient Legacy: On Ancient Spear use, consume the Destiny: Ancient Legacy effect for +30.0% Damage.
Order Sun Core: Ancient Legacy 17p
Before: Changes the Ancient Spear Damage bonus of the Destiny: Ancient Legacy effect to +45.0/49.0%.
After: Changes the Ancient Spear Damage bonus of the Destiny: Ancient Legacy effect to +55.0/59.0%.
Order Sun Core: Power of Circulation 14p
Before: On Destiny activation, auto-select the skill following the most recently used Ancient Elemental Skill and gain the Destiny: Ancient Elemental effect, which increases the selected Ancient Elemental Skill's Damage. Destiny: Ancient Elemental: Damage of Osh, Alimaji, Phoenix, Jahia & Ligheas, and Akir +125.0%, 35.0%, 20.0%, 10.0%, 40.0% respectively. This effect does not trigger if there is no previously used Ancient Elemental Skill.
After: On Destiny activation, auto-select the skill following the most recently used Ancient Elemental Skill and gain the Destiny: Ancient Elemental effect, which increases the selected Ancient Elemental Skill's Damage. Destiny: Ancient Elemental: Damage of Osh, Alimaji, Phoenix, Jahia & Ligheas, and Akir +145.0%, 35.0%, 20.0%, 10.0%, 40.0% respectively. This effect does not trigger if there is no previously used Ancient Elemental Skill.
Order Sun Core: Power of Circulation 17p
Before: On Destiny activation, Elemental Wings cooldown -2.0s. Changes the Destiny: Ancient Elemental Damage bonus for Osh, Alimaji, Phoenix, Jahia & Ligheas, and Akir to +125.0/135.0%, 60.0%, 45.0%, 30.0%, 40.0/48.0% respectively.
After: On Destiny activation, Elemental Wings cooldown -2.0s. Changes the Destiny: Ancient Elemental Damage bonus for Osh, Alimaji, Phoenix, Jahia & Ligheas, and Akir to +145.0/155.0%, 68.0%, 52.0%, 36.0%, 48.0/56.0% respectively.
Order Moon Core: Amplified Entwinement 14p
Before: Using Shurdi activates Destiny.
After: Using Winged Spirit activates Destiny.
Order Moon Core: Burst Focus 17p
Before: During Akir Rampage, Ancient Energy gained -70.0%, but Damage to foes +3.4/4.3%.
After: During Akir Rampage, Ancient Energy gained -70.0%, but Damage to foes +9.0/11.5%.
Order Moon Core: Ever-Changing Gale 14p
Before: Using Elcid activates Destiny.
After: Using Akir Rampage activates Destiny.
Order Moon Core: Ever-Changing Gale 17p
Before: Fleeting Gale Bird Damage +30.0/40.0%.
After: Fleeting Gale Bird Damage +35.0/45.0%.
Order Moon Core: Concentration of Power 17p
Before: While using Sticky Moss Swamp, gain Push Immunity, and Mariposa, Phoenix, and Akir Damage +10.0/12.0%.
After: While using Sticky Moss Swamp, gain Push Immunity, and Mariposa, Phoenix, and Akir Damage +12.0/14.0%.
Order Moon Core: Elemental Ring 17p
Before: Ancient Elemental Skill Cast Speed (excluding Hyper Awakening) +10.0% and Damage +7.0/9.0%.
After: Ancient Elemental Skill Cast Speed (excluding Hyper Awakening) +10.0% and Damage +10.0/12.0%.
Order Star Core: Amplified Resonance 10p
Before: Summon Skill Damage +1.1%.
After: The Water Spirit can now stack and charges up to 2 times.
Order Star Core: Amplified Resonance 14p
Before: Winged Spirit Damage +17.0%.
After: Winged Spirit Damage +40.0%.
Order Star Core: Amplified Resonance 17p
Before: Steed Charge Damage +24.0/35.0%.
After: Steed Charge Damage +45.0/55.0%.
