Dimensions Unbound
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HEROES OF ARKESIA,

The boundaries of Arkesia grow thin. A new hero steps through the rift wielding the power of dimensions themselves, and the Dimensionalist arrives ready to reshape the battlefield. This month is also a turning point for your journey to endgame, with a major overhaul to gear progression that streamlines the path from Tier 3 into Tier 4.

Downtime will begin on September 16 at 12 AM PT (7 AM UTC) and is expected to last approximately 6 hours. Read on for the full list of new content, systems, store offerings, and other changes below.

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NEW CLASS: DIMENSIONALIST

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A new class has arrived. The Dimensionalist is a Specialist who bends space to control the battlefield. Begin your adventure in Trixion by selecting "Male Specialist" on the character creation screen.

  • The Dimensionalist has been added to the class listings of existing content.

  • Dimensionalist equipment and some skins have been added with the same configuration as existing classes.

  • 7 new craftable skins for the Dimensionalist have been added.

  • Dimensionalist equipment has been added to the gear chests provided during Powerpass.

  • Awakening quests and skill acquisition items for the Dimensionalist have been added.

  • New achievements and titles related to the Dimensionalist have been added.

  • Trophies related to the Dimensionalist have been added.

  • 1 new global chat icon related to the Dimensionalist has been added.

  • The Recommended Skills feature is now available for the Dimensionalist.

    • Note: For statistical data collection, actual recommended skill information will be provided starting September 23.

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TIER 3 TO TIER 4 PROGRESSION OVERHAUL

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We are making a major change to the progression path. Normal honing now begins at Tier 4, and the journey through Tier 3 has been streamlined so newer and returning adventurers reach endgame faster.

Honing Changes

  • Tier 3 upper Ancient gear (Akkan gear) can no longer be enhanced through normal honing.

  • Normal honing now starts from Tier 4 Relic-grade gear ("Determination of Destiny" gear).

  • The Honing System now unlocks upon completing the North Kurzan Main Quest "The Way Forward" (previously the Voldis World Quest "Adento's Legacy").

  • The guide quest "[Guide] Strengthen Gear by Honing!" is now available after completing the North Kurzan Main Quest "The Way Forward."

Kurzan Gear Grants

  • Completing the South Kurzan World Quest "Blazing Flames of Warr" now grants an equipment set with the required Item Level to begin your adventure in North Kurzan.

    • The set is a Tier 3, Honing Level 15 "Honor Brand" gear set (Item Level 1600).

    • Note: The quality of the provided gear is fixed at 70 and it cannot be dismantled.

    • Note: If you lose the provided gear, you can purchase the gear chest from the "Equipment Merchant" NPC in Wavestrand Port, East Luterra.

    • Note: Players who have already completed the South Kurzan World Quest but have not reached the required Item Level for the next continent will find an equipment set delivered to their Roster Storage.

  • The contents of the "Determination of Destiny Gear Set Chest," received upon completing the North Kurzan World Quest "The Way Forward," have been changed.

    • Before: Tier 4, Honing Level 0 gear set (Item Level 1590).

    • After: Tier 4, Honing Level 10 gear set (Item Level 1640).

    • Note: The Item Level requirement to use this chest has been removed.

Honing Material Changes

  • Following the Tier 3 upper progression changes, Tier 3 upper honing materials are now only used for the Advanced Honing of Akkan gear.

  • You can exchange existing Tier 3 upper honing materials for Tier 4 honing materials at a set ratio via the "Honing Material Exchange" NPC.

  • Tier 3 items have been removed from chests containing Tier 3 and Tier 4 honing materials or breath items.

  • Dismantling certain Tier 3 honing materials now yields Refined Obliteration/Protection Stones.

Stronghold Research

  • Some honing-related research has been removed from the Stronghold Lab (Tier 3 Honing Success Rate +4; Reduce Required XP for Tier 3 Honing of Level 5).

    • Note: If you were conducting removed research before the September 16 maintenance, the research costs will be refunded to your Roster Storage upon entering the Stronghold.

  • Crafting recipes and research related to "Prime Oreha Fusion Material" have been removed.

    • If you were conducting the removed research before the September 16 maintenance, the costs will be refunded to your Roster Storage.

    • If you were crafting the removed materials before the September 16 maintenance, you will still receive the crafted items.

Weapon Effect Book

  • The requirement to reach specific Tier 3 weapon honing levels to unlock Weapon Effect Book stages 1 through 13 has been removed.

  • Equipping gear received from completing certain continent World/Main Quests now unlocks the corresponding honing effect for that gear's honing level.

  • Previously unlocked weapon effect stages will be maintained.

Powerpass

As part of the progression streamlining, Powerpasses have been consolidated into a single option.

  • The only Powerpass available for purchase is now the South Rimeria II Pass.

  • Using the South Rimeria II Pass instantly boosts a character to Item Level 1660.

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TIER 3 TRADE SKILL CHANGES

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  • You can no longer acquire Tier 3 Trade Skill materials (Oreha Trade Skill materials).

    • Note: Your existing Tier 3 Trade Skill materials can still be used for crafting or traded.

    • Note: You can no longer exchange for Tier 3 Trade Skill materials at Trade Merchants.

  • The following Tier 3 archaeology materials can now be dismantled:

    • Oreha Relic dismantles into "Excavating Powder."

    • Ancient Oreha Relic dismantles into "Echoes of Excavating."

    • Note: Your existing stock of these materials has been moved to your Roster Storage.

  • New recipes and research have been added to allow crafting of Tier 3 food and Feasts/Barbecues using Tier 4 Trade Skill materials (Abidos materials).

    • Note: These recipes can be exchanged via the Recipe Exchange NPC "Jeniff."

  • The "Gatherable Expansion Lv. 1" research now increases the acquisition amount of Normal and Uncommon grade Hunting/Fishing/Excavating materials from the Farm.

  • Tier 3 gatherables in the Stronghold Farm have been renamed from Oreha to Papika.

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TIER 3 CONTENT REWARD CHANGES

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  • Tier 3 honing material rewards have been removed from the following content:

    • Endgame Content

    • Ebony Cube

    • Field Boss

    • Chaos Gate

    • Chaos Dungeon and Chaos Dungeon Special Dispatch

  • Waymark Mission: Tier 3 breath items exchangeable with Weekly Mission Points have been replaced with Tier 4 breath items.

  • Waymark Mission: The "T3 Honing Materials Supplies Chest" from completing Growth Mission Stage 6 has been replaced with a "Regulus's Strength Currency Chest (500,000 Silver)."

  • Tier 3 honing material rewards from completing normal dungeons and story missions in Punika through South Kurzan have been removed.

  • Tier 3 honing materials have been removed from the "Battle Arena" ranking rewards on Primal Island.

  • Tier 3 honing material items obtainable from some islands and trade merchants have been adjusted.

  • Tier 3 honing material rewards from some quests and Una's Tasks have been adjusted.

  • Tier 3 honing materials have been removed from the "Azena's Blessing Selection Chest III".

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ADVANCED HONING EASING

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Advanced Honing remains one of the key steps on the road to endgame, and this update smooths out a few of its rougher edges. Alongside the broader Tier 3 to Tier 4 progression changes, we are easing the material requirements and improving the pace at which you build toward each upgrade.

The following adjustments apply to Advanced Honing:

  • Changed the materials used for Advanced Honing Stage 2 and Stage 4 Tempering.

    • Note: "Eye of Alcaone" and "Thunder Globe" in your possession can still be used as alternative materials during Tempering.

  • Increased the acquisition amount of "Ancestor's Grace" orbs when attempting Advanced Honing Stages 1 to 40.

Together, these changes reduce the grind between milestones and help returning adventurers close the gap to current content more comfortably.

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GROWTH BOOST SHOP

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The Growth Support Shop continues to be a reliable stop for adventurers pushing toward endgame, and this update refreshes both its name and its offerings. The shop is now organized to better reflect how it is used, with new items added to support your climb.

  • The "Single Mode" tab in the Growth Support Shop has been renamed to "Growth Boost."

  • 4 new items have been added to the Growth Boost shop:

    • Epic Astrogem Selection Chest

    • Astrogem Processing Reset Ticket

    • T4 Metallurgy Selection Chest (Bound)

    • T4 Tailoring Selection Chest (Bound)

These additions round out the shop's selection with Ark Grid and honing support, giving you more ways to spend your resources where they matter most.

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GUARDIAN'S SHADE

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  • New Guardians have been added to Guardian's Shade: Kungelanium, Hanumatan, Deskaluda, Igrexion, Velganos, Achates, and Alberhastic.

    • Note: Starting after the September 16 maintenance, Kungelanium will appear for 1 week. Thereafter, a total of 15 Guardians (including the existing ones) will appear on a weekly rotation.

  • Counter Attack and Perfect Block patterns have been added to the newly added Guardians.

    • Note: Upon successfully landing certain Counter Attacks or Perfect Blocks, the Guardian's Stagger gauge will decrease additionally.

  • Threatening patterns of the newly added Guardians have been removed or eased.

  • The HP of the newly added Guardians, and their lower trial stages, has been adjusted.

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GUARDIAN RAID ACHIEVEMENTS AND OTHER CHANGES

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  • Following the removal or easing of threatening patterns, the following achievements have been moved to the "Legacy" category:

    • All about Hanumatan: Advanced II

    • All about Kungelanium: Advanced I

    • All about Kungelanium: Advanced II

    • All about Velganos: Advanced I

    • Note: The "Hanumatan" title, previously granted for "All about Hanumatan: Advanced II," is now the completion reward for "All about Hanumatan: Advanced." If you have already completed it, the title will be granted automatically.

    • Note: Achievements moved to the "Legacy" category are excluded from the Achievement Tier EXP calculation, and the Tier EXP of previously achieved tiers may be applied as a negative value. Acquired titles can be used the same as before.

  • Following the easing of "Achates" patterns, the first objective of "All about Achates: Advanced I" ("Destroy Achates's wings within 7 minutes") has been removed.

    • Note: If you have only completed the "Receive Achates's Divine Explosion attacks" objective, this achievement will be automatically processed as completed.

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COSMETICS

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A new class deserves a striking debut, and the Dimensionalist arrives with cosmetics to match. This update brings a launch pack built around the theme of warped, shifting space, giving the newest hero of Arkesia a look as distinctive as their powers.

Dimensionalist - Distortion Special Pack

The launch skin for the newest hero of Arkesia, warped from the same distorted space the Dimensionalist commands. Sharp silhouettes and fractured detailing give the set the feeling of a warrior stepping out of a rift mid-battle.

Sales Period: September 16 - October 21, 2026

Dimensionalist Skins

The Dimensionalist also joins existing skin lines. Big Wave and Bloody Dragonslayer skins will be available for the new class.

  • Big Wave Skins: now available for the Dimensionalist.

  • Bloody Dragonslayer Skins: now available for the Dimensionalist.

  • Mileage Flipwear Skins: Dimensionalist skins added.

  • Mileage Beatbox L Skin Set: now available in Guardianknight and Dimensionalist versions.

Ark Pass Returning Skins

Reaching Level 30 on the Super Premium Pass unlocks the option to purchase select returning skin sets.

  • Misty Knight Skin Set: available in Guardianknight and Dimensionalist versions.

  • Explorer Skin Set: available in Guardianknight and Dimensionalist versions.

More store offerings arrive alongside the update. Full details on additional cosmetics will be available in the in-game store.

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EVENTS

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Mokoko Base Camp: Jump-Up Boost!

Mokoko Base Camp returns with an all-new format, Jump-Up Boost!, designed to fast-track new and returning adventurers toward endgame. Select one character per account, then work through the Warm-Up Program to climb the Item Level ladder with milestone rewards along the way.

  • Warm-Up Program: Progress through mission tiers, with a milestone reward at each step: Item Level 1670, 1680, 1690, and 1700.

  • Rewards continue beyond the Warm-Up Program, with additional milestones from Item Level 1700 to 1720.

  • Main Missions carry you along the Item Level track, while Sub Missions earn points you can exchange for growth materials at the event shop.

  • Earn Jump Up Tokens as you progress, spendable in the Jump-Up Boost event shop.

  • Any character at Item Level 1660 or above can participate. Only 1 character may be chosen per account (1 character change allowed).

Event Period: September 16, 2026 - January 20, 2027

Character Selection Period: September 16 - December 16, 2026

Maharaka Returns

Maharaka returns in an all-new format. A new Maharaka Play Map is accessible in-game next to the minimap, opening the door to Maharaka Beach and its daily mini-games.

  • Play 3 mini-games each day to complete missions and earn Maharaka Postcards. Mini-games can be replayed.

  • Spend Maharaka Postcards at the Maharaka event shop to trade for a range of items.

  • Postcards can also be traded for Limited Maharaka Postcards, which unlock even more rewards.

Event Period: September 16, 2026 - January 20, 2027

Rapid Growth

Rapid Growth runs alongside Jump-Up Boost as a fast track to endgame for a designated character. Reach Item Level milestones to earn achievement rewards and growth support along the way.

  • Any character from Item Level 1660 up to 1700 can participate.

  • Earn achievement rewards at Item Level 1660, 1700, 1705, 1710, 1715, and 1720.

  • Rewards include a Rapid Growth Gear Chest, growth materials, and Order Astrogem chests.

Event Period: September 16, 2026 - January 20, 2027

Character Selection Period: September 16 - December 16, 2026

Cahni Racing

Race your cahni and test your luck for rewards. Hop in during the open window for a quick run, win or lose.

  • Runs on the hour for 10 minutes. Up to 3 entries per week, once per day.

  • Each race awards a Lucky Random Chest, whether you finish first or last.

  • Open every 12 Lucky Random Chests for a Summer Lucky Jackpot Chest.

Event Period: September 16 - November 18, 2026

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PARADISE SEASON 4

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Paradise Season 4 continues, and we are giving two of its Orbs a boost to keep the season feeling rewarding as you progress. These mid-season adjustments strengthen the Orbs you are already relying on, with no change to how the season otherwise plays out.

The following Orb adjustments are now in effect:

  • Orb of the Spreading Mist: Damage increased by 20%.

  • Orb of the Blazing Sun: HP recovery increased to 40,000.

Keep an eye out for more Paradise updates as the season progresses.

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GENERAL UPDATES AND BUG FIXES

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The following changes and improvements are included in this update.

Combat

  • Improved the guidance text on certain shield-granting skills, Identities, and Skill Rune tooltips to clarify that the additional effects applied alongside the shield only apply while the shield is active.

  • Changed it so that immediately after Guardianknight enters the "Incarnation" state, the Identity key cannot cancel that state for at least 0.5 seconds, regardless of cooldown.

  • Slightly increased the damage font size for the following Destroyer skills:

  • Gravity Compression, Earth Wave, Neutralizer

  • Added range information to the tooltip for the Soulfist "Illusion Strike" skill's "Apex" tripod.

  • Following the Soulfist class rework, some skills used by NPCs that share Soulfist skills have been updated to match the reworked versions.

  • Applied a change so that the following combat-related settings can be modified even while the chain skills of the Summoner's summons (Maririn, Pauru, Igna, Kelsion) are active:

  • Ark Passive level and preset changes

  • Skill level and tripod changes

  • Changing skill slot positions in the hotkey slots

  • When selecting the "Enhanced Weapon" style in the Deadeye style settings, the "Cursed Doll" engraving set in the engraving preset has been changed to "Keen Blunt Weapon" to match the ability stone's engraving configuration.

  • Changed it so the Summoner cannot issue the summon attack-stop command while interacting with an NPC.

Content

  • In Kazeros Raid "Act: The Final Day" Hard difficulty Gate 2, when Death Incarnate Kazeros's HP is fully depleted and the phase transitions, the "Intimidation" debuff applied to characters will now be removed.

  • In Kazeros Raid "Act: The Final Day" Hard difficulty Gate 2, when Death Incarnate Kazeros's HP is reduced to 1 and the phase-transition cutscene plays, characters will no longer take damage during the cutscene.

  • In Kazeros Raid "Act: The Final Day" Gate 2, while fighting Archdemon Kazeros, certain debuffs that inflict status ailments on characters will no longer be applied simultaneously.

Graphics

  • Fixed an issue where giant chains remained visible in the Sea of Procyon after completing the Main Quest "The Way Forward."

  • Fixed an issue in some content where the visual effect shown when a boss monster enrages would repeat depending on the monster's state.

  • Changed the disposition (stat) info of the following two "Untradeable" Wildsoul weapon avatars to match other Untradeable weapon avatars:

  • Sakura Enchanter Scroll: Charm +5, Kindness +10

  • Starlight Enchanter Scroll: Charm +5, Wisdom +10

System

  • Changed it so that, while a pet is summoned, pets can now auto-collect dropped items within Buzzling Island's "Trial of Honor."

  • When opening the Market/Auction House while using storage via the pet function, you can now register items to the Market/Auction House while the "Register Item" window is open.

  • On Snowpang Island, if the co-op quest "Start the Snowball Fight!" ends while your character is dead, the character will now be automatically resurrected.

  • When attempting to craft with certain crafting-material items locked, an appropriate system message will now be displayed.

  • As the Resonance effect is now applied as a fixed effect per Legacy of Paradise type, Legendary-grade or higher Legacies will now also be included in auto-extraction if their quality is lower than the currently equipped Legacy.

  • Added footstep-in-snow sound effects when moving across snow-covered ground in the Stronghold "Manor of the Quiet Dawn" while the "Winter Festival" mood is applied.

  • Added a portal that allows re-entry to the "Blizzard Battlefield" even after the Snowpang Island co-op quest "Start the Snowball Fight!" has ended.

  • Added a Combat XP potion sufficient to reach Combat Level 60 when using Jump-Start growth.

  • When inheriting between gear pieces, if same-tier or higher inheritance is not possible, Advanced Honing info can now be inherited.

  • Lowered the display priority of the "Season 3 Core Guide" button shown on the left of the minimap relative to other buttons.

  • Removed the combat-power-adjustment area notice from the Party Finder UI when a character located at Maharaka Summer Camp views Party Finder listings.

  • Changed it so you cannot move to Maharaka Summer Camp via the "Move to Camp" button on the minimap's "Maharaka Play Map" while the following content is in progress:

  • Shadow Raid "Witch of Suffering, Serca" Nightmare difficulty

  • Abyss Dungeon "Horizon Cathedral" Stage 3

Quest

  • Lowered the minimum player count required to enter Buzzling Island's "Trial of Honor" and to perform the co-op quest "Battle of the Bees!" to 1 player.

  • Changed it so the "Rescue Supplies" item granted as a Volare Island co-op quest reward is removed when leaving the island.

UI

  • Changed it so the following UI cannot be opened within Guardian Raid areas:

  • Content Guide, Kazeros War Map, Core Content UI

  • When opening the Market via the Market button from the Avatar Codex UI called through the pet function, the Inventory UI will now open alongside each time you attempt to register an item.

  • Removed the "Search Market" option from the context menu of the "Romantic Material Kit" shown in the evolution-material area of the Esther Weapon evolution UI.

