Heroes of Arkesia,
On December 14, the Summoner Advanced Class will arrive in Arkesia with the December Update. Despite their delicate constitution, Summoners are a force to be reckoned with in any battle. They call forth elemental spirits to fight for them, each with their own special skills to help the Summoner shine in every situation. With a powerful variety of water, lightning, earth, and more unique attacks, the Summoner is a welcome addition to the roster of available Mage Advanced Classes.
The Summoner will join the Bard, Sorceress, and Arcanist as the fourth Mage Advanced Class. In this Lost Ark Academy, you’ll find information to see if the Summoner is the class for you— and if so, help you start planning the skills and engravings you’re interested in using to enhance your impact on the battlefield.
The Class Identity is built around summoning Ancient Elementals. You collect Ancient Energy by you (or your summoned companions) attacking your foes. If you collect enough Ancient Energy, you obtain and Elemental Orb which can be consumed to summon an Ancient Elemental. There are five Ancient Elementals that can be summoned, which cost increasingly more orbs.
Osh (3 Orbs) - Summon the Ancient Elemental Osh at the target location within 12 meters to attack foes with its stomp. The stomp inflicts Damage to foes at the center of impact and Earth Damage to those near the periphery and slams them onto the ground.
Alimaji (4 Orbs) - Summon the dragon-form Ancient Elemental Alimaji at a target location within 12 meters. Alimaji swallows targets, inflicting Earth Damage and launching foes into the air.
Phoenix (5 Orbs) - Summon the Ancient Elemental Phoenix that inflicts Fire Damage, burns them and knocks them back.
Jahia and Ligheas (6 Orbs) - Summon Water Elementals Jahia and Ligheas, inflicting Water Elemental Damage to all nearby foes. Afterwards, temporarily freeze the whirlpool, freezing foes and inflicting Water Damage. Complete the Awakening quest to learn this skill.
Akir (7 Orbs) - Summon the ancient Elemental Akir at a target location within 14 meters. Akir pulls nearby foes close, inflicting Lightning Damage, then lets out a fierce roar that inflicts Lightning Damage. This skill can be learned after completing the Second Awakening Quest.
Like other Advanced Classes, the Summoner has two unique Class Engravings that each enhance different aspects of the class. The Summoner’s Engravings are focused on different types of Summoned creatures. The Master Summoner Engraving is focused on enhancing the Ancient Elemental Skills, while Communication Overflow is focused on improving the duration of specific Elementals. Find the exact enhancements below:
Level 1 - Enhances the Ancient Elemental Skill. Elemental Orb cost -1. Normal Skill Damage and Ancient Elemental Skill Damage +2% and Crit Rate +3%.
Level 2 - Enhances the Ancient Elemental Skill. Elemental Orb cost -1. Normal Skill Damage and Ancient Elemental Skill Damage +5% and Crit Rate +8%.
Level 3 - Enhances the Ancient Elemental Skill. Elemental Orb cost -1. Normal Skill Damage and Ancient Elemental Skill Damage +10% and Crit Rate +16%.
Level 1 - Summon duration +5% for Maririn, Pauru, Elcid, Shurdi, and Kelsion. Damage +10%. Atk. Speed and Move Speed +3%. Command Skill Cooldown -3%.
Level 2 - Summon duration +10% for Maririn, Pauru, Elcid, Shurdi, and Kelsion. Damage +17%. Atk. Speed and Move Speed +6%. Command Skill Cooldown -6%.
Level 3 - Summon duration +20% for Maririn, Pauru, Elcid, Shurdi, and Kelsion. Damage +25%. Atk. Speed and Move Speed +10%. Command Skill Cooldown -10%.
Crystalline Magick - Cast a magick ball to inflict Damage, causing Damage to foes within range behind the impact point. Move Speed of affected foes are reduced.
Flash Explosion - Cause a blast of condensed energy at the target location, inflicting Damage.
Fleeting Gale Bird - Send a flock of Gale Birds flying in the direction you're facing. Gale Birds last for up to 3s, inflicting Damage with each hit.
Steed Charge - Summon magick energy in the shape of a galloping horse, inflicting Damage and launching foes into the air.
Released Will - Cast a gust to inflict Damage and push foes away.
Winged Spirit - Summon a Wind Elemental in a hawk form at the target location. Hold for up to 4s to inflict Damage.
Electricity Release - Cast a condensed ball of electrical current to inflict Lightning Damage before creating an electric field that attacks foes within range for Lightning Damage over 1s.
Sticky Moss Swamp - Summon a sticky, mossy swamp at the target location after 0.5s. The swamp lasts for 5s, inflicting Damage every 1s. Foe Move Speed reduced for 2s.
Earth Collapse - Cause a powerful earthquake at the target location, launching foes into the air inflicting Earth Damage.
Water Elemental - Summon a Water Elemental, inflicting Water Damage over 2s.
Electric Storm - Concentrate energy for 1.5s and create an electric storm at the target location. The storm lasts for 5s, inflicting Lightning Damage over 10 hits
Ancient Spear - Concentrate energy for 2.0s and call down a massive ancient spear at the target location, inflicting Damage.
Reine's Protection - Blessed by Reine. Cast a barrier that absorbs Damage.
Pauru - Hurl a ball of fire at the target location to inflict Fire Damage and summon the Fire Elemental Pauru. Pauru attacks nearby foes for 15s, inflicting Fire Damage with its basic attack.
Elcid - Summon 2 Elcids, the Lily Elementals. Elcids attack nearby foes for 10s, inflicting Damage with their basic attack.
Maririn - Summon Maririn. Maririn attacks nearby foes for 20s, inflicting Damage with its basic attack.
Shurdi - Summon Shurdi, a small Light Elemental. Shurdi moves with you for 20s, inflicting Damage on nearby foes.
Kelsion - Summon Kelsion, lightning incarnate, who launches foes in the air inflicting Lightning Damage. Kelsion attacks surrounding foes for 20s.
Bagron's Wrath - Summon quicksand. Reduce move Speed of foes within range. After some time, Bagron jumps out of the sand, inflicting Earth Damage to foes at the center of the quicksand and launching them into the air. Bagron then bites the foes in the air, inflicting Earth Damage and slamming them down onto the ground. Foes at the periphery of the quicksand take Earth Damage when Bagron appears from and disappears into the ground.
In next week’s update, the Summoner will release. For players eager for the Summoner to arrive, the two ongoing progression events will still be active; a Punika Powerpass and a Hyper Express Event that helps accelerate a character from Item Level 1302 to 1445. Make sure to save them for the Summoner if you haven’t used them already!
Players will receive a Punika Powerpass after completing Punika's quest “Berver's Friend” during (or before) the event period. The Punika Powerpass will function like the North Vern Powerpasses available to players in the launch version of Lost Ark— once you’ve completed the storyline through that continent, you can use it to bring an alternate character to that point in the game. With the Punika Powerpass, you'll receive Item Level 1302 gear.
Players will be able to designate one character between item Level 1302 and 1445 on their roster to participate in the Hyper Express Event, where they’ll earn honing materials, and level up quickly to Item Level 1445. The designated character will earn rewards from missions when increasing their Item Level to 1445— which grants a particularly valuable reward.
Stay tuned to PlayLostArk.com and our social media channels for the full list of updates in next week's Release Notes. Until then, we'll see you in Arkesia.