Order Star Core: Command Awakening 10p
Before: With the "MP Recovery" tripod applied to Shurdi, Shurdi Damage +55.0%.
After: With the "MP Recovery" tripod applied to Shurdi, Shurdi Damage +65.0%.
Order Star Core: Tactical Command 17p
Before: With the "Stagger Command" tripod applied to Maririn, Stagger Skill Damage -90.0%, but Stagger changes to [High] and Maririn Basic Attack Damage +125.0/135.0%.
After: With the "Stagger Command" tripod applied to Maririn, Stagger Skill Damage -90.0%, but Stagger changes to [High] and Maririn Basic Attack Damage +110.0/120.0%.
Bard

494 KB
Ark Passive
Enlightenment - Maestro
Before: Damage to foes +2.0/7.0/12.0% and Crit Rate +3.0/6.0/10.0%.
After: Damage to foes +6.0/11.0/16.0% and Crit Rate +3.0/6.0/10.0%.
Sorceress

219 KB
Skill
All skills
Patch: All skills including Basic Attack and Hyper Awakening: PvE Damage +2.7%.
All skills except Hyper Awakening
Patch: All skills except Hyper Awakening: PvE Damage +4.5%.
Ark Passive
Enlightenment - Reflux Enhancement
Before: All skills except Awakening Damage +22.0/33.0/45.0%.
After: All skills except Awakening Damage +24.0/35.0/47.0%.
Enlightenment - Blink Explosion
Before: Using Blink does not consume the Arcane meter, but Blink cooldown +25.0s, and additionally Damage to foes increases while using Arcane Rupture and Arcane Torrent.
After: Using Blink does not consume the Arcane meter, but Blink cooldown +20.0s, and additionally Damage to foes increases while using Arcane Rupture and Arcane Torrent.
Ark Grid
Order Sun Core: Condense 17p
Before: The Damage bonus of the Destiny: Condense effect increases to +72.0/79.0%.
After: The Damage bonus of the Destiny: Condense effect increases to +78.0/84.0%.
Order Sun Core: Magick Catalyst 14p
Before: On Destiny activation, gain the Destiny: Magick Catalyst effect (lasts during Arcane Torrent). Destiny: Magick Catalyst: Skill Damage (excluding Awakening) +12.0%.
After: On Destiny activation, gain the Destiny: Magick Catalyst effect (lasts during Arcane Torrent). Destiny: Magick Catalyst: Skill Damage (excluding Awakening) +16.0%, and gain Push Immunity while using Casting Skills.
Order Sun Core: Beginning of the End 14p
Before: On Destiny activation, reset Doomsday's cooldown. Doomsday cooldown +6.0s.
After: On Destiny activation, reset Doomsday's cooldown. Doomsday cooldown +4.0s.
Order Star Core: Lightning Torrent 14p
Before: Lightning Bolt cooldown +6.0s but Damage +35.0%.
After: Lightning Bolt cooldown +6.0s but Damage +38.0%.
Order Star Core: Lightning Torrent 17p
Before: When Lightning Bolt lands a Crit, Damage +15.0/20.0%.
After: Lightning Bolt grants Push Immunity, and on Crit hit, Damage +15.0/20.0%.
Deathblade

330 KB
Stat
Specialization - Burst Damage Increase Coefficient
Skill
Surprise Attack (Weak Point Exposure)
Before: On Twin Blade attack hit, apply the Weakness Exposure debuff for 6.0s, increasing Damage the target takes from you and your party by 4.0%. If the target takes Head Attack or Back Attack damage, the Damage-taken effect is additionally +5.0%.
After: On attack hit, apply the Weakness Exposure debuff for 6.0s, increasing Damage the target takes from you and your party by 4.0%. If the target takes Head Attack or Back Attack damage, the Damage-taken effect is additionally +5.0%.
Blitz Rush
Patch: AoE Radius +20%.
Patch: Changed the "Wide Attack" tripod to the "Swift Fingers" tripod.