  • Removed the Tier 3 rewards that were shown in the expected rewards for Primal Island's "Battle Arena" in the calendar.

Item

  • Removed the following two no-longer-used items from the Inventory "Material Storage" > Voyage > Island Items tab:

  • Splendid Feather, Alaqер Egg

  • Changed the purchase conditions for the following honing materials sold in the Guild Bloodstone Shop:

  • Destiny Shard Pouch, Destiny Leapstone, Great Destiny Leapstone, Destiny Destruction/Guardian Stone, Crystallized Destiny Destruction/Guardian Stones

  • Before: Requires Guild Shop Research Level 5

  • After: Requires Guild Shop Research Level 4

  • Expanded quest bag slots from 24 to 36.

  • Improved the "Elysian Attempt +1 Exchange Ticket" item so it can be bulk-used.

  • Applied purchase limits to some honing material items sold in Buzzling Island's "Bee Shop."

  • Added acquisition-source info for the "Rimeria Rapport Chest" to the item dictionary.

Other

  • Moved the Elgacia "Arianople" NPC slightly upward to fix an issue where the character's appearance was partially obscured on the "Appearance Change" NPC interaction screen.

  • Changed the nametag of the "Single Mode Exchange" NPC in major cities to "Clear Medal Exchange."

  • Changed the display criteria for the tutorials that guide players on using Perfect Block and Hyper Awakening skills.

  • Lowered the completion requirement for the achievement "One Who Turned Fear Into Courage."

  • Block Abyss Lord Kazeros's specific attack 1/2/3 time(s)

Skill Motion/Effect Improvements

  • Improved the Hype activation visual effect for the Soulfist when the "Limit Break" passive is applied.

  • Improved the motion and effects of the Soulfist "Pulverizing Palm" skill with certain tripods applied.

  • Improved the motion and effects of the Soulfist "Bolting Crash" skill with certain tripods applied.

  • Improved the effects of the Soulfist "Celestial Palm" skill with certain tripods applied.

  • Improved the effects of the Soulfist "Flash Step" skill.

  • Improved the motion and effects of the Soulfist "Energy Blast" skill and certain tripods.

  • Improved the motion and effects of the Soulfist "Tempest Blast" skill with certain tripods applied.

  • Improved the effects of the Soulfist "Force Orb" skill with certain tripods applied.

  • Improved an awkward knockback motion that occurred when the Artillerist landed a successful Perfect Block while in normal stance.

Mokoko Base Camp

  • Changed it so quality upgrades cannot be performed while the "Warm-Up Program!" program is in progress.

Customizing

  • Added 2 new hairstyles for each base class.

Avatar Dye

  • Added 4 new dye patterns.

  • Pattern Group 13 - Heart Cherry / Military Camo / Wide Stripe / Marine

Stylebook

  • Improved it so that if avatar info is public on a Style Book post, you can save that avatar's dye info.

  • Added a feature to preview how the appearance and avatar registered in a Style Book post would look applied to your own character.

Achievement

  • Changed the objective of the achievement "All about Hanumatan: Advanced" from destroying the gauntlets to destroying the light armor (foot armor).

  • Destroy Hanumatan's light armor N time(s)

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RAID GOLD ADJUSTMENTS

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Gold rewards have been adjusted for several endgame raids. Thaemine's rewards are being consolidated into fully Roster-Bound Gold with no change to totals. Kazeros Raid Act 4, Denouement, and Shadow Raid: Serca are receiving reductions to their total gold.

Thaemine (Gold Split Changed, Totals Unchanged)

Thaemine gold shifts to fully Roster-Bound. Totals are unchanged across all difficulties and gates.

Kazeros Raid Act 4

  • Solo Gate 1: 12,500 to 10,000 (-2,500)

  • Solo Gate 2: 20,500 to 17,000 (-3,500)

  • Normal Gate 1: 12,500 to 10,000 (-2,500)

  • Normal Gate 2: 20,500 to 17,000 (-3,500)

  • Hard Gate 1: 15,000 to 13,500 (-1,500)

  • Hard Gate 2: 27,000 to 24,500 (-2,500)

Kazeros Raid Denouement

  • Solo Gate 1: 14,000 to 11,000 (-3,000)

  • Solo Gate 2: 26,000 to 21,000 (-5,000)

  • Normal Gate 1: 14,000 to 11,000 (-3,000)

  • Normal Gate 2: 26,000 to 21,000 (-5,000)

  • Hard Gate 1: 17,000 to 16,000 (-1,000)

  • Hard Gate 2: 35,000 to 32,000 (-3,000)

Shadow Raid: Serca

  • Solo Gate 1: 14,000 to 13,000 (-1,000)

  • Solo Gate 2: 21,000 to 19,000 (-2,000)

  • Normal Gate 1: 14,000 to 13,000 (-1,000)

  • Normal Gate 2: 21,000 to 19,000 (-2,000)

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BONUS REWARD COST ADJUSTMENTS

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The gold cost to claim bonus rewards ("View More") after clearing a gate has been reduced for the following raids.

Kazeros Raid Act 3

  • Solo Gates 1/2/3: 2,400/3,200/4,200 to 1,300/2,350/3,360

  • Normal Gates 1/2/3: 2,400/3,200/4,200 to 1,300/2,350/3,360

  • Hard Gates 1/2/3: 2,700/4,100/5,800 to 1,650/2,640/4,060

Kazeros Raid Act 4

  • Solo Gates 1/2: 4,000/6,560 to 3,200/5,440

  • Normal Gates 1/2: 4,000/6,560 to 3,200/5,440

  • Hard Gates 1/2: 4,800/8,640 to 4,320/7,840

Kazeros Raid Denouement

  • Solo Gates 1/2: 4,480/8,320 to 3,520/6,720

  • Normal Gates 1/2: 4,480/8,320 to 3,520/6,720

  • Hard Gates 1/2: 5,440/11,200 to 5,120/10,240

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BALANCE CHANGES

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The following class balance changes are included in this update.

Berserker

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Ark Passive

Enlightenment - Cold Fury

  • Before: In Fury state, Damage to foes +10.0/17.0/24.0%, and on skill use, Rage duration +1.5s.

  • After: In Fury state, Damage to foes +17.0/24.0/31.0%, and on skill use, Rage duration +1.5s.

Enlightenment - Burst Enhancement

  • Before: During Burst, Damage to foes +6.0/12.0/18.0%. While Bursting, gain the Rage effect: Atk. Power +24.0% and Mana natural recovery +40.0/50.0/60.0%.

  • After: During Burst, Damage to foes +8.0/14.0/20.0%. While Bursting, gain the Rage effect: Atk. Power +24.0% and Mana natural recovery +40.0/50.0/60.0%.

Ark Grid

Order Sun Core: Power Drive 17p

  • Before: On Destiny activation, gain the Destiny: Power Drive effect for 30.0s (stacks up to 3). Destiny: Power Drive: Overdrive Damage +13.0/15.0% per stack. This effect is removed on Overdrive use.

  • After: On Destiny activation, gain the Destiny: Power Drive effect for 30.0s (stacks up to 3). Destiny: Power Drive: Overdrive Damage +20.0/22.0% per stack. This effect is removed on Overdrive use.

Order Sun Core: Combination 14p

  • Before: Bloody Rush Damage -30.0%, but cooldown -35.0%. Each time Destiny activates, Power Break cooldown -6.0s and recover 15.0% Mana.

  • After: Bloody Rush Damage -30.0%, but cooldown -35.0%, and Power Break Stagger Damage -40.0%. Each time Destiny activates, Power Break cooldown -6.0s and recover 15.0% Mana.

Order Sun Core: Holding Edge 17p

  • Before: On Destiny activation, gain the Destiny: Holding Edge effect. Destiny: Holding Edge: Holding Skill Damage +15.0/18.0%. This effect disappears after one use.

  • After: On Destiny activation, gain the Destiny: Holding Edge effect. Destiny: Holding Edge: Holding Skill Damage +24.0/27.0%. This effect disappears after one use.

Order Sun Core: Holding Edge 18, 19, 20p

  • Before: Holding Skill Damage +0.4%.

  • After: Holding Skill Damage +0.6%.

Order Moon Core: Cyclone Slash 18, 19, 20p

  • Before: Holding Skill Damage +0.4%.

  • After: Holding Skill Damage +0.6%.

Order Star Core: Hell Blade 14p

  • Before: Whirlwind Damage +10.0% and Move Speed +30.0%.

  • After: Whirlwind Damage +40.0% and Move Speed +30.0%.

Order Star Core: Hell Blade 18, 19, 20p

  • Before: Whirlwind Damage +0.8%.

  • After: Whirlwind Damage +1.6%.

Gunlancer

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Skill

All skills except Basic Attack

  • Patch: All skills except Basic Attack: PvE Damage +5.7%.

All skills except Basic Attack and Hyper Awakening

  • Patch: All skills except Basic Attack and Hyper Awakening: PvE Damage +3.2%.

Ark Passive

Enlightenment - Strategic Move

  • Before: Movement Skill cooldown -1.0s and you can use skills immediately while moving. On Movement Skill use, Atk. Speed +1.6/3.2/4.8/6.4/8.0% for 8.0s. Lance and Normal Skill Damage +0.8/1.6/2.4/3.2/4.0%.

  • After: Movement Skill cooldown -1.0s and you can use skills immediately while moving. On Movement Skill use, Atk. Speed +5.0% for 8.0s. Lance and Normal Skill Damage +0.8/1.6/2.4/3.2/4.0%.

Destroyer

269 KB

Ark Passive

Enlightenment - Gravity Armor

  • Before: Gravity Release Skill Damage +3.0/5.0/7.0%, and on Gravity Release Skill use, All Defense +1.0/2.0/3.0% per Core consumed.

  • After: Gravity Release Skill Damage +4.0/8.0/12.0%, and on Gravity Release Skill use, All Defense +1.0/2.0/3.0% per Core consumed.

Paladin

437 KB

Ark Passive

Enlightenment - Judgment

  • Before: Damage to foes +6.0/12.0/18.5%.

  • After: Damage to foes +6.0/12.0/18.5%, and Punish Skill Stagger Damage +8.0%.

Slayer

240 KB

Stat

Specialization - Burst Mode Damage Increase Coefficient

  • Before: 0.11

  • After: 0.12

Ark Passive

Enlightenment - Punisher

  • Before: During Burst Mode, Damage to foes +20.0/30.0/40.0%, but Burst Duration -50.0%.

  • After: During Burst Mode, Damage to foes +22.0/33.0/44.0%, but Burst Duration -50.0%.

Ark Grid

Order Sun Core: Compressed Fury 14p

  • Before: On Destiny activation, gain the Destiny: Condense effect. This effect disappears when Burst Mode ends. Destiny: Condense: Charge Skill Crit Damage to foes +20.0%.

  • After: On Destiny activation, gain the Destiny: Condense effect. This effect disappears when Burst Mode ends. Destiny: Condense: Charge Skill Crit Damage to foes +25.0%.

Order Sun Core: Compressed Fury 17p

  • Before: Destiny: Condense: On Charge Skill use, Destiny: Condense changes to Destiny: Compression. This effect disappears when Burst Mode ends. Destiny: Compression: Charge Skill Crit Damage to foes +20.0% and Charge Skill Damage to foes +12.0/15.0%.

  • After: Destiny: Condense: On Charge Skill use, Destiny: Condense changes to Destiny: Compression. This effect disappears when Burst Mode ends. Destiny: Compression: Charge Skill Crit Damage to foes +25.0% and Charge Skill Damage to foes +14.0/16.0%.

Order Sun Core: Seething Fury 14p

  • Before: On Destiny activation, gain the Destiny: Pulverize effect for the duration of Burst Mode. Destiny: Pulverize: Crit Damage +18.0%.

  • After: On Destiny activation, gain the Destiny: Pulverize effect for the duration of Burst Mode. Destiny: Pulverize: Crit Damage +25.0%.

Order Sun Core: Seething Fury 17p

  • Before: On Destiny activation, gain the Destiny: Seething Fury effect for the duration of Burst Mode. Destiny: Seething Fury: On Brutal Impact use, consumes Destiny: Seething Fury to deal +36.0/40.0% Damage.

  • After: On Destiny activation, gain the Destiny: Seething Fury effect for the duration of Burst Mode. Destiny: Seething Fury: On Brutal Impact use, consumes Destiny: Seething Fury to deal +40.0/44.0% Damage.

Order Sun Core: Seething Fury 18, 19, 20p

  • Before: Brutal Impact Damage +0.3%.

  • After: Brutal Impact Damage +0.5%.

Order Sun Core: Tornado 14p

  • Before: On Destiny activation, gain the Destiny: Tornado effect for 10.0s. Destiny: Tornado: Hurricane Sword Crit Damage +50.0%.

  • After: On Destiny activation, gain the Destiny: Tornado effect for 10.0s. Destiny: Tornado: Hurricane Sword Crit Damage +60.0%.

Order Sun Core: Tornado 17p

  • Before: Destiny: Tornado: Effect is enhanced. Hurricane Sword Crit Damage +50.0% and Damage +56.0/60.0%.

  • After: Destiny: Tornado: Effect is enhanced. Hurricane Sword Crit Damage +60.0% and Damage +56.0/60.0%.

Order Moon Core: Blade of Judgment 17p

  • Before: With the "Furious Blow" tripod applied to Guillotine, Damage +25.0/30.0%.

  • After: Guillotine Mana cost -50% and Damage +20.0/25.0%.

Order Moon Core: Core Impact 17p

  • Before: Brutal Impact Damage +15.0/20.0%.

  • After: Brutal Impact Damage +21.0/25.0%.

Order Moon Core: Core Impact 18, 19, 20p

  • Before: Brutal Impact Damage +0.3%.

  • After: Brutal Impact Damage +0.5%.

Order Star Core: Execution 17p

  • Before: Guillotine Crit Damage +25.0/28.0%.

  • After: With the "Furious Blow" tripod applied to Guillotine, Damage +20.0/25.0%.

Order Star Core: Wind of Destruction 14p

  • Before: With the "Endurance Enhancement" tripod applied to Hurricane Sword, Damage +10.0%.

  • After: With the "Endurance Enhancement" tripod applied to Hurricane Sword, Damage +12.0%.

Order Star Core: Wind of Destruction 17p

  • Before: Hurricane Sword Damage +10.0/12.0%.

  • After: Hurricane Sword Damage +13.0/16.0%.

Valkyrie

223 KB

Skill

All skills except Basic Attack and Hyper Awakening

  • Patch: All skills except Basic Attack and Hyper Awakening: PvE Damage +2.3%.

Skill

Final Splendor

  • Patch: PvE Damage +4.5%.

Ark Passive

Enlightenment - Sword Training

  • Before: Justice and Holy Blade Skill Damage +8.0/12.5/17.5%.

  • After: Justice and Holy Blade Skill Damage +12.0/16.5/21.5%.

Wardancer

364 KB

Ark Passive

Enlightenment - Powerful Esoteric Skill

  • Before: Esoteric Skill Damage +6.0/13.0/20.0%.

  • After: Esoteric Skill Damage +12.0/19.0/26.0%.

Ark Grid

Order Sun Core: Enlightened Origin 17p

  • Before: On Destiny activation, the Destiny: Enlightened Origin effect applies for 20.0s. Destiny: Enlightened Origin: Damage to foes +12.0/13.5%.

  • After: On Destiny activation, the Destiny: Enlightened Origin effect applies for 20.0s. Destiny: Enlightened Origin: Damage to foes +9.0/10.5%.

Order Moon Core: Origin State 17p

  • Before: Can no longer use Esoteric Origin Orbs, and Damage to foes +13.0/14.5%. On Wind's Whisper use, gain Push Immunity for 3.0s.

  • After: Can no longer use Esoteric Origin Orbs, and Damage to foes +17.0/18.5%. On Wind's Whisper use, gain Push Immunity for 3.0s.

Scrapper

518 KB

Ark Passive

Enlightenment - Ultimate Skill: Taijutsu

  • Before: Stamina Skill Damage +40.0/53.0/66.0%, but Shock Skill Damage -30.0%.

  • After: Stamina Skill Damage +40.0/55.0/70.0%, but Shock Skill Damage -30.0%.

Enlightenment - Shock Training

  • Before: Shock Skill Damage +10.0/20.0/30.0%.

  • After: Shock Skill Damage +11.0/22.0/33.0%.

Ark Grid

Order Sun Core: Shock Burst 14p

  • Before: On Destiny activation, gain the Destiny: Shock Burst effect for 20.0s. Destiny: Shock Burst: Damage of skills that fully consume Shock +8.0%.

  • After: On Destiny activation, gain the Destiny: Shock Burst effect for 20.0s. Destiny: Shock Burst: Damage of skills that fully consume Shock +10.0%.

Order Sun Core: Shock Burst 17p

  • Before: While the Destiny: Shock Burst effect is active, Atk. Speed +10.0%, Shock Skill Crit Rate +5.0%, and Shock Skill Damage +8.0/9.0%.

  • After: While the Destiny: Shock Burst effect is active, Atk. Speed +10.0%, Shock Skill Crit Rate +5.0%, and Shock Skill Damage +10.0/11.0%.

Order Sun Core: Shockwave 17p

  • Before: While the Destiny: Shockwave effect is active, using Fist of the Wind God grants the Destiny: Chain Destruction effect. Destiny: Chain Destruction: Chain Destruction Fist Crit Rate +100.0% and Damage to foes +45.0/48.0%.

  • After: While the Destiny: Shockwave effect is active, using Fist of the Wind God grants the Destiny: Chain Destruction effect. Destiny: Chain Destruction: Chain Destruction Fist Crit Rate +100.0% and Damage to foes +47.0/50.0%.

Order Sun Core: Earth Collapse 14p

  • Before: On Destiny activation, gain the Destiny: Condensed Stamina effect for 15.0s. Destiny: Condensed Stamina: While in Tenacity Release, using a Stamina Skill other than Earth Rend grants the Destiny: Earth Collapse effect for 15.0s (up to 3 stacks). Destiny: Earth Collapse: Earth Rend Damage +8.0% per stack.

  • After: On Destiny activation, gain the Destiny: Condensed Stamina effect for 15.0s. Destiny: Condensed Stamina: While in Tenacity Release, using a Stamina Skill other than Earth Rend grants the Destiny: Earth Collapse effect for 15.0s (up to 3 stacks). Destiny: Earth Collapse: Earth Rend Damage +7.0% per stack.

Order Sun Core: Earth Collapse 17p

  • Before: While the Destiny: Condensed Stamina effect is active and in Tenacity Release, Damage of Battering Fists, Iron Cannon Blow, and Explosive Fist +30.0/34.0%; on Tenacity Release end, recover 9 Tenacious Power per use of Battering Fists, Iron Cannon Blow, or Explosive Fist (max 12 uses).

  • After: While the Destiny: Condensed Stamina effect is active and in Tenacity Release, Damage of Battering Fists, Iron Cannon Blow, and Explosive Fist +25.0/28.0%; on Tenacity Release end, recover 9 Tenacious Power per use of Battering Fists, Iron Cannon Blow, or Explosive Fist (max 12 uses).