Before: AoE Radius +20.0%.
After: Atk. Speed +27.0%.
Blade Burst
Patch: Changed so that attacking during a Burst Skill immediately ends the Blade Arts state.
Ark Passive
Enlightenment - Limit Break
Before: When the Burst Enhancement effect reaches max stacks, the Damage increased by Blade Burst's Orb Compression effect is additionally +70.0/95.0/120%.
After: When the Burst Enhancement effect reaches 60 stacks, the Damage increased by Blade Burst's Orb Compression effect is additionally +70.0/95.0/120%.
Enlightenment - Chaos Strength
Patch: Changed the "Sword Spirit Compression" passive to the "Chaos Strength" passive.
Before: On Blade Burst hit, gain the Sword Spirit Compression effect for 60s, increasing Blade Burst Damage by 10.0/20.0/30.0% per stack (up to 2 stacks).
After: Partially releases restrained demonic power to transform Blade Burst into a powerful attack condensed with the Chaos Strength, increasing attack range and Damage +6.0/23.0/40.0%. Burst Enhancement stacks up to 80 times. When Blade Arts ends, up to 60 Burst Enhancement stacks are consumed, while the Orb gauge recovery and Burst Damage increase effects are maintained as before. Breaking Moon cooldown +540.0s, but on hit in Blade Arts state, gain an additional 60 Burst Enhancement stacks. Deathly Slash cooldown -40.0s, but Damage -25.0%.
Enlightenment - Orb Control
Before: In Blade Arts state, Orb consumption rate -15%, and Damage dealt in Blade Arts state +0.8/1.6/2.4/3.2/4.0%.
After: In Blade Arts state, the Orb gauge does not decrease, and Damage to foes in that state +1.0/2.0/3.0/4.0/5.0%.
Enlightenment - Locked In
Before: On Blade Burst hit, gain the Locked In buff for 12s, increasing Blade Burst Damage by 2.0/4.0/6.0/8.0/10%.
After: On landing Blade Burst as a Back Attack, Damage to foes +2.0/4.0/6.0/8.0/10%.
Leap - Path of the Blade
Before: Breaking Moon Damage to foes +10.0/20.0/30.0%, and for 5.0s after use, Blade Burst Crit Damage +20.0/40.0/60.0%.
After: Breaking Moon changes to standard control. For 10.0s after use, Blade Burst Crit Damage +20.0/40.0/60.0%, removed on Blade Burst use.
Leap - Dance of Screams
Before: Deathly Slash Damage to foes +4.0/15/25%, and flurry attack count +2/3/4, increasing total Damage by 24.8/49.5/75.0%.
After: Deathly Slash flurry attack count +2/3/4, increasing Damage by 20.0/30.0/40.0%, and Damage in Blade Arts state +16.0/38.0/57.0%.
Ark Grid
Order Sun Core: Blade Burst 14p
Before: On Destiny activation, Damage to foes +5.0% for 15.0s.
After: On Destiny activation, Damage to foes +5.0% for 30.0s.
Order Sun Core: Sword Reset 10p
Before: Damage to foes +1.5%.
After: Normal Skill Damage +3.0%.
Order Sun Core: Sword Reset 14p
Before: On Destiny activation, the next Normal Skills deal +15.0% Damage for 3 uses.
After: On Destiny activation, gain the Destiny: Slaughter Spectacle effect. Destiny: Slaughter Spectacle: On Deathly Slash use, consume the Destiny: Slaughter Spectacle effect for +30.0% Damage.
Order Sun Core: Sword Reset 17p
Before: On Destiny activation, gain the Destiny: Sword Reset effect. Destiny: Sword Reset: On using a Sword Reset skill, the cooldown of one Sword Reset skill is reset. Sword Reset skills: Surprise Attack, Spin Cutter, Wind Cut, Blade Dance, Deathly Slash. Damage to foes +0/1.0%.
After: While the Destiny: Slaughter Spectacle effect is active, using a Normal Skill other than Deathly Slash grants the Destiny: Sharp Blade Enhancement effect (up to 5 stacks). Destiny: Sharp Blade Enhancement: Consumed on Deathly Slash use for +4.0/5.0% Damage per stack.
Order Sun Core: Sword Reset 18, 19, 20p
Before: Damage to foes +0.15%.
After: Normal Skill Damage +0.3%.
Order Sun Core: Deathblade Rush 17p
Before: On Destiny activation, the next Blitz Rush deals +35.0/45.0% Damage for 1 use.
After: On Destiny activation, the next Blitz Rush deals +26.0/34.0% Damage for 1 use.
Order Sun Core: Surge Core 14p
Before: Using Blade Burst activates Destiny.
After: Using Blade Arts activates Destiny.
Order Sun Core: Surge Core 17p
Before: Damage to foes +3.5/4.5%. Earth Cleaver changes to a stack skill, able to stack up to 2 times.
After: Damage to foes +4.0/5.0%. Earth Cleaver changes to a stack skill, able to stack up to 2 times.
Order Sun Core: Arts Master 17p
Before: On Destiny activation, the next Twin Shadow, Turning Slash, and Death Rattle deal +12.0/16.0% Damage for 3 uses.
After: On Destiny activation, the next Twin Shadow, Turning Slash, and Death Rattle deal +16.0/20.0% Damage for 3 uses.
Order Sun Core: Focused Strike 17p
Before: On Destiny activation, Charge-type Skill Damage +7.5/9.0% for 15.0s. On Dark Axel hit, apply the Weakness Exposure effect for 10.0s.
After: On Destiny activation, Charge-type Skill Damage +10.0/12.0% for 15.0s. On Dark Axel hit, apply the Weakness Exposure effect for 10.0s.
Order Sun Core: Twin Swords Dance
Patch: Changed the "Destiny Core" core to the "Twin Swords Dance" core.
Order Sun Core: Twin Swords Dance 10p
Before: Damage to foes +1.5%.
After: Normal Skill Damage +3.0%.
Order Sun Core: Twin Swords Dance 14p
Before: Using Turning Slash activates Destiny.
After: Using Blade Arts activates Destiny.
Order Sun Core: Twin Swords Dance 17p
Before: Damage to foes +3.0/4.0%. Normal Skill Mana cost -20.0%.
After: Blade Dance and Deathly Slash Cast Speed +10% and Damage +12.0/15.0%.
Order Sun Core: Twin Swords Dance 18, 19, 20p
Before: Damage to foes +0.15%.
After: Normal Skill Damage +0.3%.
Order Moon Core: Death Blitz 17p
Before: Blitz Rush Cast Speed +20.0%, Damage +20.0/25.0%, and Mana cost -50.0%.
After: Blitz Rush Cast Speed +20.0%, Damage +16.0/20.0%, and Mana cost -50.0%.
Order Moon Core: Arts Core 17p
Before: Twin Shadow, Turning Slash, and Death Rattle Cast Speed +15.0%. Normal Skill Damage +4.0/5.0%.
After: Twin Shadow, Turning Slash, and Death Rattle Cast Speed +15.0%. Normal Skill Damage +5.0/6.0%.
Order Moon Core: Recharge 17p
Before: Charge-type Skill Damage +7.5/9.0%.
After: Charge-type Skill Damage +9.0/11.0%.
Order Star Core: Strike 14p
Before: Turning Slash Damage +30.0%.
After: Breaking Moon Damage +30.0%.
Order Star Core: Strike 17p
Before: Damage to foes +1.0/2.0%. Blade Burst Damage +1.5%.
After: Damage to foes +1.0/2.0%. Blade Burst Damage +2%.
Order Star Core: Downtime 14p
Before: With the "Over Slash" tripod applied to Void Strike, Damage +10.0%.
After: With the "Over Slash" tripod applied to Void Strike, Damage +15.0%.