Order Moon Core: Shock Enhancement 17p

  • Before: Shock Skill Crit Damage +14.0/18.0%.

  • After: Shock Skill Crit Damage +18.0/21.0%.

Order Moon Core: Earth Combo 17p

  • Before: Chain Destruction Fist cooldown -6.0s and Damage +5.0/9.0%.

  • After: Chain Destruction Fist cooldown -6.0s and Damage +10.0/12.0%.

Order Moon Core: Fighting Spirit Enhancement 17p

  • Before: During Tenacity Release, Stamina Skill Damage +10.0/12.0%.

  • After: During Tenacity Release, Stamina Skill Damage +9.0/11.0%.

Order Star Core: Orb Explosion 14p

  • Before: Death Rattle Damage +8.0%.

  • After: Death Rattle Damage +10.0%.

Order Star Core: Orb Explosion 17p

  • Before: Shredding Strike Damage +9.0/10.0%.

  • After: Shredding Strike Damage +10.0/15.0%.

Order Star Core: Earth Destruction 17p

  • Before: Earth Rend Damage +9.0/13.0%.

  • After: Earth Rend Damage +8.0/12.0%.

Soulfist

LA ADVANCED CLASS DETAILS SOULFIST
340 KB

Stat

Specialization

  • Before: Spirit Recovery time -N%.

  • After: Force Skill Damage +N%.

Skill

All skills except Hyper Awakening

  • Patch: All skills except Hyper Awakening: PvE Damage +29.0%.

Martial Arts skills including Hyper Awakening

  • Patch: Martial Arts skills (including Hyper Awakening): PvE Damage -28.6%.

Flash Step

  • Before: Instantly launch forward in the mouse direction. Move swiftly, dealing N Damage to enemies at the destination, and launch airborne enemies again on hit. With additional input within 2s, can be used 2 more times; each additional use increases cooldown by 4s and doubles Spirit cost.

  • After: Instantly launch forward in the mouse direction. Move swiftly, dealing N Damage to enemies at the destination and recovering 75 Spirit, and launch airborne enemies again on hit. With additional input within 4s, can be used 2 more times.

  • Patch: Changed so the skill does not consume Spirit on use.

  • Before: Cooldown: 8.0s for 1 chain, 12.0s for 2 chains, 16.0s for 3 chains.

  • After: Cooldown: 12.0s uniformly for 1, 2, or 3 chains.

  • Patch: Changed so the cooldown begins immediately on skill use.

  • Before: Acquisition Level 16.

  • After: Acquisition Level 10.

  • Patch: Damage +38.3%.

  • Before: The next Flash Step's usable window +6.0s.

  • After: The next Flash Step's usable window +4.0s.

  • Before: Cooldown decreases based on Flash Step uses. 1 use: cooldown -1.0s. 2 consecutive uses: cooldown -2.0s. 3 consecutive uses: cooldown -4.0s.

  • After: On the first Flash Step use, removes 1 most-recently-applied harmful effect.

  • Before: On skill use, spread an aura that increases your Atk. Power by 14.8% for 3.0s. Stacks up to 3 times.

  • After: On skill use, Atk. Power of yourself and party members within 24.0m +6.0% for 12.0s.

  • Before: On skill use, Spirit cost -67.0%. Using Flash Step consecutively additionally reduces Spirit cost by 10.0% each.

  • After: Damage to foes +80.0%, and on skill use, recover 75.0 Spirit.

Shadowbreaker

  • Before: Rapidly slam the ground twice in place for N Damage, then strike hard with the opposite palm for N Damage. The first attack, on hitting an airborne enemy, immediately slams them to the ground for 50% increased Damage.

  • After: Rapidly slam the ground twice in place for N Damage, then strike hard with the opposite palm for N Damage and recover 252 Spirit. The first attack, on hitting an airborne enemy, immediately slams them to the ground for 50% increased Damage.

  • Patch: Changed so the skill does not consume Spirit on use.

  • Before: Acquisition Level 24.

  • After: Acquisition Level 10.

  • Patch: Removed Push Immunity.

  • Patch: Removed Destruction.

  • Before: Spirit cost -36.0%.

  • After: Gain Push Immunity during the skill cast.

  • Before: When Spirit is 30.0% or below, Damage to foes +45.0%.

  • After: Cooldown -0.5s per enemy hit, up to a maximum of -6.0s.

  • Before: On the final hit landing on a downed enemy, launch them airborne.

  • After: Spirit recovered on attack hit +30.0%.

  • Before: On the first hit landing on an airborne enemy, Damage additionally +193.0%.

  • After: Damage to foes +60.0%, and if the target is downed, additionally +30.0%.

  • Before: On hitting an enemy immune to crowd control, Damage +70.0%.

  • After: Damage to enemies immune to crowd control +70.0%.

  • Before: The skill's Stagger level increases to [Mid-High].

  • After: Damage to lower and normal monsters +120.0%.

  • Before: Atk. Speed +20.0%, and before the ground slam, energy gathers to a single point on the ground, pulling in enemies; the final hit's Damage to foes +160.0%.

  • After: Skill Cast Speed +20.0%; the first and second attacks knock down enemies and the final attack launches them airborne, with Damage +160.0%.

  • Before: AoE Radius +20.0%, and on the 3rd attack hit, reduce enemy Move Speed by 80.0% for 5.0s.

  • After: AoE Radius +20.0% and Damage to foes +90.0%.

Bolting Crash

  • Before: Advance slightly, hooking the leg to trip and knock down enemies for N Damage. Then advance 3m and body-slam to knock enemies back for 174 Damage.

  • After: Advance slightly, hooking the leg to trip and knock down enemies for N Damage. Then advance 3m and body-slam to knock enemies back for N Damage and recover 180 Spirit.

  • Patch: Changed so the skill does not consume Spirit on use.

  • Patch: Removed Destruction.

  • Patch: Removed Push Immunity.

  • Stagger: Mid

  • Lowest

  • Before: On the final hit, the enemy's knockback distance increases.

  • After: Gain Push Immunity during the skill cast.

  • Before: Spirit cost +20.0% and Atk. Speed +27.0%.

  • After: Skill Cast Speed +27.0%.

  • Before: Instantly dash about 2.0m and body-slam with force to knock enemies back.

  • After: Changed to a full-body slam attack that dashes about 2.0m. Attack range +100.0% and Damage to foes +80.0%.

Yin Yang Palm

  • Patch: The "Magnetic Palm" skill was removed and the new skill "Yin Yang Palm" was added.

Palm Burst

  • Before: Thrust both palms forward for N Damage, and knock back airborne enemies on hit.

  • After: Thrust both palms forward for N Damage, recover 183 Spirit, and knock back airborne enemies on hit.

  • Patch: Changed so the skill does not consume Spirit on use.

  • Patch: Removed Destruction.

  • Before: On attack hit, Atk. Power +6.6% for 3.0s per enemy struck. Stacks up to 5 times.

  • After: Spirit recovered on attack hit +30.0%.

  • Before: Spirit cost -36.0%.

  • After: Grants Destruction Level 1.

  • Before: When Spirit is 30.0% or below, Damage to foes +45.0%.

  • After: Grants the skill a Stagger level of [Low].

Celestial Palm

  • Before: Drop a giant palm at the selected mouse location for N Damage. When hitting a downed or airborne enemy, Damage to foes +30%.

  • After: Drop a giant palm at the selected mouse location for N Damage, knocking enemies back, and recover 267 Spirit. When hitting a downed or airborne enemy, Damage to foes +30%.

  • Patch: Changed so the skill does not consume Spirit on use.

  • Before: Spirit cost +20.0% and Damage to foes +60.0%.

  • After: Damage to foes +60.0%.

  • Before: 4 small palms drop, increasing total Damage to foes by 95.2%.

  • After: AoE Radius +50.0% and Damage to foes +96.0%.

Pulverizing Palm

  • Before: Instantly advance about 4m for N Damage. Then infuse energy into the palm to deal N Damage twice, followed by a final hit for N Damage. On hitting an airborne enemy, the final hit's Damage to foes +100%.

  • After: Instantly advance about 4m for N Damage. Then infuse energy into the palm to deal N Damage twice, followed by a final hit for N Damage and recover 144 Spirit. On hitting an airborne enemy, the final hit's Damage to foes +100%.

  • Patch: Changed so the skill does not consume Spirit on use.

  • Acquisition Level: Level 10.

  • Level 16.

  • Before: Spirit cost -36.0%.

  • After: On attack hit, Atk. Power of yourself and party members within 24.0m +6.0% for 8.0s.

  • Before: Move distance +4.0m.

  • After: Spirit recovered on attack hit +30.0%.

  • Before: Atk. Speed +18.0%.

  • After: Cooldown -0.3s per enemy hit, up to a maximum of -3.0s.

  • Before: On landing a palm-strike attack, Atk. Power of yourself and party members within 24.0m +6.0% for 8.0s.

  • After: Skill Cast Speed +18.0% and Damage to enemies immune to crowd control +45.0%.

  • Before: On landing a palm-strike attack, Atk. Power +38.8% for 4.0s.

  • After: Move distance +4.0m and Damage to foes +45.0%.

  • Before: Palm-strike AoE Radius +30.0%.

  • After: Palm-strike AoE Radius +30.0% and Damage to lower and normal monsters +60.0%.

  • Before: Air spins from the palm, pulling in enemies before striking.

  • After: On the final hit, momentarily explode energy to increase attack range by 100% and knock enemies back. Damage to foes +170.0%, but cooldown +6.0s.

Lightning Palm

  • Before: Gather energy in both palms and unleash a powerful blast forward for N Damage, moving back about 3m.

  • After: Gather energy in both palms and unleash a powerful blast forward for N Damage and recover 237 Spirit, moving back about 3m.

  • Patch: Changed so the skill does not consume Spirit on use.

  • Patch: Added Destruction Level 1.

  • Before: Cooldown -6.0s.

  • After: Skill Cast Speed +18.0%.

  • Before: Spirit cost -36.0%.

  • After: Knockback distance on skill cast reduced by about 1.0m.

  • Before: At Hype stage 3, Damage to monsters +105.0%.

  • After: Damage to foes +65.0%.

  • Before: On skill cast, your backward knockback distance +3.0m.

  • After: After a backward jump-dodge, launch energy forward, with Damage to foes +60.0%.

  • Before: Damage to Seed-grade or lower monsters +145.0%.

  • After: Gather energy, then launch an energy orb forward. The orb travels about 9.0m and explodes on collision or natural expiration. On explosion, it summons a black hole that pulls in nearby enemies, with total Damage to foes +60.0%.

  • Before: After a backward jump-dodge, launch energy forward, with Damage to foes +60.0%.

  • After: Damage to foes +50.0%, and when used in Normal state, Damage to foes +50.0%.

  • Before: Gather energy, then launch an energy orb forward. The orb travels about 9.0m and explodes on collision or natural expiration. On explosion, it summons a black hole that pulls in nearby enemies, with total Damage to foes +60.0%.

  • After: Damage to lower and normal monsters +170.4%.

Illusion Strike

  • Before: Swiftly move forward, then dart among nearby enemies, dealing N Damage 7 times.

  • After: Swiftly move forward, then dart among nearby enemies, dealing N Damage 7 times and recovering 336 Spirit.

  • Patch: Changed so the skill does not consume Spirit on use.

  • Acquisition Level: Level 28.

  • Level 24.

  • Before: Spirit cost +20.0% and Damage to foes +45.0%.

  • After: Damage to foes +45.0%.

  • Before: Spirit cost -36.0%.

  • After: Spirit recovered on attack hit +30.0%.

  • Before: When Spirit is 30.0% or below, Damage to foes +100.1%.

  • After: Damage to foes +45.0%, and when used in Normal state, Damage to foes +30.0%.

  • Before: At Hype stage 3, Damage to monsters via afterimage attacks +159.9%, and Damage Taken during the skill cast -30.0%. With the Apex tripod applied, the Damage-taken reduction applies for 2.0s.

  • After: Damage to monsters via afterimage attacks +159.9%, and Damage Taken during the skill cast -30.0%. With the Apex tripod applied, the Damage-taken reduction applies for 2.0s.

Merciless Pummel

  • Before: Move 2m forward, extending a punch for N Damage, quickly kick with the right foot for N Damage, then thrust a punch for N Damage. Direction can be changed during the attack.

  • After: Move 2m forward, extending a punch for N Damage, quickly kick with the right foot for N Damage, then thrust a punch for N Damage and recover 293 Spirit. Direction can be changed during the attack.

  • Patch: Changed so the skill does not consume Spirit on use.

  • Acquisition Level: Level 36.

  • Level 32.

  • Before: Spirit cost +20.0% and Damage to foes +45.0%.

  • After: Damage to foes +33.0%.

  • Before: On attack hit, target Move Speed -7.0% and your Move Speed +7.0% for 6.0s, stacking up to 5 times.

  • After: No longer applies as a Back Attack, but Damage to foes +45.0%.

  • Before: Facing forward, crouch back, then instantly lunge forward with a spin kick to launch enemies airborne.

  • After: Cooldown +10.0s, but facing forward, crouch back, then instantly lunge forward with a spin kick to launch enemies airborne, with Damage to foes +145.0%.

  • Before: Move about 5.0m forward, striking 3 times with elbow, body, and palm, with Damage to foes +45.0%.

  • After: Move about 5.0m forward, striking 3 times with elbow, body, and palm, with Damage to foes +70.0%.

Energy Bullet

  • Spirit Cost: Consumes 260.

  • Consumes 180.

  • Patch: Damage -59.1%.

  • Patch: With the "Trance" tripod applied, improved the wind-up motion to be faster.

  • Before: On attack hit, deal 45.0% additional Damage in a ~4.0m fan shape at the hit location.

  • After: On attack hit, deal 70.0% additional Damage in a ~4.0m fan shape at the hit location.

  • Before: Changes to a Holding control. Hold for 1.0s to fire 6 energy shots, with Damage to foes up to +144.0%.

  • After: Fire 4 energy shots consecutively, with Damage to foes +144.0%.

Force Orb

  • Spirit Cost: Consumes 300.

  • Consumes 250.

  • Cooldown: 18.0s.

  • 24.0s.

  • Patch: Damage +24.7%.

  • Stagger: Low

  • Mid

  • Before: Cooldown -6.0s.

  • After: Stagger level increases to [Mid-High].

  • Before: The wave becomes more powerful, with Damage to foes +60.0%.

  • After: The wave becomes more powerful, with Damage to foes +90.0%.

  • Before: Fire 3 waves in a forward fan, with total Damage to foes +155.0%.

  • After: Explode all the energy flowing through the body's meridians at the palm's edge to fire a massive energy blast, with Damage to foes +155.0%.

Tempest Blast

  • Spirit Cost: Consumes 510.

  • Consumes 270.

  • Patch: With the "Target Elimination" tripod applied, improved the wind-up motion to be faster.

  • Before: On hitting an enemy immune to crowd control, Damage +60.0%.

  • After: On hitting an enemy immune to crowd control, Damage +80.0%.

  • Before: An additional explosion immediately occurs where the attack passed, dealing 145.0% of Base Damage and knocking enemies down.

  • After: Circulate energy as fast as lightning, increasing Skill Cast Speed by 20.0% and Damage to foes by 80.0%.

  • Before: Attack range +4.0m and Damage to foes +80.0%.

  • After: Attack range +4.0m and Damage to foes +85.0%.

Energy Blast

  • Spirit Cost: Consumes 750.

  • Consumes 330.

  • Acquisition Level: Level 40.

  • Level 28.

  • Before: The skill's Stagger level increases to [Highest].

  • After: Changes to standard control. Becomes a concise, fast attack, with Damage to foes +25.0%.

  • Before: Per hit, Damage to foes +15.0%, up to +75.0%.

  • After: Unleash the raw energy flowing through the meridians without restraint, with Damage to foes +60.0%.

  • Before: At Hype stage 3, Damage to monsters +105.0%.

  • After: If the hold is fully maintained, exert more force for the final ~0.9s, dealing additional Damage equal to 80.0% of Base Damage and knocking back enemies hit to the end.

  • Before: The wind-up motion shortens and hold time and hit count -50.0%, but direction cannot be changed. Atk. Speed +30.0% and Damage to foes +80.0%.

  • After: Per hit, Damage to foes +30.0%, up to +180.0%.

  • Before: If the hold is fully maintained, exert more force for the final ~0.9s, dealing additional Damage equal to 124.8% of Base Damage and knocking back enemies hit to the end.

  • After: At Hype stage 3, Damage to monsters +120.0%.

Celestial Spiral Palm

  • Patch: The "Crippling Barrier" skill was removed and the new skill "Celestial Spiral Palm" was added.

Celestial Thunder Strike

  • Patch: The "Deadly Finger" and "Energy Release" skills were removed and the new skill "Celestial Thunder Strike" was added.

Rule the World

  • Before: Stomp powerfully forward for N Damage, then instantly leap into the air and slam down for N Damage, knocking enemies back.

  • After: Stomp powerfully forward for N Damage, then instantly leap into the air and slam down for N Damage and recover 739 Spirit, knocking enemies back.

  • Patch: Changed so the skill does not consume Spirit on use.

Sky Slash

  • Spirit Cost: Consumes 480.

  • Consumes 500.

  • Patch: PvE Damage -20.0%.

Identity

Hype

  • Damage Increase: 10.0/25.0/60.0%

  • 10.0/25.0/50.0%

  • Spirit Recovery: 10.0/25.0/50.0s

  • 4.0/7.0/10.0s

  • Cooldown Reduction: 5.0/10.0/25.0%

  • 5.0/10.0/20.0%

Supreme Art

  • Patch: Added a gem effect for the new skill "Supreme Art."

  • Patch: Changed so Spirit no longer naturally recovers over time.

  • Patch: Changed to recover Spirit through skill hits and specific play.

  • Patch: The Spirit penalty was removed.

Ark Passive

Enlightenment - Supreme Art

  • Patch: Changed the "Energy Overflow" passive to the "Supreme Art" passive.

  • Before: Spirit does not fall below 1.

  • After: Can no longer use Hype, but by mastering the new art Supreme Art, all skills require no Spirit, Martial Arts Skill Damage +40.0%, and on Martial Arts Skill use, gain True Energy equal to 450% of the skill's base Spirit gain. Upon accumulating certain amounts of True Energy, Supreme Art rises sequentially to Star 1, 2, and 3; at each stage you can use Supreme Art: Divine Kick, Supreme Art: Divine Palm, and Supreme Art: Divine Fist. Using Supreme Art: Divine Fist consumes all accumulated True Energy.

Enlightenment - Spirit Restriction

  • Before: In Spirit Recovery state, Damage Taken -5.0%, and combat-resource recovery and the extra Spirit recovery during Hype do not apply.

  • After: On using a Supreme Art technique, Martial Arts Skill cooldown (excluding Hyper Awakening) immediately -3.0s. Crit Rate +5.0/10.0/15.0%.

  • Required Enlightenment Points: 24 points per level.

  • 8 points per level.

'Natural Body' passive to the 'Primordial Energy' passive.

  • Before: While not in Hype state, Crit Rate +3.0/6.0/9.0/12.0/15.0% and Damage to foes +1.0/2.0/3.0/4.0/5.0%.

  • After: Damage to foes +0.8/1.6/2.4/3.2/4.0%, and on Martial Arts Skill use, True Energy gained +1.0/2.0/3.0/4.0/5.0%.

Enlightenment - Blooming Convergence

  • Patch: Changed the "Meridian Opening II" passive to the "Blooming Convergence Gathering" passive.

  • Before: When Spirit is 30.0% or below, Damage to foes +10.0/17.0/24.0%.

  • After: Martial Arts Skill Damage +25.0/37.0/50.0%, and during Supreme Art techniques, enter the Diamond Tough state. Diamond Tough: Damage Taken during the skill cast -50.0%.

Enlightenment - Core Mastery

  • Patch: Changed the "Maximize Energy" passive to the "Core Mastery" passive.

  • Before: Damage to foes +0.7/1.4/2.1/2.8/3.5%, and using a Normal Skill in Spirit Recovery state reduces Spirit Recovery time by 0.1/0.2/0.3/0.4/0.5%.

  • After: At Supreme Art Star 1+, Martial Arts Skill Damage +0.6/1.2/1.8/2.4/3.0%; at Star 2+, Damage Taken -5.0%; at Star 3+, Supreme Art technique Damage +2.0/4.0/6.0/8.0/10.0%.

Enlightenment - Quintuple Equilibrium

  • Patch: Changed the "Energy Explosion" passive to the "Quintuple Equilibrium" passive.

  • Before: Crit Damage +25.0/50.0/75.0%, and on entering each Hype stage, consume all Spirit except 1 and reduce Normal Skill cooldown (excluding Hyper Awakening) by 10.0s.

  • After: Damage to foes +3.0/9.0/15.0%. Supreme Art: Divine Kick Damage +10.0%, Supreme Art: Divine Palm Damage +15.0%, and Supreme Art: Divine Fist Damage +20.0%. After using a Martial Arts Skill, Supreme Art technique, or Movement Skill, the next Supreme Art technique chains faster.

Enlightenment - Robust Spirit

  • Before: Awakening Skill Damage +6.0/13.0/20.0%. On Hype use, immediately enter the final stage.

  • After: On Hype use, immediately enter stage 3. Hype stage 3 duration increases to 200s. Using a Force Skill in Hype state consumes 20s of Hype duration to increase Force Skill Damage by 5.0/10.0/15.0%.

Enlightenment - Maximize Energy

  • Before: In Hype state, Spirit recovery rate +300.0%.

  • After: Using a Martial Arts Skill in Spirit Recovery state reduces Spirit Recovery time by 3.5% each. Crit Rate +3.0/6.0/10.0%.

  • Required Enlightenment Points: 24 points per level.

  • 8 points per level.

Enlightenment - Hype Enhancement

  • Before: The Damage increase effect of Hype is additionally +8.0/19.0/31.0%.

  • After: The Damage increase effect of Hype is additionally +4.0/14.0/24.0%. Awakening Skill Damage +40.0%.

Enlightenment - Keen Force

  • Before: In Hype state, Crit Damage +4.0/8.0/12.0/16.0/20.0%.

  • After: In Hype state, Crit Damage +3.2/6.4/9.6/12.8/16.0%.

Enlightenment - Limit Break

  • Before: Hype effects are maximized, increasing all Hype effects by 11.0/22.0/33.0%. In Spirit Recovery and Normal states, using a Normal Skill (excluding Hyper Awakening) reduces the remaining cooldown by 50.0%, but Damage to foes -50.0%. On Awakening Skill use, the Ready Attack effect increases your Atk. Power by 55.6% for 6.0s.

  • After: Hype effects are maximized, increasing all Hype effects by 11.0/22.0/33.0%. In Spirit Recovery and Normal states, using a Martial Arts or Force Skill (excluding Hyper Awakening) reduces the remaining cooldown by 50.0%, but Damage to foes -50.0%. On Awakening Skill use, fully recover Spirit.

Enlightenment - Recoil Control

  • Before: Damage to foes +0.6/1.2/1.8/2.4/3.0%, and canceling Hype with the [X] key reduces the Spirit Recovery time ratio by 10.0/20.0/30.0/40.0/50.0% of the remaining Hype time ratio.

  • After: In Hype state, Atk. Speed +5.0%. Force Skill Damage +1.0/2.0/3.0/4.0/5.0%.

Leap - Adamant

  • Before: In Hype state, using Rule the World deals +25.0/50.0/75.0% Damage to foes.

  • After: Using Rule the World deals +25.0/50.0/75.0% Damage to foes and grants an additional 500/1000/1500 True Energy.

Leap - Sky Walk

  • Before: Rule the World Atk. Speed +12.0% and changes to a point-targeted skill. After the first step, appear at the mouse point within 8.0m to strike enemies, and the final slam's Damage to foes +20.0/40.0/60.0%. Collision with adventurers and Guardian monsters is ignored while moving to the mouse point.

  • After: Rule the World changes to a point-targeted skill. After the first step, appear at the mouse point within 8.0m to strike enemies, and the final slam's Damage to foes +20.0/40.0/60.0%. Collision with adventurers and Guardian monsters is ignored while moving to the mouse point. Using Supreme Art: Divine Kick, Supreme Art: Divine Palm, or Supreme Art: Divine Fist reduces Rule the World's cooldown by 4.0s.

Leap - Last Rush

  • Before: Sky Slash's final attack gains 4 additional hits, increasing Damage to foes by 10.0/20.0/30.0%, and when used at 30.0% Spirit or below, Crit Damage +30.0/60.0/90.0%.

  • After: Sky Slash's final attack gains 4 additional hits, increasing Damage to foes by up to 10.0/30.0/50.0%, and after using Sky Slash to consume Hype duration, if still in Hype state, the consumed Hype duration is restored.

Ark Grid

Order Sun Core: Sky Shattering Strike

  • Patch: Changed the "Bolstering Melody" core to the "Sky Shattering Strike" core.

Order Sun Core: Sky Shattering Strike 14p

  • Before: On Destiny activation, gain the Destiny: Instant Focus effect for 10.0s. Destiny: Instant Focus: On skill use, Energy Release cooldown -0.3s and Damage to foes +5.0%.

  • After: On Destiny activation, gain the Destiny: Decimation effect for 30.0s. Destiny: Decimation: In Hype state, World Decimation Skill Damage +20.0%. World Decimation and Falling Sun cooldown -20.0%.

Order Sun Core: Sky Shattering Strike 17p

  • Before: On Destiny activation, gain the Destiny: Instant Focus effect for 10.0s. Destiny: Instant Focus: The next Merciless Pummel Damage +40.0/45.0%.

  • After: In Destiny: Decimation state, Force Skill Damage +4.5/6.0%.

Order Sun Core: Sky Shattering Strike 18, 19, 20p

  • Before: Crit Damage +0.42%.

  • After: World Decimation Damage +0.8%.

Order Sun Core: Brilliant Rush

  • Patch: Changed the "Current Shot" core to the "Brilliant Rush" core.

Order Sun Core: Brilliant Rush 10p

  • Before: Damage to foes +1.5%.

  • After: Force Skill Damage +1.6%.

Order Sun Core: Brilliant Rush 14p

  • Before: On Destiny activation, gain the Destiny: Unleashed Force effect for 20.0s. Destiny: Unleashed Force: Merciless Pummel, Palm Burst, and Illusion Strike Damage -30.0%, but Energy Bullet, Tempest Blast, Energy Blast, Celestial Palm, and Force Orb Damage +30.0%.

  • After: On Destiny activation, gain the Destiny: Energy Release effect for 30.0s. Destiny: Energy Release: In Hype state, using a Martial Arts Skill (excluding Hyper Awakening) reduces the cooldown of Tempest Blast, Energy Blast, and Celestial Spiral Palm by 0.5s.

Order Sun Core: Brilliant Rush 17p

  • Before: While the Destiny: Unleashed Force effect is active, using a Normal Skill reduces Energy Blast's cooldown by 0.5s and Energy Blast Damage +15.0/18.0%.

  • After: In Destiny: Energy Release state, Tempest Blast, Energy Blast, and Celestial Spiral Palm Skill Damage +6.0/7.0%.

Order Sun Core: Brilliant Rush 18, 19, 20p

  • Before: On a Crit hit, Damage to foes +0.2%.

  • After: Energy Blast Damage +0.6%.

Order Sun Core: Hundred Chain Strike

  • Patch: Changed the "Onslaught" core to the "Hundred Chain Strike" core.

Order Sun Core: Hundred Chain Strike 10p

  • Before: Damage to foes +1.5%.

  • After: Force Skill Damage +1.6%.

Order Sun Core: Hundred Chain Strike 14p

  • Before: On Destiny activation, gain the Destiny: Onslaught effect for 8.0s. Destiny: Onslaught: Atk. Power +55.6%. This does not stack with the Energy Release "Ready Attack" tripod effect. Using Lightning Palm reduces the cooldown of Normal Skills (excluding Lightning Palm and Hyper Awakening) by 15.0%. Using a Normal Skill other than Lightning Palm grants the Destiny: Sky-Flip effect for 8.0s. Destiny: Sky-Flip: Lightning Palm Damage +5.0% per stack, up to 7 stacks, cleared on Lightning Palm use.

  • After: On Destiny activation, recover 500 Spirit and gain the Destiny: Energy effect for 10.0s. Destiny: Energy: Force Skill Damage +4.5%.

Order Sun Core: Hundred Chain Strike 17p

  • Before: While the Destiny: Onslaught effect is active, Normal Skill Damage (excluding Hyper Awakening) +3.0/4.0%.

  • After: Energy Bullet Damage +25.0%, Force Orb Skill Damage +8.0/12.5%, and on Destiny activation, Force Orb Skill cooldown -1.5s.

Order Sun Core: Hundred Chain Strike 18, 19, 20p

  • Before: Crit Damage +0.42%.

  • After: Force Orb Skill Damage +0.6%.

Order Sun Core: Shadowless

  • Patch: Changed the "Meridian Surge" core to the "Shadowless" core.

Order Sun Core: Shadowless 14p

  • Before: On Destiny activation, gain the Destiny: Autonomic Circulation effect for 15.0s. Destiny: Autonomic Circulation: On Energy Release use, gain the Destiny: Somatic Circulation effect for 15.0s. Destiny: Somatic Circulation: Damage to foes +5.0%.

  • After: On Destiny activation, gain the Destiny: Supreme effect for 20.0s. Destiny: Supreme: Martial Arts Skill Damage +10.0%.

Order Sun Core: Shadowless 17p

  • Before: While the Destiny: Somatic Circulation effect is active, Atk. Speed +10.0% and the Damage-to-foes bonus changes to +8.0/9.0%.

  • After: Flash Step cooldown -20.0%, and while the Destiny: Supreme effect is active, an added effect increases Supreme Art technique Damage by 12.5/15.5%.

Order Sun Core: Shadowless 18, 19, 20p

  • Before: Crit Damage +0.42%.

  • After: Martial Arts Skill Damage +0.18%.

Order Sun Core: Supreme Connection

  • Patch: Changed the "Grand Cycle" core to the "Supreme Connection" core.

Order Sun Core: Supreme Connection 10p

  • Before: Damage to foes +1.5%.

  • After: Supreme Art: Divine Kick Damage +15.0%.

Order Sun Core: Supreme Connection 14p

  • Before: On Destiny activation, gain the Destiny: Grand Cycle effect for 60.0s. Destiny: Grand Cycle: On entering Hype stage 3, gain the Destiny: Illusion buff for 20.0s, then it disappears. Destiny: Illusion: Illusion Strike Damage +20.0%, and using Illusion Strike grants the Destiny: Barrier Pull buff for 20.0s, then it disappears. Destiny: Barrier Pull: Crippling Barrier Damage +60.0%, cleared on Crippling Barrier use.

  • After: On Destiny activation, gain the Destiny: Supreme Energy effect for 8.0s (up to 3 stacks). Destiny: Supreme Energy: Per stack, Supreme Art technique Damage +6.0% and Martial Arts Skill Damage -80.0%. When the Supreme Art: Divine Fist skill ends, Destiny: Supreme Energy is cleared.

Order Sun Core: Supreme Connection 17p

  • Before: While the Destiny: Barrier Pull effect is active and in Spirit Recovery state, Crippling Barrier Damage +95.0/100.0%.

  • After: On Martial Arts Skill use, other Martial Arts Skill cooldowns (excluding Hyper Awakening) -5%. Supreme Art technique Damage +0.0/2.0%.

Order Sun Core: Supreme Connection 18, 19, 20p

  • Before: On a Crit hit, Damage to foes +0.2%.

  • After: Supreme Art: Divine Kick Damage +1.4%.

Order Sun Core: Force Cycle

  • Patch: Changed the "Bare Knuckle" core to the "Force Cycle" core.

Order Sun Core: Force Cycle 10p

  • Before: In Normal state, Damage to foes +19.0%.

  • After: Martial Arts Skill Damage +2.0%.

Order Sun Core: Force Cycle 14p

  • Before: On Destiny activation, gain the Destiny: Bare Knuckle effect for 30.0s. Destiny: Bare Knuckle: Atk. Speed and Move Speed +12.0%, and in Hype state Damage to foes -80.0%, but using Flash Step grants the Destiny: Strike effect for 20.0s, and using Hype grants the Destiny: Self Defense effect for 3.0s. Destiny: Strike: Atk. Power +55.6%. This does not stack with the Energy Release "Ready Attack" tripod effect. Bolting Crash Damage +100.0% and Pulverizing Palm Damage +100.0%. Destiny: Self Defense: Absorbs Damage taken equal to 10.0% of Max HP.

  • After: On Destiny activation, gain the Destiny: Pinpoint Focus effect for 12.0s. Destiny: Pinpoint Focus: Yin Yang Palm Damage +8.0%. Using a Supreme Art technique reduces Yin Yang Palm's cooldown by 50.0%.

Order Sun Core: Force Cycle 17p

  • Before: While the Destiny: Strike effect is active, using a Normal Skill reduces Normal Skill cooldowns (excluding Hyper Awakening) by 0.1s and increases Merciless Pummel, Bolting Crash, and Pulverizing Palm Damage by 12.0/15.0%.

  • After: In Destiny: Pinpoint Focus state, hitting with Yin Yang Palm grants the Destiny: Force Cycle effect for 12.0s. Destiny: Force Cycle: Supreme Art technique Damage +13.0/17.0%.

Order Sun Core: Force Cycle 18, 19, 20p

  • Before: In Normal state, Damage to foes +0.16%.

  • After: Yin Yang Palm Damage +0.6%.

Order Moon Core: Chain Annihilation

  • Patch: Changed the "Diamond Tough" core to the "Chain Annihilation" core.

Order Moon Core: Chain Annihilation 14p

  • Before: Using Energy Release activates Destiny.

  • After: Activating Hype activates Destiny.

Order Moon Core: Chain Annihilation 17p

  • Before: On Energy Release use, Atk. Speed +10.0% for 6.0s and Damage to foes +3.0/4.0%.

  • After: World Decimation Damage +35.0/42.0%. Additionally, World Decimation and Supreme Demon Flash gain 5 additional skill uses.

Order Moon Core: Chain Annihilation 18, 19, 20p

  • Before: On a Crit hit, Damage to foes +0.2%.

  • After: World Decimation Damage +0.8%.

Order Moon Core: Heavenly Squall

  • Patch: Changed the "Wavebreak Herald" core to the "Heavenly Squall" core.

Order Moon Core: Heavenly Squall 10p

  • Before: Damage to foes +1.5%.

  • After: Force Skill Damage +1.6%.

Order Moon Core: Heavenly Squall 17p

  • Before: Energy Bullet grants Push Immunity during use, using Energy Bullet reduces Energy Blast's cooldown by 2.5s, and Energy Bullet Damage +80.0/100.0%.

  • After: Tempest Blast, Energy Blast, and Celestial Spiral Palm Cast Speed +10.0% and Damage +6.0/7.0%.

Order Moon Core: Heavenly Squall 18, 19, 20p

  • Before: Crit Damage +0.42%.

  • After: Tempest Blast Damage +0.7%.

Order Moon Core: Recovery Bullet

  • Patch: Changed the "Heavenshaker" core to the "Recovery Bullet" core.

Order Moon Core: Recovery Bullet 10p

  • Before: Damage to foes +1.5%.

  • After: Force Skill Damage +1.6%.

Order Moon Core: Recovery Bullet 14p

  • Before: Using Bolting Crash activates Destiny.

  • After: Using 2 Spirit Skills activates Destiny.

Order Moon Core: Recovery Bullet 17p

  • Before: Lightning Palm Damage +18.0/21.0%.

  • After: Energy Bullet Damage +70.0/84.0%. Each Energy Bullet hit restores 3s of Hype duration and reduces Flash Step's cooldown by 0.4s.

Order Moon Core: Recovery Bullet 18p

  • Before: Damage to foes +0.16%.

  • After: Force Orb Skill Damage +0.6%.

Order Moon Core: True Supreme Strike

  • Patch: Changed the "Circulating Melody" core to the "True Supreme Strike" core.

Order Moon Core: True Supreme Strike 14p

  • Before: Using Hype activates Destiny.

  • After: Using a Supreme Art technique activates Destiny.

Order Moon Core: True Supreme Strike 17p

  • Before: Damage to foes +3.0/4.0%.

  • After: Using Supreme Art: Divine Kick or Supreme Art: Divine Palm grants 750 True Energy, and Martial Arts Skill Damage +5.0/6.5%.

Order Moon Core: True Supreme Strike 18, 19, 20p

  • Before: On a Crit hit, Damage to foes +0.2%.

  • After: Martial Arts Skill Damage +0.18%.

Order Moon Core: Divine Extermination

  • Patch: Changed the "Internal Flow" core to the "Divine Extermination" core.

Order Moon Core: Divine Extermination 10p

  • Before: Damage to foes +1.5%.

  • After: Supreme Art: Divine Palm Damage +14.0%.

Order Moon Core: Divine Extermination 14p

  • Before: Using Crippling Barrier activates Destiny.

  • After: Using a Supreme Art technique activates Destiny.

Order Moon Core: Divine Extermination 17p

  • Before: Crippling Barrier Cast Speed +20.0%, and in Spirit Recovery state, Crippling Barrier Damage +70.0/75.0%.

  • After: At Supreme Art Star 3+, Supreme Art technique Damage +10.0/12.5%.

Order Moon Core: Divine Extermination 18, 19, 20p

  • Before: Crit Damage +0.42%.

  • After: Supreme Art: Divine Palm Damage +1.2%.

Order Moon Core: Protective Cycle

  • Patch: Changed the "Instant Step" core to the "Protective Cycle" core.