Order Star Core: Downtime 17p
Before: With the "Half Cleave" tripod applied to Soul Absorber, Damage +12.0/18.0%.
After: With the "Half Cleave" tripod applied to Soul Absorber, Damage +20.0/27.0%.
Order Star Core: Swift Resolution 10p
Before: Damage to foes +1.0%.
After: Deathly Slash cooldown -2s.
Order Star Core: Swift Resolution 14p
Before: Blade Dance Damage +25.0%.
After: With the "Quick Prep" tripod applied to Blade Dance, cooldown +6s but Damage +90.0%.
Order Star Core: Swift Resolution 17p
Before: Damage to foes +1.0/2.0%. Wind Cut Damage +50.0%.
After: Deathly Slash Damage +15.0/20.0%.
Order Star Core: Swift Resolution 18, 19, 20p
Before: Damage to foes +0.15%.
After: Normal Skill Damage +0.3%.
Order Star Core: Frostfire Blade 14p
Before: Blitz Rush Damage +8.0%.
After: Blitz Rush Damage +7.0%.
Order Star Core: Frostfire Blade 17p
Before: With the "All-Round" tripod applied to Blitz Rush, Damage +110.0/120.0%.
After: With the "All-Round" tripod applied to Blitz Rush, Damage +100.0/108.0%.
Reaper

239 KB
Skill
Finishing Step
Patch: Maximum movement distance changed from 7m to 9m.
Patch: Slam attack Damage +33.3%.
Patch: Blade Dance attack Damage -50.0%.
Ark Passive
Enlightenment - Acrobat
Before: On Persona use, quickly move 8m forward. While in Persona state, on Swoop Skill hit, Crit Damage to foes +3.0/6.0/9.0/12.0/15.0%.
After: On Persona use, quickly dash to the mouse point within 9.0m, ignoring collision with adventurers and Guardian monsters during the move. While in Persona state, on Swoop Skill hit, Crit Damage to foes +3.0/6.0/9.0/12.0/15.0%.
Enlightenment - Assassin's Steps
Before: On Dagger, Shadow, or Swoop Skill hit, gain the Assassin's Steps effect (Atk. Speed +0.2/0.4/0.6/0.8/1.0%, up to 5 stacks, lasts 6.0s). Also, while in Persona or Chaos state, all Damage to foes +0.8/1.6/2.4/3.2/4.0%.
After: On Dagger, Shadow, or Swoop Skill hit, gain the Assassin's Steps effect (Atk. Speed +1.0%, up to 5 stacks, lasts 6.0s). Also, while in Persona or Chaos state, all Damage to foes +0.8/1.6/2.4/3.2/4.0%.
Enlightenment - Vital Point Secured
Before: In Persona state, landing a Swoop Skill as a Back Attack grants the Dismantle Weak Point effect. At 3 stacks it converts to the Shadow Blade effect, at which point Swoop Skill Damage in Persona state +28.0/55.0/80% and always applies as a Back Attack. The Shadow Blade effect disappears after one trigger. Also, using Dagger, Shadow, or Nightmare skills in Persona state does not cancel the state.
After: In Persona state, using a Swoop Skill grants the Dismantle Weak Point effect. At 3 stacks it converts to the Shadow Blade effect, at which point Swoop Skill Back Attack Damage in Persona state +41.0/82.0/125.0%. The Shadow Blade effect disappears after one trigger. Also, using Dagger, Shadow, or Nightmare skills in Persona state does not cancel the state.
Enlightenment - Hunger
Before: When the Chaos gauge is full, Atk. Power +13.0/22.0/32.0%.
After: When the Chaos gauge is full, Atk. Power +14.0/26.0/38.0%.
Ark Grid
Order Sun Core: Falling Moon
Patch: Changed the "Lunar Nightmare" core to the "Falling Moon" core.
Order Sun Core: Falling Moon 10p
Before: Damage to foes +1.5%.