Order Moon Core: Protective Cycle 10p

  • Before: In Normal state, Damage to foes +19.0%.

  • After: Martial Arts Skill Damage +2.0%.

Order Moon Core: Protective Cycle 14p

  • Before: Using Flash Step activates Destiny.

  • After: Using 5 Martial Arts Skills activates Destiny.

Order Moon Core: Protective Cycle 17p

  • Before: Pulverizing Palm Cast Speed +15.0% and Damage +30.0/35.0%.

  • After: Using Supreme Art: Divine Kick increases the next Yin Yang Palm's Damage by 30.0/35.0%, and using Supreme Art: Divine Palm increases the next Yin Yang Palm's Damage by 45.0/52.5%.

Order Moon Core: Protective Cycle 18, 19, 20p

  • Before: In Normal state, on a Crit hit, Damage to foes +0.2%.

  • After: Yin Yang Palm Damage +0.6%.

Order Star Core: Blinding Obliteration

  • Patch: Changed the "Dance of Heavenly Flowers" core to the "Blinding Obliteration" core.

Order Star Core: Blinding Obliteration 10p

  • Before: Illusion Strike Damage +15.0%.

  • After: World Decimation Cast Speed +20.0% and Crit Damage +24.0%.

Order Star Core: Blinding Obliteration 14p

  • Before: Tempest Blast Damage +10.0%.

  • After: During the World Decimation skill, all Damage Taken -30.0% and Damage +13.0%.

Order Star Core: Blinding Obliteration 17p

  • Before: Merciless Pummel Damage +10.0/15.0%.

  • After: World Decimation and Falling Sun cooldown -10.0%. World Decimation Damage +8.0/14.0%.

Order Star Core: Blinding Obliteration 18, 19, 20p

  • Before: Damage to foes +0.16%.

  • After: World Decimation Damage +0.8%.

Order Star Core: Piercing Spiral

  • Patch: Changed the "Culminating Blast" core to the "Piercing Spiral" core.

Order Star Core: Piercing Spiral 10p

  • Before: Force Orb Damage +10.0%.

  • After: Tempest Blast Damage +8.0%.

Order Star Core: Piercing Spiral 14p

  • Before: Energy Blast Damage +5.0%.

  • After: With the "Barrage of Blows" tripod applied to Energy Blast, Damage +12.0%.

Order Star Core: Piercing Spiral 17p

  • Before: With the "All-Out Barrage" tripod applied to Energy Blast, cooldown +30.0s but Cast Speed +30.0% and Damage +80.0/84.0%.

  • After: Celestial Spiral Palm Damage +9.0/13.0%.

Order Star Core: Piercing Spiral 18, 19, 20p

  • Before: Damage to foes +0.16%.

  • After: Celestial Spiral Palm Damage +0.6%.

Order Star Core: Energy Burst

  • Patch: Changed the "Palm Burst Renewal" core to the "Energy Burst" core.

Order Star Core: Energy Burst 10p

  • Before: Damage to foes +1.5%.

  • After: With the "Trance" tripod applied to Energy Bullet, Energy Bullet grants Push Immunity during use, becomes stackable (charges up to 2 times), and Energy Bullet Damage +20.0%.

Order Star Core: Energy Burst 14p

  • Before: Lightning Palm Damage +8.0%, and gain Push immunity during the skill cast.

  • After: Force Orb Skill Crit Damage +20.0%.

Order Star Core: Energy Burst 17p

  • Before: Lightning Palm Damage +12.0/15.0%.

  • After: Force Orb Skill Damage +10.0/14.0%.

Order Star Core: Energy Burst 18, 19, 20p

  • Before: On a Crit hit, Damage to foes +0.2%.

  • After: Force Orb Skill Damage +0.6%.

Order Star Core: Annihilating Void

  • Patch: Changed the "Wallbreaker" core to the "Annihilating Void" core.

Order Star Core: Annihilating Void 10p

  • Before: Shadowbreakerbreaker Damage +8.0%.

  • After: Celestial Palm Damage +22.0%.

Order Star Core: Annihilating Void 14p

  • Before: Merciless Pummel Damage +8.0%.

  • After: Celestial Thunder Strike Damage +10.0%.

Order Star Core: Annihilating Void 17p

  • Before: Palm Burst Cast Speed +15.0% and Damage +15.0/21.0%.

  • After: Supreme Art: Divine Fist Damage +15.0/23.0%.

Order Star Core: Annihilating Void 18, 19, 20p

  • Before: Damage to foes +0.16%.

  • After: Martial Arts Skill Damage +0.18%.

Order Star Core: Shadowsweep

  • Patch: Changed the "Energy Blow-Up" core to the "Shadowsweep" core.

Order Star Core: Shadowsweep 10p

  • Before: Illusion Strike Damage +10.0%.

  • After: Gain Push immunity while casting Supreme Art techniques.

Order Star Core: Shadowsweep 14p

  • Before: Illusion Strike Cast Speed +15.0% and Damage +15.0%.

  • After: Supreme Art technique Damage +4.5%.

Order Star Core: Shadowsweep 17p

  • Before: With the "Tenacity" tripod applied to Crippling Barrier, cooldown +16.0s but Damage +165.0/180.0%.

  • After: Supreme Art: Divine Fist Damage +10.0/16.0% and Crit Damage +20.0%.

Order Star Core: Shadowsweep 18, 19, 20p

  • Before: Damage to foes +0.16%.

  • After: Supreme Art: Divine Fist Damage +1.0%.

Order Star Core: Yin Yang Technique

  • Patch: Changed the "Twin Strike Barrage" core to the "Yin Yang Technique" core.

Order Star Core: Yin Yang Technique 10p

  • Before: Pulverizing Palm Damage +15.0%.

  • After: Yin Yang Palm Cast Speed +12.0%.

Order Star Core: Yin Yang Technique 14p

  • Before: With the "Unavoidable Blow" tripod applied to Pulverizing Palm, cooldown +7.0s but Damage +220.0%.

  • After: Yin Yang Palm Crit Damage +30.0%.

Order Star Core: Yin Yang Technique 17p

  • Before: Bolting Crash Damage +25.0/31.0%.

  • After: Yin Yang Palm Damage +14.0/18.0%.

Order Star Core: Yin Yang Technique 18, 19, 20p

  • Before: Crit Damage +0.42%.

  • After: Yin Yang Palm Damage +0.6%.

Glaivier

283 KB

Skill

All skills except Basic Attack

  • Patch: All skills except Basic Attack: PvE Damage +2.3%.

Ark Passive

Enlightenment - Flurry Enhancement

  • Before: Flurry Skill Damage +30.0/42.0/54.0%.

  • After: Flurry Skill Damage +30.0/45.0/60.0%.

Enlightenment - Yeon-Style Encore

  • Before: Pressing [X] consumes 1 Dual Meter bar to gather energy at the spear tip; the next skill used spends that energy for +24.0/48.0/72.0% Damage. Yeon-Style Encore cannot be used again until you switch to another stance.

  • After: Pressing [X] consumes 1 Dual Meter bar to gather energy at the spear tip; the next skill used spends that energy for +25.0/50.0/75.0% Damage. Yeon-Style Encore cannot be used again until you switch to another stance.

Ark Grid

Order Sun Core: Red Dragon Energy 14p

  • Before: On Destiny activation, Damage to foes +4.0% for 10.0s.

  • After: On Destiny activation, Damage to foes +5.0% for 10.0s.

Order Sun Core: Red Dragon Barrage 14p

  • Before: Damage to foes -15.0%, but on Destiny activation, cooldown of Focus Skills (excluding Hyper Awakening) -60.0%.

  • After: Damage to foes -15.0%, but on Destiny activation, cooldown of Focus Skills (excluding Hyper Awakening) -60.0%, and inflict the Weak Point Strike effect on foes within 4.8m for 16.0s. Weak Point Strike: On being hit by a Crit, Damage taken +8.0%.

Order Sun Core: Red Dragon Barrage 17p

  • Before: On Destiny activation, the next Flurry and Focus Skills deal +5.0% Damage for 3 uses. Focus Skill Damage +0/1.0%.

  • After: On Destiny activation, the next Raging Dragon Slash, Half Moon Slash, Dragon's Rampage, Red Dragon's Horn, Deadly Red Dragon, Thrust of Destruction, and Starfall Pounce skills deal +5.0% Damage for 3 uses. Focus Skill Damage +0/1.0%.

Order Sun Core: Yeon-ga Spear Style 17p

  • Before: On Destiny activation, gain the Destiny: Yeon-Style Flurry effect. Destiny: Yeon-Style Flurry: Flurry Skill Damage +20.0/25.0% for 30.0s.

  • After: On Destiny activation, gain the Destiny: Yeon-Style Flurry effect. Destiny: Yeon-Style Flurry: Flurry Skill Damage +28.0/34.0% for 30.0s.

Order Moon Core: Pinpoint Focus 17p

  • Before: Red Dragon's Horn Damage +17.0/20.0%.

  • After: Red Dragon's Horn Damage +20.0/23.0%.

Order Moon Core: Blue Dragon Energy 17p

  • Before: Flurry Skill Cast Speed +10.0% and Focus Skill Damage +7.0/9.0%.

  • After: Flurry Skill Cast Speed +10.0% and Focus Skill Damage +8.0/10.0%.

Order Star Core: Pinpoint Breakthrough 14p

  • Before: 4-Headed Dragon and Thrust of Destruction Damage +7.0%.

  • After: With the "Firepower Control" tripod applied, Starfall Pounce Damage +7.0% and collision is ignored even against Guardian monsters.

Order Star Core: Pinpoint Breakthrough 17p

  • Before: Starfall Pounce and Red Dragon's Horn Damage +5.0/8.0%.

  • After: 4-Headed Dragon, Thrust of Destruction, and Red Dragon's Horn Damage +5.0/7.0%.

Striker

251 KB

Skill

Esoteric Skill

  • Patch: Esoteric Skill: PvE Damage +2.1%.

Ark Passive

Enlightenment - Esoteric Skill Focus

  • Before: Esoteric Skill Damage additionally +21.0/30.0/39.5%.

  • After: Esoteric Skill Damage additionally +25.0/34.0/43.5%.

Enlightenment - Flurry Enhancement

  • Before: Normal Skill Damage +30.0%, and on Normal Skill use, gain 0.5 Elemental Orb. Esoteric Skill Atk. Speed +10.0% and Esoteric Skill Damage +5.0/12.0/20.0%.

  • After: Normal Skill Damage +30.0/33.0/36.0%, and on Normal Skill use, gain 0.5 Elemental Orb. Esoteric Skill Atk. Speed +10.0% and Esoteric Skill Damage +5.0/12.0/20.0%.

Ark Grid

Order Sun Core: Tiger's Roar 17p

  • Before: While the Destiny: Esoteric Skill effect is active, using an Esoteric Skill grants the Destiny: Tiger's Roar effect for 30.0s. Destiny: Tiger's Roar: Esoteric Skill Damage +6.0/7.0%.

  • After: While the Destiny: Esoteric Skill effect is active, using an Esoteric Skill grants the Destiny: Tiger's Roar effect for 30.0s. Destiny: Tiger's Roar: Esoteric Skill Damage +7.0/8.0%.

Order Moon Core: Storm's Roar 17p

  • Before: Esoteric Skill Damage +3.5/4.5%.

  • After: Esoteric Skill Damage +4.5/5.5%.

Breaker

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Ark Passive

Enlightenment - Asura Iron Body

  • Before: While in Tenacious Power and Asura Destruction states, all Damage +8.0/16.0/25.0%.

  • After: While in Tenacious Power and Asura Destruction states, all Damage +16.5/25.0/33.5%.

Enlightenment - Defensive Speculation Enhancement

  • Before: During Defensive Speculation state, Damage Taken reduction additionally +5.0%, and while in Tenacious Power and Asura Destruction states, Damage to foes +0/1.2/2.4/3.7/5.0%.

  • After: During Defensive Speculation state, Damage Taken reduction additionally +5.0%, and while in Tenacious Power and Asura Destruction states, Damage to foes +1.0/2.0/3.0/4.0/5.0%.

Ark Grid

Order Sun Core: Eye of Asura 14p

  • Before: Asura Destruction Basic Attack Damage +4.0%, and on Destiny activation, gain the Destiny: Asura Force effect for 6.0s. Destiny: Asura Force: Generates a shield equal to 20.0% of Max HP.

  • After: Asura Destruction Basic Attack Damage +5.5%, and on Destiny activation, gain the Destiny: Asura Force effect for 6.0s. Destiny: Asura Force: Generates a shield equal to 20.0% of Max HP.

Order Sun Core: Eye of Asura 17p

  • Before: On Destiny activation, gain the Destiny: Eye of Asura effect for 6.0s. Destiny: Eye of Asura: Asura Destruction Basic Attack Damage +6.0/7.5%.

  • After: On Destiny activation, gain the Destiny: Eye of Asura effect for 6.0s. Destiny: Eye of Asura: Asura Destruction Basic Attack Damage +8.0/9.5%.

Deadeye

460 KB

Ark Passive

Enlightenment - Quick Draw

  • Before: On Handgun Skill use, the Quick Draw buff lasts 9s. Quick Draw: Crit Rate +1.0/2.0/3.0/4.0/5.0%.

  • After: On Handgun Skill use, the Onslaught buff duration +0.5s and the Quick Draw buff lasts 9s. Quick Draw: Crit Rate +1.0/2.0/3.0/4.0/5.0%.

Enlightenment - Shining Bullet

  • Before: On Handgun Skill use end, gain the Handgun Ammo buff. Handgun Ammo: At 3 stacks, changes to Shining Bullet. Shining Bullet: Handgun Skill Damage +1.4/2.8/4.2/5.6/7.0%.

  • After: On Handgun Skill use end, gain the Handgun Ammo buff for 10s. Handgun Ammo: At 3 stacks, changes to Shining Bullet. Shining Bullet: Handgun Skill Damage +1.4/2.8/4.2/5.6/7.0% for 10s. Note: Changed so the Handgun Ammo buff can be gained even while the Shining Bullet buff is active.

Enlightenment - Strategic Garb

  • Before: Shotgun Skill slots +1. All Skill Damage +0/4.0/8.0%, and additionally Shotgun Skill Damage +5.0/7.0/9.0%.

  • After: Shotgun Skill slots +1. All Skill Damage +0/5.0/10.0%, and additionally Shotgun Skill Damage +5.0/7.0/9.0%.

Ark Grid

Order Sun Core: Blood Hound 14p

  • Before: Rifle Skill Stagger Damage +30.0%. On Destiny activation, gain the Destiny: Blood Hound effect for 15.0s. Destiny: Blood Hound: Damage to foes +5.0%.

  • After: Rifle Skill Stagger Damage +30.0%. On Destiny activation, gain the Destiny: Blood Hound effect for 15.0s. Destiny: Blood Hound: Damage to foes +7.0%.

Order Sun Core: Blood Hound 17p

  • Before: While the Destiny: Blood Hound effect is active, Damage of Judgment Day, Shotgun Swiftness Barrage, and Last Request +5.0/7.0%.

  • After: While the Destiny: Blood Hound effect is active, Damage of Judgment Day, Shotgun Swiftness Barrage, and Last Request +8.0/10.0%.

Order Sun Core: Shotgun Overload 14p

  • Before: On Destiny activation, gain the Destiny: Shotgun Overload effect for 30.0s. Destiny: Shotgun Overload: Shotgun Skill Damage (excluding Hyper Awakening) -7.0%, but on Shotgun Skill use, Shotgun Skill cooldown (excluding Hyper Awakening) -1.0s. On Shotgun Skill hit, applies Weakness Exposure, reducing the target's Crit Resistance against you and your party by 10.0% for 5.0s.

  • After: Shotgun Skill Stagger Damage -12.0%. On Destiny activation, gain the Destiny: Shotgun Overload effect for 30.0s. Destiny: Shotgun Overload: Shotgun Skill Damage (excluding Hyper Awakening) -7.0%, but on Shotgun Skill use, Shotgun Skill cooldown (excluding Hyper Awakening) -1.0s. On Shotgun Skill hit, applies Weakness Exposure, reducing the target's Crit Resistance against you and your party by 10.0% for 5.0s.

Order Moon Core: Midair Maven 17p

  • Before: Desperado Damage +21.0/27.0%.

  • After: Desperado Damage +45.0/51.0%.

Order Moon Core: Emergency Specialist 17p

  • Before: On Handgun Skill use, Secret Weapon cooldown -0.5s. Damage to foes +0/1.0%.

  • After: On Handgun Skill use, Secret Weapon cooldown -0.5s. Secret Weapon Damage +12.0/15.0%.

Order Moon Core: Eternal Revolver 17p

  • Before: When Spiral Tracker lands a Crit, Damage to foes +95.0/105.0%.

  • After: Spiral Tracker grants Push Immunity during use, and on Crit hit, Damage to foes +95.0/105.0%.

Artillerist

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Ark Passive

Enlightenment - Swiftness Barrage

  • Before: Barrage Skill Atk. Speed +2.0/4.0/6.0/8.0/10.0% and Barrage Skill Crit Damage +4.0/8.0/12.0/16.0/20.0%.

  • After: Barrage Skill Cast Speed +5.0% and Barrage Skill Crit Damage +4.0/8.0/12.0/16.0/20.0%.

Enlightenment - Overheat

  • Before: At Firepower Level 1 or above, Overheat activates and Normal Skill Damage +25.0/35.0/45.0%.

  • After: At Firepower Level 1 or above, Overheat activates and Normal Skill Damage +39.0/48.0/57.0%.

Enlightenment - Barrage Output Enhancement

  • Before: Barrage Skill Damage +6.0/10.0/14.0% and Barrage Skill Crit Rate +20.0/30.0/40.0%.

  • After: Barrage Skill Damage +10.0/14.5/19.0% and Barrage Skill Crit Rate +20.0/30.0/40.0%.

Enlightenment - Positioning System

  • Before: On entering Barrage Mode, teleport to the mouse position within 14.0m. Barrage Skill Damage to foes +0/2.0/4.0/6.0/8.0%.

  • After: On entering Barrage Mode, teleport to the mouse position within 14.0m. Barrage Skill Damage to foes +1.4/2.8/4.2/5.6/7.0%.

Ark Grid

Order Sun Core: Bombardment 17p

  • Before: The Barrage Skill Damage bonus of the Destiny: Bombardment effect changes to +12.0/13.5%.

  • After: The Barrage Skill Damage bonus of the Destiny: Bombardment effect changes to +14.5/16.0%.

Order Sun Core: Shoot & Scoot 17p

  • Before: While the Destiny: Shoot & Scoot effect is active, A.C.T Damage +16.0/20.0%.

  • After: While the Destiny: Shoot & Scoot effect is active, A.C.T Damage +28.0/32.0%.

Sharpshooter

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Skill

All skills except Basic Attack

  • Patch: All skills except Basic Attack: PvE Damage +6.0%.

Arrow Shower

  • Before: Fires many arrows into the sky at the mouse position at once, raining arrows for 2.0s and dealing N Damage.

  • After: Fires many arrows into the sky at the mouse position at once, raining arrows for 1.5s and dealing N Damage.

  • Before: Arrow-fall time +2.0s, increasing total Damage by 120.0%.

  • After: Arrow-fall time +1.5s, increasing total Damage by 120.0%.

  • Before: Arrow-rain speed +25.0% and Crit Rate +70.0%.

  • After: Arrow-rain speed +20.0% and Crit Rate +70.0%.

Moving Slash

  • Patch: Added a Counter effect to the skill.

Blade Storm

  • Patch: Removed the skill's Back Attack designation.

  • Patch: PvE Damage additionally +9.1%.

Charged Shot (Instant Cast)

  • Patch: With the "Instant" tripod applied, the proportion of direct arrow-hit Damage decreased and the proportion of explosion Damage increased.

Evasive Fire

  • Patch: Removed the Counter effect from the skill.

Wings of Storm

  • Patch: PvE Damage additionally +8.1%.

Lock-On

  • Patch: Changed Lock-On arrows to prioritize tracking the highest-grade monster within range when tracking nearby enemies.

Identity

Silver Hawk

  • Patch: Silver Hawk Basic Attack PvE Damage additionally +9.8%.

Ark Passive

Enlightenment - Silverhawk Enhancement

  • Before: Silverhawk Basic Attack Damage +5.0/10.0/15.0/20.0/25.0%.

  • After: Silverhawk Basic Attack Damage +8.0/16.0/24.0/32.0/40.0%.

Enlightenment - MP Recovery

  • Before: On using Last Rush or Silverhawk Assault, recover 10.0% of Max Mana, and Last Rush and Silverhawk Assault Damage +2.0/4.0/6.0/8.0/10.0%.

  • After: On using Last Rush or Silverhawk Assault, recover 10.0% of Max Mana, and Last Rush and Silverhawk Assault Damage +4.0/8.0/12.0/16.0/20.0%.

Enlightenment - Deep Learning

  • Before: After summoning Silverhawk, gain the Deep Learning buff every 1.0s. Deep Learning: At 10 stacks, changes to the Deep Learning Complete buff. Deep Learning Complete: Damage to foes +1.0/2.0/3.0/4.0/5.0%.

  • After: After summoning Silverhawk, gain the Deep Learning buff every 1.0s. Deep Learning: Damage to foes +0.5/1.0/1.5/2.0/2.5%, and at 5 stacks, changes to the Deep Learning Complete buff. Deep Learning Complete: Damage to foes +1.0/2.0/3.0/4.0/5.0%.

Ark Grid

Order Sun Core: ATB-07 Needle Rain 17p

  • Before: On Destiny activation, Atk. Speed and Move Speed +30.0% for 30.0s and activate the Destiny: ATB-07 Piercing Rain effect. Destiny: ATB-07 Piercing Rain: Each Arrow Shower hit applies 1 stack of Destiny: Fear of the Hunted to the enemy. Destiny: Fear of the Hunted: At 5 stacks, changes to the Destiny: Deadly Downpour effect (lasts 10.0s). Destiny: Deadly Downpour: Damage taken from the Sharpshooter +4.0/5.0%.

  • After: On Destiny activation, Atk. Speed and Move Speed +30.0% for 30.0s and activate the Destiny: ATB-07 Piercing Rain effect. Destiny: ATB-07 Piercing Rain: Each Arrow Shower hit applies 1 stack of Destiny: Fear of the Hunted to the enemy. Destiny: Fear of the Hunted: At 5 stacks, changes to the Destiny: Deadly Downpour effect (lasts 20.0s). Destiny: Deadly Downpour: Damage taken from the Sharpshooter +4.0/5.0%.

Order Sun Core: TA-12 Bursting Arrow 18, 19, 20p

  • Before: Claymore Mine Damage +1.4%.

  • After: Damage to foes +0.15%.

Order Sun Core: ATB-19 Rapidfire 14p

  • Before: On Destiny activation, gain the Destiny: ATB-19 Rapidfire effect for 30.0s. Destiny: ATB-19 Rapidfire: Using a Normal Skill other than Rapid Shot grants 1 stack of Destiny: Max Tension. Destiny: Max Tension: At 6 stacks, gain 3 stacks of Destiny: Rapid Rage and consume the effect. Destiny: Rapid Rage: Atk. Speed +30.0%, and on Rapid Shot use, consume 1 stack to reset Rapid Shot's cooldown. Rapid Shot Damage +10.0%. While Destiny: Rapid Rage is active, you cannot gain Destiny: Max Tension. When Destiny: ATB-19 Rapidfire ends, Destiny: Max Tension and Destiny: Rapid Rage are removed.

  • After: On Destiny activation, gain the Destiny: ATB-19 Rapidfire effect for 30.0s. Destiny: ATB-19 Rapidfire: Using a Normal Skill other than Rapid Shot grants 1 stack of Destiny: Max Tension. Destiny: Max Tension: At 6 stacks, gain 3 stacks of Destiny: Rapid Rage and consume the effect. Destiny: Rapid Rage: Atk. Speed +30.0%, and on Rapid Shot use, consume 1 stack to reset Rapid Shot's cooldown. Rapid Shot Damage +10.0%. (Destiny: Rapid Rage cannot exceed 3 stacks.) When Destiny: ATB-19 Rapidfire ends, Destiny: Max Tension and Destiny: Rapid Rage are removed.

Order Sun Core: ATB-19 Rapidfire 17p

  • Before: The Destiny: Rapid Rage effect is enhanced, gaining 1 additional stack, and the Rapid Shot Damage bonus changes to +24.0/30.0%.

  • After: The Destiny: Rapid Rage effect is enhanced, gaining 1 additional stack, and the Rapid Shot Damage bonus changes to +24.0/30.0%. (Destiny: Rapid Rage cannot exceed 4 stacks.)

Order Moon Core: HSU-21 Silver Rain 17p

  • Before: Arrow Shower grants Push Immunity during use, and Damage +28.0/34.0%.

  • After: Arrow Shower grants Push Immunity during use, and Damage +28.0/34.0%. Also, Arrow Shower Mana cost -50.0%.

Order Moon Core: HSU-13 Special High Explosive 18, 19, 20p

  • Before: Claymore Mine Damage +1.4%.

  • After: Damage to foes +0.15%.

Order Star Core: HSU-36 Dot Sight

  • Patch: Changed the "HSU-31 Blast" core to the "HSU-36 Dot Sight" core.

Order Star Core: HSU-36 Dot Sight 10p

  • Before: Claymore Mine Damage +10.0%.

  • After: Sharp Shooter Cast Speed +15.0% and grants Push Immunity.

Order Star Core: HSU-36 Dot Sight 14p

  • Before: Atomic Arrow Damage +100.0%.

  • After: Charged Shot and Sharp Shooter Damage +9.0%.

Order Star Core: HSU-36 Dot Sight 17p

  • Before: Claymore Mine Damage +20.0/30.0%.

  • After: Silverhawk Assault Damage +7.0/10.0%.

Order Star Core: HSU-36 Dot Sight 18, 19, 20p

  • Before: Atomic Arrow Damage +5.0%.

  • After: Damage to foes +0.15%.

Order Star Core: HSU-57 Strength Support Armor 14p

  • Before: Charged Shot cooldown +16.0s but Damage +100.0%.

  • After: Charged Shot cooldown +16.0s but grants Push Immunity during use, and Damage +100.0%.

Machinist

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Ark Passive

Enlightenment - Enchanted Core

  • Before: Crit Rate +3.0/6.0/9.0% and Damage to foes +5.0/10.0/15.0%. Max Battery additionally +7.0/14.0/21.0%, and on Drone Defense System activation, generate 20.0% Core Energy. At 100.0% Core Energy, Enchanted Core activates.

  • After: Crit Rate +3.0/6.0/9.0% and Damage to foes +5.0/10.0/15.0%. Max Battery additionally +7.0/14.0/21.0%, and on Drone Defense System activation, generate 20.0% Core Energy. At 100.0% Core Energy, Enchanted Core activates. Enchanted Core: Joint Attack Skill Battery cost -40.0/70.0/100.0%.

Ark Grid

Order Sun Core: Astral Suit 17p

  • Before: The Destiny: Astral Suit effect is enhanced, adding an effect that increases Enhanced Hypersync Skill Damage by 20.0/22.0%.

  • After: The Destiny: Astral Suit effect is enhanced, adding an effect that increases Enhanced Hypersync Skill Damage by 18.0/20.0%.

Order Sun Core: Quasar Cannon Suit 17p

  • Before: While the Destiny: Quasar Cannon Suit effect is active, using a Zero Sync Skill grants 1 stack of the Destiny: Antimatter Beam effect for 60.0s (max 3 stacks). Destiny: Antimatter Beam: Consumed on Quantum Assembly Beam use; Quantum Assembly Beam Damage +5.0/6.5% per stack.

  • After: While the Destiny: Quasar Cannon Suit effect is active, using a Zero Sync Skill grants 1 stack of the Destiny: Antimatter Beam effect for 60.0s (max 3 stacks). Destiny: Antimatter Beam: Consumed on Quantum Assembly Beam use; Quantum Assembly Beam Damage +9.0/10.5% per stack.

Order Moon Core: Assault Titan 17p

  • Before: Sonic Impact Damage +40.0/45.0%, and using Comet Strike enhances Laser Blade and Surge Blow.

  • After: Sonic Impact Damage +22.0/26.0%, and using Comet Strike enhances Laser Blade and Surge Blow.

Gunslinger

333 KB

Skill

All skills except Hyper Awakening

  • Patch: All skills except Hyper Awakening: PvE Damage +3.5%.

Ark Passive

Enlightenment - Peacemaker - Handgun

  • Before: On switching to Handgun stance, gain Atk. Speed +5.0/10.0/16.0% for 9s. Handgun Skill Stagger Damage +3.0/6.0/10.0%.

  • After: On switching to Handgun stance, gain Atk. Speed +5.0/10.0/16.0% for 9s. Handgun Skill Damage +4.0% and Stagger Damage +3.0/6.0/10.0%.

Enlightenment - Peacemaker - Shotgun

  • Before: On switching to Shotgun stance, gain Crit Rate +3.0/6.0/10.0% and Damage to foes +12.0/20.0/28.0% for 9s. Shotgun Skill Stagger Damage +3.0/6.0/10.0%.

  • After: On switching to Shotgun stance, gain Crit Rate +3.0/6.0/10.0% and Damage to foes +12.0/20.0/28.0% for 9s. Shotgun Skill Damage +4.0% and Stagger Damage +3.0/6.0/10.0%.

Enlightenment - Peacemaker - Rifle

  • Before: On switching to Rifle stance, gain Damage to foes +13.0/22.0/32.0% for 9s. Rifle Skill Stagger Damage +3.0/6.0/10.0%.

  • After: On switching to Rifle stance, gain Damage to foes +32.0% for 9s. Rifle Skill Damage +4.0% and Stagger Damage +3.0/6.0/10.0%.

Enlightenment - Gun Replacement Skill

  • Before: On using 2 Handgun Skills, gain the Gun Replacement Ready buff. Gun Replacement Ready: On switching to Shotgun or Rifle stance, changes to Gun Replacement Skill. Gun Replacement Skill: Damage to foes +1.0/2.0/3.0/4.0/5.0% for 9.0s.

  • After: On switching from Handgun or Rifle stance to Shotgun stance, gain the Gun Replacement Ready buff. Gun Replacement Ready: On Shotgun or Rifle Skill use, changes to Gun Replacement Skill. Gun Replacement Skill: Shotgun and Rifle Skill Damage +1.2/2.4/3.6/4.8/6.0% for 20.0s.

Enlightenment - Sniper's Will

  • Patch: Changed the "Vital Point Expert" passive to the "Sniper's Will" passive.

  • Before: On Rifle Skill use, gain the Vital Point Expert buff. Vital Point Expert: Crit Rate +1.2/2.4/3.6/4.8/6.0% for 9.0s.

  • After: On Rifle Skill use, refresh the duration of the Rifle Cooldown effect. Rifle Skill Damage +1.1/2.2/3.3/4.4/5.5%.

Enlightenment - Vital Point Expert

  • Patch: Changed the "Sniper's Will" passive to the "Vital Point Expert" passive.

  • Before: On Rifle Skill use, gain the Sniper's Will effect (lasts 30.0s, up to 3 stacks). Sniper's Will: Per stack, Move Speed +0.3/0.6/0.9/1.2/1.5%, Atk. Speed +0.3/0.6/0.9/1.2/1.5%, and Crit Damage +1.0/2.0/3.0/4.0/5.0%.

  • After: Rifle Skill Cast Speed +5.0%. Handgun and Rifle Skill Crit Damage +4.5/7.5/10.5/13.5/17.0%.

Ark Grid

Order Sun Core: Eye of the Tigress 14p

  • Before: On Destiny activation, gain the Destiny: Eye of the Tigress effect for 20.0s. Destiny: Eye of the Tigress: Damage to foes +5.0% and Atk. Speed +5.0%.

  • After: On Destiny activation, gain the Destiny: Eye of the Tigress effect for 20.0s. Destiny: Eye of the Tigress: Damage to foes +6.0% and Atk. Speed +5.0%.

Order Sun Core: Eye of the Tigress 17p

  • Before: While the Destiny: Eye of the Tigress effect is active, Damage of Focus Shot, Dual Buckshot, and Sharpshooter +8.0/10.0%.

  • After: While the Destiny: Eye of the Tigress effect is active, Damage of Focus Shot, Dual Buckshot, and Sharpshooter +10.0/12.0%.

Order Sun Core: Midnight Rose 14p

  • Before: On Destiny activation, gain the Destiny: Midnight Rose effect for 20.0s. Destiny: Midnight Rose: Rifle Skill Damage +3.5%, and on Rose Blossom use, Rifle Skill cooldown (excluding Rose Blossom) -2.0s.

  • After: On Destiny activation, gain the Destiny: Midnight Rose effect for 20.0s. Destiny: Midnight Rose: Rifle Skill Damage +6.0%, and on Rose Blossom use, Rifle Skill cooldown (excluding Rose Blossom) -2.0s.

Order Moon Core: Shield Targeting 17p

  • Before: While using Target Down, Damage Taken -20.0% and Target Down Damage +25.0/29.0%.

  • After: While using Target Down, Damage Taken -20.0%, gain Push Immunity, and Target Down Damage +25.0/29.0%.

Order Star Core: Precision Fire 14p

  • Before: Target Down Damage +16.0%.

  • After: Target Down Damage +20.0%.

Arcanist

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Ark Passive

Enlightenment - Empress's Banquet

  • Before: Ruin Damage at 4+ stacks +7.0/14.0/22.0%.

  • After: Ruin Damage at 4+ stacks +8.0/17.0/26.0%.

Enlightenment - Another Emperor

  • Before: Damage to foes +2.0/7.0/12.0%. The Emperor card effect has a 20.0% chance to trigger on using another card, and Emperor card Damage is additionally +0/40.0/80.0%.

  • After: Damage to foes +2.0/9.0/16.0%. The Emperor card effect has a 20.0% chance to trigger on using another card, and Emperor card Damage is additionally +0/20.0/40.0%.

Ark Grid

Order Sun Core: Edge of Fate 17p

  • Before: Changed the Destiny: Edge of Fate effect gain to 5 stacks and the Ruin Skill Damage bonus to +10.0/11.0%.

  • After: Changed the Destiny: Edge of Fate effect gain to 5 stacks and the Ruin Skill Damage bonus to +13.0/14.5%.

Order Moon Core: Ruin Full Set 17p

  • Before: Mana-using Skill Damage +3.5/4.5%.

  • After: Mana-using Skill Damage +4.5/5.5%.

Order Moon Core: Stack Hold 17p

  • Before: Normal Skill Damage to enemies with Stack stacks +3.8/5.0%.

  • After: Normal Skill Damage to enemies with Stack stacks +3.0/4.0%.

Order Star Core: Shuffle Dance 10p

  • Before: With the "Fake Flip" tripod applied to Dance of Spineflower, cooldown +20.0s but Deadly Thorn Damage +130.0%.

  • After: With the "Fake Flip" tripod applied to Dance of Spineflower, cooldown +20.0s but Deadly Thorn Damage +115.0%.

Order Star Core: Shuffle Dance 17p

  • Before: Unlimited Shuffle cooldown +20.0s but Damage +90.0/100.0%.

  • After: Unlimited Shuffle cooldown +20.0s but Damage +80.0/90.0%.

Summoner

LA ADVANCED CLASS DETAILS SUMMONER
369 KB

Skill

Shurdi

  • Patch: PvE Damage -72.7%.

  • Patch: Added a Push Immunity effect.

Elcid

  • Patch: PvE Damage -72.7%.

  • Patch: Added a Push Immunity effect.

  • Before: Strike the ground with the staff for 15 Damage and summon 2 Lily Spirits (Elcid). Elcid attack nearby enemies for 10s, dealing 46 Damage per basic attack.

  • After: Strike the ground with the staff for 15 Damage and summon 2 Lily Spirits (Elcid). Elcid attack nearby enemies for 15s, dealing 46 Damage per basic attack.

Pauru

  • Patch: PvE Damage -72.7%.

  • Patch: Added a Push Immunity effect.

Maririn

  • Patch: PvE Damage -72.7%.

  • Patch: Added a Push Immunity effect.

Steed Charge

  • Patch: Added a Destruction Level 1 effect.

  • Before: 5 horses charge in sequence, each dealing Damage on collision, but cooldown +8.0s.

  • After: 5 horses charge in sequence, each dealing Damage on collision, but cooldown +8.0s. Destruction Level 1 applies only to the first horse summoned.

Winged Spirit

  • Patch: Ancient Energy gained -30.0%.

  • Before: Changes to a point-targeted toggle skill. Cooldown -8.0s, and the summoned Winged Spirit can persist for up to 12.0s. After summoning, Winged Spirit Damage +10.0% per second, up to 3 times. Also, while sustained, it consumes 1.0% of Max Mana per second, increasing up to 3 times. If the skill is ended early, the shorter the uptime the more the cooldown is additionally reduced.

  • After: Changes to a point-targeted standard skill. Summons Winged Spirit at the target location for 3.0s, with total Damage to foes +70.0%. After summoning Winged Spirit, the Summoner can move freely.

Igna

  • Patch: PvE Damage -72.7%.

  • Before: Summon the Fire Spirit Igna. Igna attacks enemies with a powerful fire breath for 15s, dealing 10,613 total [Fire] Damage.

  • After: Summon the Fire Spirit Igna. Igna attacks enemies with a powerful fire breath for 18s, dealing 10,613 total [Fire] Damage.

Kelsion

  • Patch: PvE Damage -72.7%.

  • Before: Summon the Lightning God Kelsion, dealing 6,321 [Lightning] Damage and launching enemies airborne. Kelsion aids the character by attacking nearby enemies for 20s.