After: Rage Spear and Dance of Fury Damage -50.0%, but Silent Rage and Glowing Brand Damage +8.0%.
Order Sun Core: Falling Moon 14p
Before: On the 3rd Destiny activation, gain the Destiny: Lunar Nightmare effect. Destiny: Lunar Nightmare: The next Nightmare Skill's slam attack Damage +200.0% and Crit Rate +30.0%. On slam attack use, cooldown is reset.
After: On Destiny activation, Silent Rage and Glowing Brand cooldown -4.0s.
Order Sun Core: Falling Moon 17p
Before: Damage to foes +0/1.0%. The Nightmare slam attack Damage bonus of the Destiny: Lunar Nightmare effect increases to +500.0%.
After: On Destiny activation, gain the Destiny: Falling Moon effect for 10.0s. Destiny: Falling Moon: Silent Rage and Glowing Brand Damage +10.0/12.0%.
Order Sun Core: Falling Moon 18, 19, 20p
Before: Swoop Skill Damage +0.17%.
After: In Persona state, Damage to foes +0.17%.
Order Moon Core: Silent
Patch: Changed the "Nightmare" core to the "Silent" core.
Order Moon Core: Silent 10p
Before: Damage to foes +1.6%.
After: Silent Rage cooldown -6.0s.
Order Moon Core: Silent 14p
Before: Using a Swoop Skill once activates Destiny.
After: Using Silent Rage or Glowing Brand once in Persona state activates Destiny.
Order Moon Core: Silent 17p
Before: Damage to foes +1.5/2.5%. Nightmare Damage +66.0%.
After: In Persona state, Silent Rage Damage +10.0/13.0%.
Order Moon Core: Silent 18, 19, 20p
Before: Swoop Skill Damage +0.17%.
After: In Persona state, Damage to foes +0.17%.
Order Star Core: Assassin's Shadow 10p
Before: Nightmare Damage +33.0%.
After: In Persona state, Finishing Step Crit Rate -10.0% but Damage +10.0%.
Order Star Core: Assassin's Shadow 14p
Before: Swoop Skill Damage +1.5%.
After: With the "Shadow Afterimage" tripod applied to Silent Rage, gain Push Immunity during the skill and Damage +10.0%.
Order Star Core: Assassin's Shadow 17p
Before: Damage to foes +1.0/2.0%. Nightmare Damage +33.0%.
After: Glowing Brand Damage +10.0/13.0%.
Order Star Core: Assassin's Shadow 18, 19, 20p
Before: Swoop Skill Damage +0.17%.
After: In Persona state, Damage to foes +0.17%.
Souleater

216 KB
Skill
All skills except Basic Attack
Patch: All skills except Basic Attack: PvE Damage +3.1%.
Ark Passive
Enlightenment - Soul Amplification
Before: Death Incarnation duration shortens to 10s, but while in Death Incarnation, Predator, Dead, and Reaper Skill Damage +1.6/3.2/4.8/6.4/8.0%.
After: Death Incarnation duration shortens by 1s, but while in Death Incarnation, Predator, Dead, and Reaper Skill Damage +1.6/3.2/4.8/6.4/8.0%.
Enlightenment - Soul Control
Before: Soul Snatch state duration +0.6/1.2/1.8/2.4/3.0s, and Predator and Dead Skill Damage +1.0/2.0/3.0/4.0/5.0%.
After: Soul Snatch state duration +3.0s, and Predator and Dead Skill Damage +1.6/3.2/4.8/6.4/8.0%.
Enlightenment - Death Training
Before: Soul gauge gain +20.0/40.0/60.0% and Predator and Reaper Skill Damage +24.0/36.0/48.0%.
After: Soul gauge gain +20.0/40.0/60.0% and Predator and Reaper Skill Damage +30.0/42.0/55.0%.
Ark Grid
Order Sun Core: Rapid Death 14p
Before: On Destiny activation, Damage to foes +8.0% for 10.0s. After using a Reaper Skill in Normal state, gain the Destiny: Rapid Step effect for 8.0s (max 2 stacks). Destiny: Rapid Step: Atk. and Move Speed +8.0%.