  • After: Summon the Lightning God Kelsion, dealing N [Lightning] Damage and launching enemies airborne. Kelsion aids the character by attacking nearby enemies for 16s.

  • Patch: Basic Attack Damage, Stagger, and Ancient Energy gained +50.0%.

Command Skill 'Kelsion - Lightning Strike'

  • Patch: Command Skill "Kelsion - Lightning Strike" Damage, Stagger, and Ancient Energy gained +50.0%.

Judge Kelsion

  • Before: Resonate souls with Kelsion to descend it to the ground in its true form. Kelsion deals N [Lightning] Damage to enemies as it descends. Kelsion aids the character by attacking nearby enemies for 20s.

  • After: Resonate souls with Kelsion to descend it to the ground in its true form. Kelsion deals N [Lightning] Damage to enemies as it descends. Kelsion aids the character by attacking nearby enemies for 16s.

  • Patch: 2-consecutive slam attack Damage, Stagger, and Ancient Energy gained +50.0%.

Identity

Added Summon Attack-Stop command

  • Patch: Holding the Shift key for 1.5s or longer activates the summon attack-stop command. While in the attack-stop state, holding Shift for 1.5s or longer or issuing an attack command releases the attack-stop state.

Ark Passive

Enlightenment - Overflowing Communion

  • Before: Summon duration of Maririn, Pauru, Elcid, Shurdi, Igna, and Kelsion +20.0%, and Atk. Speed and Move Speed +10.0%.

  • After: Summon duration of Maririn, Pauru, Elcid, and Shurdi +400.0%, and Atk. Speed and Move Speed +10.0%. Also, per 1 Swiftness stat on the Summoner, Damage of Maririn, Pauru, Elcid, Shurdi, Igna, and Kelsion +0.15%.

Enlightenment - Concentration

  • Before: Normal and Ancient Elemental Skill Damage +7.0/14.0/21.0%.

  • After: Normal and Ancient Elemental Skill Damage +9.0/16.0/23.0%.

Enlightenment - Spirit Rampage

  • Before: Summon Skill Damage to foes +0/5.0/10.0%. The Akir skill changes to "Akir Rampage," and Ancient Energy gained on Normal Skill hit -70.0%. Akir Rampage can be used when you hold 5/6/7 or more Spirit Orbs. On use, gain the Akir Rampage effect for 8.0s/10.0s/12.0s depending on the number of Spirit Orbs consumed; Damage to foes of Maririn, Pauru, Elcid, Shurdi, Igna, and Kelsion +14.0/20.0/26.0%, Atk. Speed additionally +30.0%, and attack interval shortened. Also, while Akir Rampage is active, the summon duration of Maririn, Pauru, Elcid, and Shurdi does not decrease.

  • After: Summon Skill Damage to foes +0/5.0/10.0%. The Akir skill changes to "Akir Rampage," and Ancient Energy gained on Normal Skill hit -70.0%. Akir Rampage can be used when you hold 5/6/7 or more Spirit Orbs. On use, gain the Akir Rampage effect for 8.0s/10.0s/12.0s depending on the number of Spirit Orbs consumed; Damage to foes of Maririn, Pauru, Elcid, Shurdi, Igna, and Kelsion +14.0/20.0/26.0%, Atk. Speed additionally +30.0%, and attack interval shortened. Also, on Akir Rampage use, the summon duration of Maririn, Pauru, Elcid, and Shurdi is refreshed.

Enlightenment - Spirit Communion

  • Before: Enhances the basic attacks of Maririn, Pauru, Elcid, Shurdi, Igna, and Kelsion, and Kelsion and Summon Skill Damage +28.0/37.0/45.0%.

  • After: Enhances the basic attacks of Maririn, Pauru, Elcid, Shurdi, Igna, and Kelsion, and Kelsion and Summon Skill Damage +30.0/40.0/50.0%.

Enlightenment - Ancient Blessing

  • Before: During combat, Ancient Energy naturally recovers 0.4/0.7/1.0 Spirit Orb over 10s, and the Normal and Ancient Elemental Skill Damage bonus of Concentration is enhanced to +30.0/37.0/44.0%.

  • After: During combat, Ancient Energy naturally recovers 0.4/0.7/1.0 Spirit Orb over 10s, and the Normal and Ancient Elemental Skill Damage bonus of Concentration is enhanced to +31.0/39.0/47.0%.

Ark Grid

Order Sun Core: Enhanced Burst 14p

  • Before: On Destiny activation, if in Akir Rampage, gain the Destiny: Enhanced Burst effect. Destiny: Enhanced Burst: Ancient Energy gained -100.0%, but Summon Skill Damage +35.0%. Removed when Akir Rampage ends.

  • After: On Destiny activation, gain the Destiny: Rampage Recoil effect for 40.0s. Destiny: Rampage Recoil: Ancient Energy gained -100.0%. When the Destiny: Rampage Recoil effect is removed, fully recover Spirit Orbs. On Destiny activation, if in Akir Rampage, gain the Destiny: Enhanced Burst effect. Destiny: Enhanced Burst: Summon Skill Damage +12.0%. Removed when Akir Rampage ends.

Order Sun Core: Enhanced Burst 17p

  • Before: Changes the Summon Skill Damage bonus of the Destiny: Enhanced Burst effect to +47.0/50.0%.

  • After: Changes the Summon Skill Damage bonus of the Destiny: Enhanced Burst effect to +20.0/22.5%.

Order Sun Core: Basic Training 17p

  • Before: Every 6 basic-attack hits from summons other than Kelsion, Fleeting Gale Bird cooldown -20.0/25.0%.

  • After: Fleeting Gale Bird Damage +15.0%. Every 6 basic-attack hits from summons other than Kelsion, Fleeting Gale Bird cooldown -20.0/25.0%.

Order Sun Core: Ancient Legacy 14p

  • Before: On Destiny activation, gain the Destiny: Ancient Legacy effect. Destiny: Ancient Legacy: On Ancient Spear use, consume the Destiny: Ancient Legacy effect for +25.0% Damage.

  • After: On Destiny activation, gain the Destiny: Ancient Legacy effect. Destiny: Ancient Legacy: On Ancient Spear use, consume the Destiny: Ancient Legacy effect for +30.0% Damage.

Order Sun Core: Ancient Legacy 17p

  • Before: Changes the Ancient Spear Damage bonus of the Destiny: Ancient Legacy effect to +45.0/49.0%.

  • After: Changes the Ancient Spear Damage bonus of the Destiny: Ancient Legacy effect to +55.0/59.0%.

Order Sun Core: Power of Circulation 14p

  • Before: On Destiny activation, auto-select the skill following the most recently used Ancient Elemental Skill and gain the Destiny: Ancient Elemental effect, which increases the selected Ancient Elemental Skill's Damage. Destiny: Ancient Elemental: Damage of Osh, Alimaji, Phoenix, Jahia & Ligheas, and Akir +125.0%, 35.0%, 20.0%, 10.0%, 40.0% respectively. This effect does not trigger if there is no previously used Ancient Elemental Skill.

  • After: On Destiny activation, auto-select the skill following the most recently used Ancient Elemental Skill and gain the Destiny: Ancient Elemental effect, which increases the selected Ancient Elemental Skill's Damage. Destiny: Ancient Elemental: Damage of Osh, Alimaji, Phoenix, Jahia & Ligheas, and Akir +145.0%, 35.0%, 20.0%, 10.0%, 40.0% respectively. This effect does not trigger if there is no previously used Ancient Elemental Skill.

Order Sun Core: Power of Circulation 17p

  • Before: On Destiny activation, Elemental Wings cooldown -2.0s. Changes the Destiny: Ancient Elemental Damage bonus for Osh, Alimaji, Phoenix, Jahia & Ligheas, and Akir to +125.0/135.0%, 60.0%, 45.0%, 30.0%, 40.0/48.0% respectively.

  • After: On Destiny activation, Elemental Wings cooldown -2.0s. Changes the Destiny: Ancient Elemental Damage bonus for Osh, Alimaji, Phoenix, Jahia & Ligheas, and Akir to +145.0/155.0%, 68.0%, 52.0%, 36.0%, 48.0/56.0% respectively.

Order Moon Core: Amplified Entwinement 14p

  • Before: Using Shurdi activates Destiny.

  • After: Using Winged Spirit activates Destiny.

Order Moon Core: Burst Focus 17p

  • Before: During Akir Rampage, Ancient Energy gained -70.0%, but Damage to foes +3.4/4.3%.

  • After: During Akir Rampage, Ancient Energy gained -70.0%, but Damage to foes +9.0/11.5%.

Order Moon Core: Ever-Changing Gale 14p

  • Before: Using Elcid activates Destiny.

  • After: Using Akir Rampage activates Destiny.

Order Moon Core: Ever-Changing Gale 17p

  • Before: Fleeting Gale Bird Damage +30.0/40.0%.

  • After: Fleeting Gale Bird Damage +35.0/45.0%.

Order Moon Core: Concentration of Power 17p

  • Before: While using Sticky Moss Swamp, gain Push Immunity, and Mariposa, Phoenix, and Akir Damage +10.0/12.0%.

  • After: While using Sticky Moss Swamp, gain Push Immunity, and Mariposa, Phoenix, and Akir Damage +12.0/14.0%.

Order Moon Core: Elemental Ring 17p

  • Before: Ancient Elemental Skill Cast Speed (excluding Hyper Awakening) +10.0% and Damage +7.0/9.0%.

  • After: Ancient Elemental Skill Cast Speed (excluding Hyper Awakening) +10.0% and Damage +10.0/12.0%.

Order Star Core: Amplified Resonance 10p

  • Before: Summon Skill Damage +1.1%.

  • After: The Water Spirit can now stack and charges up to 2 times.

Order Star Core: Amplified Resonance 14p

  • Before: Winged Spirit Damage +17.0%.

  • After: Winged Spirit Damage +40.0%.

Order Star Core: Amplified Resonance 17p

  • Before: Steed Charge Damage +24.0/35.0%.

  • After: Steed Charge Damage +45.0/55.0%.

Order Star Core: Command Awakening 10p

  • Before: With the "MP Recovery" tripod applied to Shurdi, Shurdi Damage +55.0%.

  • After: With the "MP Recovery" tripod applied to Shurdi, Shurdi Damage +65.0%.

Order Star Core: Tactical Command 17p

  • Before: With the "Stagger Command" tripod applied to Maririn, Stagger Skill Damage -90.0%, but Stagger changes to [High] and Maririn Basic Attack Damage +125.0/135.0%.

  • After: With the "Stagger Command" tripod applied to Maririn, Stagger Skill Damage -90.0%, but Stagger changes to [High] and Maririn Basic Attack Damage +110.0/120.0%.

Bard

LA ADVANCED CLASS DETAILS BARD BACKGROUND
494 KB

Ark Passive

Enlightenment - Maestro

  • Before: Damage to foes +2.0/7.0/12.0% and Crit Rate +3.0/6.0/10.0%.

  • After: Damage to foes +6.0/11.0/16.0% and Crit Rate +3.0/6.0/10.0%.

Sorceress

LA ADVANCED CLASS DETAILS SORCERESS
219 KB

Skill

All skills

  • Patch: All skills including Basic Attack and Hyper Awakening: PvE Damage +2.7%.

All skills except Hyper Awakening

  • Patch: All skills except Hyper Awakening: PvE Damage +4.5%.

Ark Passive

Enlightenment - Reflux Enhancement

  • Before: All skills except Awakening Damage +22.0/33.0/45.0%.

  • After: All skills except Awakening Damage +24.0/35.0/47.0%.

Enlightenment - Blink Explosion

  • Before: Using Blink does not consume the Arcane meter, but Blink cooldown +25.0s, and additionally Damage to foes increases while using Arcane Rupture and Arcane Torrent.

  • After: Using Blink does not consume the Arcane meter, but Blink cooldown +20.0s, and additionally Damage to foes increases while using Arcane Rupture and Arcane Torrent.

Ark Grid

Order Sun Core: Condense 17p

  • Before: The Damage bonus of the Destiny: Condense effect increases to +72.0/79.0%.

  • After: The Damage bonus of the Destiny: Condense effect increases to +78.0/84.0%.

Order Sun Core: Magick Catalyst 14p

  • Before: On Destiny activation, gain the Destiny: Magick Catalyst effect (lasts during Arcane Torrent). Destiny: Magick Catalyst: Skill Damage (excluding Awakening) +12.0%.

  • After: On Destiny activation, gain the Destiny: Magick Catalyst effect (lasts during Arcane Torrent). Destiny: Magick Catalyst: Skill Damage (excluding Awakening) +16.0%, and gain Push Immunity while using Casting Skills.

Order Sun Core: Beginning of the End 14p

  • Before: On Destiny activation, reset Doomsday's cooldown. Doomsday cooldown +6.0s.

  • After: On Destiny activation, reset Doomsday's cooldown. Doomsday cooldown +4.0s.

Order Star Core: Lightning Torrent 14p

  • Before: Lightning Bolt cooldown +6.0s but Damage +35.0%.

  • After: Lightning Bolt cooldown +6.0s but Damage +38.0%.

Order Star Core: Lightning Torrent 17p

  • Before: When Lightning Bolt lands a Crit, Damage +15.0/20.0%.

  • After: Lightning Bolt grants Push Immunity, and on Crit hit, Damage +15.0/20.0%.

Deathblade

330 KB

Stat

Specialization - Burst Damage Increase Coefficient

  • Before: 0.8

  • After: 0.86

Skill

Surprise Attack (Weak Point Exposure)

  • Before: On Twin Blade attack hit, apply the Weakness Exposure debuff for 6.0s, increasing Damage the target takes from you and your party by 4.0%. If the target takes Head Attack or Back Attack damage, the Damage-taken effect is additionally +5.0%.

  • After: On attack hit, apply the Weakness Exposure debuff for 6.0s, increasing Damage the target takes from you and your party by 4.0%. If the target takes Head Attack or Back Attack damage, the Damage-taken effect is additionally +5.0%.

Blitz Rush

  • Patch: AoE Radius +20%.

  • Patch: Changed the "Wide Attack" tripod to the "Swift Fingers" tripod.

  • Before: AoE Radius +20.0%.

  • After: Atk. Speed +27.0%.

Blade Burst

  • Patch: Changed so that attacking during a Burst Skill immediately ends the Blade Arts state.

Ark Passive

Enlightenment - Limit Break

  • Before: When the Burst Enhancement effect reaches max stacks, the Damage increased by Blade Burst's Orb Compression effect is additionally +70.0/95.0/120%.

  • After: When the Burst Enhancement effect reaches 60 stacks, the Damage increased by Blade Burst's Orb Compression effect is additionally +70.0/95.0/120%.

Enlightenment - Chaos Strength

  • Patch: Changed the "Sword Spirit Compression" passive to the "Chaos Strength" passive.

  • Before: On Blade Burst hit, gain the Sword Spirit Compression effect for 60s, increasing Blade Burst Damage by 10.0/20.0/30.0% per stack (up to 2 stacks).

  • After: Partially releases restrained demonic power to transform Blade Burst into a powerful attack condensed with the Chaos Strength, increasing attack range and Damage +6.0/23.0/40.0%. Burst Enhancement stacks up to 80 times. When Blade Arts ends, up to 60 Burst Enhancement stacks are consumed, while the Orb gauge recovery and Burst Damage increase effects are maintained as before. Breaking Moon cooldown +540.0s, but on hit in Blade Arts state, gain an additional 60 Burst Enhancement stacks. Deathly Slash cooldown -40.0s, but Damage -25.0%.

Enlightenment - Orb Control

  • Before: In Blade Arts state, Orb consumption rate -15%, and Damage dealt in Blade Arts state +0.8/1.6/2.4/3.2/4.0%.

  • After: In Blade Arts state, the Orb gauge does not decrease, and Damage to foes in that state +1.0/2.0/3.0/4.0/5.0%.

Enlightenment - Locked In

  • Before: On Blade Burst hit, gain the Locked In buff for 12s, increasing Blade Burst Damage by 2.0/4.0/6.0/8.0/10%.

  • After: On landing Blade Burst as a Back Attack, Damage to foes +2.0/4.0/6.0/8.0/10%.

Leap - Path of the Blade

  • Before: Breaking Moon Damage to foes +10.0/20.0/30.0%, and for 5.0s after use, Blade Burst Crit Damage +20.0/40.0/60.0%.

  • After: Breaking Moon changes to standard control. For 10.0s after use, Blade Burst Crit Damage +20.0/40.0/60.0%, removed on Blade Burst use.

Leap - Dance of Screams

  • Before: Deathly Slash Damage to foes +4.0/15/25%, and flurry attack count +2/3/4, increasing total Damage by 24.8/49.5/75.0%.

  • After: Deathly Slash flurry attack count +2/3/4, increasing Damage by 20.0/30.0/40.0%, and Damage in Blade Arts state +16.0/38.0/57.0%.

Ark Grid

Order Sun Core: Blade Burst 14p

  • Before: On Destiny activation, Damage to foes +5.0% for 15.0s.

  • After: On Destiny activation, Damage to foes +5.0% for 30.0s.

Order Sun Core: Sword Reset 10p

  • Before: Damage to foes +1.5%.

  • After: Normal Skill Damage +3.0%.

Order Sun Core: Sword Reset 14p

  • Before: On Destiny activation, the next Normal Skills deal +15.0% Damage for 3 uses.

  • After: On Destiny activation, gain the Destiny: Slaughter Spectacle effect. Destiny: Slaughter Spectacle: On Deathly Slash use, consume the Destiny: Slaughter Spectacle effect for +30.0% Damage.

Order Sun Core: Sword Reset 17p

  • Before: On Destiny activation, gain the Destiny: Sword Reset effect. Destiny: Sword Reset: On using a Sword Reset skill, the cooldown of one Sword Reset skill is reset. Sword Reset skills: Surprise Attack, Spin Cutter, Wind Cut, Blade Dance, Deathly Slash. Damage to foes +0/1.0%.

  • After: While the Destiny: Slaughter Spectacle effect is active, using a Normal Skill other than Deathly Slash grants the Destiny: Sharp Blade Enhancement effect (up to 5 stacks). Destiny: Sharp Blade Enhancement: Consumed on Deathly Slash use for +4.0/5.0% Damage per stack.

Order Sun Core: Sword Reset 18, 19, 20p

  • Before: Damage to foes +0.15%.

  • After: Normal Skill Damage +0.3%.

Order Sun Core: Deathblade Rush 17p

  • Before: On Destiny activation, the next Blitz Rush deals +35.0/45.0% Damage for 1 use.

  • After: On Destiny activation, the next Blitz Rush deals +26.0/34.0% Damage for 1 use.

Order Sun Core: Surge Core 14p

  • Before: Using Blade Burst activates Destiny.

  • After: Using Blade Arts activates Destiny.

Order Sun Core: Surge Core 17p

  • Before: Damage to foes +3.5/4.5%. Earth Cleaver changes to a stack skill, able to stack up to 2 times.

  • After: Damage to foes +4.0/5.0%. Earth Cleaver changes to a stack skill, able to stack up to 2 times.

Order Sun Core: Arts Master 17p

  • Before: On Destiny activation, the next Twin Shadow, Turning Slash, and Death Rattle deal +12.0/16.0% Damage for 3 uses.

  • After: On Destiny activation, the next Twin Shadow, Turning Slash, and Death Rattle deal +16.0/20.0% Damage for 3 uses.

Order Sun Core: Focused Strike 17p

  • Before: On Destiny activation, Charge-type Skill Damage +7.5/9.0% for 15.0s. On Dark Axel hit, apply the Weakness Exposure effect for 10.0s.

  • After: On Destiny activation, Charge-type Skill Damage +10.0/12.0% for 15.0s. On Dark Axel hit, apply the Weakness Exposure effect for 10.0s.

Order Sun Core: Twin Swords Dance

  • Patch: Changed the "Destiny Core" core to the "Twin Swords Dance" core.

Order Sun Core: Twin Swords Dance 10p

  • Before: Damage to foes +1.5%.

  • After: Normal Skill Damage +3.0%.

Order Sun Core: Twin Swords Dance 14p

  • Before: Using Turning Slash activates Destiny.

  • After: Using Blade Arts activates Destiny.

Order Sun Core: Twin Swords Dance 17p

  • Before: Damage to foes +3.0/4.0%. Normal Skill Mana cost -20.0%.

  • After: Blade Dance and Deathly Slash Cast Speed +10% and Damage +12.0/15.0%.

Order Sun Core: Twin Swords Dance 18, 19, 20p

  • Before: Damage to foes +0.15%.

  • After: Normal Skill Damage +0.3%.

Order Moon Core: Death Blitz 17p

  • Before: Blitz Rush Cast Speed +20.0%, Damage +20.0/25.0%, and Mana cost -50.0%.

  • After: Blitz Rush Cast Speed +20.0%, Damage +16.0/20.0%, and Mana cost -50.0%.

Order Moon Core: Arts Core 17p

  • Before: Twin Shadow, Turning Slash, and Death Rattle Cast Speed +15.0%. Normal Skill Damage +4.0/5.0%.

  • After: Twin Shadow, Turning Slash, and Death Rattle Cast Speed +15.0%. Normal Skill Damage +5.0/6.0%.

Order Moon Core: Recharge 17p

  • Before: Charge-type Skill Damage +7.5/9.0%.

  • After: Charge-type Skill Damage +9.0/11.0%.

Order Star Core: Strike 14p

  • Before: Turning Slash Damage +30.0%.

  • After: Breaking Moon Damage +30.0%.

Order Star Core: Strike 17p

  • Before: Damage to foes +1.0/2.0%. Blade Burst Damage +1.5%.

  • After: Damage to foes +1.0/2.0%. Blade Burst Damage +2%.

Order Star Core: Downtime 14p

  • Before: With the "Over Slash" tripod applied to Void Strike, Damage +10.0%.

  • After: With the "Over Slash" tripod applied to Void Strike, Damage +15.0%.

Order Star Core: Downtime 17p

  • Before: With the "Half Cleave" tripod applied to Soul Absorber, Damage +12.0/18.0%.

  • After: With the "Half Cleave" tripod applied to Soul Absorber, Damage +20.0/27.0%.

Order Star Core: Swift Resolution 10p

  • Before: Damage to foes +1.0%.

  • After: Deathly Slash cooldown -2s.

Order Star Core: Swift Resolution 14p

  • Before: Blade Dance Damage +25.0%.

  • After: With the "Quick Prep" tripod applied to Blade Dance, cooldown +6s but Damage +90.0%.

Order Star Core: Swift Resolution 17p

  • Before: Damage to foes +1.0/2.0%. Wind Cut Damage +50.0%.

  • After: Deathly Slash Damage +15.0/20.0%.

Order Star Core: Swift Resolution 18, 19, 20p

  • Before: Damage to foes +0.15%.

  • After: Normal Skill Damage +0.3%.

Order Star Core: Frostfire Blade 14p

  • Before: Blitz Rush Damage +8.0%.

  • After: Blitz Rush Damage +7.0%.

Order Star Core: Frostfire Blade 17p

  • Before: With the "All-Round" tripod applied to Blitz Rush, Damage +110.0/120.0%.

  • After: With the "All-Round" tripod applied to Blitz Rush, Damage +100.0/108.0%.

Reaper

LA ADVANCED CLASS DETAILS REAPER
239 KB

Skill

Finishing Step

  • Patch: Maximum movement distance changed from 7m to 9m.

  • Patch: Slam attack Damage +33.3%.

  • Patch: Blade Dance attack Damage -50.0%.

Ark Passive

Enlightenment - Acrobat

  • Before: On Persona use, quickly move 8m forward. While in Persona state, on Swoop Skill hit, Crit Damage to foes +3.0/6.0/9.0/12.0/15.0%.

  • After: On Persona use, quickly dash to the mouse point within 9.0m, ignoring collision with adventurers and Guardian monsters during the move. While in Persona state, on Swoop Skill hit, Crit Damage to foes +3.0/6.0/9.0/12.0/15.0%.

Enlightenment - Assassin's Steps

  • Before: On Dagger, Shadow, or Swoop Skill hit, gain the Assassin's Steps effect (Atk. Speed +0.2/0.4/0.6/0.8/1.0%, up to 5 stacks, lasts 6.0s). Also, while in Persona or Chaos state, all Damage to foes +0.8/1.6/2.4/3.2/4.0%.

  • After: On Dagger, Shadow, or Swoop Skill hit, gain the Assassin's Steps effect (Atk. Speed +1.0%, up to 5 stacks, lasts 6.0s). Also, while in Persona or Chaos state, all Damage to foes +0.8/1.6/2.4/3.2/4.0%.

Enlightenment - Vital Point Secured

  • Before: In Persona state, landing a Swoop Skill as a Back Attack grants the Dismantle Weak Point effect. At 3 stacks it converts to the Shadow Blade effect, at which point Swoop Skill Damage in Persona state +28.0/55.0/80% and always applies as a Back Attack. The Shadow Blade effect disappears after one trigger. Also, using Dagger, Shadow, or Nightmare skills in Persona state does not cancel the state.

  • After: In Persona state, using a Swoop Skill grants the Dismantle Weak Point effect. At 3 stacks it converts to the Shadow Blade effect, at which point Swoop Skill Back Attack Damage in Persona state +41.0/82.0/125.0%. The Shadow Blade effect disappears after one trigger. Also, using Dagger, Shadow, or Nightmare skills in Persona state does not cancel the state.

Enlightenment - Hunger

  • Before: When the Chaos gauge is full, Atk. Power +13.0/22.0/32.0%.

  • After: When the Chaos gauge is full, Atk. Power +14.0/26.0/38.0%.

Ark Grid

Order Sun Core: Falling Moon

  • Patch: Changed the "Lunar Nightmare" core to the "Falling Moon" core.

Order Sun Core: Falling Moon 10p

  • Before: Damage to foes +1.5%.

  • After: Rage Spear and Dance of Fury Damage -50.0%, but Silent Rage and Glowing Brand Damage +8.0%.

Order Sun Core: Falling Moon 14p

  • Before: On the 3rd Destiny activation, gain the Destiny: Lunar Nightmare effect. Destiny: Lunar Nightmare: The next Nightmare Skill's slam attack Damage +200.0% and Crit Rate +30.0%. On slam attack use, cooldown is reset.

  • After: On Destiny activation, Silent Rage and Glowing Brand cooldown -4.0s.

Order Sun Core: Falling Moon 17p

  • Before: Damage to foes +0/1.0%. The Nightmare slam attack Damage bonus of the Destiny: Lunar Nightmare effect increases to +500.0%.

  • After: On Destiny activation, gain the Destiny: Falling Moon effect for 10.0s. Destiny: Falling Moon: Silent Rage and Glowing Brand Damage +10.0/12.0%.

Order Sun Core: Falling Moon 18, 19, 20p

  • Before: Swoop Skill Damage +0.17%.

  • After: In Persona state, Damage to foes +0.17%.

Order Moon Core: Silent

  • Patch: Changed the "Nightmare" core to the "Silent" core.

Order Moon Core: Silent 10p

  • Before: Damage to foes +1.6%.

  • After: Silent Rage cooldown -6.0s.

Order Moon Core: Silent 14p

  • Before: Using a Swoop Skill once activates Destiny.

  • After: Using Silent Rage or Glowing Brand once in Persona state activates Destiny.

Order Moon Core: Silent 17p

  • Before: Damage to foes +1.5/2.5%. Nightmare Damage +66.0%.

  • After: In Persona state, Silent Rage Damage +10.0/13.0%.

Order Moon Core: Silent 18, 19, 20p

  • Before: Swoop Skill Damage +0.17%.

  • After: In Persona state, Damage to foes +0.17%.

Order Star Core: Assassin's Shadow 10p

  • Before: Nightmare Damage +33.0%.

  • After: In Persona state, Finishing Step Crit Rate -10.0% but Damage +10.0%.

Order Star Core: Assassin's Shadow 14p

  • Before: Swoop Skill Damage +1.5%.

  • After: With the "Shadow Afterimage" tripod applied to Silent Rage, gain Push Immunity during the skill and Damage +10.0%.

Order Star Core: Assassin's Shadow 17p

  • Before: Damage to foes +1.0/2.0%. Nightmare Damage +33.0%.

  • After: Glowing Brand Damage +10.0/13.0%.

Order Star Core: Assassin's Shadow 18, 19, 20p

  • Before: Swoop Skill Damage +0.17%.

  • After: In Persona state, Damage to foes +0.17%.

Souleater

LA ADVANCED CLASS DETAILS SOULEATER
216 KB

Skill

All skills except Basic Attack

  • Patch: All skills except Basic Attack: PvE Damage +3.1%.

Ark Passive

Enlightenment - Soul Amplification

  • Before: Death Incarnation duration shortens to 10s, but while in Death Incarnation, Predator, Dead, and Reaper Skill Damage +1.6/3.2/4.8/6.4/8.0%.

  • After: Death Incarnation duration shortens by 1s, but while in Death Incarnation, Predator, Dead, and Reaper Skill Damage +1.6/3.2/4.8/6.4/8.0%.

Enlightenment - Soul Control

  • Before: Soul Snatch state duration +0.6/1.2/1.8/2.4/3.0s, and Predator and Dead Skill Damage +1.0/2.0/3.0/4.0/5.0%.

  • After: Soul Snatch state duration +3.0s, and Predator and Dead Skill Damage +1.6/3.2/4.8/6.4/8.0%.

Enlightenment - Death Training

  • Before: Soul gauge gain +20.0/40.0/60.0% and Predator and Reaper Skill Damage +24.0/36.0/48.0%.

  • After: Soul gauge gain +20.0/40.0/60.0% and Predator and Reaper Skill Damage +30.0/42.0/55.0%.

Ark Grid

Order Sun Core: Rapid Death 14p

  • Before: On Destiny activation, Damage to foes +8.0% for 10.0s. After using a Reaper Skill in Normal state, gain the Destiny: Rapid Step effect for 8.0s (max 2 stacks). Destiny: Rapid Step: Atk. and Move Speed +8.0%.

  • After: On Destiny activation, Damage to foes +9.0% for 10.0s. After using a Reaper Skill in Normal state, gain the Destiny: Rapid Step effect for 8.0s (max 2 stacks). Destiny: Rapid Step: Atk. and Move Speed +8.0%.

Order Sun Core: Footsteps of the Dead 17p

  • Before: On Destiny activation, gain the Destiny: Footsteps of the Dead effect for 13.0s. Destiny: Footsteps of the Dead: Dead Skills used in Death Incarnation state deal +70.0/80.0% Damage for 2 uses.

  • After: On Destiny activation, gain the Destiny: Footsteps of the Dead effect for 13.0s. Destiny: Footsteps of the Dead: Dead Skills used in Death Incarnation state deal +54.0/64.0% Damage for 2 uses.

Order Sun Core: Deathlord's Call 17p

  • Before: On Destiny activation, the next Reaper Skills deal +12.0% Damage for 2 uses. Reaper Skill Damage +0/2.0%.

  • After: On Destiny activation, the next Reaper Skills deal +15.0% Damage for 2 uses. Reaper Skill Damage +0/2.0%.

Order Moon Core: Soul Core 17p

  • Before: Dead Skill Cast Speed +15.0% and Mana cost -50.0%. In Death Incarnation state, Dead Skill Damage +20.0/25.0%.

  • After: Dead Skill Cast Speed +15.0% and Mana cost -50.0%. In Death Incarnation state, Dead Skill Damage +13.0/18.0%.

Order Moon Core: Otherworldly Power 17p

  • Before: Using Fatal Finale activates Destiny. Reaper Skill Damage +2.0/3.0%.

  • After: Using Fatal Finale activates Destiny. Reaper Skill Damage +3.0/4.2%.

Order Moon Core: Eternal One 17p

  • Before: Reaper Skill Mana cost -15.0% and, in Death Incarnation state, Damage to foes +3.0/4.2%.

  • After: Reaper Skill Mana cost -15.0% and, in Death Incarnation state, Damage to foes +5.0/6.2%.

Order Star Core: Deathly Harvest 14p

  • Before: Reaper's Scythe Damage +12.0%.

  • After: Reaper's Scythe Damage +15.0%.

Order Star Core: Deathly Harvest 17p

  • Before: In Death Incarnation state, Damage to foes +0/1.2%. With the "Powerful Blow" tripod applied to Vestige, Damage +25.0%.

  • After: In Death Incarnation state, Damage to foes +0/1.2%. With the "Powerful Blow" tripod applied to Vestige, Damage +30.0%.

Order Star Core: Possession 10p

  • Before: Astaros Damage +20.0%.

  • After: Astaros Damage +18.0%.

Order Star Core: Possession 14p

  • Before: With the "Possession" tripod applied to Gluttony, gain Push Immunity during the skill and Damage +180.0%.

  • After: With the "Possession" tripod applied to Gluttony, gain Push Immunity during the skill and Damage +160.0%.

Order Star Core: Possession 17p

  • Before: Damage to foes +0/1.0%. With the "Possession" tripod applied to Astaros, Damage +50.0%.

  • After: Damage to foes +0/1.0%. With the "Possession" tripod applied to Astaros, Damage +36.0%.

Order Star Core: Otherworldly Monarch 10p

  • Before: Reaper's Scythe cooldown +10.0s but Damage +20.0%.

  • After: Reaper's Scythe cooldown +10.0s but Damage +24.0%.

Order Star Core: Otherworldly Monarch 14p

  • Before: Guillotine Swing cooldown +6.0s but Damage +12.0%.

  • After: Guillotine Swing cooldown +6.0s but Damage +15.0%.

Artist

LA ADVANCED CLASS DETAILS ARTIST
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Ark Passive

Enlightenment - Lunar Blessing

  • Before: Damage to foes +33.0/40.0/47.5%, and on Moon Marble hit, gain a fixed 30.0% Harmony gauge.

  • After: Damage to foes +38.0/45.5/53.0%, and on Moon Marble hit, gain a fixed 30.0% Harmony gauge.

Aeromancer

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Stat

Specialization - Weather Skill Damage Increase Coefficient

  • Before: 0.53

  • After: 0.555

Skill

All skills except Basic Attack

  • Patch: All skills except Basic Attack: PvE Damage +7.8%.

Gale - Stagger

  • Before: Mid

  • After: Mid-High

Fly - Stagger

  • Before: Lowest

  • After: Low

Summer Sunlight - Stagger

  • Before: High

  • After: Highest

Ark Passive

Enlightenment - Path of Wind

  • Before: On Sunshower use, gain the Path of Wind effect (stacks up to 2, lasts 30.0s). Per Path of Wind stack, Umbrella Skill Damage +0.6/1.2/1.8/2.4/3.0%. The Path of Wind effect does not disappear even when Sunshower ends.

  • After: On Sunshower use, gain the Path of Wind effect for 30.0s. Path of Wind: Umbrella Skill Damage +1.2/2.4/3.6/4.8/6.0%.

Ark Grid

Order Star Core: Snow Shower Tempest 17p

  • Before: Sunshower Basic Attack Cast Speed +20.0% and Damage +400.0/500.0%.

  • After: Sunshower Basic Attack Cast Speed +20.0% and Damage +400.0/500.0%, and gain Push Immunity during cast.

Wildsoul

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Ark Passive

Enlightenment - Bestial Resonance

  • Before: Shapeshift Skill Damage +1.0/2.0/3.0/4.0/5.0%. When shapeshifting from Bear to Fox, Bear Shapeshift Skill cooldown -0.6/1.2/1.8/2.4/3.0%; when shapeshifting from Fox to Bear, Fox Shapeshift Skill cooldown -0.6/1.2/1.8/2.4/3.0%. This effect triggers once every 12.0s.

  • After: Shapeshift Skill Damage +0/1.0/2.0/3.0/4.0%, and on Forbidden Sorcery Skill use, Shapeshift Skill cooldown -3.0%.

Enlightenment - Vigor

  • Before: Phantom Beast Skill Damage +11.0/17.0/25.0%. Phantom Beast Energy gained +15.0/30.0/45.0%, on Crit hit gain +20.0/40.0/60.0% additional Phantom Beast Energy, and natural recovery +50.0%.

  • After: Phantom Beast Skill Damage +18.0/25.0/32.0%. Phantom Beast Energy gained +15.0/30.0/45.0%, on Crit hit gain +20.0/40.0/60.0% additional Phantom Beast Energy, and natural recovery +50.0%.

Enlightenment - Swiftness

  • Before: When transforming among the different forms (Human, Bear, Fox), the Movement Skill cooldown is reset once every 10.0/9.0/8.0/7.0/6.0s.

  • After: Shapeshift Skill Damage +1.0/2.0/3.0/4.0/5.0%. When transforming among the different forms (Human, Bear, Fox), the Movement Skill cooldown is reset once every 8.0s.

Enlightenment - Phantom Beast Shaman

  • Before: Phantom Beast Skill Mana cost -2.0/4.0/6.0/8.0/10.0% and Phantom Beast Skill Damage to foes +1.0/2.0/3.0/4.0/5.0%.

  • After: Phantom Beast Skill Mana cost -6.0% and Phantom Beast Skill Damage to foes +1.0/2.0/3.0/4.0/5.0%.

Ark Grid

Order Sun Core: Bear Frenzy 17p

  • Before: Forbidden Sorcery: Ripping Bear Damage +12.0/14.0%. On Destiny activation, gain the Destiny: Bear Frenzy effect for 60.0s. Destiny: Bear Frenzy: Forbidden Sorcery: Ripping Bear is permanently enhanced and Atk. and Move Speed +15.0%.

  • After: Forbidden Sorcery: Ripping Bear Damage +8.5/10.5%. On Destiny activation, gain the Destiny: Bear Frenzy effect for 60.0s. Destiny: Bear Frenzy: Forbidden Sorcery: Ripping Bear is permanently enhanced and Atk. and Move Speed +15.0%.