After: On Destiny activation, Damage to foes +9.0% for 10.0s. After using a Reaper Skill in Normal state, gain the Destiny: Rapid Step effect for 8.0s (max 2 stacks). Destiny: Rapid Step: Atk. and Move Speed +8.0%.
Order Sun Core: Footsteps of the Dead 17p
Before: On Destiny activation, gain the Destiny: Footsteps of the Dead effect for 13.0s. Destiny: Footsteps of the Dead: Dead Skills used in Death Incarnation state deal +70.0/80.0% Damage for 2 uses.
After: On Destiny activation, gain the Destiny: Footsteps of the Dead effect for 13.0s. Destiny: Footsteps of the Dead: Dead Skills used in Death Incarnation state deal +54.0/64.0% Damage for 2 uses.
Order Sun Core: Deathlord's Call 17p
Before: On Destiny activation, the next Reaper Skills deal +12.0% Damage for 2 uses. Reaper Skill Damage +0/2.0%.
After: On Destiny activation, the next Reaper Skills deal +15.0% Damage for 2 uses. Reaper Skill Damage +0/2.0%.
Order Moon Core: Soul Core 17p
Before: Dead Skill Cast Speed +15.0% and Mana cost -50.0%. In Death Incarnation state, Dead Skill Damage +20.0/25.0%.
After: Dead Skill Cast Speed +15.0% and Mana cost -50.0%. In Death Incarnation state, Dead Skill Damage +13.0/18.0%.
Order Moon Core: Otherworldly Power 17p
Before: Using Fatal Finale activates Destiny. Reaper Skill Damage +2.0/3.0%.
After: Using Fatal Finale activates Destiny. Reaper Skill Damage +3.0/4.2%.
Order Moon Core: Eternal One 17p
Before: Reaper Skill Mana cost -15.0% and, in Death Incarnation state, Damage to foes +3.0/4.2%.
After: Reaper Skill Mana cost -15.0% and, in Death Incarnation state, Damage to foes +5.0/6.2%.
Order Star Core: Deathly Harvest 14p
Before: Reaper's Scythe Damage +12.0%.
After: Reaper's Scythe Damage +15.0%.
Order Star Core: Deathly Harvest 17p
Before: In Death Incarnation state, Damage to foes +0/1.2%. With the "Powerful Blow" tripod applied to Vestige, Damage +25.0%.
After: In Death Incarnation state, Damage to foes +0/1.2%. With the "Powerful Blow" tripod applied to Vestige, Damage +30.0%.
Order Star Core: Possession 10p
Before: Astaros Damage +20.0%.
After: Astaros Damage +18.0%.
Order Star Core: Possession 14p
Before: With the "Possession" tripod applied to Gluttony, gain Push Immunity during the skill and Damage +180.0%.
After: With the "Possession" tripod applied to Gluttony, gain Push Immunity during the skill and Damage +160.0%.
Order Star Core: Possession 17p
Before: Damage to foes +0/1.0%. With the "Possession" tripod applied to Astaros, Damage +50.0%.
After: Damage to foes +0/1.0%. With the "Possession" tripod applied to Astaros, Damage +36.0%.
Order Star Core: Otherworldly Monarch 10p
Before: Reaper's Scythe cooldown +10.0s but Damage +20.0%.
After: Reaper's Scythe cooldown +10.0s but Damage +24.0%.
Order Star Core: Otherworldly Monarch 14p
Before: Guillotine Swing cooldown +6.0s but Damage +12.0%.
After: Guillotine Swing cooldown +6.0s but Damage +15.0%.
Artist

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Ark Passive
Enlightenment - Lunar Blessing
Before: Damage to foes +33.0/40.0/47.5%, and on Moon Marble hit, gain a fixed 30.0% Harmony gauge.
After: Damage to foes +38.0/45.5/53.0%, and on Moon Marble hit, gain a fixed 30.0% Harmony gauge.
Aeromancer

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Stat
Specialization - Weather Skill Damage Increase Coefficient
Skill
All skills except Basic Attack
Patch: All skills except Basic Attack: PvE Damage +7.8%.
Gale - Stagger
Before: Mid
After: Mid-High
Fly - Stagger
Summer Sunlight - Stagger
Before: High
After: Highest
Ark Passive
Enlightenment - Path of Wind
Before: On Sunshower use, gain the Path of Wind effect (stacks up to 2, lasts 30.0s). Per Path of Wind stack, Umbrella Skill Damage +0.6/1.2/1.8/2.4/3.0%. The Path of Wind effect does not disappear even when Sunshower ends.
After: On Sunshower use, gain the Path of Wind effect for 30.0s. Path of Wind: Umbrella Skill Damage +1.2/2.4/3.6/4.8/6.0%.
Ark Grid
Order Star Core: Snow Shower Tempest 17p
Before: Sunshower Basic Attack Cast Speed +20.0% and Damage +400.0/500.0%.
After: Sunshower Basic Attack Cast Speed +20.0% and Damage +400.0/500.0%, and gain Push Immunity during cast.
Wildsoul

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Ark Passive
Enlightenment - Bestial Resonance
Before: Shapeshift Skill Damage +1.0/2.0/3.0/4.0/5.0%. When shapeshifting from Bear to Fox, Bear Shapeshift Skill cooldown -0.6/1.2/1.8/2.4/3.0%; when shapeshifting from Fox to Bear, Fox Shapeshift Skill cooldown -0.6/1.2/1.8/2.4/3.0%. This effect triggers once every 12.0s.
After: Shapeshift Skill Damage +0/1.0/2.0/3.0/4.0%, and on Forbidden Sorcery Skill use, Shapeshift Skill cooldown -3.0%.
Enlightenment - Vigor
Before: Phantom Beast Skill Damage +11.0/17.0/25.0%. Phantom Beast Energy gained +15.0/30.0/45.0%, on Crit hit gain +20.0/40.0/60.0% additional Phantom Beast Energy, and natural recovery +50.0%.
After: Phantom Beast Skill Damage +18.0/25.0/32.0%. Phantom Beast Energy gained +15.0/30.0/45.0%, on Crit hit gain +20.0/40.0/60.0% additional Phantom Beast Energy, and natural recovery +50.0%.
Enlightenment - Swiftness
Before: When transforming among the different forms (Human, Bear, Fox), the Movement Skill cooldown is reset once every 10.0/9.0/8.0/7.0/6.0s.
After: Shapeshift Skill Damage +1.0/2.0/3.0/4.0/5.0%. When transforming among the different forms (Human, Bear, Fox), the Movement Skill cooldown is reset once every 8.0s.
Enlightenment - Phantom Beast Shaman
Before: Phantom Beast Skill Mana cost -2.0/4.0/6.0/8.0/10.0% and Phantom Beast Skill Damage to foes +1.0/2.0/3.0/4.0/5.0%.
After: Phantom Beast Skill Mana cost -6.0% and Phantom Beast Skill Damage to foes +1.0/2.0/3.0/4.0/5.0%.
Ark Grid
Order Sun Core: Bear Frenzy 17p
Before: Forbidden Sorcery: Ripping Bear Damage +12.0/14.0%. On Destiny activation, gain the Destiny: Bear Frenzy effect for 60.0s. Destiny: Bear Frenzy: Forbidden Sorcery: Ripping Bear is permanently enhanced and Atk. and Move Speed +15.0%.
After: Forbidden Sorcery: Ripping Bear Damage +8.5/10.5%. On Destiny activation, gain the Destiny: Bear Frenzy effect for 60.0s. Destiny: Bear Frenzy: Forbidden Sorcery: Ripping Bear is permanently enhanced and Atk. and Move Speed +15.0%.